Files
infinitefusion-e18/Data/Scripts/052_InfiniteFusion/SpriteCreditsUtils.rb
2025-06-07 08:16:50 -04:00

498 lines
16 KiB
Ruby

def map_sprites_by_artist
creditsMap = Hash.new
File.foreach(Settings::CREDITS_FILE_PATH) do |line|
row = line.split(',')
spritename = row[0]
if row[1]
artist = row[1].chomp
sprites = creditsMap.key?(artist) ? creditsMap[artist] : []
sprites << spritename
creditsMap[artist] = sprites
end
end
return creditsMap
end
def get_top_artists(nb_names = 100)
filename = Settings::CREDITS_FILE_PATH
name_counts = Hash.new(0)
File.readlines(filename).each do |line|
name = line.strip.split(',')[1]
name_counts[name] += 1
end
name_counts.sort_by { |name, count| -count }.to_h
.first(nb_names)
.to_h
end
def analyzeSpritesList(spritesList, mostPopularCallbackVariable = 1)
pokemon_map = Hash.new
for spritename in spritesList
splitName = spritename.split(".")
headNum = splitName[0].to_i
bodyNum = splitName[1].to_i
if pokemon_map.key?(headNum)
pokemon_map[headNum] += 1
else
pokemon_map[headNum] = 1
end
if pokemon_map.key?(bodyNum)
pokemon_map[bodyNum] += 1
else
pokemon_map[bodyNum] = 1
end
end
most_popular = pokemon_map.max_by { |key, value| value }
most_popular_poke = most_popular[0]
most_popular_nb = most_popular[1]
pbSet(mostPopularCallbackVariable, most_popular_nb)
species = getSpecies(most_popular_poke)
return species
end
def getPokemonSpeciesFromPifSprite(pif_sprite)
if pif_sprite.type == :BASE
return getSpecies(pif_sprite.head_id)
else
return getFusionSpecies(pif_sprite.body_id, pif_sprite.head_id)
end
end
# def getPokemonSpeciesFromSprite(spritename)
# return nil if !spritename
# spritename.gsub('.png', '')
# splitName = spritename.split(".")
# headNum = splitName[0].to_i
# bodyNum = splitName[1].to_i
#
# #call this to make sure that the sprite is downloaded
# get_fusion_sprite_path(headNum, bodyNum)
#
# species = getFusionSpecies(bodyNum, headNum)
# return species
# end
def doesCurrentExhibitionFeaturePokemon(displayedSprites, pokemon)
for sprite in displayedSprites
headNum = sprite.head_id
bodyNum = sprite.body_id
return true if headNum == pokemon.id_number || bodyNum == pokemon.id_number
end
return false
end
def select_spriter(minNbSprites = 10, save_in_var = 1)
spriters_list = list_all_spriters_with_min_nb_of_sprites(minNbSprites)
commands = []
spriters_list.each do |name, i|
if name
commands.push([i, name, name])
end
end
chosen = pbChooseList(commands, 0, nil, 1)
return nil if !chosen
return chosen
end
def list_all_spriters_with_min_nb_of_sprites(minNbSprites)
return list_all_spriters() if !minNbSprites
filename = Settings::CREDITS_FILE_PATH
spriters_hash = Hash.new(0)
File.readlines(filename).each do |line|
name = line.strip.split(',')[1]
if name
spriters_hash[name] += 1
end
end
spriters_list = []
for spriter_name in spriters_hash.keys
if spriters_hash[spriter_name] >= minNbSprites
spriters_list << spriter_name
end
end
return spriters_list
end
def list_all_spriters()
filename = Settings::CREDITS_FILE_PATH
names_list = []
File.readlines(filename).each do |line|
name = line.strip.split(',')[1]
if !names_list.include?(name)
names_list << name
end
end
return names_list
end
def generateCurrentGalleryBattle(level = nil, number_of_pokemon = 3)
spriter_name = pbGet(259)
#set highest level in party if nil
if !level
level = $Trainer.highest_level_pokemon_in_party
end
possible_battlers = []
for i in 0..5
pif_sprite = pbGet(VAR_GALLERY_FEATURED_SPRITES)[i]
species = getPokemonSpeciesFromPifSprite(pif_sprite)
possible_battlers << species if species
end
selected_battlers_idx = possible_battlers.sample(number_of_pokemon)
party = []
selected_battlers_idx.each { |species| 00
party << Pokemon.new(species, level)
}
custom_appearance = generate_appearance_from_name(spriter_name)
customTrainerBattle(spriter_name,
:PAINTER,
party,
level,
pick_spriter_losing_dialog(spriter_name),
pick_trainer_sprite(spriter_name),
custom_appearance
)
end
def generateArtGallery(nbSpritesDisplayed = 6, saveArtistNameInVariable = 1, saveSpritesInVariable = 2, saveAllArtistSpritesInVariable = 3, artistName = nil)
artistName = nil if artistName == 0
