Files
infinitefusion-e18/Data/Scripts/050_AddOns/FusionSprites.rb
2023-11-12 21:45:07 -05:00

367 lines
14 KiB
Ruby

module GameData
class Species
def self.sprite_bitmap_from_pokemon(pkmn, back = false, species = nil)
species = pkmn.species if !species
species = GameData::Species.get(species).id_number # Just to be sure it's a number
return self.egg_sprite_bitmap(species, pkmn.form) if pkmn.egg?
if back
ret = self.back_sprite_bitmap(species, pkmn.spriteform_body, pkmn.spriteform_head, pkmn.shiny?, pkmn.bodyShiny?, pkmn.headShiny?)
else
ret = self.front_sprite_bitmap(species, pkmn.spriteform_body, pkmn.spriteform_head, pkmn.shiny?, pkmn.bodyShiny?, pkmn.headShiny?)
end
return ret
end
def self.sprite_bitmap_from_pokemon_id(id, back = false, shiny = false, bodyShiny = false, headShiny = false)
if back
ret = self.back_sprite_bitmap(id, nil, nil, shiny, bodyShiny, headShiny)
else
ret = self.front_sprite_bitmap(id, nil, nil, shiny, bodyShiny, headShiny)
end
return ret
end
MAX_SHIFT_VALUE = 360
MINIMUM_OFFSET = 40
ADDITIONAL_OFFSET_WHEN_TOO_CLOSE = 40
MINIMUM_DEX_DIF = 20
def self.calculateShinyHueOffset(dex_number, isBodyShiny = false, isHeadShiny = false)
if dex_number <= NB_POKEMON
if SHINY_COLOR_OFFSETS[dex_number]
return SHINY_COLOR_OFFSETS[dex_number]
end
body_number = dex_number
head_number = dex_number
else
body_number = getBodyID(dex_number)
head_number = getHeadID(dex_number, body_number)
end
if isBodyShiny && isHeadShiny && SHINY_COLOR_OFFSETS[body_number] && SHINY_COLOR_OFFSETS[head_number]
offset = SHINY_COLOR_OFFSETS[body_number] + SHINY_COLOR_OFFSETS[head_number]
elsif isHeadShiny && SHINY_COLOR_OFFSETS[head_number]
offset = SHINY_COLOR_OFFSETS[head_number]
elsif isBodyShiny && SHINY_COLOR_OFFSETS[body_number]
offset = SHINY_COLOR_OFFSETS[body_number]
else
offset = calculateShinyHueOffsetDefaultMethod(body_number, head_number, dex_number, isBodyShiny, isHeadShiny)
end
return offset
end
def self.calculateShinyHueOffsetDefaultMethod(body_number, head_number, dex_number, isBodyShiny = false, isHeadShiny = false)
dex_offset = dex_number
#body_number = getBodyID(dex_number)
#head_number=getHeadID(dex_number,body_number)
dex_diff = (body_number - head_number).abs
if isBodyShiny && isHeadShiny
dex_offset = dex_number
elsif isHeadShiny
dex_offset = head_number
elsif isBodyShiny
dex_offset = dex_diff > MINIMUM_DEX_DIF ? body_number : body_number + ADDITIONAL_OFFSET_WHEN_TOO_CLOSE
end
offset = dex_offset + Settings::SHINY_HUE_OFFSET
offset /= MAX_SHIFT_VALUE if offset > NB_POKEMON
offset = MINIMUM_OFFSET if offset < MINIMUM_OFFSET
offset = MINIMUM_OFFSET if (MAX_SHIFT_VALUE - offset).abs < MINIMUM_OFFSET
offset += pbGet(VAR_SHINY_HUE_OFFSET) #for testing - always 0 during normal gameplay
return offset
end
def self.front_sprite_bitmap(dex_number, spriteform_body = nil, spriteform_head = nil, isShiny = false, bodyShiny = false, headShiny = false)
spriteform_body = nil if spriteform_body == 0
spriteform_head = nil if spriteform_head == 0
#la méthode est utilisé ailleurs avec d'autres arguments (gender, form, etc.) mais on les veut pas
if dex_number.is_a?(Symbol)
dex_number = GameData::Species.get(dex_number).id_number
end
filename = self.sprite_filename(dex_number, spriteform_body, spriteform_head)
sprite = (filename) ? AnimatedBitmap.new(filename) : nil
if isShiny
sprite.shiftColors(self.calculateShinyHueOffset(dex_number, bodyShiny, headShiny))
end
return sprite
end
def self.back_sprite_bitmap(dex_number, spriteform_body = nil, spriteform_head = nil, isShiny = false, bodyShiny = false, headShiny = false)
filename = self.sprite_filename(dex_number, spriteform_body, spriteform_head)
sprite = (filename) ? AnimatedBitmap.new(filename) : nil
if isShiny
sprite.shiftColors(self.calculateShinyHueOffset(dex_number, bodyShiny, headShiny))
end
return sprite
end
def self.egg_sprite_bitmap(dex_number, form = nil)
filename = self.egg_sprite_filename(dex_number, form)
return (filename) ? AnimatedBitmap.new(filename) : nil
end
def self.getSpecialSpriteName(dexNum)
base_path = "Graphics/Battlers/special/"
case dexNum
when Settings::ZAPMOLCUNO_NB
return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB + 1
return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB + 2
return sprintf(base_path + "243.244.245")
