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167 lines
5.4 KiB
Ruby
167 lines
5.4 KiB
Ruby
#===============================================================================
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# ** Game_Picture
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#-------------------------------------------------------------------------------
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# This class handles the picture. It's used within the Game_Screen class
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# ($game_screen).
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#===============================================================================
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class Game_Picture
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attr_reader :number # picture number
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attr_reader :name # file name
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attr_reader :origin # starting point
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attr_reader :x # x-coordinate
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attr_reader :y # y-coordinate
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attr_reader :zoom_x # x directional zoom rate
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attr_reader :zoom_y # y directional zoom rate
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attr_reader :opacity # opacity level
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attr_reader :blend_type # blend method
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attr_reader :tone # color tone
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attr_reader :angle # rotation angle
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def initialize(number)
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@number = number
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@name = ""
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@origin = 0
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@x = 0.0
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@y = 0.0
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@zoom_x = 100.0
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@zoom_y = 100.0
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@opacity = 255.0
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@blend_type = 1
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@duration = 0
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@move_timer_start = nil
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@target_x = @x
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@target_y = @y
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@target_zoom_x = @zoom_x
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@target_zoom_y = @zoom_y
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@target_opacity = @opacity
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@tone = Tone.new(0, 0, 0, 0)
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@tone_target = Tone.new(0, 0, 0, 0)
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@tone_duration = 0
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@tone_timer_start = nil
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@angle = 0
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@rotate_speed = 0
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end
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# Show Picture
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# name : file name
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# origin : starting point
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# x : x-coordinate
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# y : y-coordinate
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# zoom_x : x directional zoom rate
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# zoom_y : y directional zoom rate
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# opacity : opacity level
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# blend_type : blend method
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def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
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@name = name
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@origin = origin
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@x = x.to_f
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@y = y.to_f
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@zoom_x = zoom_x.to_f
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@zoom_y = zoom_y.to_f
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@opacity = opacity.to_f
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@blend_type = blend_type || 0
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@duration = 0
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@target_x = @x
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@target_y = @y
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@target_zoom_x = @zoom_x
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@target_zoom_y = @zoom_y
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@target_opacity = @opacity
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@tone = Tone.new(0, 0, 0, 0)
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@tone_target = Tone.new(0, 0, 0, 0)
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@tone_duration = 0
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@tone_timer_start = nil
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@angle = 0
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@rotate_speed = 0
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end
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# Move Picture
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# duration : time in 1/20ths of a second
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# origin : starting point
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# x : x-coordinate
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# y : y-coordinate
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# zoom_x : x directional zoom rate
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# zoom_y : y directional zoom rate
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# opacity : opacity level
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# blend_type : blend method
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def move(duration, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
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@duration = duration / 20.0
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@origin = origin
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@initial_x = @x
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@initial_y = @y
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@target_x = x.to_f
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@target_y = y.to_f
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@initial_zoom_x = @zoom_x
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@initial_zoom_y = @zoom_y
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@target_zoom_x = zoom_x.to_f
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@target_zoom_y = zoom_y.to_f
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@initial_opacity = @opacity
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@target_opacity = opacity.to_f
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@blend_type = blend_type || 0
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@move_timer_start = $stats.play_time
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end
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# Change Rotation Speed
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# speed : rotation speed (degrees to change per 1/20th of a second)
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def rotate(speed)
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@rotate_timer = (speed == 0) ? nil : System.uptime # Time since last frame
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@rotate_speed = speed
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end
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# Start Change of Color Tone
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# tone : color tone
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# duration : time in 1/20ths of a second
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def start_tone_change(tone, duration)
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if duration == 0
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@tone = tone.clone
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return
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end
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@tone_initial = @tone.clone
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@tone_target = tone.clone
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@tone_duration = duration / 20.0
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@tone_timer_start = $stats.play_time
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end
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def erase
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@name = ""
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end
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def update
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return if @name == ""
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now = $stats.play_time
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if @move_timer_start
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@x = lerp(@initial_x, @target_x, @duration, @move_timer_start, now)
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@y = lerp(@initial_y, @target_y, @duration, @move_timer_start, now)
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@zoom_x = lerp(@initial_zoom_x, @target_zoom_x, @duration, @move_timer_start, now)
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@zoom_y = lerp(@initial_zoom_y, @target_zoom_y, @duration, @move_timer_start, now)
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@opacity = lerp(@initial_opacity, @target_opacity, @duration, @move_timer_start, now)
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if now - @move_timer_start >= @duration
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@initial_x = nil
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@initial_y = nil
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@initial_zoom_x = nil
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@initial_zoom_y = nil
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@initial_opacity = nil
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@move_timer_start = nil
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end
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end
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if @tone_timer_start
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@tone.red = lerp(@tone_initial.red, @tone_target.red, @tone_duration, @tone_timer_start, now)
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@tone.green = lerp(@tone_initial.green, @tone_target.green, @tone_duration, @tone_timer_start, now)
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@tone.blue = lerp(@tone_initial.blue, @tone_target.blue, @tone_duration, @tone_timer_start, now)
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@tone.gray = lerp(@tone_initial.gray, @tone_target.gray, @tone_duration, @tone_timer_start, now)
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if now - @tone_timer_start >= @tone_duration
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@tone_initial = nil
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@tone_timer_start = nil
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end
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end
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if @rotate_speed != 0
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@rotate_timer = System.uptime if !@rotate_timer
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@angle += @rotate_speed * (System.uptime - @rotate_timer) * 20.0
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@rotate_timer = System.uptime
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while @angle < 0
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@angle += 360
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end
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@angle %= 360
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end
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end
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end
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