Files
infinitefusion-e18/Data/Scripts/013_Overworld/007_PField_Encounters.rb
2021-02-23 22:20:34 +00:00

422 lines
17 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonEncounters
attr_reader :step_count
def initialize
@step_chances = nil
@encounter_tables = []
end
def setup(map_ID)
@step_count = 0
@step_chances = nil
@encounter_tables = []
encounter_data = GameData::Encounter.get(map_ID, $PokemonGlobal.encounter_version)
if encounter_data
@step_chances = encounter_data.step_chances.clone
@encounter_tables = Marshal.load(Marshal.dump(encounter_data.types))
end
end
def reset_step_count
@step_count = 0
end
#=============================================================================
# Returns whether encounters for the given encounter type have been defined
# for the current map.
def has_encounter_type?(enc_type)
return false if enc_type < 0
return @encounter_tables[enc_type] && @encounter_tables[enc_type].length > 0
end
# Returns whether encounters for the given encounter type have been defined
# for the given map. Only called by Bug Catching Contest to see if it can use
# the map's BugContest encounter type to generate caught Pokémon for the other
# contestants.
def map_has_encounter_type?(map_ID, enc_type)
return false if enc_type < 0
encounter_data = GameData::Encounter.get(map_ID, $PokemonGlobal.encounter_version)
return false if !encounter_data
return encounter_data.types[enc_type] && encounter_data.types[enc_type].length > 0
end
# Returns whether land-like encounters have been defined for the current map.
# Applies only to encounters triggered by moving around.
def has_land_encounters?
return has_normal_land_encounters? ||
has_encounter_type?(EncounterTypes::BugContest)
end
# Returns whether land-like encounters have been defined for the current map
# (ignoring the Bug Catching Contest one).
# Applies only to encounters triggered by moving around.
def has_normal_land_encounters?
return has_encounter_type?(EncounterTypes::Land) ||
has_encounter_type?(EncounterTypes::LandDay) ||
has_encounter_type?(EncounterTypes::LandNight) ||
has_encounter_type?(EncounterTypes::LandMorning) ||
has_encounter_type?(EncounterTypes::LandAfternoon) ||
has_encounter_type?(EncounterTypes::LandEvening)
end
# Returns whether cave-like encounters have been defined for the current map.
# Applies only to encounters triggered by moving around.
def has_cave_encounters?
return has_encounter_type?(EncounterTypes::Cave) ||
has_encounter_type?(EncounterTypes::CaveDay) ||
has_encounter_type?(EncounterTypes::CaveNight) ||
has_encounter_type?(EncounterTypes::CaveMorning) ||
has_encounter_type?(EncounterTypes::CaveAfternoon) ||
has_encounter_type?(EncounterTypes::CaveEvening)
end
# Returns whether water-like encounters have been defined for the current map.
# Applies only to encounters triggered by moving around (i.e. not fishing).
def has_water_encounters?
return has_encounter_type?(EncounterTypes::Water) ||
has_encounter_type?(EncounterTypes::WaterDay) ||
has_encounter_type?(EncounterTypes::WaterNight) ||
has_encounter_type?(EncounterTypes::WaterMorning) ||
has_encounter_type?(EncounterTypes::WaterAfternoon) ||
has_encounter_type?(EncounterTypes::WaterEvening)
end
#=============================================================================
# Returns whether the player's current location allows wild encounters to
# trigger upon taking a step.
def encounter_possible_here?
return true if $PokemonGlobal.surfing
terrain_tag = $game_map.terrain_tag($game_player.x, $game_player.y)
return false if PBTerrain.isIce?(terrain_tag)
return true if has_cave_encounters? # i.e. this map is a cave
return true if PBTerrain.isGrass?(terrain_tag) && has_land_encounters?
