mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
115 lines
6.3 KiB
Ruby
115 lines
6.3 KiB
Ruby
module Settings
|
|
# Whether turn order is recalculated after a Pokémon Mega Evolves.
|
|
RECALCULATE_TURN_ORDER_AFTER_MEGA_EVOLUTION = (MECHANICS_GENERATION >= 7)
|
|
# Whether turn order is recalculated after a Pokémon's Speed stat changes.
|
|
RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES = (MECHANICS_GENERATION >= 8)
|
|
# Whether any Pokémon (originally owned by the player or foreign) can disobey
|
|
# the player's commands if the Pokémon is too high a level compared to the
|
|
# number of Gym Badges the player has.
|
|
ANY_HIGH_LEVEL_POKEMON_CAN_DISOBEY = false
|
|
# Whether foreign Pokémon can disobey the player's commands if the Pokémon is
|
|
# too high a level compared to the number of Gym Badges the player has.
|
|
FOREIGN_HIGH_LEVEL_POKEMON_CAN_DISOBEY = true
|
|
# Whether a move's physical/special category depends on the move itself as in
|
|
# newer Gens (true), or on its type as in older Gens (false).
|
|
MOVE_CATEGORY_PER_MOVE = (MECHANICS_GENERATION >= 4)
|
|
# Whether critical hits do 1.5x damage and have 4 stages (true), or they do 2x
|
|
# damage and have 5 stages as in Gen 5 (false). Also determines whether
|
|
# critical hit rate can be copied by Transform/Psych Up.
|
|
NEW_CRITICAL_HIT_RATE_MECHANICS = (MECHANICS_GENERATION >= 6)
|
|
|
|
#=============================================================================
|
|
|
|
# Whether several effects apply relating to a Pokémon's type:
|
|
# * Electric-type immunity to paralysis
|
|
# * Ghost-type immunity to being trapped
|
|
# * Grass-type immunity to powder moves and Effect Spore
|
|
# * Poison-type Pokémon can't miss when using Toxic
|
|
MORE_TYPE_EFFECTS = (MECHANICS_GENERATION >= 6)
|
|
# Whether weather caused by an ability lasts 5 rounds (true) or forever (false).
|
|
FIXED_DURATION_WEATHER_FROM_ABILITY = (MECHANICS_GENERATION >= 6)
|
|
# Whether X items (X Attack, etc.) raise their stat by 2 stages (true) or 1
|
|
# (false).
|
|
X_STAT_ITEMS_RAISE_BY_TWO_STAGES = (MECHANICS_GENERATION >= 7)
|
|
# Whether some Poké Balls have catch rate multipliers from Gen 7 (true) or
|
|
# from earlier generations (false).
|
|
NEW_POKE_BALL_CATCH_RATES = (MECHANICS_GENERATION >= 7)
|
|
# Whether Soul Dew powers up Psychic and Dragon-type moves by 20% (true) or
|
|
# raises the holder's Special Attack and Special Defense by 50% (false).
|
|
SOUL_DEW_POWERS_UP_TYPES = (MECHANICS_GENERATION >= 7)
|
|
|
|
#=============================================================================
|
|
|
|
# Whether Pokémon with high happiness will gain more Exp from battles, have a
|
|
# chance of avoiding/curing negative effects by themselves, resisting
|
|
# fainting, etc.
|
|
AFFECTION_EFFECTS = false
|
|
# Whether a Pokémon's happiness is limited to 179, and can only be increased
|
|
# further with friendship-raising berries. Related to AFFECTION_EFFECTS by
|
|
# default because affection effects only start applying above a happiness of
|
|
# 179. Also lowers the happiness evolution threshold to 160.
|
|
APPLY_HAPPINESS_SOFT_CAP = AFFECTION_EFFECTS
|
|
|
|
#=============================================================================
|
|
|
|
# The minimum number of badges required to boost each stat of a player's
|
|
# Pokémon by 1.1x, in battle only.
|
|
NUM_BADGES_BOOST_ATTACK = (MECHANICS_GENERATION >= 4) ? 999 : 1
|
|
NUM_BADGES_BOOST_DEFENSE = (MECHANICS_GENERATION >= 4) ? 999 : 5
|
|
NUM_BADGES_BOOST_SPATK = (MECHANICS_GENERATION >= 4) ? 999 : 7
|
|
NUM_BADGES_BOOST_SPDEF = (MECHANICS_GENERATION >= 4) ? 999 : 7
|
|
NUM_BADGES_BOOST_SPEED = (MECHANICS_GENERATION >= 4) ? 999 : 3
|
|
|
|
#=============================================================================
|
|
|
|
# The Game Switch which, while ON, prevents all Pokémon in battle from Mega
|
|
# Evolving even if they otherwise could.
|
|
NO_MEGA_EVOLUTION = 34
|
|
|
|
#=============================================================================
|
|
|
|
# Whether the Exp gained from beating a Pokémon should be scaled depending on
|
|
# the gainer's level.
|
|
SCALED_EXP_FORMULA = (MECHANICS_GENERATION == 5 || MECHANICS_GENERATION >= 7)
|
|
# Whether the Exp gained from beating a Pokémon should be divided equally
|
|
# between each participant (true), or whether each participant should gain
|
|
# that much Exp (false). This also applies to Exp gained via the Exp Share
|
|
# (held item version) being distributed to all Exp Share holders.
|
|
SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
|
|
# Whether the Exp gained from beating a Pokémon is multiplied by 1.5 if that
|
|
# Pokémon is owned by another trainer.
|
|
MORE_EXP_FROM_TRAINER_POKEMON = (MECHANICS_GENERATION <= 6)
|
|
# Whether a Pokémon holding a Power item gains 8 (true) or 4 (false) EVs in
|
|
# the relevant stat.
|
|
MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
|
|
# Whether the critical capture mechanic applies. Note that its calculation is
|
|
# based on a total of 600+ species (i.e. that many species need to be caught
|
|
# to provide the greatest critical capture chance of 2.5x), and there may be
|
|
# fewer species in your game.
|
|
ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
|
|
# Whether Pokémon gain Exp for capturing a Pokémon.
|
|
GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
|
|
# Whether the player is asked what to do with a newly caught Pokémon if their
|
|
# party is full. If true, the player can toggle whether they are asked this in
|
|
# the Options screen.
|
|
NEW_CAPTURE_CAN_REPLACE_PARTY_MEMBER = (MECHANICS_GENERATION >= 7)
|
|
|
|
#=============================================================================
|
|
|
|
# The Game Switch which, whie ON, prevents the player from losing money if
|
|
# they lose a battle (they can still gain money from trainers for winning).
|
|
NO_MONEY_LOSS = 33
|
|
# Whether party Pokémon check whether they can evolve after all battles
|
|
# regardless of the outcome (true), or only after battles the player won (false).
|
|
CHECK_EVOLUTION_AFTER_ALL_BATTLES = (MECHANICS_GENERATION >= 6)
|
|
# Whether fainted Pokémon can try to evolve after a battle.
|
|
CHECK_EVOLUTION_FOR_FAINTED_POKEMON = true
|
|
|
|
#=============================================================================
|
|
|
|
# Whether wild Pokémon with the "Legendary", "Mythical" or "UltraBeast" flag
|
|
# (as defined in pokemon.txt) have a smarter AI. Their skill level is set to
|
|
# 32, which is a medium skill level.
|
|
SMARTER_WILD_LEGENDARY_POKEMON = true
|
|
end
|