Files
infinitefusion-e18/Data/Scripts/005_Sprites/010_PictureEx.rb
2023-07-18 22:42:10 +01:00

549 lines
18 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PictureOrigin
TOP_LEFT = 0
CENTER = 1
TOP_RIGHT = 2
BOTTOM_LEFT = 3
LOWER_LEFT = 3
BOTTOM_RIGHT = 4
LOWER_RIGHT = 4
TOP = 5
BOTTOM = 6
LEFT = 7
RIGHT = 8
end
#===============================================================================
#
#===============================================================================
class Processes
XY = 0
DELTA_XY = 1
Z = 2
CURVE = 3
ZOOM = 4
ANGLE = 5
TONE = 6
COLOR = 7
HUE = 8
OPACITY = 9
VISIBLE = 10
BLEND_TYPE = 11
SE = 12
NAME = 13
ORIGIN = 14
SRC = 15
SRC_SIZE = 16
CROP_BOTTOM = 17
end
#===============================================================================
#
#===============================================================================
def getCubicPoint2(src, t)
x0 = src[0]
y0 = src[1]
cx0 = src[2]
cy0 = src[3]
cx1 = src[4]
cy1 = src[5]
x1 = src[6]
y1 = src[7]
x1 = cx1 + ((x1 - cx1) * t)
x0 += ((cx0 - x0) * t)
cx0 += ((cx1 - cx0) * t)
cx1 = cx0 + ((x1 - cx0) * t)
cx0 = x0 + ((cx0 - x0) * t)
cx = cx0 + ((cx1 - cx0) * t)
# a = x1 - 3 * cx1 + 3 * cx0 - x0
# b = 3 * (cx1 - 2 * cx0 + x0)
# c = 3 * (cx0 - x0)
# d = x0
# cx = a*t*t*t + b*t*t + c*t + d
y1 = cy1 + ((y1 - cy1) * t)
y0 += ((cy0 - y0) * t)
cy0 += ((cy1 - cy0) * t)
cy1 = cy0 + ((y1 - cy0) * t)
cy0 = y0 + ((cy0 - y0) * t)
cy = cy0 + ((cy1 - cy0) * t)
# a = y1 - 3 * cy1 + 3 * cy0 - y0
# b = 3 * (cy1 - 2 * cy0 + y0)
# c = 3 * (cy0 - y0)
# d = y0
# cy = a*t*t*t + b*t*t + c*t + d
return [cx, cy]
end
#===============================================================================
# PictureEx
#===============================================================================
class PictureEx
attr_accessor :x # x-coordinate
attr_accessor :y # y-coordinate
attr_accessor :z # z value
attr_accessor :zoom_x # x directional zoom rate
attr_accessor :zoom_y # y directional zoom rate
attr_accessor :angle # rotation angle
attr_accessor :tone # tone
attr_accessor :color # color
attr_accessor :hue # filename hue
attr_accessor :opacity # opacity level
attr_accessor :visible # visibility boolean
attr_accessor :blend_type # blend method
attr_accessor :name # file name
attr_accessor :origin # starting point
attr_reader :src_rect # source rect
attr_reader :cropBottom # crops sprite to above this y-coordinate
attr_reader :frameUpdates # Array of processes updated in a frame
def move_processes
ret = []
@processes.each do |p|
next if ![Processes::XY, Processes::DELTA_XY].include?(p[0])
pro = []
pro.push(p[0] == Processes::XY ? "XY" : "DELTA")
if p[1] == 0 && p[2] == 0
pro.push("start " + p[7].to_i.to_s + ", " + p[8].to_i.to_s)
else
pro.push("for " + p[2].to_s) if p[2] > 0
if p[0] == Processes::XY
pro.push("go to " + p[7].to_i.to_s + ", " + p[8].to_i.to_s)
else
pro.push("move by " + p[7].to_i.to_s + ", " + p[8].to_i.to_s)
end
end
ret.push(pro)
end
return ret
end
def initialize(z)
