Files
infinitefusion-e18/Data/Scripts/016_UI/015_UI_Options.rb

656 lines
23 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonSystem
attr_accessor :textspeed
attr_accessor :battlescene
attr_accessor :battlestyle
attr_accessor :frame
attr_accessor :textskin
attr_accessor :screensize
attr_accessor :language
attr_accessor :runstyle
attr_accessor :bgmvolume
attr_accessor :sevolume
attr_accessor :textinput
attr_accessor :quicksurf
attr_accessor :battle_type
attr_accessor :download_sprites
def initialize
@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
@battlestyle = 0 # Battle style (0=switch, 1=set)
@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
@textskin = 0 # Speech frame
@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
@runstyle = 0 # Default movement speed (0=walk, 1=run)
@bgmvolume = 100 # Volume of background music and ME
@sevolume = 100 # Volume of sound effects
@textinput = 1 # Text input mode (0=cursor, 1=keyboard)
@quicksurf = 0
@battle_type = 0
@download_sprites = 0
end
end
#===============================================================================
#
#===============================================================================
module PropertyMixin
def get
(@getProc) ? @getProc.call : nil
end
def set(value)
@setProc.call(value) if @setProc
end
end
class Option
attr_reader :description
def initialize(description)
@description = description
end
end
#===============================================================================
#
#===============================================================================
class EnumOption < Option
include PropertyMixin
attr_reader :values
attr_reader :name
def initialize(name, options, getProc, setProc, description = "")
super(description)
@name = name
@values = options
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current + 1
index = @values.length - 1 if index > @values.length - 1
return index
end
def prev(current)
index = current - 1
index = 0 if index < 0
return index
end
end
#===============================================================================
#
#===============================================================================
class EnumOption2
include PropertyMixin
attr_reader :values
attr_reader :name
def initialize(name, options, getProc, setProc)
@name = name
@values = options
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current + 1
index = @values.length - 1 if index > @values.length - 1
return index
end
def prev(current)
index = current - 1
index = 0 if index < 0
return index
end
end
#===============================================================================
#
#===============================================================================
class NumberOption
include PropertyMixin
attr_reader :name
attr_reader :optstart
attr_reader :optend
def initialize(name, optstart, optend, getProc, setProc)
@name = name
@optstart = optstart
@optend = optend
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current + @optstart
index += 1
index = @optstart if index > @optend
return index - @optstart
end
def prev(current)
index = current + @optstart
index -= 1
index = @optend if index < @optstart
return index - @optstart
end
end
#===============================================================================
#
#===============================================================================
class SliderOption < Option
include PropertyMixin
attr_reader :name
attr_reader :optstart
attr_reader :optend
def initialize(name, optstart, optend, optinterval, getProc, setProc, description = "")
super(description)
@name = name
@optstart = optstart
@optend = optend
@optinterval = optinterval
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current + @optstart
index += @optinterval
index = @optend if index > @optend
return index - @optstart
end
def prev(current)
index = current + @optstart
index -= @optinterval
index = @optstart if index < @optstart
return index - @optstart
end
end
#===============================================================================
# Main options list
#===============================================================================
class Window_PokemonOption < Window_DrawableCommand
attr_reader :mustUpdateOptions
attr_reader :mustUpdateDescription
attr_reader :selected_position
def initialize(options, x, y, width, height)
@previous_Index = 0
@options = options
@nameBaseColor = Color.new(24 * 8, 15 * 8, 0)
@nameShadowColor = Color.new(31 * 8, 22 * 8, 10 * 8)
