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infinitefusion-e18/Data/Scripts/905_Anim player/011_Battle z modifiers.rb

72 lines
2.4 KiB
Ruby

# TODO: Hardcoded animations have incorrect z values because of the change to
# other sprites' z values.
#===============================================================================
#
#===============================================================================
class Battle::Scene
alias __newanims__pbInitSprites pbInitSprites unless method_defined?(:__newanims__pbInitSprites)
def pbInitSprites
__newanims__pbInitSprites
["battle_bg", "battle_bg2"].each { |spr| @sprites[spr].z = -200 }
2.times do |side|
@sprites["base_#{side}"].z = -199
end
@sprites["cmdBar_bg"].z += 9999
@sprites["messageBox"].z += 9999
@sprites["messageWindow"].z += 9999
@sprites["commandWindow"].z += 9999
@sprites["fightWindow"].z += 9999
@sprites["targetWindow"].z += 9999
2.times do |side|
@sprites["partyBar_#{side}"].z += 9999
NUM_BALLS.times do |i|
@sprites["partyBall_#{side}_#{i}"].z += 9999
end
# Ability splash bars
@sprites["abilityBar_#{side}"].z += 9999 if USE_ABILITY_SPLASH
end
@battle.battlers.each_with_index do |b, i|
@sprites["dataBox_#{i}"].z += 9999 if b
end
end
end
#===============================================================================
# Pokémon sprite (used in battle)
#===============================================================================
class Battle::Scene::BattlerSprite < RPG::Sprite
def pbSetPosition
return if !@_iconBitmap
pbSetOrigin
if @index.even?
self.z = 1100 + (100 * @index / 2)
else
self.z = 1000 - (100 * (@index + 1) / 2)
end
# Set original position
p = Battle::Scene.pbBattlerPosition(@index, @sideSize)
@spriteX = p[0]
@spriteY = p[1]
# Apply metrics
@pkmn.species_data.apply_metrics_to_sprite(self, @index)
end
end
#===============================================================================
# Shadow sprite for Pokémon (used in battle)
#===============================================================================
class Battle::Scene::BattlerShadowSprite < RPG::Sprite
def pbSetPosition
return if !@_iconBitmap
pbSetOrigin
self.z = -198
# Set original position
p = Battle::Scene.pbBattlerPosition(@index, @sideSize)
self.x = p[0]
self.y = p[1]
# Apply metrics
@pkmn.species_data.apply_metrics_to_sprite(self, @index, true)
end
end