mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
126 lines
4.3 KiB
Ruby
126 lines
4.3 KiB
Ruby
#===============================================================================
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# Pokédex Regional Dexes list menu screen
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# * For choosing which region list to view. Only appears when there is more
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# than one accessible region list to choose from, and if
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# Settings::USE_CURRENT_REGION_DEX is false.
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#===============================================================================
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class Window_DexesList < Window_CommandPokemon
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def initialize(commands, commands2, width)
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@commands2 = commands2
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super(commands, width)
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@selarrow = AnimatedBitmap.new("Graphics/UI/sel_arrow_white")
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self.baseColor = Color.new(248, 248, 248)
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self.shadowColor = Color.black
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self.windowskin = nil
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end
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def drawItem(index, count, rect)
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super(index, count, rect)
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if index >= 0 && index < @commands2.length
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pbDrawShadowText(self.contents, rect.x + 254, rect.y, 64, rect.height,
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sprintf("%d", @commands2[index][0]), self.baseColor, self.shadowColor, 1)
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pbDrawShadowText(self.contents, rect.x + 350, rect.y, 64, rect.height,
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sprintf("%d", @commands2[index][1]), self.baseColor, self.shadowColor, 1)
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allseen = (@commands2[index][0] >= @commands2[index][2])
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allown = (@commands2[index][1] >= @commands2[index][2])
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pbDrawImagePositions(
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self.contents,
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[["Graphics/UI/Pokedex/icon_menuseenown", rect.x + 236, rect.y + 6, (allseen) ? 24 : 0, 0, 24, 24],
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["Graphics/UI/Pokedex/icon_menuseenown", rect.x + 332, rect.y + 6, (allown) ? 24 : 0, 24, 24, 24]]
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)
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPokedexMenu_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(commands, commands2)
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@commands = commands
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap(_INTL("Graphics/UI/Pokedex/bg_menu"))
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@sprites["headings"] = Window_AdvancedTextPokemon.newWithSize(
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_INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"), 286, 136, 208, 64, @viewport
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)
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@sprites["headings"].windowskin = nil
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@sprites["commands"] = Window_DexesList.new(commands, commands2, Graphics.width - 84)
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@sprites["commands"].x = 40
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@sprites["commands"].y = 192
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@sprites["commands"].height = 192
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@sprites["commands"].viewport = @viewport
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbScene
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ret = -1
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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elsif Input.trigger?(Input::USE)
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ret = @sprites["commands"].index
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(ret == @commands.length - 1) ? pbPlayCloseMenuSE : pbPlayDecisionSE
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break
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end
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end
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return ret
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPokedexMenuScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen
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commands = []
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commands2 = []
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dexnames = Settings.pokedex_names
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$player.pokedex.accessible_dexes.each do |dex|
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if dexnames[dex].nil?
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commands.push(_INTL("Pokédex"))
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elsif dexnames[dex].is_a?(Array)
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commands.push(dexnames[dex][0])
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else
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commands.push(dexnames[dex])
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end
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commands2.push([$player.pokedex.seen_count(dex),
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$player.pokedex.owned_count(dex),
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pbGetRegionalDexLength(dex)])
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end
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commands.push(_INTL("Exit"))
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@scene.pbStartScene(commands, commands2)
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loop do
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cmd = @scene.pbScene
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break if cmd < 0 || cmd >= commands2.length # Cancel/Exit
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$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[cmd]
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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end
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end
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@scene.pbEndScene
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end
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end
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