Files
infinitefusion-e18/Data/Scripts/016_UI/004_UI_Pokedex_Entry.rb
2024-12-25 14:13:03 -05:00

825 lines
29 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonPokedexInfo_Scene
def pbStartScene(dexlist, index, region)
@endscene = false
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@dexlist = dexlist
@index = index
@region = region
@page = 1
@entry_page = 0
@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["infosprite"] = PokemonSprite.new(@viewport)
@sprites["infosprite"].setOffset(PictureOrigin::Center)
@sprites["infosprite"].x = 104
@sprites["infosprite"].y = 136
@sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
@sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
@spritesLoader = BattleSpriteLoader.new
@randomEntryText = nil
# @mapdata = pbLoadTownMapData
# map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
# mappos = (map_metadata) ? map_metadata.town_map_position : nil
# if @region < 0 # Use player's current region
# @region = (mappos) ? mappos[0] : 0 # Region 0 default
# end
# @sprites["areamap"] = IconSprite.new(0,0,@viewport)
# @sprites["areamap"].setBitmap("Graphics/Pictures/#{@mapdata[@region][1]}")
# @sprites["areamap"].x += (Graphics.width-@sprites["areamap"].bitmap.width)/2
# @sprites["areamap"].y += (Graphics.height+32-@sprites["areamap"].bitmap.height)/2
# for hidden in Settings::REGION_MAP_EXTRAS
# if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
# pbDrawImagePositions(@sprites["areamap"].bitmap,[
# ["Graphics/Pictures/#{hidden[4]}",
# hidden[2]*PokemonRegionMap_Scene::SQUAREWIDTH,
# hidden[3]*PokemonRegionMap_Scene::SQUAREHEIGHT]
# ])
# end
# end
# @sprites["areahighlight"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
# @sprites["areaoverlay"] = IconSprite.new(0,0,@viewport)
# @sprites["areaoverlay"].setBitmap("Graphics/Pictures/Pokedex/overlay_area")
@sprites["formfront"] = PokemonSprite.new(@viewport)
@sprites["formfront"].setOffset(PictureOrigin::Center)
@sprites["formfront"].x = 130
@sprites["formfront"].y = 158
@sprites["formfront"].zoom_y = Settings::FRONTSPRITE_SCALE
@sprites["formfront"].zoom_x = Settings::FRONTSPRITE_SCALE
@sprites["formback"] = PokemonSprite.new(@viewport)
@sprites["formback"].setOffset(PictureOrigin::Bottom)
@sprites["formback"].x = 382 # y is set below as it depends on metrics
@sprites["formicon"] = PokemonSpeciesIconSprite.new(nil, @viewport)
@sprites["formicon"].setOffset(PictureOrigin::Center)
@sprites["formicon"].x = 82
@sprites["formicon"].y = 328
@sprites["formicon"].visible = false
initializeSpritesPageGraphics
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
pbUpdateDummyPokemon
@available = pbGetAvailableForms
initializeSpritesPage(@available)
drawPage(@page)
pbFadeInAndShow(@sprites) { pbUpdate }
end
def initializeSpritesPageGraphics()
@sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
@sprites["leftarrow"].x = 20
@sprites["leftarrow"].y = 250 #268
@sprites["leftarrow"].play
@sprites["leftarrow"].visible = false
@sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
@sprites["rightarrow"].x = 440
@sprites["rightarrow"].y = 250
@sprites["rightarrow"].play
@sprites["rightarrow"].visible = false
@sprites["uparrow"] = AnimatedSprite.new("Graphics/Pictures/uparrow", 8, 28, 40, 2, @viewport)
@sprites["uparrow"].x = 250
@sprites["uparrow"].y = 50 #268
@sprites["uparrow"].play
@sprites["uparrow"].visible = false
@sprites["downarrow"] = AnimatedSprite.new("Graphics/Pictures/downarrow", 8, 28, 40, 2, @viewport)
@sprites["downarrow"].x = 250
@sprites["downarrow"].y = 350
@sprites["downarrow"].play
@sprites["downarrow"].visible = false
end
def pbStartSpritesSelectSceneBrief(species, alts_list)
@available = alts_list
@species = species
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@index = 0
@page = 3
@brief = true
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@sprites["infosprite"] = PokemonSprite.new(@viewport)
@spritesLoader = BattleSpriteLoader.new
@page = 3
initializeSpritesPageGraphics
initializeSpritesPage(@available)
drawPage(@page)
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartSceneBrief(species)
# For standalone access, shows first page only
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
dexnum = 0
dexnumshift = false
if $Trainer.pokedex.unlocked?(-1) # National Dex is unlocked
species_data = GameData::Species.try_get(species)
dexnum = species_data.id_number if species_data
dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(-1)
else
dexnum = 0
for i in 0...$Trainer.pokedex.dexes_count - 1 # Regional Dexes
next if !$Trainer.pokedex.unlocked?(i)
num = pbGetRegionalNumber(i, species)
next if num <= 0
dexnum = num
dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(i)
break
end
end
@dexlist = [[species, "", 0, 0, dexnum, dexnumshift]]
@index = 0
@page = 1
@brief = true
@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["infosprite"] = PokemonSprite.new(@viewport)
@sprites["infosprite"].setOffset(PictureOrigin::Center)
@sprites["infosprite"].x = 104
@sprites["infosprite"].y = 136
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
pbUpdateDummyPokemon
@page = 1
drawPage(@page)
sprite_bitmap = @sprites["infosprite"].getBitmap
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartSpritesPageBrief(species) end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@typebitmap.dispose if @typebitmap
@viewport.dispose
end
def pbUpdate
if @page == 2
intensity = (Graphics.frame_count % 40) * 12
intensity = 480 - intensity if intensity > 240
@sprites["areahighlight"].opacity = intensity
end
pbUpdateSpriteHash(@sprites)
end
def pbUpdateDummyPokemon
@species = @dexlist[@index][0]
@gender, @form = $Trainer.pokedex.last_form_seen(@species)
if @sprites["selectedSprite"]
@sprites["selectedSprite"].visible = false
end
if @sprites["nextSprite"]
@sprites["nextSprite"].visible = false
end
if @sprites["previousSprite"]
@sprites["previousSprite"].visible = false
end
# species_data = pbGetSpeciesData(@species)
species_data = GameData::Species.get_species_form(@species, @form)
@sprites["infosprite"].setSpeciesBitmap(@species) #, @gender, @form)
# if @sprites["formfront"]
# @sprites["formfront"].setSpeciesBitmap(@species,@gender,@form)
# end
# if @sprites["formback"]
# @sprites["formback"].setSpeciesBitmap(@species,@gender,@form,false,false,true)
# @sprites["formback"].y = 256
# @sprites["formback"].y += species_data.back_sprite_y * 2
# end
# if @sprites["formicon"]
# @sprites["formicon"].pbSetParams(@species,@gender,@form)
# end
end
# def pbGetAvailableForms
# ret = []
# return ret
# # multiple_forms = false
# # # Find all genders/forms of @species that have been seen
# # GameData::Species.each do |sp|
# # next if sp.species != @species
# # next if sp.form != 0 && (!sp.real_form_name || sp.real_form_name.empty?)
# # next if sp.pokedex_form != sp.form
# # multiple_forms = true if sp.form > 0
# # case sp.gender_ratio
# # when :AlwaysMale, :AlwaysFemale, :Genderless
# # real_gender = (sp.gender_ratio == :AlwaysFemale) ? 1 : 0
# # next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
# # real_gender = 2 if sp.gender_ratio == :Genderless
# # ret.push([sp.form_name, real_gender, sp.form])
# # else # Both male and female
# # for real_gender in 0...2
# # next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
# # ret.push([sp.form_name, real_gender, sp.form])
# # break if sp.form_name && !sp.form_name.empty? # Only show 1 entry for each non-0 form
# # end
# # end
# # end
# # # Sort all entries
# # ret.sort! { |a, b| (a[2] == b[2]) ? a[1] <=> b[1] : a[2] <=> b[2] }
# # # Create form names for entries if they don't already exist
# # ret.each do |entry|
# # if !entry[0] || entry[0].empty? # Necessarily applies only to form 0
# # case entry[1]
# # when 0 then entry[0] = _INTL("Male")
# # when 1 then entry[0] = _INTL("Female")
# # else
# # entry[0] = (multiple_forms) ? _INTL("One Form") : _INTL("Genderless")
# # end
# # end
# # entry[1] = 0 if entry[1] == 2 # Genderless entries are treated as male
# # end
# # return ret
# end
def drawPage(page)
overlay = @sprites["overlay"].bitmap
overlay.clear
# Make certain sprites visible
@sprites["infosprite"].visible = (@page == 1)
@sprites["areamap"].visible = (@page == 2) if @sprites["areamap"]
@sprites["areahighlight"].visible = (@page == 2) if @sprites["areahighlight"]
@sprites["areaoverlay"].visible = (@page == 2) if @sprites["areaoverlay"]
# @sprites["formfront"].visible = (@page==3) if @sprites["formfront"]
#@sprites["formback"].visible = (@page==3) if @sprites["formback"]
#@sprites["formicon"].visible = (@page==3) if @sprites["formicon"]
@sprites["previousSprite"].visible = (@page == 3) if @sprites["previousSprite"]
@sprites["selectedSprite"].visible = (@page == 3) if @sprites["selectedSprite"]
@sprites["nextSprite"].visible = (@page == 3) if @sprites["nextSprite"]
hide_all_selected_windows
# Draw page-specific information
case page
when 1 then
drawPageInfo
when 2 then
drawPageArea
when 3 then
drawPageForms
end
end
def drawPageInfo
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_info"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
imagepos = []
if @brief
imagepos.push([_INTL("Graphics/Pictures/Pokedex/overlay_info"), 0, 0])
end
species_data = GameData::Species.get_species_form(@species, @form)
# Write various bits of text
indexText = "???"
