mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
599 lines
17 KiB
Ruby
599 lines
17 KiB
Ruby
class WindowCursorRect < Rect
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def initialize(window)
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super(0, 0, 0, 0)
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@window = window
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end
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def empty
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return unless needs_update?(0, 0, 0, 0)
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set(0, 0, 0, 0)
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end
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def empty?
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return self.x == 0 && self.y == 0 && self.width == 0 && self.height == 0
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end
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def set(x, y, width, height)
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return unless needs_update?(x, y, width, height)
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super(x, y, width, height)
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@window.width = @window.width
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end
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def height=(value)
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super(value)
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@window.width = @window.width
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end
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def width=(value)
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super(value)
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@window.width = @window.width
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end
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def x=(value)
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super(value)
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@window.width = @window.width
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end
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def y=(value)
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super(value)
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@window.width = @window.width
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end
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private
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def needs_update?(x, y, width, height)
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return self.x != x || self.y != y || self.width != width || self.height != height
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end
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end
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class Window
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attr_reader :tone
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attr_reader :color
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attr_reader :blend_type
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attr_reader :contents_blend_type
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attr_reader :viewport
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attr_reader :contents
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attr_reader :ox
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attr_reader :oy
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attr_reader :x
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attr_reader :y
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attr_reader :z
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attr_reader :width
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attr_reader :active
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attr_reader :pause
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attr_reader :height
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attr_reader :opacity
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attr_reader :back_opacity
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attr_reader :contents_opacity
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attr_reader :visible
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attr_reader :cursor_rect
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attr_reader :openness
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attr_reader :stretch
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def windowskin
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@_windowskin
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end
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def initialize(viewport = nil)
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@sprites = {}
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@spritekeys = [
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"back",
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"corner0", "side0", "scroll0",
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"corner1", "side1", "scroll1",
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"corner2", "side2", "scroll2",
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"corner3", "side3", "scroll3",
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"cursor", "contents", "pause"
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]
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@sidebitmaps = [nil, nil, nil, nil]
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@cursorbitmap = nil
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@bgbitmap = nil
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@viewport = viewport
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@spritekeys.each do |i|
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@sprites[i] = Sprite.new(@viewport)
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end
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@disposed = false
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@tone = Tone.new(0, 0, 0)
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@color = Color.new(0, 0, 0, 0)
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@blankcontents = Bitmap.new(1, 1) # RGSS2 requires this
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@contents = @blankcontents
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@_windowskin = nil
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@rpgvx = false # Set to true to emulate RPGVX windows
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@x = 0
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@y = 0
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@width = 0
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@openness = 255
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@height = 0
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@ox = 0
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@oy = 0
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@z = 0
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@stretch = true
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@visible = true
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@active = true
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@blend_type = 0
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@contents_blend_type = 0
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@opacity = 255
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@back_opacity = 255
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@contents_opacity = 255
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@cursor_rect = WindowCursorRect.new(self)
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@cursorblink = 0
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@cursoropacity = 255
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@pause = false
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@pauseopacity = 255
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@pauseframe = 0
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privRefresh(true)
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end
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def dispose
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if !self.disposed?
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@sprites.each do |i|
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i[1]&.dispose
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@sprites[i[0]] = nil
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end
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@sidebitmaps.each_with_index do |bitmap, i|
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bitmap&.dispose
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@sidebitmaps[i] = nil
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end
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@blankcontents.dispose
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@cursorbitmap&.dispose
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@backbitmap&.dispose
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@sprites.clear
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@sidebitmaps.clear
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@_windowskin = nil
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@_contents = nil
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@disposed = true
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end
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end
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def openness=(value)
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@openness = value
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@openness = 0 if @openness < 0
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@openness = 255 if @openness > 255
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privRefresh
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end
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def stretch=(value)
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@stretch = value
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privRefresh(true)
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end
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def visible=(value)
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@visible = value
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privRefresh
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end
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def viewport=(value)
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@viewport = value
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@spritekeys.each do |i|
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@sprites[i].dispose
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if @sprites[i].is_a?(Sprite)
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@sprites[i] = Sprite.new(@viewport)
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else
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@sprites[i] = nil
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end
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end
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privRefresh(true)
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end
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def z=(value)
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@z = value
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privRefresh
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end
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def disposed?
