Files
infinitefusion-e18/Data/Scripts/050_AddOns/UI_Pokedex_SpritesPage.rb
2023-05-10 21:01:50 -04:00

310 lines
11 KiB
Ruby

class PokemonPokedexInfo_Scene
#todo add indicator to show which one is the main sprite -
# also maybe add an indicator in main list for when a sprite has available alts
Y_POSITION_SMALL = 40 #90
Y_POSITION_BIG = 60
X_POSITION_PREVIOUS = -30 #20
X_POSITION_SELECTED = 105
X_POSITION_NEXT = 340 #380
Y_POSITION_BG_SMALL = 70
Y_POSITION_BG_BIG = 93
X_POSITION_BG_PREVIOUS = -1
X_POSITION_BG_SELECTED = 145
X_POSITION_BG_NEXT = 363
def drawPageForms
#@selected_index=0
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
#alts_list= pbGetAvailableAlts
@selected_index = 0
update_displayed
end
def init_selected_bg
@sprites["bgSelected_previous"] = IconSprite.new(0, 0, @viewport)
@sprites["bgSelected_previous"].x = X_POSITION_BG_PREVIOUS
@sprites["bgSelected_previous"].y = Y_POSITION_BG_SMALL
@sprites["bgSelected_previous"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms_selected_small"))
@sprites["bgSelected_previous"].visible = false
@sprites["bgSelected_center"] = IconSprite.new(0, 0, @viewport)
@sprites["bgSelected_center"].x = X_POSITION_BG_SELECTED
@sprites["bgSelected_center"].y = Y_POSITION_BG_BIG
@sprites["bgSelected_center"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms_selected_large"))
@sprites["bgSelected_center"].visible = false
@sprites["bgSelected_next"] = IconSprite.new(0, 0, @viewport)
@sprites["bgSelected_next"].x = X_POSITION_BG_NEXT
@sprites["bgSelected_next"].y = Y_POSITION_BG_SMALL
@sprites["bgSelected_next"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms_selected_small"))
@sprites["bgSelected_next"].visible = false
@creditsOverlay = BitmapSprite.new(Graphics.width, Graphics.height, @viewport).bitmap
end
def initializeSpritesPage(altsList)
init_selected_bg
@speciesData = getSpecies(@species)
@selected_index = 0
@sprites["selectedSprite"] = IconSprite.new(0, 0, @viewport)
@sprites["selectedSprite"].x = X_POSITION_SELECTED
@sprites["selectedSprite"].y = Y_POSITION_BIG
@sprites["selectedSprite"].z = 999999
@sprites["selectedSprite"].visible = false
@sprites["selectedSprite"].zoom_x = 1
@sprites["selectedSprite"].zoom_y = 1
@sprites["previousSprite"] = IconSprite.new(0, 0, @viewport)
@sprites["previousSprite"].x = X_POSITION_PREVIOUS
@sprites["previousSprite"].y = Y_POSITION_SMALL
@sprites["previousSprite"].visible = false
@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE #/2
@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE #/2
@sprites["nextSprite"] = IconSprite.new(0, 0, @viewport)
@sprites["nextSprite"].x = X_POSITION_NEXT
@sprites["nextSprite"].y = Y_POSITION_SMALL
@sprites["nextSprite"].visible = false
@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE #/2
@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE #/2
@sprites["selectedSprite"].z = 9999999
@sprites["previousSprite"].z = 9999999
@sprites["nextSprite"].z = 9999999
@sprites["selectedSprite"].setBitmap(altsList[@selected_index])
if altsList.size >= 2
@sprites["nextSprite"].setBitmap(altsList[@selected_index + 1])
@sprites["nextSprite"].visible = true
end
if altsList.size >= 3
@sprites["previousSprite"].setBitmap(altsList[-1])
@sprites["previousSprite"].visible = true
end
end
def pbGetAvailableForms
dex_num = getDexNumberForSpecies(@species)
if dex_num <= NB_POKEMON
download_unfused_alt_sprites(dex_num)
else
body_id = getBodyID(@species)
head_id = getHeadID(@species, body_id)
download_custom_sprite(head_id, body_id)
download_autogen_sprite(head_id, body_id)
download_alt_sprites(head_id, body_id)
end
return PokedexUtils.new.pbGetAvailableAlts(@species)
end
def hide_all_selected_windows
@sprites["bgSelected_previous"].visible = false if @sprites["bgSelected_previous"]
@sprites["bgSelected_center"].visible = false if @sprites["bgSelected_center"]
@sprites["bgSelected_next"].visible = false if @sprites["bgSelected_next"]
end
def update_selected
hide_all_selected_windows
previous_index = @selected_index == 0 ? @available.size - 1 : @selected_index - 1
next_index = @selected_index == @available.size - 1 ? 0 : @selected_index + 1
@sprites["bgSelected_previous"].visible = true if is_main_sprite(previous_index) && @available.size > 2
@sprites["bgSelected_center"].visible = true if is_main_sprite(@selected_index)
@sprites["bgSelected_next"].visible = true if is_main_sprite(next_index) && @available.size > 1
end
def update_displayed
@sprites["selectedSprite"].setBitmap(@available[@selected_index])
nextIndex = @selected_index + 1
previousIndex = @selected_index - 1
if nextIndex > @available.size - 1
nextIndex = 0
end
if previousIndex < 0
previousIndex = @available.size - 1
end
@sprites["previousSprite"].visible = false if @available.size <= 2
@sprites["nextSprite"].visible = false if @available.size <= 1
