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59 lines
2.0 KiB
Ruby
59 lines
2.0 KiB
Ruby
module GameData
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class Species
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def self.sprite_bitmap_from_pokemon(pkmn, back = false, species = nil)
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species = pkmn.species if !species
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species = GameData::Species.get(species).id_number # Just to be sure it's a number
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return self.egg_sprite_bitmap(species, pkmn.form) if pkmn.egg?
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if back
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ret = self.back_sprite_bitmap(species)
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else
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ret = self.front_sprite_bitmap(species)
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end
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return ret
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end
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def self.sprite_bitmap_from_pokemon_id(id, back = false)
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if back
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ret = self.back_sprite_bitmap(id)
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else
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ret = self.front_sprite_bitmap(id)
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end
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return ret
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end
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def self.front_sprite_bitmap(dex_number,a=0,b=0,c=0,d=0) #la méthode est utilisé ailleurs avec d'autres arguments (gender, form, etc.) mais on les veut pas
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if dex_number.is_a?(Symbol)
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dex_number = GameData::Species.get(dex_number).id_number
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end
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filename = self.sprite_filename(dex_number)
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return (filename) ? AnimatedBitmap.new(filename) : nil
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end
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def self.back_sprite_bitmap(dex_number)
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filename = self.sprite_filename(dex_number)
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return (filename) ? AnimatedBitmap.new(filename) : nil
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end
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def self.egg_sprite_bitmap(dex_number, form = 0)
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filename = self.egg_sprite_filename(dex_number, form)
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return (filename) ? AnimatedBitmap.new(filename) : nil
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end
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def self.sprite_filename(dex_number)
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return nil if dex_number == nil
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if dex_number <= Settings::NB_POKEMON
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folder = dex_number.to_s
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filename = sprintf("%s.png", dex_number)
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else
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body_id = getBodyID(dex_number)
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head_id = getHeadID(dex_number, body_id)
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folder = head_id.to_s
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filename = sprintf("%s.%s.png", head_id, body_id)
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end
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customPath = pbResolveBitmap(Settings::CUSTOM_BATTLERS_FOLDER + filename)
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regularPath = Settings::BATTLERS_FOLDER + folder + "/" + filename
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return customPath ? customPath : pbResolveBitmap(regularPath)
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end
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end
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end |