#if @dexlist[@index][4] > 0
indexNumber = @dexlist[@index][4]
indexNumber -= 1 if @dexlist[@index][5]
indexNumber = GameData::Species.get(@species).id_number
indexText = sprintf("%03d", indexNumber)
# end
textpos = [
[_INTL("{1}{2} {3}", indexText, " ", species_data.name),
246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[_INTL("Height"), 314, 152, 0, base, shadow],
[_INTL("Weight"), 314, 184, 0, base, shadow]
]
if $Trainer.owned?(@species)
# Write the category
textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 68, 0, base, shadow])
# Write the height and weight
height = species_data.height
weight = species_data.weight
if System.user_language[3..4] == "US" # If the user is in the United States
inches = (height / 0.254).round
pounds = (weight / 0.45359).round
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 152, 1, base, shadow])
textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 184, 1, base, shadow])
else
textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 152, 1, base, shadow])
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 184, 1, base, shadow])
end
# Draw the Pokédex entry text
# drawTextEx(overlay, 40, 244, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
# species_data.pokedex_entry, base, shadow)
#
#
#$PokemonSystem.use_generated_dex_entries=true if $PokemonSystem.use_generated_dex_entries ==nil
drawEntryText(overlay, species_data)
# Draw the footprint
footprintfile = GameData::Species.footprint_filename(@species, @form)
if footprintfile
footprint = RPG::Cache.load_bitmap("", footprintfile)
overlay.blt(226, 138, footprint, footprint.rect)
footprint.dispose
end
# Show the owned icon
imagepos.push(["Graphics/Pictures/Pokedex/icon_own", 212, 44])
# Draw the type icon(s)
type1 = species_data.type1
type2 = species_data.type2
type1_number = GameData::Type.get(type1).id_number
type2_number = GameData::Type.get(type2).id_number
type1rect = Rect.new(0, type1_number * 32, 96, 32)
type2rect = Rect.new(0, type2_number * 32, 96, 32)
overlay.blt(296, 120, @typebitmap.bitmap, type1rect)
overlay.blt(396, 120, @typebitmap.bitmap, type2rect) if type1 != type2
else
# Write the category
textpos.push([_INTL("????? Pokémon"), 246, 68, 0, base, shadow])
# Write the height and weight
if System.user_language[3..4] == "US" # If the user is in the United States
textpos.push([_INTL("???'??\""), 460, 152, 1, base, shadow])
textpos.push([_INTL("????.? lbs."), 494, 184, 1, base, shadow])
else
textpos.push([_INTL("????.? m"), 470, 152, 1, base, shadow])
textpos.push([_INTL("????.? kg"), 482, 184, 1, base, shadow])
end
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
# Draw all images
pbDrawImagePositions(overlay, imagepos)
end
def drawEntryText(overlay, species_data)
baseColor = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
shadowCustom = Color.new(160, 200, 150)
shadowAI = Color.new(168, 184, 220)
if species_data.is_fusion
customEntry = getCustomEntryText(species_data)
if customEntry
entryText = customEntry
shadowColor = shadowCustom
else
if $PokemonSystem.use_generated_dex_entries && species_data.is_a?(GameData::FusedSpecies)
@randomEntryText = species_data.get_random_dex_entry if !@randomEntryText
entryText = @randomEntryText
shadowColor = shadow
else
entryText = "No custom Pokédex entry available for this Pokémon. Please consider submitting an entry for this Pokémon on the game's Discord."
