Files
infinitefusion-e18/Data/Scripts/052_InfiniteFusion/WaterEffect.rb
2025-06-07 08:16:50 -04:00

24 lines
874 B
Ruby

PUDDLE_ANIMATION_ID = 22
Events.onStepTakenFieldMovement += proc { |_sender, e|
event = e[0] # Get the event affected by field movement
if $scene.is_a?(Scene_Map)
event.each_occupied_tile do |x, y|
mapTerrainTag = $MapFactory.getTerrainTag(event.map.map_id, x, y, false)
if $PokemonGlobal.surfing
if isWaterTerrain?(mapTerrainTag) #&& $PokemonGlobal.stepcount % 2 ==0
$scene.spriteset.addUserAnimation(PUDDLE_ANIMATION_ID, event.x, event.y, true, 0)
end
else
if mapTerrainTag == 16 #puddle
pbSEPlay("puddle", 100) if event == $game_player && !$PokemonGlobal.surfing #only play sound effect in puddle
$scene.spriteset.addUserAnimation(PUDDLE_ANIMATION_ID, event.x, event.y, true, 0)
end
end
end
end
}
def isWaterTerrain?(tag)
return [5, 6, 17, 7, 9, 16].include?(tag)
end