@selBaseColor = Color.new(31 * 8, 6 * 8, 3 * 8)
@selShadowColor = Color.new(31 * 8, 17 * 8, 16 * 8)
@optvalues = []
@mustUpdateOptions = false
@mustUpdateDescription = false
@selected_position = 0
@allow_arrows_jump=false
for i in 0...@options.length
@optvalues[i] = 0
end
super(x, y, width, height)
end
def changedPosition
@mustUpdateDescription = true
super
end
def descriptionUpdated
@mustUpdateDescription = false
end
def nameBaseColor=(value)
@nameBaseColor = value
end
def nameShadowColor=(value)
@nameShadowColor = value
end
def [](i)
return @optvalues[i]
end
def []=(i, value)
@optvalues[i] = value
refresh
end
def setValueNoRefresh(i, value)
@optvalues[i] = value
end
def itemCount
return @options.length + 1
end
def dont_draw_item(index)
return false
end
def drawItem(index, _count, rect)
return if dont_draw_item(index)
rect = drawCursor(index, rect)
optionname = (index == @options.length) ? _INTL("Confirm") : @options[index].name
optionwidth = rect.width * 9 / 20
pbDrawShadowText(self.contents, rect.x, rect.y, optionwidth, rect.height, optionname,
@nameBaseColor, @nameShadowColor)
return if index == @options.length
if @options[index].is_a?(EnumOption)
if @options[index].values.length > 1
totalwidth = 0
for value in @options[index].values
totalwidth += self.contents.text_size(value).width
end
spacing = (optionwidth - totalwidth) / (@options[index].values.length - 1)
spacing = 0 if spacing < 0
xpos = optionwidth + rect.x
ivalue = 0
for value in @options[index].values
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
(ivalue == self[index]) ? @selBaseColor : self.baseColor,
(ivalue == self[index]) ? @selShadowColor : self.shadowColor
)
xpos += self.contents.text_size(value).width
xpos += spacing
ivalue += 1
end
else
pbDrawShadowText(self.contents, rect.x + optionwidth, rect.y, optionwidth, rect.height,
optionname, self.baseColor, self.shadowColor)
end
elsif @options[index].is_a?(NumberOption)
value = _INTL("Type {1}/{2}", @options[index].optstart + self[index],
@options[index].optend - @options[index].optstart + 1)
xpos = optionwidth + rect.x
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
@selBaseColor, @selShadowColor)
elsif @options[index].is_a?(SliderOption)
value = sprintf(" %d", @options[index].optend)
sliderlength = optionwidth - self.contents.text_size(value).width
xpos = optionwidth + rect.x
self.contents.fill_rect(xpos, rect.y - 2 + rect.height / 2,
optionwidth - self.contents.text_size(value).width, 4, self.baseColor)
self.contents.fill_rect(
xpos + (sliderlength - 8) * (@options[index].optstart + self[index]) / @options[index].optend,
rect.y - 8 + rect.height / 2,
8, 16, @selBaseColor)
value = sprintf("%d", @options[index].optstart + self[index])
xpos += optionwidth - self.contents.text_size(value).width
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
@selBaseColor, @selShadowColor)
else
value = @options[index].values[self[index]]
xpos = optionwidth + rect.x
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
@selBaseColor, @selShadowColor)
end
end
def update
oldindex = self.index
@mustUpdateOptions = false
super
dorefresh = (self.index != oldindex)
if self.active && self.index < @options.length
if Input.repeat?(Input::LEFT)
self[self.index] = @options[self.index].prev(self[self.index])
dorefresh =
@selected_position = self[self.index]
@mustUpdateOptions = true
@mustUpdateDescription = true
elsif Input.repeat?(Input::RIGHT)
self[self.index] = @options[self.index].next(self[self.index])
dorefresh = true
@selected_position = self[self.index]
@mustUpdateOptions = true
@mustUpdateDescription = true
end
end
refresh if dorefresh
end
end
#===============================================================================
# Options main screen
#===============================================================================
class PokemonOption_Scene
def getDefaultDescription
return _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
end
def pbUpdate
pbUpdateSpriteHash(@sprites)
if @sprites["option"].mustUpdateDescription
updateDescription(@sprites["option"].index)
@sprites["option"].descriptionUpdated
end
end
def initialize
@autosave_menu = false
end
def initUIElements
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("Options"), 0, 0, Graphics.width, 64, @viewport)
@sprites["textbox"] = pbCreateMessageWindow
@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
@sprites["textbox"].letterbyletter = false
pbSetSystemFont(@sprites["textbox"].contents)
end
def pbStartScene(inloadscreen = false)