creditsMap = map_sprites_by_artist
select_daily_team_flags()
featuredArtist = artistName ? artistName : getRandomSpriteArtist(creditsMap, nbSpritesDisplayed)
if featuredArtist
if !creditsMap[featuredArtist] #try again if issue
artistName = getRandomSpriteArtist(creditsMap, nbSpritesDisplayed)
return generateArtGallery(nbSpritesDisplayed, saveSpritesInVariable, saveSpritesInVariable, saveSpritesInVariable, artistName)
end
featuredSprites_files = creditsMap[featuredArtist].shuffle.take(nbSpritesDisplayed)
echoln featuredSprites_files
featuredSprites = []
for sprite_name in featuredSprites_files
featuredSprites << pif_sprite_from_spritename(sprite_name)
end
echoln featuredSprites
pbSet(saveArtistNameInVariable, File.basename(featuredArtist, '#*'))
pbSet(saveSpritesInVariable, featuredSprites)
pbSet(saveAllArtistSpritesInVariable, creditsMap[featuredArtist])
return featuredSprites
end
return nil
end
FLAGS_PATH = "Graphics/Pictures/Trainer Card/backgrounds/flags/"
def select_daily_team_flags()
eligible_flags = []
all_flags = Dir.entries(FLAGS_PATH)
.select { |file| file.end_with?('_FLAG.png') }
.map { |file| file.sub('_FLAG.png', '') }
for flag in all_flags
if GameData::Species.get(flag.to_sym)
eligible_flags << flag
end
end
selectedFlags = eligible_flags.sample(4)
echoln selectedFlags
pbSet(VAR_GALLERY_TEAM_FLAGS, selectedFlags)
end
def displayTeamFlag(frame)
selected_flags = pbGet(VAR_GALLERY_TEAM_FLAGS)
flag_image_id = 10
frame_image_id = 9
flag = selected_flags[frame]
species = GameData::Species.get(flag.to_sym)
flag_path = "Trainer Card/backgrounds/flags/#{flag}_FLAG"
x_position = 150
y_position = 50
$game_screen.pictures[flag_image_id].show(flag_path, 0, x_position, y_position, 50, 50)
$game_screen.pictures[frame_image_id].show("teamFlagFrame", 0, x_position, y_position, 50, 50)
name = species.real_name
pbMessage("\"Team #{name} Flag\"")
display_team_flag_statistics(species)
# species_sprites = list_all_sprite_credits_for_pokemon(species)
# unique_sprites = species_sprites.reject { |sprite_name, _| sprite_name.match(/[a-zA-Z]$/) }
# percent = (unique_sprites.keys.length.to_f / (NB_POKEMON * 2)) * 100
# pbMessage("Team #{name} completion: \\C[1]#{sprintf('%.2f', percent)}%")
#
# top_contributors = get_top_contributors_for_pokemon(species_sprites, 5)
# echoln top_contributors
#
#
# contributors_string = ""
# top_contributors.keys.each_with_index do |spriter, index|
# contributors_string += "\\C[1]#{spriter}\\C[0]"
# contributors_string += " (#{top_contributors[spriter]} sprites)"
# contributors_string += "<br>" unless index == top_contributors.length - 1
# end
# pbMessage("Top contributors:<br>#{contributors_string}")
flag_id = "flags/#{species.id.to_s}_FLAG"
flag_name = "Team #{species.real_name}"
prompt_flag_purchase(flag_id, flag_name, 5000)
$game_screen.pictures[flag_image_id].erase
$game_screen.pictures[frame_image_id].erase
end
def display_specific_pokemon_statistics()
species_id = select_any_pokemon()
return if !species_id
species = GameData::Species.get(species_id)
species_sprites = list_all_sprite_credits_for_pokemon(species)
unique_sprites = filter_unique_sprites_nb_for_pokemon(species_sprites)
percent = (unique_sprites.length.to_f / (NB_POKEMON * 2)) * 100
pbMessage "#{species.real_name} completion: \\C[1]#{sprintf('%.2f', percent)}%\\C[0]"
contributors_string = ""
top_contributors = get_top_contributors_for_pokemon(species_sprites, 5)
top_contributors.keys.each_with_index do |spriter, index|
contributors_string += "\\C[1]#{spriter}\\C[0]"
contributors_string += " (#{top_contributors[spriter]} sprites)"
contributors_string += "<br>" unless index == top_contributors.length - 1
end
pbMessage("#{species.real_name} top contributors:<br>#{contributors_string}")
end
def display_team_flag_statistics(species)
evolution_line = species.get_related_species
flag_pokemon_name = species.name
echoln evolution_line
if evolution_line.length > 1
pbMessage("This flag stands as a tribute to the artists who have devoted their talents to portraying \\C[1]#{flag_pokemon_name}\\C[0] and its evolution line in all its forms.")
