Files
infinitefusion-e18/Data/Scripts/015_Items/005_PItem_PokeRadar.rb
2020-09-06 17:31:12 +01:00

253 lines
7.8 KiB
Ruby

class PokemonGlobalMetadata
attr_accessor :pokeradarBattery
end
class PokemonTemp
attr_accessor :pokeradar # [species, level, chain count, grasses (x,y,ring,rarity)]
end
################################################################################
# Using the Poke Radar
################################################################################
def pbCanUsePokeRadar?
# Can't use Radar if not in tall grass
if !PBTerrain.isJustGrass?($game_map.terrain_tag($game_player.x,$game_player.y))
pbMessage(_INTL("Can't use that here."))
return false
end
# Can't use Radar if map has no grass-based encounters (ignoring Bug Contest)
if !$PokemonEncounters.isRegularGrass?
pbMessage(_INTL("Can't use that here."))
return false
end
# Can't use Radar while cycling
if $PokemonGlobal.bicycle
pbMessage(_INTL("Can't use that while on a bicycle."))
return false
end
# Debug
return true if $DEBUG && Input.press?(Input::CTRL)
# Can't use Radar if it isn't fully charged
if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery>0
pbMessage(_INTL("The battery has run dry!\nFor it to recharge, you need to walk another {1} steps.",
$PokemonGlobal.pokeradarBattery))
return false
end
return true
end
def pbUsePokeRadar
return false if !pbCanUsePokeRadar?
$PokemonTemp.pokeradar = [0,0,0,[]] if !$PokemonTemp.pokeradar
$PokemonGlobal.pokeradarBattery = 50
pbPokeRadarHighlightGrass
return true
end
def pbPokeRadarHighlightGrass(showmessage=true)
grasses = [] # x, y, ring (0-3 inner to outer), rarity
# Choose 1 random tile from each ring around the player
for i in 0...4
r = rand((i+1)*8)
# Get coordinates of randomly chosen tile
x = $game_player.x
y = $game_player.y
if r<=(i+1)*2
x = $game_player.x-i-1+r
y = $game_player.y-i-1
elsif r<=(i+1)*6-2
x = [$game_player.x+i+1,$game_player.x-i-1][r%2]
y = $game_player.y-i+((r-1-(i+1)*2)/2).floor
else
x = $game_player.x-i+r-(i+1)*6
y = $game_player.y+i+1
end
# Add tile to grasses array if it's a valid grass tile
if x>=0 && x<$game_map.width &&
y>=0 && y<$game_map.height
if PBTerrain.isJustGrass?($game_map.terrain_tag(x,y))
# Choose a rarity for the grass (0=normal, 1=rare, 2=shiny)
s = (rand(4)==0) ? 1 : 0
if $PokemonTemp.pokeradar && $PokemonTemp.pokeradar[2]>0
v = [(65536/SHINY_POKEMON_CHANCE)-$PokemonTemp.pokeradar[2]*200,200].max
v = 0xFFFF/v
v = rand(65536)/v
s = 2 if v==0
end
grasses.push([x,y,i,s])
end
end
end
if grasses.length==0
# No shaking grass found, break the chain
pbMessage(_INTL("The grassy patch remained quiet...")) if showmessage
pbPokeRadarCancel
else
# Show grass rustling animations
for grass in grasses
case grass[3]
when 0 # Normal rustle
$scene.spriteset.addUserAnimation(RUSTLE_NORMAL_ANIMATION_ID,grass[0],grass[1],true,1)
when 1 # Vigorous rustle
$scene.spriteset.addUserAnimation(RUSTLE_VIGOROUS_ANIMATION_ID,grass[0],grass[1],true,1)
when 2 # Shiny rustle
$scene.spriteset.addUserAnimation(RUSTLE_SHINY_ANIMATION_ID,grass[0],grass[1],true,1)
end
end
$PokemonTemp.pokeradar[3] = grasses if $PokemonTemp.pokeradar
pbWait(Graphics.frame_rate/2)
end
end
def pbPokeRadarCancel
$PokemonTemp.pokeradar = nil
end
def pbPokeRadarGetShakingGrass
return -1 if !$PokemonTemp.pokeradar
grasses = $PokemonTemp.pokeradar[3]
return -1 if grasses.length==0
for i in grasses
return i[2] if $game_player.x==i[0] && $game_player.y==i[1]
end
return -1
end
def pbPokeRadarOnShakingGrass
return pbPokeRadarGetShakingGrass>=0
end
def pbPokeRadarGetEncounter(rarity=0)
# Poké Radar-exclusive encounters can only be found in vigorously-shaking grass
if rarity>0
