mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
131 lines
3.9 KiB
Ruby
131 lines
3.9 KiB
Ruby
class Sprite_Player < Sprite_Character
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def initialize(viewport, character = nil)
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super
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@viewport = viewport
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@outfit_bitmap = nil
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# @hat_bitmap = nil
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# @hat2_bitmap = nil
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hatFilename = ""
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hairFilename = ""
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@hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,3)
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@hat2 = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,2)
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@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
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@previous_skinTone = 0
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@current_bitmap = nil
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@previous_action =nil
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echoln "init playa"
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getClothedPlayerSprite(true)
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end
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def updateCharacterBitmap
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skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
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baseBitmapFilename = getBaseOverworldSpriteFilename(@character_name, skinTone)
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if !pbResolveBitmap(baseBitmapFilename)
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baseBitmapFilename = Settings::PLAYER_GRAPHICS_FOLDER + @character_name
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end
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AnimatedBitmap.new(baseBitmapFilename, @character_hue)
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end
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def applyDayNightTone
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super
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pbDayNightTint(@hat.sprite) if @hat && @hat.sprite.bitmap
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pbDayNightTint(@hat2.sprite) if @hat2 && @hat2.sprite.bitmap
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pbDayNightTint(@hair.sprite) if @hair && @hair.sprite.bitmap
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end
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def opacity=(value)
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super
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@hat.sprite.opacity= value if @hat && @hat.sprite.bitmap
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@hat2.sprite.opacity= value if @hat2 && @hat2.sprite.bitmap
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@hair.sprite.opacity= value if @hair && @hair.sprite.bitmap
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end
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def getClothedPlayerSprite(forceUpdate=false)
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if @previous_action != @character_name || forceUpdate
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@current_bitmap = generateClothedBitmap
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end
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@previous_action = @character_name
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@hair.animate(@character_name) if @hair
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@hat.animate(@character_name) if @hat
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@hat2.animate(@character_name) if @hat2
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return @current_bitmap
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end
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def generateClothedBitmap()
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@charbitmap.bitmap.clone #nekkid sprite
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baseBitmap = @charbitmap.bitmap.clone #nekkid sprite
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if $game_player.hasGraphicsOverride? && @character_name != "fish"
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@hair.update(@character_name, "", 0) if @hair
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@hat.update(@character_name, "", 0) if @hat
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@hat2.update(@character_name, "", 0) if @hat2
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return baseBitmap
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end
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outfitFilename = getOverworldOutfitFilename($Trainer.clothes, @character_name) #
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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hairFilename = getOverworldHairFilename($Trainer.hair)
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hatFilename = getOverworldHatFilename($Trainer.hat)
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hat2Filename = getOverworldHatFilename($Trainer.hat2)
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hair_color_shift = $Trainer.hair_color
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hat_color_shift = $Trainer.hat_color
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hat2_color_shift = $Trainer.hat2_color
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clothes_color_shift = $Trainer.clothes_color
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hair_color_shift = 0 if !hair_color_shift
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hat_color_shift = 0 if !hat_color_shift
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hat2_color_shift = 0 if !hat2_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
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@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
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@hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
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if !pbResolveBitmap(outfitFilename)
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raise "No temp clothes graphics available"
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end
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename)
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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@previous_action = @character_name
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return baseBitmap
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end
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def update
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super
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if Settings::GAME_ID == :IF_HOENN && $PokemonGlobal.diving
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self.z = -4
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@hat.adjust_layer if @hat
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@hat2.adjust_layer if @hat2
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@hair.adjust_layer if @hair
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end
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end
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def dispose
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super
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@hat.dispose if @hat
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@hat2.dispose if @hat2
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@hair.dispose if @hair
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end
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def pbLoadOutfitBitmap(outfitFileName)
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begin
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outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
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return outfitBitmap
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rescue
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return nil
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end
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end
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end
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