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return @disposed
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end
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def contents=(value)
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@contents = value
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privRefresh
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end
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def windowskin=(value)
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@_windowskin = value
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if value.is_a?(Bitmap) && !value.disposed? && value.width == 128
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@rpgvx = true
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else
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@rpgvx = false
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end
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privRefresh(true)
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end
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def ox=(value)
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@ox = value
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privRefresh
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end
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def active=(value)
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@active = value
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privRefresh(true)
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end
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def cursor_rect=(value)
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if value
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@cursor_rect.set(value.x, value.y, value.width, value.height)
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else
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@cursor_rect.empty
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end
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end
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def oy=(value)
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@oy = value
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privRefresh
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end
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def width=(value)
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@width = value
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privRefresh(true)
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end
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def height=(value)
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@height = value
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privRefresh(true)
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end
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def pause=(value)
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@pause = value
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@pauseopacity = 0 if !value
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privRefresh
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end
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def x=(value)
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@x = value
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privRefresh
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end
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def y=(value)
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@y = value
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privRefresh
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end
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def opacity=(value)
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@opacity = value
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@opacity = 0 if @opacity < 0
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@opacity = 255 if @opacity > 255
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privRefresh
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end
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def back_opacity=(value)
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@back_opacity = value
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@back_opacity = 0 if @back_opacity < 0
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@back_opacity = 255 if @back_opacity > 255
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privRefresh
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end
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def contents_opacity=(value)
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@contents_opacity = value
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@contents_opacity = 0 if @contents_opacity < 0
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@contents_opacity = 255 if @contents_opacity > 255
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privRefresh
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end
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def tone=(value)
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@tone = value
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privRefresh
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end
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def color=(value)
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@color = value
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privRefresh
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end
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def blend_type=(value)
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@blend_type = value
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privRefresh
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end
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def flash(color, duration)
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return if disposed?
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@sprites.each do |i|
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i[1].flash(color, duration)
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end
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end
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def update
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return if disposed?
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mustchange = false
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if @active
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if @cursorblink == 0
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@cursoropacity -= 8
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@cursorblink = 1 if @cursoropacity <= 128
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else
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@cursoropacity += 8
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@cursorblink = 0 if @cursoropacity >= 255
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end
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mustchange = true if !@cursor_rect.empty?
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else
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mustchange = true if @cursoropacity != 128
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@cursoropacity = 128
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end
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if @pause
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@pauseframe = (Graphics.frame_count / 8) % 4
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@pauseopacity = [@pauseopacity + 64, 255].min
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mustchange = true
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end
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privRefresh if mustchange
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@sprites.each do |i|
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i[1].update
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end
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end
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private
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def ensureBitmap(bitmap, dwidth, dheight)
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if !bitmap || bitmap.disposed? || bitmap.width < dwidth || bitmap.height < dheight
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bitmap&.dispose
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bitmap = Bitmap.new([1, dwidth].max, [1, dheight].max)
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end
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return bitmap
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end
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def tileBitmap(dstbitmap, dstrect, srcbitmap, srcrect)
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return if !srcbitmap || srcbitmap.disposed?
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left = dstrect.x
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top = dstrect.y
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y = 0
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loop do
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break unless y < dstrect.height
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x = 0
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loop do
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break unless x < dstrect.width
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dstbitmap.blt(x + left, y + top, srcbitmap, srcrect)
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x += srcrect.width
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end
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y += srcrect.height
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end
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end
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def privRefresh(changeBitmap = false)
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return if self.disposed?
