Files
infinitefusion-e18/Data/Scripts/052_InfiniteFusion/platform.rb
2025-06-07 08:16:50 -04:00

252 lines
7.0 KiB
Ruby

#
# # ▼▲▼ XRXS50. Action-Maps XC. ▼▲▼ built 033010
# # by 桜雅 在土
#
# #======================================================
# # □ Customization points
# #======================================================
# class XRXS50
# #
# # Action-Maps - ID maps actives
# #
#
# ENABLE_FULL_ACTY_MAPS = [404,547,548,549,550,217,614,615,656]
#
# #
# # Slide descent (diagonal drop)
# #
# ENABLE_SLIDE_DESCENT = true
# #
# # true: Jump in the direction facing orientation: Jump
# # false : Jump to the direction in which the key is pressed.
# #
# JUMP_AS_KEY = true
# end
# #======================================================
# # ■ Game_Player
# #======================================================
# class Game_Player < Game_Character
# #------------------------------------------------------
# # Public Variable
# #------------------------------------------------------
# # Existing
# attr_writer :direction_fix
# attr_accessor :walk_anime
# # New
# attr_accessor :now_jumps
# attr_writer :xrxs50_direction_sidefix
# #------------------------------------------------------
# # ○Maximum jump number
# #------------------------------------------------------
# def max_jumps
# return $game_switches[890] ? 5 : 2
# end
# #------------------------------------------------------
# # ● Vers la gauche
# #------------------------------------------------------
# alias xrxs50_turn_left turn_left
# def turn_left
# if @xrxs50_direction_sidefix
# @direction = 4
# else
# turn_generic(4)
#
#
# end
# end
#
# #------------------------------------------------------
# # ● Vers la droite
# #------------------------------------------------------
# alias xrxs50_turn_right turn_right
# def turn_right
# if @xrxs50_direction_sidefix
# @direction = 6
# else
# turn_generic(6)
# end
# end
# #------------------------------------------------------
# # ● Vers le haut et le bas
# #------------------------------------------------------
# alias xrxs50_turn_up turn_up
# def turn_up
# if @xrxs50_direction_sidefix and Input.press?(Input::UP)
# return if $game_switches[890]
# @direction = 8
# xrxs50_turn_up
# else
# turn_generic(8)
# end
# end
#
# alias xrxs50_turn_down turn_down
# def turn_down
# if @xrxs50_direction_sidefix and Input.press?(Input::DOWN)
# xrxs50_turn_right
# else
# turn_generic(2)
# end
# end
#
# end
#
#
#
#
# #======================================================
# # ■ Scene_Map
# #======================================================
# class Scene_Map
# #------------------------------------------------------
# # ● Main processing
# #------------------------------------------------------
# alias xrxs50_main main
# def main
# # Check
# xrxs50_enable_check
# # Recall
# xrxs50_main
# end
# #------------------------------------------------------
# # ● Frame update
# #------------------------------------------------------
# alias xrxs50_update update
# def update
# # Recall
# xrxs50_update
# # Frame update (coordinate system update)
# if @xrxs50_enable
# update_coordinates
# end
# end
# #------------------------------------------------------
# # ○ Frame update (coordinate system update)
# #------------------------------------------------------
# def update_coordinates
# if $game_player.passable?($game_player.x,$game_player.y,2) #2
# unless $game_player.moving?
#
# if XRXS50::ENABLE_SLIDE_DESCENT and
# Input.press?(Input::RIGHT) and
# $game_player.passable?($game_player.x,$game_player.y+1,6) #1,6
# $game_player.move_lower_right
# $game_player.turn_right
# elsif XRXS50::ENABLE_SLIDE_DESCENT and
# Input.press?(Input::LEFT) and
# $game_player.passable?($game_player.x,$game_player.y+1,4)
# $game_player.move_lower_left
# $game_player.turn_left
# else
# $game_player.move_down
# end
# end
# else
# if Input.trigger?(Input::UP) && !$game_switches[890]
# @direction =8 #8
# end
# $game_player.move_down
# $game_player.walk_anime = true unless $game_player.walk_anime
# $game_player.now_jumps = 0
#
#
# end
#
# input = $game_switches[890] ? Input::UP : Input::X
# if Input.trigger?(input) and $game_player.now_jumps < $game_player.max_jumps
# if XRXS50::JUMP_AS_KEY
# direction = $game_player.direction == 4 ? -1 : 1
# #si pas jump as key
# else
# if Input.press?(Input::RIGHT)
# direction = 1
# elsif Input.press?(Input::LEFT)
# direction = -1
# else
# direction = 0
# end
# end
#
# #if $game_switches[31] == true
# # @direction =8 #8# Jump Height
# #else
# $game_player.jump(direction, -2)# Jump Height
# pbSEPlay("Jump",100)
# #end
# $game_player.now_jumps += 1 #1
# $game_player.walk_anime = false
# end
# end
#
# #------------------------------------------------------
# # ● Location movement of player
# #------------------------------------------------------
# #alias xrxs50_transfer_player transfer_player
# #def transfer_player(cancelVehicles=false)
# # #Recall
# #xrxs50_transfer_player
# # #Check
# #xrxs50_enable_check
# #end
#
# def transfer_player(cancelVehicles=true)
# $game_temp.player_transferring = false
# if cancelVehicles
# Kernel.pbCancelVehicles($game_temp.player_new_map_id)
# end
# autofade($game_temp.player_new_map_id)
# pbBridgeOff
# if $game_map.map_id != $game_temp.player_new_map_id
# $MapFactory.setup($game_temp.player_new_map_id)
# end
# $game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
# case $game_temp.player_new_direction
# when 2
# $game_player.turn_down
# when 4
# $game_player.turn_left
# when 6
# $game_player.turn_right
# when 8
# $game_player.turn_up
# end
#
# xrxs50_enable_check
# $game_player.straighten
# $game_map.update
# disposeSpritesets
# GC.start
# createSpritesets
# if $game_temp.transition_processing
# $game_temp.transition_processing = false
# Graphics.transition(20)
# end
# $game_map.autoplay
# Graphics.frame_reset
# Input.update
# end
#
#
#
# #------------------------------------------------------
# # ○ XRXS50 Decision whether to run
# #------------------------------------------------------
# def xrxs50_enable_check
# if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
#
# $game_player.now_jumps = 0 if $game_player.now_jumps.nil?
# @xrxs50_enable = true #Gravité
# $game_player.direction_fix =true
# $game_player.xrxs50_direction_sidefix = true
#
# else
# @xrxs50_enable = false
# $game_player.direction_fix = false
# $game_player.xrxs50_direction_sidefix = false
# end
# end
# end
#
#
#