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34 lines
1.1 KiB
Ruby
34 lines
1.1 KiB
Ruby
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#Npc context an array of dialogues in order
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# ex: ["NPC: hello, I'm an NPC"], ["Player: Hello!"]
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def getRemoteNPCResponse(event_id)
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npc_event = $game_map.events[event_id]
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npc_context = get_npc_context(event_id) # ["NPC: Hello...", "Player: ..."]
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npc_sprite_name = npc_event.character_name
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current_location = Kernel.getMapName($game_map.map_id)
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# Build state params
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state_params = {
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context: npc_context,
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sprite: npc_sprite_name,
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location: current_location
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}
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# Convert into JSON-safe form (like battle code does)
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safe_params = convert_to_json_safe(state_params)
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json_data = JSON.generate(safe_params)
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# Send to your remote dialogue server
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response = pbPostToString(Settings::REMOTE_NPC_DIALOG_SERVER_URL, { "npc_state" => json_data },10)
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response = clean_json_string(response)
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echoln "npc sprite name: #{npc_sprite_name}"
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echoln "current location: #{current_location}"
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echoln "[Remote NPC] Sent state: #{json_data}"
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echoln "[Remote NPC] Got response: #{response}"
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pbCallBub(2,event_id)
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pbMessage(response)
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return response
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end
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