else
pbMessage("This flag stands as a tribute to the artists who have devoted their talents to portraying \\C[1]#{flag_pokemon_name}\\C[0] in all its forms.")
end
all_sprites = []
family_unique_sprites_nb = []
for pokemon_id in evolution_line
species = GameData::Species.get(pokemon_id)
species_sprites = list_all_sprite_credits_for_pokemon(species)
unique_sprites = filter_unique_sprites_nb_for_pokemon(species_sprites)
all_sprites << species_sprites
unique_sprites_nb = unique_sprites.length.to_f
family_unique_sprites_nb << unique_sprites_nb
percent = (unique_sprites.length.to_f / (NB_POKEMON * 2)) * 100
pbMessage "#{species.real_name} completion: \\C[1]#{sprintf('%.2f', percent)}%\\C[0]" if evolution_line.length > 1
end
overall_total = 0
family_unique_sprites_nb.each { |nb|
overall_total += nb
}
overall_percent = (overall_total / ((NB_POKEMON * 2)*family_unique_sprites_nb.length))*100
pbMessage "Team #{flag_pokemon_name} overall completion: \\C[3]#{sprintf('%.2f', overall_percent)}%\\C[0]"
family_line_sprites = {}
for pokemon_sprites in all_sprites
family_line_sprites = family_line_sprites.merge(pokemon_sprites)
end
contributors_string = ""
top_contributors = get_top_contributors_for_pokemon(family_line_sprites, 5)
top_contributors.keys.each_with_index do |spriter, index|
contributors_string += "\\C[1]#{spriter}\\C[0]"
contributors_string += " (#{top_contributors[spriter]} sprites)"
contributors_string += "<br>" unless index == top_contributors.length - 1
end
pbMessage("Team #{flag_pokemon_name} top contributors:<br>#{contributors_string}")
end
def filter_unique_sprites_nb_for_pokemon(species_sprites)
unique_sprites = species_sprites.reject { |sprite_name, _| sprite_name.match(/[a-zA-Z]$/) }
return unique_sprites
end
def display_special_banner()
flag_id = "500000"
flag_name = "Team 500,000"
price = 10000
banner_title = "Half-million Milestone Banner"
flag_path = "Trainer Card/backgrounds/#{flag_id}"
flag_image_id = 10
frame_image_id = 9
x_position = 150
y_position = 50
$game_screen.pictures[flag_image_id].show(flag_path, 0, x_position, y_position, 50, 50)
$game_screen.pictures[frame_image_id].show("teamFlagFrame", 0, x_position, y_position, 50, 50)
pbMessage("\"#{banner_title}\"")
pbMessage("A banner honoring the 500,000 members of the community who have come together to inspire countless others.")
pbWait(10)
percent = get_total_completion_percent()
pbMessage("All Pokémon completion: \\C[1]#{sprintf('%.2f', percent)}%")
prompt_flag_purchase(flag_id, flag_name, price)
$game_screen.pictures[flag_image_id].erase
$game_screen.pictures[frame_image_id].erase
end
def prompt_flag_purchase(flag_id, flag_name, price)
$Trainer.unlocked_card_backgrounds = [] if ! $Trainer.unlocked_card_backgrounds
if !$Trainer.unlocked_card_backgrounds.include?(flag_id) && $Trainer.money >= price
pbWait(20)
if pbConfirmMessage("\\GWould you to purchase the \\C[1]#{flag_name}\\C[0] flag as a background for your \\C[1]Trainer Card\\C[0] for $#{price}?")