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
initUIElements
# These are the different options in the game. To add an option, define a
# setter and a getter for that option. To delete an option, comment it out
# or delete it. The game's options may be placed in any order.
@PokemonOptions = pbGetOptions(inloadscreen)
@PokemonOptions = pbAddOnOptions(@PokemonOptions)
@sprites["option"] = initOptionsWindow
# Get the values of each option
for i in 0...@PokemonOptions.length
@sprites["option"].setValueNoRefresh(i, (@PokemonOptions[i].get || 0))
end
@sprites["option"].refresh
pbDeactivateWindows(@sprites)
pbFadeInAndShow(@sprites) { pbUpdate }
end
def initOptionsWindow
optionsWindow = Window_PokemonOption.new(@PokemonOptions, 0,
@sprites["title"].height, Graphics.width,
Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
optionsWindow.viewport = @viewport
optionsWindow.visible = true
return optionsWindow
end
def updateDescription(index)
index = 0 if !index
begin
horizontal_position = @sprites["option"].selected_position
optionDescription = @PokemonOptions[index].description
if optionDescription.is_a?(Array)
if horizontal_position < optionDescription.size
new_description = optionDescription[horizontal_position]
else
new_description = getDefaultDescription
end
else
new_description = optionDescription
end
new_description = getDefaultDescription if new_description == ""
@sprites["textbox"].text = _INTL(new_description)
rescue
@sprites["textbox"].text = getDefaultDescription
end
end
def pbGetOptions(inloadscreen = false)
options = []
options << SliderOption.new(_INTL("Music Volume"), 0, 100, 5,
proc { $PokemonSystem.bgmvolume },
proc { |value|
if $PokemonSystem.bgmvolume != value
$PokemonSystem.bgmvolume = value
if $game_system.playing_bgm != nil && !inloadscreen
playingBGM = $game_system.getPlayingBGM
$game_system.bgm_pause
$game_system.bgm_resume(playingBGM)
end
end
}, "Sets the volume for background music"
)
options << SliderOption.new(_INTL("SE Volume"), 0, 100, 5,
proc { $PokemonSystem.sevolume },
proc { |value|
if $PokemonSystem.sevolume != value
$PokemonSystem.sevolume = value
if $game_system.playing_bgs != nil
$game_system.playing_bgs.volume = value
playingBGS = $game_system.getPlayingBGS
$game_system.bgs_pause
$game_system.bgs_resume(playingBGS)
end
pbPlayCursorSE
end
}, "Sets the volume for sound effects"
)
options << EnumOption.new(_INTL("Text Speed"), [_INTL("Normal"), _INTL("Fast")],
proc { $PokemonSystem.textspeed },
proc { |value|
$PokemonSystem.textspeed = value
MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
}, "Sets the speed at which the text is displayed"
)
# if $game_switches && ($game_switches[SWITCH_NEW_GAME_PLUS] || $game_switches[SWITCH_BEAT_THE_LEAGUE]) #beat the league
# options << EnumOption.new(_INTL("Text Speed"), [_INTL("Normal"), _INTL("Fast"), _INTL("Instant")],
# proc { $PokemonSystem.textspeed },
# proc { |value|
# $PokemonSystem.textspeed = value
# MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
# }, "Sets the speed at which the text is displayed"
# )
# else
# options << EnumOption.new(_INTL("Text Speed"), [_INTL("Normal"), _INTL("Fast")],
# proc { $PokemonSystem.textspeed },
# proc { |value|
# $PokemonSystem.textspeed = value
# MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
# }, "Sets the speed at which the text is displayed"
# )
# end
options <<
EnumOption.new(_INTL("Download sprites"), [_INTL("On"), _INTL("Off")],
proc { $PokemonSystem.download_sprites},
proc { |value|
$PokemonSystem.download_sprites = value
},
"Automatically download custom sprites from the internet"
)
if $game_switches
options <<
EnumOption.new(_INTL("Autosave"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[AUTOSAVE_ENABLED_SWITCH] ? 0 : 1 },
proc { |value|
if !$game_switches[AUTOSAVE_ENABLED_SWITCH] && value == 0
@autosave_menu = true
openAutosaveMenu()
end
$game_switches[AUTOSAVE_ENABLED_SWITCH] = value == 0
},
"Automatically saves when healing at Pokémon centers"
)
end
if $game_switches && ($game_switches[SWITCH_NEW_GAME_PLUS] || $game_switches[SWITCH_BEAT_THE_LEAGUE]) #beat the league
options <<
EnumOption.new(_INTL("Battle type"), [_INTL("1v1"), _INTL("2v2"), _INTL("3v3")],
proc { $PokemonSystem.battle_type },
proc { |value|
if value == 0
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [1, 1]
elsif value == 1
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [2, 2]