# Get all Poké Radar-exclusive encounters for this map
map = $game_map.map_id rescue 0
array = []
for enc in POKE_RADAR_ENCOUNTERS
array.push(enc) if enc.length>=4 && enc[0]==map && getID(PBSpecies,enc[2])>0
end
# If there are any exclusives, first have a chance of encountering those
if array.length>0
rnd = rand(100)
chance = 0
for enc in array
chance += enc[1]
if rnd<chance
upper = (enc[4]!=nil) ? enc[4] : enc[3]
level = enc[3]+rand(1+upper-enc[3])
return [getID(PBSpecies,enc[2]),level]
end
end
end
end
# Didn't choose a Poké Radar-exclusive species, choose a regular encounter instead
return $PokemonEncounters.pbEncounteredPokemon($PokemonEncounters.pbEncounterType,rarity+1)
end
################################################################################
# Event handlers
################################################################################
EncounterModifier.register(proc { |encounter|
next encounter if EncounterTypes::EnctypeCompileDens[$PokemonTemp.encounterType]!=1
if !$PokemonEncounters.isRegularGrass? ||
!$PokemonEncounters.isEncounterPossibleHere? ||
$PokemonGlobal.partner
pbPokeRadarCancel
next encounter
end
grass = pbPokeRadarGetShakingGrass
if grass>=0
# Get rarity of shaking grass
s = 0
for g in $PokemonTemp.pokeradar[3]
s = g[3] if g[2]==grass
end
if $PokemonTemp.pokeradar[2]>0
if s==2 || rand(100)<86+grass*4+($PokemonTemp.pokeradar[2]/4).floor
# Continue the chain
encounter = [$PokemonTemp.pokeradar[0],$PokemonTemp.pokeradar[1]]
$PokemonTemp.forceSingleBattle = true
else
# Break the chain, force an encounter with a different species
100.times do
break if encounter && encounter[0]!=$PokemonTemp.pokeradar[0]
encounter = $PokemonEncounters.pbEncounteredPokemon($PokemonEncounters.pbEncounterType)
end
pbPokeRadarCancel
end
else
# Force random wild encounter, vigorous shaking means rarer species
encounter = pbPokeRadarGetEncounter(s)
$PokemonTemp.forceSingleBattle = true
end
else
pbPokeRadarCancel if encounter # Encounter is not in shaking grass
end
next encounter
})
Events.onWildPokemonCreate += proc { |_sender,e|
pokemon = e[0]
next if !$PokemonTemp.pokeradar
grasses = $PokemonTemp.pokeradar[3]
next if !grasses
for grass in grasses
next if $game_player.x!=grass[0] || $game_player.y!=grass[1]
pokemon.makeShiny if grass[3]==2
break
end
}
Events.onWildBattleEnd += proc { |_sender,e|
species = e[0]
level = e[1]
decision = e[2]
if !$PokemonEncounters.isRegularGrass? || $PokemonGlobal.bicycle
pbPokeRadarCancel
next
end
if $PokemonTemp.pokeradar && (decision==1 || decision==4) # Defeated/caught
$PokemonTemp.pokeradar[0] = species
$PokemonTemp.pokeradar[1] = level
$PokemonTemp.pokeradar[2] += 1
$PokemonTemp.pokeradar[2] = 40 if $PokemonTemp.pokeradar[2]>40
pbPokeRadarHighlightGrass(false)
else
pbPokeRadarCancel
end
}
Events.onStepTaken += proc { |_sender,_e|
if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery>0 &&
!$PokemonTemp.pokeradar
$PokemonGlobal.pokeradarBattery -= 1
end
if !$PokemonEncounters.isRegularGrass? ||
!PBTerrain.isJustGrass?($game_map.terrain_tag($game_player.x,$game_player.y))
pbPokeRadarCancel
end
}
Events.onMapUpdate += proc { |_sender,_e|
pbPokeRadarCancel if $PokemonGlobal.bicycle
}
Events.onMapChange += proc { |_sender,_e|
pbPokeRadarCancel
}
################################################################################
# Item handlers
################################################################################
ItemHandlers::UseInField.add(:POKERADAR,proc { |item|
next (pbCanUsePokeRadar?) ? pbUsePokeRadar : 0
})
ItemHandlers::UseFromBag.add(:POKERADAR,proc { |item|
next (pbCanUsePokeRadar?) ? 2 : 0
})