return false
end
# Returns whether a wild encounter should happen, based on the probability of
# one triggering upon taking a step.
def step_triggers_encounter?(enc_type)
if enc_type < 0 || enc_type > EncounterTypes::Probabilities.length
raise ArgumentError.new(_INTL("Encounter type out of range"))
end
return false if $game_system.encounter_disabled
return false if !$Trainer
return false if $DEBUG && Input.press?(Input::CTRL)
# Wild encounters cannot happen for the first 3 steps after a previous wild
# encounter
@step_count += 1
return false if @step_count <= 3
# Check if enc_type has a defined step chance/encounter table
return false if !@step_chances[enc_type] || @step_chances[enc_type] == 0
return false if !has_encounter_type?(enc_type)
# Determine the encounter step chance (probability of a wild encounter
# happening). The actual probability is the written encounter step chance,
# with modifiers applied, divided by 180.
encount = @step_chances[enc_type].to_f
encount *= 0.8 if $PokemonGlobal.bicycle
if !Settings::FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS
encount /= 2 if $PokemonMap.blackFluteUsed
encount *= 1.5 if $PokemonMap.whiteFluteUsed
end
first_pkmn = $Trainer.first_pokemon
if first_pkmn
case first_pkmn.item_id
when :CLEANSETAG
encount *= 2.0 / 3
when :PUREINCENSE
encount *= 2.0 / 3
else # Ignore ability effects if an item effect applies
case first_pkmn.ability_id
when :STENCH, :WHITESMOKE, :QUICKFEET
encount /= 2
when :SNOWCLOAK
encount /= 2 if $game_screen.weather_type == PBFieldWeather::Snow ||
$game_screen.weather_type == PBFieldWeather::Blizzard
when :SANDVEIL
encount /= 2 if $game_screen.weather_type == PBFieldWeather::Sandstorm
when :SWARM
encount *= 1.5
when :ILLUMINATE, :ARENATRAP, :NOGUARD
encount *= 2
end
end
end
# Decide whether the wild encounter should actually happen
return rand(180) < encount
end
# Returns whether an encounter with the given Pokémon should be allowed after
# taking into account Repels and ability effects.
def allow_encounter?(enc_data, repel_active = false)
return false if !enc_data
# Repel
if repel_active && !pbPokeRadarOnShakingGrass
first_pkmn = (Settings::REPEL_COUNTS_FAINTED_POKEMON) ? $Trainer.first_pokemon : $Trainer.first_able_pokemon
return false if first_pkmn && enc_data[1] < first_pkmn.level
end
# Some abilities make wild encounters less likely if the wild Pokémon is
# sufficiently weaker than the Pokémon with the ability
first_pkmn = $Trainer.first_pokemon
if first_pkmn
case first_pkmn.ability_id
when :INTIMIDATE, :KEENEYE
return false if enc_data[1] <= first_pkmn.level - 5 && rand(100) < 50
end
end
return true
end
# Returns whether a wild encounter should be turned into a double wild
# encounter.
def have_double_wild_battle?
return false if $PokemonTemp.forceSingleBattle
return false if pbInSafari?
return true if $PokemonGlobal.partner
return false if $Trainer.able_pokemon_count <= 1
return true if PBTerrain.isDoubleWildBattle?(pbGetTerrainTag) && rand(100) < 30
return false
end
# Returns the encounter method that the current encounter should be generated
# from, depending on the player's current location.
def encounter_type
time = pbGetTimeNow
ret = -1
if $PokemonGlobal.surfing
ret = EncounterTypes::Water if has_encounter_type?(EncounterTypes::Water)
if PBDayNight.isDay?(time)
ret = EncounterTypes::WaterDay if has_encounter_type?(EncounterTypes::WaterDay)
if PBDayNight.isMorning?(time)
ret = EncounterTypes::WaterMorning if has_encounter_type?(EncounterTypes::WaterMorning)
elsif PBDayNight.isAfternoon?(time)
ret = EncounterTypes::WaterAfternoon if has_encounter_type?(EncounterTypes::WaterAfternoon)
elsif PBDayNight.isEvening?(time)
ret = EncounterTypes::WaterEvening if has_encounter_type?(EncounterTypes::WaterEvening)
end
else
ret = EncounterTypes::WaterNight if has_encounter_type?(EncounterTypes::WaterNight)
end
else
check_land = false
if has_cave_encounters?