when Settings::ZAPMOLCUNO_NB + 3
return sprintf(base_path +"340.341.342")
when Settings::ZAPMOLCUNO_NB + 4
return sprintf(base_path +"343.344.345")
when Settings::ZAPMOLCUNO_NB + 5
return sprintf(base_path +"349.350.351")
when Settings::ZAPMOLCUNO_NB + 6
return sprintf(base_path +"151.251.381")
when Settings::ZAPMOLCUNO_NB + 11
return sprintf(base_path +"150.348.380")
#starters
when Settings::ZAPMOLCUNO_NB + 7
return sprintf(base_path +"3.6.9")
when Settings::ZAPMOLCUNO_NB + 8
return sprintf(base_path +"154.157.160")
when Settings::ZAPMOLCUNO_NB + 9
return sprintf(base_path +"278.281.284")
when Settings::ZAPMOLCUNO_NB + 10
return sprintf(base_path +"318.321.324")
#starters prevos
when Settings::ZAPMOLCUNO_NB + 12
return sprintf(base_path +"1.4.7")
when Settings::ZAPMOLCUNO_NB + 13
return sprintf(base_path +"2.5.8")
when Settings::ZAPMOLCUNO_NB + 14
return sprintf(base_path +"152.155.158")
when Settings::ZAPMOLCUNO_NB + 15
return sprintf(base_path +"153.156.159")
when Settings::ZAPMOLCUNO_NB + 16
return sprintf(base_path +"276.279.282")
when Settings::ZAPMOLCUNO_NB + 17
return sprintf(base_path +"277.280.283")
when Settings::ZAPMOLCUNO_NB + 18
return sprintf(base_path +"316.319.322")
when Settings::ZAPMOLCUNO_NB + 19
return sprintf(base_path +"317.320.323")
when Settings::ZAPMOLCUNO_NB + 20 #birdBoss Left
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 21 #birdBoss middle
return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB + 22 #birdBoss right
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 23 #sinnohboss left
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 24 #sinnohboss middle
return sprintf(base_path +"343.344.345")
when Settings::ZAPMOLCUNO_NB + 25 #sinnohboss right
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 25 #cardboard
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 26 #cardboard
return sprintf(base_path + "cardboard")
when Settings::ZAPMOLCUNO_NB + 27 #Triple regi
return sprintf(base_path + "447.448.449")
else
return sprintf(base_path + "000")
end
end
def self.sprite_filename(dex_number, spriteform_body = nil, spriteform_head = nil)
#dex_number = GameData::NAT_DEX_MAPPING[dex_number] ? GameData::NAT_DEX_MAPPING[dex_number] : dex_number
if dex_number.is_a?(GameData::Species)
dex_number = dex_number.id_number
end
if dex_number.is_a?(Symbol)
dex_number = getDexNumberForSpecies(dex_number)
end
return nil if dex_number == nil
if dex_number <= Settings::NB_POKEMON
return get_unfused_sprite_path(dex_number, spriteform_body)
else
if dex_number >= Settings::ZAPMOLCUNO_NB
specialPath = getSpecialSpriteName(dex_number)
return pbResolveBitmap(specialPath)
head_id = nil
else
body_id = getBodyID(dex_number)
head_id = getHeadID(dex_number, body_id)
return get_fusion_sprite_path(head_id, body_id, spriteform_body, spriteform_head)
# folder = head_id.to_s
# filename = sprintf("%s.%s.png", head_id, body_id)
end
end
# customPath = pbResolveBitmap(Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" +filename)
# customPath = download_custom_sprite(head_id,body_id)
#
# species = getSpecies(dex_number)
# use_custom = customPath && !species.always_use_generated
# if use_custom
# return customPath
# end
# #return Settings::BATTLERS_FOLDER + folder + "/" + filename
# return download_autogen_sprite(head_id,body_id)
end
end
end
def get_unfused_sprite_path(dex_number_id, spriteform = nil)
dex_number = dex_number_id.to_s
spriteform_letter = spriteform ? "_" + spriteform.to_s : ""
folder = dex_number.to_s
substitution_id = _INTL("{1}{2}", dex_number, spriteform_letter)
if alt_sprites_substitutions_available && $PokemonGlobal.alt_sprite_substitutions.keys.include?(substitution_id)
substitutionPath = $PokemonGlobal.alt_sprite_substitutions[substitution_id]
return substitutionPath if pbResolveBitmap(substitutionPath)
end
random_alt = get_random_alt_letter_for_unfused(dex_number, true) #nil if no main
random_alt = "" if !random_alt
filename = _INTL("{1}{2}{3}.png", dex_number, spriteform_letter,random_alt)
normal_path = Settings::BATTLERS_FOLDER + folder + spriteform_letter + "/" + filename
lightmode_path = Settings::BATTLERS_FOLDER + filename
path = random_alt == "" ? normal_path : lightmode_path
if pbResolveBitmap(path)
record_sprite_substitution(substitution_id,path)
return path
end