pbSEPlay("Mart buy item")
$Trainer.money -= price
unlock_card_background(flag_id)
pbMessage("\\GYou purchased the \\C[1]#{flag_name}\\C[0] Trainer Card background!")
if pbConfirmMessage("Swap your current Trainer Card for the newly purchased one?")
pbSEPlay("GUI trainer card open")
$Trainer.card_background = flag_id
else
pbMessage("You can swap the background at anytime when viewing your Trainer Card.")
end
end
end
end
def get_total_completion_percent()
customSpritesList = $game_temp.custom_sprites_list.keys
total_nb_pokemon = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
sprited_pokemon = customSpritesList.length
return (sprited_pokemon.to_f / total_nb_pokemon) * 100
end
def get_top_contributors_for_pokemon(species_sprites, top_x)
frequency = Hash.new(0)
species_sprites.values.each { |str| frequency[str] += 1 }
frequency.sort_by { |_, count| -count }.first(top_x).to_h
end
def list_all_sprite_credits_for_pokemon(species)
dex_num = species.id_number
sprites = {}
filename = Settings::CREDITS_FILE_PATH
File.readlines(filename).each do |line|
split_line = line.strip.split(',')
sprite = split_line[0]
match = sprite.match(/(\d+)\.(\d+)/)
next unless match # Skip if no match is found
head_id = match[1].to_i
tail_id = match[2].to_i
artist = split_line[1]
sprites[sprite] = artist if head_id == dex_num || tail_id == dex_num
end
return sprites
end
def displayGalleryFrame(frame)
frame_image_id = 10
bg_image_id = 9
pif_sprite = pbGet(VAR_GALLERY_FEATURED_SPRITES)[frame]
if !pif_sprite.is_a?(PIFSprite)
pbMessage("The frame is empty...")
return
end
species = getPokemonSpeciesFromPifSprite(pif_sprite)
$game_screen.pictures[frame_image_id].show("pictureFrame_bg", 0, 0, 0)
$game_screen.pictures[bg_image_id].show("pictureFrame", 0, 0, 0)
name = species.real_name
author = pbGet(259)
message = "\"#{name}\"\nBy #{author}"
displaySpriteWindowWithMessage(pif_sprite, message, 90, -10, 201)
$game_screen.pictures[frame_image_id].erase
$game_screen.pictures[bg_image_id].erase
end
def format_artist_name(full_name)
return File.basename(full_name, '#*')
end
def getRandomSpriteArtist(creditsMap = nil, minimumNumberOfSprites = 10, giveUpAfterX = 50)
creditsMap = map_sprites_by_artist if !creditsMap
i = 0
while i < giveUpAfterX
artist = creditsMap.keys.sample
return artist if creditsMap[artist].length >= minimumNumberOfSprites
end
return nil
end
def getSpriteCredits(spriteName)
File.foreach(Settings::CREDITS_FILE_PATH) do |line|
row = line.split(',')
if row[0] == (spriteName)
return row[1]
end
end
return nil
end
def formatList(list, separator)
formatted = ""
i = 0
for element in list
formatted << element
formatted << separator if i < list.length
i += 1
end
end
def format_names_for_game_credits()
spriters_map = get_top_artists(100)
formatted = ""
i = 1
for spriter in spriters_map.keys
formatted << spriter
if i % 2 == 0
formatted << "\n"
else
formatted << "<s>"
end
i += 1
end
return formatted
end
def get_spritename_from_path(file_path, includeExtension = false)
filename_with_extension = File.basename(file_path)
filename_without_extension = File.basename(filename_with_extension, ".*")
return filename_with_extension if includeExtension
return filename_without_extension
end
def getSpriterCreditForDexNumber(species_sym)
#download sprite to make sure it's in the substitutions map
body_id = getBodyID(species_sym)
head_id = getHeadID(species_sym, body_id)
spritename = "#{head_id}.#{body_id}"
return getSpriteCredits(spritename)
end
#
# def getSpriterCreditForPokemon(species_sym)
# p species_sym
# #download sprite to make sure it's in the substitutions map
# head_id = get_head_id_from_symbol(species_sym)
# body_id = get_body_id_from_symbol(species_sym)
#
# echoln head_id
# echoln body_id
# spritename = get_fusion_sprite_path(head_id,body_id)
# p spritename
# p getSpriteCredits(spritename)
# return getSpriteCredits(spritename)
# end