# process: [type, delay, total_duration, frame_counter, cb, etc.]
@processes = []
@x = 0.0
@y = 0.0
@z = z
@zoom_x = 100.0
@zoom_y = 100.0
@angle = 0
@rotate_speed = 0
@auto_angle = 0 # Cumulative angle change caused by @rotate_speed
@tone = Tone.new(0, 0, 0, 0)
@tone_duration = 0
@color = Color.new(0, 0, 0, 0)
@hue = 0
@opacity = 255.0
@visible = true
@blend_type = 0
@name = ""
@origin = PictureOrigin::TOP_LEFT
@src_rect = Rect.new(0, 0, -1, -1)
@cropBottom = -1
@frameUpdates = []
end
def callback(cb)
case cb
when Proc
cb.call(self)
when Array
cb[0].method(cb[1]).call(self, *cb[2])
when Method
cb.call(self)
end
end
def setCallback(delay, cb = nil)
delay = ensureDelayAndDuration(delay)
@processes.push([nil, delay, 0, false, cb])
end
def running?
return @processes.length > 0
end
def totalDuration
ret = 0
@processes.each do |process|
dur = process[1] + process[2]
ret = dur if dur > ret
end
return ret
end
def ensureDelayAndDuration(delay, duration = nil)
delay = self.totalDuration if delay < 0
return delay, duration if !duration.nil?
return delay
end
def ensureDelay(delay)
return ensureDelayAndDuration(delay)
end
# speed is the angle to change by in 1/20 of a second. @rotate_speed is the
# angle to change by per frame.
# NOTE: This is not compatible with manually changing the angle at a certain
# point. If you make a sprite auto-rotate, you should not try to alter
# the angle another way too.
def rotate(speed)
@rotate_speed = speed * 20.0
end
def erase
self.name = ""
end
def clearProcesses
@processes = []
@timer_start = nil
end
def adjustPosition(xOffset, yOffset)
@processes.each do |process|
next if process[0] != Processes::XY
process[5] += xOffset
process[6] += yOffset
process[7] += xOffset
process[8] += yOffset
end
end
def move(delay, duration, origin, x, y, zoom_x = 100.0, zoom_y = 100.0, opacity = 255)
setOrigin(delay, duration, origin)
moveXY(delay, duration, x, y)
moveZoomXY(delay, duration, zoom_x, zoom_y)
moveOpacity(delay, duration, opacity)
end
def moveXY(delay, duration, x, y, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::XY, delay, duration, false, cb, @x, @y, x, y])
end
def setXY(delay, x, y, cb = nil)
moveXY(delay, 0, x, y, cb)
end
def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::CURVE, delay, duration, false, cb, [@x, @y, x1, y1, x2, y2, x3, y3]])
end
def moveDelta(delay, duration, x, y, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::DELTA_XY, delay, duration, false, cb, @x, @y, x, y])
end
def setDelta(delay, x, y, cb = nil)
moveDelta(delay, 0, x, y, cb)
end
def moveZ(delay, duration, z, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::Z, delay, duration, false, cb, @z, z])
end
def setZ(delay, z, cb = nil)
moveZ(delay, 0, z, cb)
end
def moveZoomXY(delay, duration, zoom_x, zoom_y, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::ZOOM, delay, duration, false, cb, @zoom_x, @zoom_y, zoom_x, zoom_y])
end
def setZoomXY(delay, zoom_x, zoom_y, cb = nil)
moveZoomXY(delay, 0, zoom_x, zoom_y, cb)
end
def moveZoom(delay, duration, zoom, cb = nil)
moveZoomXY(delay, duration, zoom, zoom, cb)
end
def setZoom(delay, zoom, cb = nil)
moveZoomXY(delay, 0, zoom, zoom, cb)
end
def moveAngle(delay, duration, angle, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::ANGLE, delay, duration, false, cb, @angle, angle])
end
def setAngle(delay, angle, cb = nil)
moveAngle(delay, 0, angle, cb)
end
def moveTone(delay, duration, tone, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
target = (tone) ? tone.clone : Tone.new(0, 0, 0, 0)
@processes.push([Processes::TONE, delay, duration, false, cb, @tone.clone, target])
end
def setTone(delay, tone, cb = nil)
moveTone(delay, 0, tone, cb)
end
def moveColor(delay, duration, color, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
target = (color) ? color.clone : Color.new(0, 0, 0, 0)
@processes.push([Processes::COLOR, delay, duration, false, cb, @color.clone, target])
end
def setColor(delay, color, cb = nil)
moveColor(delay, 0, color, cb)