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backopac = self.back_opacity * self.opacity / 255
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contopac = self.contents_opacity
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cursoropac = @cursoropacity * contopac / 255
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4.times do |i|
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@sprites["corner#{i}"].bitmap = @_windowskin
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@sprites["scroll#{i}"].bitmap = @_windowskin
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end
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@sprites["pause"].bitmap = @_windowskin
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@sprites["contents"].bitmap = @contents
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if @_windowskin && !@_windowskin.disposed?
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4.times do |i|
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@sprites["corner#{i}"].opacity = @opacity
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@sprites["corner#{i}"].tone = @tone
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@sprites["corner#{i}"].color = @color
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@sprites["corner#{i}"].blend_type = @blend_type
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@sprites["corner#{i}"].visible = @visible
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@sprites["side#{i}"].opacity = @opacity
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@sprites["side#{i}"].tone = @tone
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@sprites["side#{i}"].color = @color
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@sprites["side#{i}"].blend_type = @blend_type
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@sprites["side#{i}"].visible = @visible
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@sprites["scroll#{i}"].opacity = @opacity
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@sprites["scroll#{i}"].tone = @tone
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@sprites["scroll#{i}"].blend_type = @blend_type
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@sprites["scroll#{i}"].color = @color
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@sprites["scroll#{i}"].visible = @visible
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end
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["back", "cursor", "pause", "contents"].each do |i|
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@sprites[i].color = @color
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@sprites[i].tone = @tone
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@sprites[i].blend_type = @blend_type
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end
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@sprites["contents"].blend_type = @contents_blend_type
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@sprites["back"].opacity = backopac
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@sprites["contents"].opacity = contopac
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@sprites["cursor"].opacity = cursoropac
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@sprites["pause"].opacity = @pauseopacity
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@sprites["back"].visible = @visible
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@sprites["contents"].visible = @visible && @openness == 255
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@sprites["pause"].visible = @visible && @pause
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@sprites["cursor"].visible = @visible && @openness == 255
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hascontents = (@contents && !@contents.disposed?)
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@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
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@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
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@sprites["scroll2"].visible = @visible && hascontents &&
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(@contents.width - @ox) > @width - 32
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@sprites["scroll3"].visible = @visible && hascontents &&
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(@contents.height - @oy) > @height - 32
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else
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4.times do |i|
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@sprites["corner#{i}"].visible = false
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@sprites["side#{i}"].visible = false
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@sprites["scroll#{i}"].visible = false
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end
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@sprites["contents"].visible = @visible && @openness == 255
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@sprites["contents"].color = @color
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@sprites["contents"].tone = @tone
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@sprites["contents"].blend_type = @contents_blend_type
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@sprites["contents"].opacity = contopac
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@sprites["back"].visible = false
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@sprites["pause"].visible = false
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@sprites["cursor"].visible = false
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end
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@sprites.each do |i|
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i[1].z = @z
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end
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if @rpgvx
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@sprites["cursor"].z = @z # For Compatibility
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@sprites["contents"].z = @z # For Compatibility
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@sprites["pause"].z = @z # For Compatibility
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else
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@sprites["cursor"].z = @z + 1 # For Compatibility
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@sprites["contents"].z = @z + 2 # For Compatibility
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@sprites["pause"].z = @z + 2 # For Compatibility
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end
