mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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65 lines
2.1 KiB
Ruby
65 lines
2.1 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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module Compiler
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@@categories[:animations] = {
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:should_compile => proc { |compiling| next false },
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:header_text => proc { next _INTL("Compiling animations") },
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:skipped_text => proc { next _INTL("Not compiled") },
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:compile => proc { compile_animations }
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}
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module_function
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#-----------------------------------------------------------------------------
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# Compile battle animations.
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#-----------------------------------------------------------------------------
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def compile_animations
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Console.echo_li(_INTL("Compiling animations..."))
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begin
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pbanims = load_data("Data/PkmnAnimations.rxdata")
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rescue
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pbanims = PBAnimations.new
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end
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changed = false
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move2anim = [{}, {}]
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# anims = load_data("Data/Animations.rxdata")
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# for anim in anims
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# next if !anim || anim.frames.length == 1
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# found = false
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# for i in 0...pbanims.length
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# if pbanims[i] && pbanims[i].id == anim.id
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# found = true if pbanims[i].array.length > 1
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# break
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# end
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# end
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# pbanims[anim.id] = pbConvertRPGAnimation(anim) if !found
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# end
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idx = 0
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pbanims.length.times do |i|
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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next if !pbanims[i]
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if pbanims[i].name[/^OppMove\:\s*(.*)$/]
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if GameData::Move.exists?($~[1])
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moveid = GameData::Move.get($~[1]).id
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changed = true if !move2anim[0][moveid] || move2anim[1][moveid] != i
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move2anim[1][moveid] = i
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end
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elsif pbanims[i].name[/^Move\:\s*(.*)$/]
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if GameData::Move.exists?($~[1])
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moveid = GameData::Move.get($~[1]).id
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changed = true if !move2anim[0][moveid] || move2anim[0][moveid] != i
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move2anim[0][moveid] = i
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end
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end
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end
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if changed
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save_data(move2anim, "Data/move2anim.dat")
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save_data(pbanims, "Data/PkmnAnimations.rxdata")
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end
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process_pbs_file_message_end
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end
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end
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