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infinitefusion-e18/Data/Scripts/010_Data/001_Hardcoded data/004_BodyShape.rb

123 lines
2.9 KiB
Ruby

#===============================================================================
# NOTE: The order these shapes are registered are the order they are listed in
# the Pokédex search screen.
# "Graphics/UI/Pokedex/icon_shapes.png" contains icons for these
# shapes.
#===============================================================================
module GameData
class BodyShape
attr_reader :id
attr_reader :real_name
attr_reader :icon_position # Where this shape's icon is within icon_shapes.png
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
#---------------------------------------------------------------------------
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@icon_position = hash[:icon_position] || 0
end
# @return [String] the translated name of this body shape
def name
return _INTL(@real_name)
end
end
end
#===============================================================================
#
#===============================================================================
GameData::BodyShape.register({
:id => :Head,
:name => _INTL("Head"),
:icon_position => 0
})
GameData::BodyShape.register({
:id => :Serpentine,
:name => _INTL("Serpentine"),
:icon_position => 1
})
GameData::BodyShape.register({
:id => :Finned,
:name => _INTL("Finned"),
:icon_position => 2
})
GameData::BodyShape.register({
:id => :HeadArms,
:name => _INTL("Head and arms"),
:icon_position => 3
})
GameData::BodyShape.register({
:id => :HeadBase,
:name => _INTL("Head and base"),
:icon_position => 4
})
GameData::BodyShape.register({
:id => :BipedalTail,
:name => _INTL("Bipedal with tail"),
:icon_position => 5
})
GameData::BodyShape.register({
:id => :HeadLegs,
:name => _INTL("Head and legs"),
:icon_position => 6
})
GameData::BodyShape.register({
:id => :Quadruped,
:name => _INTL("Quadruped"),
:icon_position => 7
})
GameData::BodyShape.register({
:id => :Winged,
:name => _INTL("Winged"),
:icon_position => 8
})
GameData::BodyShape.register({
:id => :Multiped,
:name => _INTL("Multiped"),
:icon_position => 9
})
GameData::BodyShape.register({
:id => :MultiBody,
:name => _INTL("Multi Body"),
:icon_position => 10
})
GameData::BodyShape.register({
:id => :Bipedal,
:name => _INTL("Bipedal"),
:icon_position => 11
})
GameData::BodyShape.register({
:id => :MultiWinged,
:name => _INTL("Multi Winged"),
:icon_position => 12
})
GameData::BodyShape.register({
:id => :Insectoid,
:name => _INTL("Insectoid"),
:icon_position => 13
})