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if @rpgvx
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trimX = 64
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trimY = 0
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backRect = Rect.new(0, 0, 64, 64)
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blindsRect = Rect.new(0, 64, 64, 64)
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else
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trimX = 128
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trimY = 0
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backRect = Rect.new(0, 0, 128, 128)
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blindsRect = nil
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end
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@sprites["corner0"].src_rect.set(trimX, trimY + 0, 16, 16)
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@sprites["corner1"].src_rect.set(trimX + 48, trimY + 0, 16, 16)
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@sprites["corner2"].src_rect.set(trimX, trimY + 48, 16, 16)
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@sprites["corner3"].src_rect.set(trimX + 48, trimY + 48, 16, 16)
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@sprites["scroll0"].src_rect.set(trimX + 24, trimY + 16, 16, 8) # up
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@sprites["scroll3"].src_rect.set(trimX + 24, trimY + 40, 16, 8) # down
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@sprites["scroll1"].src_rect.set(trimX + 16, trimY + 24, 8, 16) # left
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@sprites["scroll2"].src_rect.set(trimX + 40, trimY + 24, 8, 16) # right
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cursorX = trimX
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cursorY = trimY + 64
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sideRects = [
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Rect.new(trimX + 16, trimY + 0, 32, 16),
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Rect.new(trimX, trimY + 16, 16, 32),
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Rect.new(trimX + 48, trimY + 16, 16, 32),
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Rect.new(trimX + 16, trimY + 48, 32, 16)
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]
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if @width > 32 && @height > 32
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@sprites["contents"].src_rect.set(@ox, @oy, @width - 32, @height - 32)
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else
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@sprites["contents"].src_rect.set(0, 0, 0, 0)
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end
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pauseRects = [
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trimX + 32, trimY + 64,
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trimX + 48, trimY + 64,
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trimX + 32, trimY + 80,
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trimX + 48, trimY + 80
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]
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pauseWidth = 16
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pauseHeight = 16
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@sprites["pause"].src_rect.set(pauseRects[@pauseframe * 2],
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pauseRects[(@pauseframe * 2) + 1],
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pauseWidth,
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pauseHeight)
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@sprites["pause"].x = @x + (@width / 2) - (pauseWidth / 2)
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@sprites["pause"].y = @y + @height - 16 # 16 refers to skin margin
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@sprites["contents"].x = @x + 16
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@sprites["contents"].y = @y + 16
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@sprites["corner0"].x = @x
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@sprites["corner0"].y = @y
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@sprites["corner1"].x = @x + @width - 16
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@sprites["corner1"].y = @y
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@sprites["corner2"].x = @x
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@sprites["corner2"].y = @y + @height - 16
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@sprites["corner3"].x = @x + @width - 16
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@sprites["corner3"].y = @y + @height - 16
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@sprites["side0"].x = @x + 16
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@sprites["side0"].y = @y
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@sprites["side1"].x = @x
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@sprites["side1"].y = @y + 16
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@sprites["side2"].x = @x + @width - 16
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@sprites["side2"].y = @y + 16
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@sprites["side3"].x = @x + 16
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@sprites["side3"].y = @y + @height - 16
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@sprites["scroll0"].x = @x + (@width / 2) - 8
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@sprites["scroll0"].y = @y + 8
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@sprites["scroll1"].x = @x + 8
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@sprites["scroll1"].y = @y + (@height / 2) - 8
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@sprites["scroll2"].x = @x + @width - 16
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@sprites["scroll2"].y = @y + (@height / 2) - 8
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@sprites["scroll3"].x = @x + (@width / 2) - 8
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@sprites["scroll3"].y = @y + @height - 16
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@sprites["back"].x = @x + 2
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@sprites["back"].y = @y + 2
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@sprites["cursor"].x = @x + 16 + @cursor_rect.x
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@sprites["cursor"].y = @y + 16 + @cursor_rect.y
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if changeBitmap && @_windowskin && !@_windowskin.disposed?