shadowColor = shadow
end
end
else
entryText = species_data.pokedex_entry
shadowColor = shadow
end
max_chars_per_page = 150
pages = splitTextIntoPages(entryText, max_chars_per_page)
@entry_page = 0 if !@entry_page || pages.length == 1
displayedText = pages[@entry_page]
if pages.length > 1
page_indicator_text = "#{@entry_page + 1}/#{pages.length}"
drawTextEx(overlay, 425, 340, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
page_indicator_text, baseColor, shadow)
end
drawTextEx(overlay, 40, 244, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
displayedText, baseColor, shadowColor)
end
def splitTextIntoPages(text, max_chars_per_page)
words = text.split
pages = []
current_page = ""
words.each do |word|
if current_page.length + word.length + 1 > max_chars_per_page
pages << current_page.strip
current_page = word
else
current_page += " " unless current_page.empty?
current_page += word
end
end
pages << current_page.strip unless current_page.empty?
pages
end
def reloadDexEntry()
overlay = @sprites["overlay"].bitmap
overlay.clear
drawPageInfo
end
def changeEntryPage()
pbSEPlay("GUI sel cursor")
@entry_page = @entry_page == 1 ? 0 : 1
reloadDexEntry
end
def isAutogenSprite(sprite_path)
return !sprite_path.include?(Settings::CUSTOM_BATTLERS_FOLDER)
end
def getCustomEntryText(species_data)
spriteLoader = BattleSpriteLoader.new
pif_sprite=spriteLoader.get_pif_sprite_from_species(species_data)
return nil if pif_sprite.type != :CUSTOM
possibleCustomEntries = getCustomDexEntry(pif_sprite)
if possibleCustomEntries && possibleCustomEntries.length > 0
customEntry = possibleCustomEntries.sample
customEntry = customEntry.gsub(Settings::CUSTOM_ENTRIES_NAME_PLACEHOLDER, species_data.name)
end
return customEntry
end
def getCustomDexEntry(pif_sprite)
sprite = pif_sprite.to_filename()
json_data = File.read(Settings::CUSTOM_DEX_ENTRIES_PATH)
parsed_data = HTTPLite::JSON.parse(json_data)
entries = parsed_data.select { |entry| entry["sprite"] == sprite }
if entries.any?
return entries.map { |entry| entry["entry"] }
else
echoln "No custom entry found for sprite " + sprite.to_s
return nil
end
end
def getAIDexEntry(pokemonID, name)
begin
head_number = get_head_number_from_symbol(pokemonID).to_s
body_number = get_body_number_from_symbol(pokemonID).to_s
# Ensure the file exists, if not, create it
unless File.exist?(Settings::AI_DEX_ENTRIES_PATH)
File.write(Settings::AI_DEX_ENTRIES_PATH, '{}')
end
json_data = File.read(Settings::AI_DEX_ENTRIES_PATH)
data = HTTPLite::JSON.parse(json_data)
# Check if the entry exists
unless data[head_number] && data[head_number][body_number]
# If not, fetch it from the API
url = Settings::AI_ENTRIES_URL + "?head=#{head_number}&body=#{body_number}"
if !requestRateExceeded?(Settings::AI_ENTRIES_RATE_LOG_FILE, Settings::AI_ENTRIES_RATE_TIME_WINDOW, Settings::AI_ENTRIES_RATE_MAX_NB_REQUESTS)
fetched_entry = clean_json_string(pbDownloadToString(url))
else
echoln "API rate exceeded for AI entries"
end
return nil if !fetched_entry || fetched_entry.empty?
# If the fetched entry is valid, update the JSON and save it
unless fetched_entry.empty?