end
# Hue changes don't actually work.
def moveHue(delay, duration, hue, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::HUE, delay, duration, false, cb, @hue, hue])
end
# Hue changes don't actually work.
def setHue(delay, hue, cb = nil)
moveHue(delay, 0, hue, cb)
end
def moveOpacity(delay, duration, opacity, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::OPACITY, delay, duration, false, cb, @opacity, opacity])
end
def setOpacity(delay, opacity, cb = nil)
moveOpacity(delay, 0, opacity, cb)
end
def setVisible(delay, visible, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::VISIBLE, delay, 0, false, cb, visible])
end
# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
def setBlendType(delay, blend, cb = nil)
delay = ensureDelayAndDuration(delay)
@processes.push([Processes::BLEND_TYPE, delay, 0, false, cb, blend])
end
def setSE(delay, seFile, volume = nil, pitch = nil, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::SE, delay, 0, false, cb, seFile, volume, pitch])
end
def setName(delay, name, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::NAME, delay, 0, false, cb, name])
end
def setOrigin(delay, origin, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::ORIGIN, delay, 0, false, cb, origin])
end
def setSrc(delay, srcX, srcY, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::SRC, delay, 0, false, cb, srcX, srcY])
end
def setSrcSize(delay, srcWidth, srcHeight, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::SRC_SIZE, delay, 0, false, cb, srcWidth, srcHeight])
end
# Used to cut Pokémon sprites off when they faint and sink into the ground.
def setCropBottom(delay, y, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::CROP_BOTTOM, delay, 0, false, cb, y])
end
def update
time_now = System.uptime
@timer_start = time_now if !@timer_start
this_frame = ((time_now - @timer_start) * 20).to_i # 20 frames per second
procEnded = false
@frameUpdates.clear
@processes.each_with_index do |process, i|
# Skip processes that aren't due to start yet
next if process[1] > this_frame
# Set initial values if the process has just started
if !process[3] # Not started yet
process[3] = true # Running
case process[0]
when Processes::XY
process[5] = @x
process[6] = @y
when Processes::DELTA_XY
process[5] = @x
process[6] = @y
process[7] += @x
process[8] += @y
when Processes::CURVE
process[5][0] = @x
process[5][1] = @y
when Processes::Z
process[5] = @z
when Processes::ZOOM
process[5] = @zoom_x
process[6] = @zoom_y
when Processes::ANGLE
process[5] = @angle
when Processes::TONE
process[5] = @tone.clone
when Processes::COLOR
process[5] = @color.clone
when Processes::HUE
process[5] = @hue
when Processes::OPACITY
process[5] = @opacity
end
end
# Update process
@frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0])
start_time = @timer_start + (process[1] / 20.0)
duration = process[2] / 20.0
case process[0]
when Processes::XY, Processes::DELTA_XY
@x = lerp(process[5], process[7], duration, start_time, time_now)
@y = lerp(process[6], process[8], duration, start_time, time_now)
when Processes::CURVE
@x, @y = getCubicPoint2(process[5], (time_now - start_time) / duration)
when Processes::Z
@z = lerp(process[5], process[6], duration, start_time, time_now)
when Processes::ZOOM
@zoom_x = lerp(process[5], process[7], duration, start_time, time_now)
@zoom_y = lerp(process[6], process[8], duration, start_time, time_now)
when Processes::ANGLE
@angle = lerp(process[5], process[6], duration, start_time, time_now)
when Processes::TONE
@tone.red = lerp(process[5].red, process[6].red, duration, start_time, time_now)
@tone.green = lerp(process[5].green, process[6].green, duration, start_time, time_now)
@tone.blue = lerp(process[5].blue, process[6].blue, duration, start_time, time_now)
@tone.gray = lerp(process[5].gray, process[6].gray, duration, start_time, time_now)
when Processes::COLOR
@color.red = lerp(process[5].red, process[6].red, duration, start_time, time_now)
@color.green = lerp(process[5].green, process[6].green, duration, start_time, time_now)