check_land = PBTerrain.isGrass?($game_map.terrain_tag($game_player.x, $game_player.y))
ret = EncounterTypes::Cave if has_encounter_type?(EncounterTypes::Cave)
if PBDayNight.isDay?(time)
ret = EncounterTypes::CaveDay if has_encounter_type?(EncounterTypes::CaveDay)
if PBDayNight.isMorning?(time)
ret = EncounterTypes::CaveMorning if has_encounter_type?(EncounterTypes::CaveMorning)
elsif PBDayNight.isAfternoon?(time)
ret = EncounterTypes::CaveAfternoon if has_encounter_type?(EncounterTypes::CaveAfternoon)
elsif PBDayNight.isEvening?(time)
ret = EncounterTypes::CaveEvening if has_encounter_type?(EncounterTypes::CaveEvening)
end
else
ret = EncounterTypes::CaveNight if has_encounter_type?(EncounterTypes::CaveNight)
end
end
# Land
if has_land_encounters? || check_land
ret = EncounterTypes::Land if has_encounter_type?(EncounterTypes::Land)
if PBDayNight.isDay?(time)
ret = EncounterTypes::LandDay if has_encounter_type?(EncounterTypes::LandDay)
if PBDayNight.isMorning?(time)
ret = EncounterTypes::LandMorning if has_encounter_type?(EncounterTypes::LandMorning)
elsif PBDayNight.isAfternoon?(time)
ret = EncounterTypes::LandAfternoon if has_encounter_type?(EncounterTypes::LandAfternoon)
elsif PBDayNight.isEvening?(time)
ret = EncounterTypes::LandEvening if has_encounter_type?(EncounterTypes::LandEvening)
end
else
ret = EncounterTypes::LandNight if has_encounter_type?(EncounterTypes::LandNight)
end
if pbInBugContest? && has_encounter_type?(EncounterTypes::BugContest)
ret = EncounterTypes::BugContest
end
end
end
return ret
end
#=============================================================================
# For the current map, randomly chooses a species and level from the encounter
# list for the given encounter type. Returns nil if there are none defined.
# A higher chance_rolls makes this method prefer rarer encounter slots.
def choose_wild_pokemon(enc_type, chance_rolls = 1)
if enc_type < 0 || enc_type > EncounterTypes::Probabilities.length
raise ArgumentError.new(_INTL("Encounter type out of range"))
end
enc_list = @encounter_tables[enc_type]
return nil if !enc_list || enc_list.length == 0
# Static/Magnet Pull prefer wild encounters of certain types, if possible.
# If they activate, they remove all Pokémon from the encounter table that do
# not have the type they favor. If none have that type, nothing is changed.
first_pkmn = $Trainer.first_pokemon
if first_pkmn
favored_type = nil
case first_pkmn.ability_id
when :STATIC
favored_type = :ELECTRIC if GameData::Type.exists?(:ELECTRIC) && rand(100) < 50
when :MAGNETPULL
favored_type = :STEEL if GameData::Type.exists?(:STEEL) && rand(100) < 50
end
if favored_type
new_enc_list = []
enc_list.each do |enc|
species_data = GameData::Species.get(enc[0])
t1 = species_data.type1
t2 = species_data.type2
new_enc_list.push(enc) if t1 == favored_type || t2 == favored_type
end
enc_list = new_enc_list if new_enc_list.length > 0
end
end
enc_list.sort! { |a, b| b[0] <=> a[0] } # Highest probability first
# Calculate the total probability value
chance_total = 0
enc_list.each { |a| chance_total += a[0] }
# Choose a random entry in the encounter table based on entry probabilities
rnd = 0
chance_rolls.times do
r = rand(chance_total)
rnd = r if r > rnd # Prefer rarer entries if rolling repeatedly
end
encounter = nil
enc_list.each do |enc|
rnd -= enc[0]
next if rnd >= 0
encounter = enc
break
end
# Get the chosen species and level
level = rand(encounter[2]..encounter[3])
# Some abilities alter the level of the wild Pokémon
if first_pkmn
case first_pkmn.ability_id
when :HUSTLE, :PRESSURE, :VITALSPIRIT
level = encounter[3] if rand(100) < 50 # Highest possible level
end
end
# Black Flute and White Flute alter the level of the wild Pokémon
if Settings::FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS
if $PokemonMap.blackFluteUsed
level = [level + rand(1..4), GameData::GrowthRate.max_level].min
elsif $PokemonMap.whiteFluteUsed
level = [level - rand(1..4), 1].max
end
end
# Return [species, level]
return [encounter[1], level]