data[head_number] ||= {}
data[head_number][body_number] = fetched_entry
serialized_data = serialize_json(data)
File.write(Settings::AI_DEX_ENTRIES_PATH, serialized_data)
else
echoln "No AI entry found for Pokemon " + pokemonID.to_s
return nil
end
end
entry = data[head_number][body_number]
entry = entry.gsub(Settings::CUSTOM_ENTRIES_NAME_PLACEHOLDER, name)
entry = entry.gsub("\n", "")
# Unescape any escaped quotes before returning the entry
entry = entry.gsub('\\"', '"')
return clean_json_string(entry)
rescue MKXPError
return nil
end
end
def pbFindEncounter(enc_types, species)
return false if !enc_types
enc_types.each_value do |slots|
next if !slots
slots.each { |slot| return true if GameData::Species.get(slot[1]).species == species }
end
return false
end
def drawPageArea
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_area"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
@sprites["areahighlight"].bitmap.clear
# Fill the array "points" with all squares of the region map in which the
# species can be found
points = []
mapwidth = 1 + PokemonRegionMap_Scene::RIGHT - PokemonRegionMap_Scene::LEFT
GameData::Encounter.each_of_version($PokemonGlobal.encounter_version) do |enc_data|
next if !pbFindEncounter(enc_data.types, @species)
map_metadata = GameData::MapMetadata.try_get(enc_data.map)
mappos = (map_metadata) ? map_metadata.town_map_position : nil
next if !mappos || mappos[0] != @region
showpoint = true
for loc in @mapdata[@region][2]
showpoint = false if loc[0] == mappos[1] && loc[1] == mappos[2] &&
loc[7] && !$game_switches[loc[7]]
end
next if !showpoint
mapsize = map_metadata.town_map_size
if mapsize && mapsize[0] && mapsize[0] > 0
sqwidth = mapsize[0]
sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
for i in 0...sqwidth
for j in 0...sqheight
if mapsize[1][i + j * sqwidth, 1].to_i > 0
points[mappos[1] + i + (mappos[2] + j) * mapwidth] = true
end
end
end
else
points[mappos[1] + mappos[2] * mapwidth] = true
end
end
# Draw coloured squares on each square of the region map with a nest
pointcolor = Color.new(0, 248, 248)
pointcolorhl = Color.new(192, 248, 248)
sqwidth = PokemonRegionMap_Scene::SQUAREWIDTH
sqheight = PokemonRegionMap_Scene::SQUAREHEIGHT
for j in 0...points.length
if points[j]
x = (j % mapwidth) * sqwidth
x += (Graphics.width - @sprites["areamap"].bitmap.width) / 2
y = (j / mapwidth) * sqheight
y += (Graphics.height + 32 - @sprites["areamap"].bitmap.height) / 2
@sprites["areahighlight"].bitmap.fill_rect(x, y, sqwidth, sqheight, pointcolor)
if j - mapwidth < 0 || !points[j - mapwidth]
@sprites["areahighlight"].bitmap.fill_rect(x, y - 2, sqwidth, 2, pointcolorhl)
end
if j + mapwidth >= points.length || !points[j + mapwidth]
@sprites["areahighlight"].bitmap.fill_rect(x, y + sqheight, sqwidth, 2, pointcolorhl)
end
if j % mapwidth == 0 || !points[j - 1]
@sprites["areahighlight"].bitmap.fill_rect(x - 2, y, 2, sqheight, pointcolorhl)
end
if (j + 1) % mapwidth == 0 || !points[j + 1]
@sprites["areahighlight"].bitmap.fill_rect(x + sqwidth, y, 2, sqheight, pointcolorhl)
end
end
end
# Set the text
textpos = []
if points.length == 0
pbDrawImagePositions(overlay, [
[sprintf("Graphics/Pictures/Pokedex/overlay_areanone"), 108, 188]
])
textpos.push([_INTL("Area unknown"), Graphics.width / 2, Graphics.height / 2 - 6, 2, base, shadow])
end
textpos.push([pbGetMessage(MessageTypes::RegionNames, @region), 414, 38, 2, base, shadow])
textpos.push([_INTL("{1}'s area", GameData::Species.get(@species).name),
Graphics.width / 2, 346, 2, base, shadow])
pbDrawTextPositions(overlay, textpos)
end
def drawPageForms
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
# Write species and form name
formname = ""
for i in @available
if i[1] == @gender && i[2] == @form
formname = i[0]; break
end
end
textpos = [
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 94, 2, base, shadow],
[formname, Graphics.width / 2, Graphics.height - 62, 2, base, shadow],
]
# Draw all text
pbDrawTextPositions(overlay, textpos)
end
def pbGoToPrevious
@entry_page = 0
newindex = @index
while newindex > 0
newindex -= 1
