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72 lines
2.4 KiB
Ruby
72 lines
2.4 KiB
Ruby
# TODO: Hardcoded animations have incorrect z values because of the change to
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# other sprites' z values.
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#===============================================================================
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#
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#===============================================================================
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class Battle::Scene
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alias __newanims__pbInitSprites pbInitSprites unless method_defined?(:__newanims__pbInitSprites)
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def pbInitSprites
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__newanims__pbInitSprites
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["battle_bg", "battle_bg2"].each { |spr| @sprites[spr].z = -200 }
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2.times do |side|
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@sprites["base_#{side}"].z = -199
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end
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@sprites["cmdBar_bg"].z += 9999
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@sprites["messageBox"].z += 9999
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@sprites["messageWindow"].z += 9999
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@sprites["commandWindow"].z += 9999
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@sprites["fightWindow"].z += 9999
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@sprites["targetWindow"].z += 9999
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2.times do |side|
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@sprites["partyBar_#{side}"].z += 9999
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NUM_BALLS.times do |i|
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@sprites["partyBall_#{side}_#{i}"].z += 9999
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end
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# Ability splash bars
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@sprites["abilityBar_#{side}"].z += 9999 if USE_ABILITY_SPLASH
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end
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@battle.battlers.each_with_index do |b, i|
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@sprites["dataBox_#{i}"].z += 9999 if b
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end
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end
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end
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#===============================================================================
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# Pokémon sprite (used in battle)
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#===============================================================================
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class Battle::Scene::BattlerSprite < RPG::Sprite
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def pbSetPosition
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return if !@_iconBitmap
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pbSetOrigin
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if @index.even?
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self.z = 1100 + (100 * @index / 2)
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else
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self.z = 1000 - (100 * (@index + 1) / 2)
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end
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# Set original position
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p = Battle::Scene.pbBattlerPosition(@index, @sideSize)
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@spriteX = p[0]
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@spriteY = p[1]
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# Apply metrics
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@pkmn.species_data.apply_metrics_to_sprite(self, @index)
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end
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end
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#===============================================================================
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# Shadow sprite for Pokémon (used in battle)
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#===============================================================================
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class Battle::Scene::BattlerShadowSprite < RPG::Sprite
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def pbSetPosition
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return if !@_iconBitmap
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pbSetOrigin
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self.z = -198
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# Set original position
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p = Battle::Scene.pbBattlerPosition(@index, @sideSize)
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self.x = p[0]
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self.y = p[1]
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# Apply metrics
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@pkmn.species_data.apply_metrics_to_sprite(self, @index, true)
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end
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end
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