@color.blue = lerp(process[5].blue, process[6].blue, duration, start_time, time_now)
@color.alpha = lerp(process[5].alpha, process[6].alpha, duration, start_time, time_now)
when Processes::HUE
@hue = lerp(process[5], process[6], duration, start_time, time_now)
when Processes::OPACITY
@opacity = lerp(process[5], process[6], duration, start_time, time_now)
when Processes::VISIBLE
@visible = process[5]
when Processes::BLEND_TYPE
@blend_type = process[5]
when Processes::SE
pbSEPlay(process[5], process[6], process[7])
when Processes::NAME
@name = process[5]
when Processes::ORIGIN
@origin = process[5]
when Processes::SRC
@src_rect.x = process[5]
@src_rect.y = process[6]
when Processes::SRC_SIZE
@src_rect.width = process[5]
@src_rect.height = process[6]
when Processes::CROP_BOTTOM
@cropBottom = process[5]
end
# Erase process if its duration has elapsed
if process[1] + process[2] <= this_frame
callback(process[4]) if process[4]
@processes[i] = nil
procEnded = true
end
end
# Clear out empty spaces in @processes array caused by finished processes
@processes.compact! if procEnded
@timer_start = nil if @processes.empty? && @rotate_speed == 0
# Add the constant rotation speed
if @rotate_speed != 0
@frameUpdates.push(Processes::ANGLE) if !@frameUpdates.include?(Processes::ANGLE)
@auto_angle = @rotate_speed * (time_now - @timer_start)
while @auto_angle < 0
@auto_angle += 360
end
@auto_angle %= 360
@angle += @rotate_speed
while @angle < 0
@angle += 360
end
@angle %= 360
end
end
end
#===============================================================================
#
#===============================================================================
def setPictureSprite(sprite, picture, iconSprite = false)
return if picture.frameUpdates.length == 0
picture.frameUpdates.each do |type|
case type
when Processes::XY, Processes::DELTA_XY
sprite.x = picture.x.round
sprite.y = picture.y.round
when Processes::Z
sprite.z = picture.z
when Processes::ZOOM
sprite.zoom_x = picture.zoom_x / 100.0
sprite.zoom_y = picture.zoom_y / 100.0
when Processes::ANGLE
sprite.angle = picture.angle
when Processes::TONE
sprite.tone = picture.tone
when Processes::COLOR
sprite.color = picture.color
when Processes::HUE
# This doesn't do anything.
when Processes::BLEND_TYPE
sprite.blend_type = picture.blend_type
when Processes::OPACITY
sprite.opacity = picture.opacity
when Processes::VISIBLE
sprite.visible = picture.visible
when Processes::NAME
sprite.name = picture.name if iconSprite && sprite.name != picture.name
when Processes::ORIGIN
case picture.origin
when PictureOrigin::TOP_LEFT, PictureOrigin::LEFT, PictureOrigin::BOTTOM_LEFT
sprite.ox = 0
when PictureOrigin::TOP, PictureOrigin::CENTER, PictureOrigin::BOTTOM
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width / 2 : 0
when PictureOrigin::TOP_RIGHT, PictureOrigin::RIGHT, PictureOrigin::BOTTOM_RIGHT
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width : 0
end
case picture.origin
when PictureOrigin::TOP_LEFT, PictureOrigin::TOP, PictureOrigin::TOP_RIGHT
sprite.oy = 0
when PictureOrigin::LEFT, PictureOrigin::CENTER, PictureOrigin::RIGHT
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height / 2 : 0
when PictureOrigin::BOTTOM_LEFT, PictureOrigin::BOTTOM, PictureOrigin::BOTTOM_RIGHT
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height : 0
end
when Processes::SRC
next unless iconSprite && sprite.src_rect
sprite.src_rect.x = picture.src_rect.x
sprite.src_rect.y = picture.src_rect.y
when Processes::SRC_SIZE
next unless iconSprite && sprite.src_rect
sprite.src_rect.width = picture.src_rect.width
sprite.src_rect.height = picture.src_rect.height
end
end
if iconSprite && sprite.src_rect && picture.cropBottom >= 0
spriteBottom = sprite.y - sprite.oy + sprite.src_rect.height
if spriteBottom > picture.cropBottom
sprite.src_rect.height = [picture.cropBottom - sprite.y + sprite.oy, 0].max
end
end
end
def setPictureIconSprite(sprite, picture)
setPictureSprite(sprite, picture, true)
end