if $Trainer.seen?(@dexlist[newindex][0])
@index = newindex
break
end
end
end
def pbGoToNext
@entry_page = 0
newindex = @index
while newindex < @dexlist.length - 1
newindex += 1
if $Trainer.seen?(@dexlist[newindex][0])
@index = newindex
break
end
end
end
def pbChooseAlt(brief = false)
index = 0
for i in 0...@available.length
if @available[i][1] == @gender && @available[i][2] == @form
index = i
break
end
end
oldindex = -1
loop do
if oldindex != index
$Trainer.pokedex.set_last_form_seen(@species, @available[index][1], @available[index][2])
pbUpdateDummyPokemon
drawPage(@page)
@sprites["uparrow"].visible = (index > 0)
@sprites["downarrow"].visible = (index < @available.length - 1)
oldindex = index
end
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::UP)
pbPlayCursorSE
index = (index + @available.length - 1) % @available.length
elsif Input.trigger?(Input::DOWN)
pbPlayCursorSE
index = (index + 1) % @available.length
elsif Input.trigger?(Input::BACK)
pbPlayCancelSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
break
end
end
@sprites["uparrow"].visible = false
@sprites["downarrow"].visible = false
end
def pbScene
Pokemon.play_cry(@species, @form)
until @endscene
Graphics.update
Input.update
pbUpdate
dorefresh = false
if Input.trigger?(Input::ACTION)
changeEntryPage()
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
if @page == 1 # entry
changeEntryPage()
elsif @page == 3 # Forms
#if @available.length > 1
pbPlayDecisionSE
pbChooseAlt
dorefresh = true
# end
end
elsif Input.trigger?(Input::UP)
oldindex = @index
pbGoToPrevious
if @index != oldindex
@selected_index = 0
pbUpdateDummyPokemon
@available = pbGetAvailableForms
pbSEStop
(@page == 1) ? Pokemon.play_cry(@species, @form) : pbPlayCursorSE
dorefresh = true
end
elsif Input.trigger?(Input::DOWN)
oldindex = @index
pbGoToNext
if @index != oldindex
@selected_index = 0
pbUpdateDummyPokemon
@available = pbGetAvailableForms
pbSEStop
(@page == 1) ? Pokemon.play_cry(@species, @form) : pbPlayCursorSE
dorefresh = true
end
elsif Input.trigger?(Input::LEFT)
oldpage = @page
@page -= 2
@page = 1 if @page < 1
@page = 3 if @page > 3
if @page != oldpage
pbPlayCursorSE
dorefresh = true
end
elsif Input.trigger?(Input::RIGHT)
oldpage = @page
@page += 2
@page = 1 if @page < 1
@page = 3 if @page > 3
if @page != oldpage
pbPlayCursorSE
dorefresh = true
end
end
if dorefresh
drawPage(@page)
end
end
return @index
end
def pbSceneBrief
Pokemon.play_cry(@species, @form)
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::ACTION)
changeEntryPage()
Pokemon.play_cry(@species, @form)
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
break
elsif Input.trigger?(Input::RIGHT) || Input.trigger?(Input::LEFT)
changeEntryPage()
end
end
end
def pbSelectSpritesSceneBrief
pbChooseAlt(true)
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokedexInfoScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen(dexlist, index, region)
@scene.pbStartScene(dexlist, index, region)
ret = @scene.pbScene
@scene.pbEndScene
return ret # Index of last species viewed in dexlist
end
def pbStartSceneSingle(species)
# For use from a Pokémon's summary screen
region = -1
if Settings::USE_CURRENT_REGION_DEX
region = pbGetCurrentRegion
region = -1 if region >= $Trainer.pokedex.dexes_count - 1
else
region = $PokemonGlobal.pokedexDex # National Dex -1, regional Dexes 0, 1, etc.
end
dexnum = GameData::Species.get(species).id_number #pbGetRegionalNumber(region,species)
dexnumshift = Settings::DEXES_WITH_OFFSETS.include?(region)
dexlist = [[species, GameData::Species.get(species).name, 0, 0, dexnum, dexnumshift]]
@scene.pbStartScene(dexlist, 0, region)
@scene.pbScene
@scene.pbEndScene
end
def pbDexEntry(species)
# For use when capturing a new species
nb_sprites_for_alts_page = isSpeciesFusion(species) ? 2 : 1
alts_list = @scene.pbGetAvailableForms(species)
if alts_list.length > nb_sprites_for_alts_page
@scene.pbStartSpritesSelectSceneBrief(species, alts_list)
@scene.pbSelectSpritesSceneBrief
@scene.pbEndScene
end
@scene.pbStartSceneBrief(species)
@scene.pbSceneBrief
@scene.pbEndScene
end
end