downloaded_path = download_unfused_main_sprite(dex_number, random_alt)
if pbResolveBitmap(downloaded_path)
record_sprite_substitution(substitution_id,downloaded_path)
return downloaded_path
end
return normal_path
end
def alt_sprites_substitutions_available
return $PokemonGlobal && $PokemonGlobal.alt_sprite_substitutions
end
def print_stack_trace
stack_trace = caller
stack_trace.each_with_index do |call, index|
echo("#{index + 1}: #{call}")
end
end
def record_sprite_substitution(substitution_id, sprite_name)
return if !$PokemonGlobal
return if !$PokemonGlobal.alt_sprite_substitutions
$PokemonGlobal.alt_sprite_substitutions[substitution_id] = sprite_name
end
def get_fusion_sprite_path(head_id, body_id, spriteform_body = nil, spriteform_head = nil)
#Todo: ça va chier si on fusionne une forme d'un pokemon avec une autre forme, mais pas un problème pour tout de suite
form_suffix = ""
form_suffix += "_" + spriteform_body.to_s if spriteform_body
form_suffix += "_" + spriteform_head.to_s if spriteform_head
#Swap path if alt is selected for this pokemon
dex_num = getSpeciesIdForFusion(head_id, body_id)
substitution_id = dex_num.to_s + form_suffix
if alt_sprites_substitutions_available && $PokemonGlobal.alt_sprite_substitutions.keys.include?(substitution_id)
substitutionPath= $PokemonGlobal.alt_sprite_substitutions[substitution_id]
return substitutionPath if pbResolveBitmap(substitutionPath)
end
random_alt = get_random_alt_letter_for_custom(head_id, body_id) #nil if no main
random_alt = "" if !random_alt
#Try local custom sprite
spriteform_body_letter = spriteform_body ? "_" + spriteform_body.to_s : ""
spriteform_head_letter = spriteform_head ? "_" + spriteform_head.to_s : ""
filename = _INTL("{1}{2}.{3}{4}{5}.png", head_id, spriteform_head_letter, body_id, spriteform_body_letter, random_alt)
local_custom_path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + spriteform_head_letter + "/" + filename
if pbResolveBitmap(local_custom_path)
record_sprite_substitution(substitution_id, local_custom_path)
return local_custom_path
end
#Try to download custom sprite if none found locally
downloaded_custom = download_custom_sprite(head_id, body_id, spriteform_body_letter, spriteform_head_letter, random_alt)
if downloaded_custom
record_sprite_substitution(substitution_id, downloaded_custom)
return downloaded_custom
end
#Try local generated sprite
local_generated_path = Settings::BATTLERS_FOLDER + head_id.to_s + spriteform_head_letter + "/" + filename
return local_generated_path if pbResolveBitmap(local_generated_path)
#Download generated sprite if nothing else found
autogen_path = download_autogen_sprite(head_id, body_id)
return autogen_path if pbResolveBitmap(autogen_path)
return Settings::DEFAULT_SPRITE_PATH
end
def get_random_alt_letter_for_custom(head_id, body_id, onlyMain = true)
spriteName = _INTL("{1}.{2}", head_id, body_id)
if onlyMain
return list_main_sprites_letters(spriteName).sample
else
return list_all_sprites_letters(spriteName).sample
end
end
def get_random_alt_letter_for_unfused(dex_num, onlyMain = true)
spriteName = _INTL("{1}", dex_num)
if onlyMain
letters_list= list_main_sprites_letters(spriteName)
else
letters_list= list_all_sprites_letters(spriteName)
end
letters_list << "" #add main sprite
return letters_list.sample
end
def list_main_sprites_letters(spriteName)
all_sprites = map_alt_sprite_letters_for_pokemon(spriteName)
main_sprites = []
all_sprites.each do |key, value|
main_sprites << key if value == "main"
end
return main_sprites
end
def list_all_sprites_letters(spriteName)
all_sprites_map = map_alt_sprite_letters_for_pokemon(spriteName)
letters = []
all_sprites_map.each do |key, value|
letters << key
end
return letters
end
def list_alt_sprite_letters(spriteName)
all_sprites = map_alt_sprite_letters_for_pokemon(spriteName)
alt_sprites = []
all_sprites.each do |key, value|
alt_sprites << key if value == "alt"
end
end
def map_alt_sprite_letters_for_pokemon(spriteName)
alt_sprites = {}
File.foreach(Settings::CREDITS_FILE_PATH) do |line|
row = line.split(',')
sprite_name = row[0]
if sprite_name.start_with?(spriteName) && sprite_name.length > spriteName.length
letter = sprite_name[spriteName.length]
if letter.match?(/[a-zA-Z]/)
main_or_alt = row[2] ? row[2] : nil
alt_sprites[letter] = main_or_alt
end
end
end
return alt_sprites
end