@sprites["previousSprite"].setBitmap(@available[previousIndex]) if previousIndex != nextIndex
@sprites["selectedSprite"].setBitmap(@available[@selected_index])
@sprites["nextSprite"].setBitmap(@available[nextIndex])
selected_bitmap = @sprites["selectedSprite"].getBitmap
sprite_path = selected_bitmap.path
is_generated = sprite_path.start_with?(Settings::BATTLERS_FOLDER)
showSpriteCredits(selected_bitmap.filename, is_generated)
update_selected
end
def showSpriteCredits(filename, generated_sprite = false)
@creditsOverlay.dispose
x = Graphics.width / 2 - 75
y = Graphics.height - 60
spritename = File.basename(filename, '.*')
if !generated_sprite
discord_name = getSpriteCredits(spritename)
discord_name = "Unknown artist" if !discord_name
else
#todo give credits to Japeal - need to differenciate unfused sprites
discord_name = "" #"Japeal\n(Generated)"
end
author_name = File.basename(discord_name, '#*')
label_base_color = Color.new(248, 248, 248)
label_shadow_color = Color.new(104, 104, 104)
@creditsOverlay = BitmapSprite.new(Graphics.width, Graphics.height, @viewport).bitmap
textpos = [[author_name, x, y, 0, label_base_color, label_shadow_color]]
pbDrawTextPositions(@creditsOverlay, textpos)
end
def pbChooseForm
loop do
@sprites["uparrow"].visible = true
@sprites["downarrow"].visible = true
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::RIGHT)
pbPlayCursorSE
@selected_index -= 1 #(index+@available.length-1)%@available.length
if @selected_index < 0
@selected_index = @available.size - 1
end
update_displayed
elsif Input.trigger?(Input::LEFT)
pbPlayCursorSE
@selected_index += 1 #= (index+1)%@available.length
if @selected_index > @available.size - 1
@selected_index = 0
end
update_displayed
elsif Input.trigger?(Input::BACK)
pbPlayCancelSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
if select_sprite
@endscene = true
break
end
end
end
@sprites["uparrow"].visible = false
@sprites["downarrow"].visible = false
end
# def is_main_sprite(index = nil)
# return false if !@available
# if index == nil
# index = @selected_index
# end
# return true if @available.size <= 1
# if @speciesData.always_use_generated
# selected_sprite = @available[index]
# return selected_sprite.start_with?(Settings::BATTLERS_FOLDER)
# end
# return index == 0
# end
def is_main_sprite(index = nil)
if !index
index = @selected_index
end
selected_sprite = @available[index]
species_id = getDexNumberForSpecies(@species)
$PokemonGlobal.alt_sprite_substitutions = {} if !$PokemonGlobal.alt_sprite_substitutions
if $PokemonGlobal.alt_sprite_substitutions[species_id]
return $PokemonGlobal.alt_sprite_substitutions[species_id] == selected_sprite
end
is_generated = !selected_sprite.include?(Settings::CUSTOM_BATTLERS_FOLDER_INDEXED)
if is_generated
return !checkIfCustomSpriteExistsByPath(selected_sprite)
end
return !sprite_is_alt(selected_sprite)
end
def sprite_is_alt(sprite_path)
spritename = File.basename(sprite_path, '.*')
return spritename.match?(/[a-zA-Z]/)
end
def select_sprite
if is_main_sprite
pbMessage("This sprite is already the displayed sprite")
else
if pbConfirmMessage(_INTL('Would you like to use this sprite instead of the current sprite?'))
swap_main_sprite()
return true
end
end
return false
end
def swap_main_sprite
old_main_sprite = @available[0]
new_main_sprite = @available[@selected_index]
species_number = dexNum(@species)
set_alt_sprite_substitution(species_number, new_main_sprite)
end
# def swap_main_sprite
# begin
# old_main_sprite = @available[0]
# new_main_sprite = @available[@selected_index]
#
# if main_sprite_is_non_custom()
# @speciesData.set_always_use_generated_sprite(false)
# return
# # new_name_without_ext = File.basename(old_main_sprite, ".png")
# # new_name_without_letter=new_name_without_ext.chop
# # File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
# end
#
# if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
# @speciesData.set_always_use_generated_sprite(true)
# return
# # new_name_without_ext = File.basename(old_main_sprite, ".png")
# # File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")x
# # return
# end
# File.rename(new_main_sprite, new_main_sprite + "temp")
# File.rename(old_main_sprite, new_main_sprite)
# File.rename(new_main_sprite + "temp", old_main_sprite)
# rescue
# pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
# end
# end
# def main_sprite_is_non_custom()
# speciesData = getSpecies(@species)
# return speciesData.always_use_generated || @available.size <= 1
# end
end
class PokemonGlobalMetadata
attr_accessor :alt_sprite_substitutions
end
def set_alt_sprite_substitution(original_sprite_name, selected_alt)
if !$PokemonGlobal.alt_sprite_substitutions
$PokemonGlobal.alt_sprite_substitutions = {}
end
$PokemonGlobal.alt_sprite_substitutions[original_sprite_name] = selected_alt
end