elsif value == 2
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [3, 3]
else
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [1, 1]
end
$PokemonSystem.battle_type = value
}, "Sets the number of Pokémon sent out in battles (when possible)"
)
end
options << EnumOption.new(_INTL("Battle Effects"), [_INTL("On"), _INTL("Off")],
proc { $PokemonSystem.battlescene },
proc { |value| $PokemonSystem.battlescene = value },
"Display move animations in battles"
)
options << EnumOption.new(_INTL("Battle Style"), [_INTL("Switch"), _INTL("Set")],
proc { $PokemonSystem.battlestyle },
proc { |value| $PokemonSystem.battlestyle = value },
["Prompts to switch Pokémon before the opponent sends out the next one",
"No prompt to switch Pokémon before the opponent sends the next one"]
)
options << EnumOption.new(_INTL("Default Movement"), [_INTL("Walking"), _INTL("Running")],
proc { $PokemonSystem.runstyle },
proc { |value| $PokemonSystem.runstyle = value },
["Default to walking when not holding the Run key",
"Default to running when not holding the Run key"]
)
options << NumberOption.new(_INTL("Speech Frame"), 1, Settings::SPEECH_WINDOWSKINS.length,
proc { $PokemonSystem.textskin },
proc { |value|
$PokemonSystem.textskin = value
MessageConfig.pbSetSpeechFrame("Graphics/Windowskins/" + Settings::SPEECH_WINDOWSKINS[value])
}
)
# NumberOption.new(_INTL("Menu Frame"),1,Settings::MENU_WINDOWSKINS.length,
# proc { $PokemonSystem.frame },
# proc { |value|
# $PokemonSystem.frame = value
# MessageConfig.pbSetSystemFrame("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[value])
# }
# ),
options << EnumOption.new(_INTL("Text Entry"), [_INTL("Cursor"), _INTL("Keyboard")],
proc { $PokemonSystem.textinput },
proc { |value| $PokemonSystem.textinput = value },
["Enter text by selecting letters on the screen",
"Enter text by typing on the keyboard"]
)
if $game_variables
options << EnumOption.new(_INTL("Fusion icons"), [_INTL("Combined"), _INTL("DNA")],
proc { $game_variables[VAR_FUSION_ICON_STYLE] },
proc { |value| $game_variables[VAR_FUSION_ICON_STYLE] = value },
["Combines both Pokémon's party icons",
"Uses the same party icon for all fusions"]
)
end
options << EnumOption.new(_INTL("Screen Size"), [_INTL("S"), _INTL("M"), _INTL("L"), _INTL("XL"), _INTL("Full")],
proc { [$PokemonSystem.screensize, 4].min },
proc { |value|
if $PokemonSystem.screensize != value
$PokemonSystem.screensize = value
pbSetResizeFactor($PokemonSystem.screensize)
end
}, "Sets the size of the screen"
)
options << EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
proc { $PokemonSystem.quicksurf },
proc { |value| $PokemonSystem.quicksurf = value },
"Start surfing automatically when interacting with water"
)
return options
end
def pbAddOnOptions(options)
return options
end
def openAutosaveMenu()
return if !@autosave_menu
pbFadeOutIn {
scene = AutosaveOptionsScene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
}
@autosave_menu = false
end
def pbOptions
oldSystemSkin = $PokemonSystem.frame # Menu
oldTextSkin = $PokemonSystem.textskin # Speech
pbActivateWindow(@sprites, "option") {
loop do
Graphics.update
Input.update
pbUpdate
if @sprites["option"].mustUpdateOptions
# Set the values of each option
for i in 0...@PokemonOptions.length
@PokemonOptions[i].set(@sprites["option"][i])
end
if $PokemonSystem.textskin != oldTextSkin
@sprites["textbox"].setSkin(MessageConfig.pbGetSpeechFrame())
@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
oldTextSkin = $PokemonSystem.textskin
end
if $PokemonSystem.frame != oldSystemSkin
@sprites["title"].setSkin(MessageConfig.pbGetSystemFrame())
@sprites["option"].setSkin(MessageConfig.pbGetSystemFrame())
oldSystemSkin = $PokemonSystem.frame
end
end
if Input.trigger?(Input::BACK)
break
elsif Input.trigger?(Input::USE)
break if isConfirmedOnKeyPress
end
end
}
end
def isConfirmedOnKeyPress
return @sprites["option"].index == @PokemonOptions.length
end
def pbEndScene
pbPlayCloseMenuSE
pbFadeOutAndHide(@sprites) { pbUpdate }
# Set the values of each option
for i in 0...@PokemonOptions.length
@PokemonOptions[i].set(@sprites["option"][i])
end
pbDisposeMessageWindow(@sprites["textbox"])
pbDisposeSpriteHash(@sprites)
pbRefreshSceneMap
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonOptionScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen(inloadscreen = false)
@scene.pbStartScene(inloadscreen)
@scene.pbOptions
@scene.pbEndScene
end
end