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width = @cursor_rect.width
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height = @cursor_rect.height
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if width > 0 && height > 0
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cursorrects = [
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# sides
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Rect.new(cursorX + 2, cursorY + 0, 28, 2),
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Rect.new(cursorX + 0, cursorY + 2, 2, 28),
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Rect.new(cursorX + 30, cursorY + 2, 2, 28),
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Rect.new(cursorX + 2, cursorY + 30, 28, 2),
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# corners
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Rect.new(cursorX + 0, cursorY + 0, 2, 2),
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Rect.new(cursorX + 30, cursorY + 0, 2, 2),
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Rect.new(cursorX + 0, cursorY + 30, 2, 2),
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Rect.new(cursorX + 30, cursorY + 30, 2, 2),
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# back
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Rect.new(cursorX + 2, cursorY + 2, 28, 28)
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]
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margin = 2
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fullmargin = 4
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@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
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@cursorbitmap.clear
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@sprites["cursor"].bitmap = @cursorbitmap
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@sprites["cursor"].src_rect.set(0, 0, width, height)
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rect = Rect.new(margin, margin, width - fullmargin, height - fullmargin)
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@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
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@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4]) # top left
|
|
@cursorbitmap.blt(width - margin, 0, @_windowskin, cursorrects[5]) # top right
|
|
@cursorbitmap.blt(0, height - margin, @_windowskin, cursorrects[6]) # bottom right
|
|
@cursorbitmap.blt(width - margin, height - margin, @_windowskin, cursorrects[7]) # bottom left
|
|
rect = Rect.new(margin, 0, width - fullmargin, margin)
|
|
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
|
rect = Rect.new(0, margin, margin, height - fullmargin)
|
|
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
|
rect = Rect.new(width - margin, margin, margin, height - fullmargin)
|
|
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
|
rect = Rect.new(margin, height - margin, width - fullmargin, margin)
|
|
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
|
else
|
|
@sprites["cursor"].visible = false
|
|
@sprites["cursor"].src_rect.set(0, 0, 0, 0)
|
|
end
|
|
4.times do |i|
|
|
dwidth = [0, 3].include?(i) ? @width - 32 : 16
|
|
dheight = [0, 3].include?(i) ? 16 : @height - 32
|
|
@sidebitmaps[i] = ensureBitmap(@sidebitmaps[i], dwidth, dheight)
|
|
@sprites["side#{i}"].bitmap = @sidebitmaps[i]
|
|
@sprites["side#{i}"].src_rect.set(0, 0, dwidth, dheight)
|
|
@sidebitmaps[i].clear
|
|
if sideRects[i].width > 0 && sideRects[i].height > 0
|
|
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect, @_windowskin, sideRects[i])
|
|
end
|
|
end
|
|
backwidth = @width - 4
|
|
backheight = @height - 4
|
|
if backwidth > 0 && backheight > 0
|
|
@backbitmap = ensureBitmap(@backbitmap, backwidth, backheight)
|
|
@sprites["back"].bitmap = @backbitmap
|
|
@sprites["back"].src_rect.set(0, 0, backwidth, backheight)
|
|
@backbitmap.clear
|
|
if @stretch
|
|
@backbitmap.stretch_blt(@sprites["back"].src_rect, @_windowskin, backRect)
|
|
else
|
|
tileBitmap(@backbitmap, @sprites["back"].src_rect, @_windowskin, backRect)
|
|
end
|
|
if blindsRect
|
|
tileBitmap(@backbitmap, @sprites["back"].src_rect, @_windowskin, blindsRect)
|
|
end
|
|
else
|
|
@sprites["back"].visible = false
|
|
@sprites["back"].src_rect.set(0, 0, 0, 0)
|
|
end
|
|
end
|
|
if @openness == 255
|
|
@spritekeys.each do |k|
|
|
sprite = @sprites[k]
|
|
sprite.zoom_y = 1.0
|
|
end
|
|
else
|
|
opn = @openness / 255.0
|
|
@spritekeys.each do |k|
|
|
sprite = @sprites[k]
|
|
ratio = (@height <= 0) ? 0 : (sprite.y - @y) / @height.to_f
|
|
sprite.zoom_y = opn
|
|
sprite.oy = 0
|
|
sprite.y = (@y + (@height / 2.0) + (@height * ratio * opn) - (@height / 2 * opn)).floor
|
|
end
|
|
end
|
|
i = 0
|
|
# Ensure Z order
|
|
@spritekeys.each do |k|
|
|
sprite = @sprites[k]
|
|
y = sprite.y
|
|
sprite.y = i
|
|
sprite.oy = (sprite.zoom_y <= 0) ? 0 : (i - y) / sprite.zoom_y
|
|
end
|
|
end
|
|
end
|