end
# For the given map, randomly chooses a species and level from the encounter
# list for the given encounter type. Returns nil if there are none defined.
# Used by the Bug Catching Contest to choose what the other participants
# caught.
def choose_wild_pokemon_for_map(map_ID, enc_type)
if enc_type < 0 || enc_type > EncounterTypes::Probabilities.length
raise ArgumentError.new(_INTL("Encounter type out of range"))
end
# Get the encounter table
encounter_data = GameData::Encounter.get(map_ID, $PokemonGlobal.encounter_version)
return nil if !encounter_data
enc_list = encounter_data.types[enc_type]
return nil if !enc_list || enc_list.length == 0
# Calculate the total probability value
chance_total = 0
enc_list.each { |a| chance_total += a[0] }
# Choose a random entry in the encounter table based on entry probabilities
rnd = 0
chance_rolls.times do
r = rand(chance_total)
rnd = r if r > rnd # Prefer rarer entries if rolling repeatedly
end
encounter = nil
enc_list.each do |enc|
rnd -= enc[0]
next if rnd >= 0
encounter = enc
break
end
# Return [species, level]
level = rand(encounter[2]..encounter[3])
return [encounter[1], level]
end
end
#===============================================================================
#
#===============================================================================
# Creates and returns a Pokémon based on the given species and level.
# Applies wild Pokémon modifiers (wild held item, shiny chance modifiers,
# Pokérus, gender/nature forcing because of player's lead Pokémon).
def pbGenerateWildPokemon(species,level,isRoamer=false)
genwildpoke = Pokemon.new(species,level)
# Give the wild Pokémon a held item
items = genwildpoke.wildHoldItems
first_pkmn = $Trainer.first_pokemon
chances = [50,5,1]
chances = [60,20,5] if first_pkmn && first_pkmn.hasAbility?(:COMPOUNDEYES)
itemrnd = rand(100)
if (items[0]==items[1] && items[1]==items[2]) || itemrnd<chances[0]
genwildpoke.item = items[0]
elsif itemrnd<(chances[0]+chances[1])
genwildpoke.item = items[1]
elsif itemrnd<(chances[0]+chances[1]+chances[2])
genwildpoke.item = items[2]
end
# Shiny Charm makes shiny Pokémon more likely to generate
if GameData::Item.exists?(:SHINYCHARM) && $PokemonBag.pbHasItem?(:SHINYCHARM)
2.times do # 3 times as likely
break if genwildpoke.shiny?
genwildpoke.personalID = rand(2**16) | rand(2**16) << 16
end
end
# Give Pokérus
genwildpoke.givePokerus if rand(65536) < Settings::POKERUS_CHANCE
# Change wild Pokémon's gender/nature depending on the lead party Pokémon's
# ability
if first_pkmn
if first_pkmn.hasAbility?(:CUTECHARM) && !genwildpoke.singleGendered?
if first_pkmn.male?
(rand(3)<2) ? genwildpoke.makeFemale : genwildpoke.makeMale
elsif first_pkmn.female?
(rand(3)<2) ? genwildpoke.makeMale : genwildpoke.makeFemale
end
elsif first_pkmn.hasAbility?(:SYNCHRONIZE)
genwildpoke.nature = first_pkmn.nature if !isRoamer && rand(100)<50
end
end
# Trigger events that may alter the generated Pokémon further
Events.onWildPokemonCreate.trigger(nil,genwildpoke)
return genwildpoke
end
# Used by fishing rods and Headbutt/Rock Smash/Sweet Scent. Skips the
# probability checks in def step_triggers_encounter? above.
def pbEncounter(enc_type)
$PokemonTemp.encounterType = enc_type
encounter1 = $PokemonEncounters.choose_wild_pokemon(enc_type)
encounter1 = EncounterModifier.trigger(encounter1)
return false if !encounter1
if $PokemonEncounters.have_double_wild_battle?
encounter2 = $PokemonEncounters.choose_wild_pokemon(enc_type)
encounter2 = EncounterModifier.trigger(encounter2)
return false if !encounter2
pbDoubleWildBattle(encounter1[0], encounter1[1], encounter2[0], encounter2[1])
else
pbWildBattle(encounter1[0], encounter1[1])
end
$PokemonTemp.encounterType = -1
$PokemonTemp.forceSingleBattle = false
EncounterModifier.triggerEncounterEnd
return true
end