mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
711 lines
20 KiB
Ruby
711 lines
20 KiB
Ruby
#todo: make the flower disappear from the tileset somehow?
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def oricorioEventPickFlower(flower_color)
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quest_progression = pbGet(VAR_ORICORIO_FLOWERS)
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if flower_color == :PINK
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$game_switches[SWITCH_ORICORIO_QUEST_PINK] = true
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pbMessage(_INTL("It's a flower with pink nectar."))
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pbSEPlay("MiningAllFound")
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pbMessage(_INTL("{1} picked some of the pink flowers.", $Trainer.name))
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elsif flower_color == :RED && quest_progression == 1
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$game_switches[SWITCH_ORICORIO_QUEST_RED] = true
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pbMessage(_INTL("It's a flower with red nectar."))
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pbSEPlay("MiningAllFound")
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pbMessage(_INTL("{1} picked some of the red flowers.", $Trainer.name))
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elsif flower_color == :BLUE && quest_progression == 2
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$game_switches[SWITCH_ORICORIO_QUEST_BLUE] = true
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pbMessage(_INTL("It's a flower with blue nectar."))
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pbSEPlay("MiningAllFound")
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pbMessage(_INTL("{1} picked some of the blue flowers.", $Trainer.name))
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end
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end
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def changeOricorioFlower(form = 1)
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return if !($Trainer.has_species_or_fusion?(:ORICORIO_1) || $Trainer.has_species_or_fusion?(:ORICORIO_2) || $Trainer.has_species_or_fusion?(:ORICORIO_3) || $Trainer.has_species_or_fusion?(:ORICORIO_4))
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message = ""
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form_name = ""
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if form == 1
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message = "It's a flower with red nectar. "
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form_name = "Baile"
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elsif form == 2
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message = "It's a flower with yellow nectar. "
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form_name = "Pom-pom"
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elsif form == 3
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message = "It's a flower with pink nectar. "
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form_name = "Pa'u"
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elsif form == 4
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message = "It's a flower with blue nectar. "
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form_name = "Sensu"
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end
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message = message + "Show it to a Pokémon?"
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if pbConfirmMessage(message)
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pbChoosePokemon(1, 2,
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proc { |poke|
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!poke.egg? &&
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(Kernel.isPartPokemon(poke, :ORICORIO_1) ||
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Kernel.isPartPokemon(poke, :ORICORIO_2) ||
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Kernel.isPartPokemon(poke, :ORICORIO_3) ||
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Kernel.isPartPokemon(poke, :ORICORIO_4))
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})
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if (pbGet(1) != -1)
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poke = $Trainer.party[pbGet(1)]
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if changeOricorioForm(poke, form)
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pbMessage(_INTL("{1} switched to the {2} style", poke.name, form_name))
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pbSet(1, poke.name)
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else
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pbMessage(_INTL("{1} remained the same...", poke.name, form_name))
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end
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end
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end
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end
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def changeOricorioForm(pokemon, form = nil)
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oricorio_forms = [:ORICORIO_1, :ORICORIO_2, :ORICORIO_3, :ORICORIO_4]
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body_id = pokemon.isFusion? ? get_body_species_from_symbol(pokemon.species) : pokemon.species
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head_id = pokemon.isFusion? ? get_head_species_from_symbol(pokemon.species) : pokemon.species
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oricorio_body = oricorio_forms.include?(body_id)
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oricorio_head = oricorio_forms.include?(head_id)
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if form == 1
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body_id = :ORICORIO_1 if oricorio_body
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head_id = :ORICORIO_1 if oricorio_head
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elsif form == 2
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body_id = :ORICORIO_2 if oricorio_body
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head_id = :ORICORIO_2 if oricorio_head
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elsif form == 3
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body_id = :ORICORIO_3 if oricorio_body
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head_id = :ORICORIO_3 if oricorio_head
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elsif form == 4
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body_id = :ORICORIO_4 if oricorio_body
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head_id = :ORICORIO_4 if oricorio_head
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else
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return false
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end
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head_number = getDexNumberForSpecies(head_id)
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body_number = getDexNumberForSpecies(body_id)
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newForm = pokemon.isFusion? ? getSpeciesIdForFusion(head_number, body_number) : head_id
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$Trainer.pokedex.set_seen(newForm)
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$Trainer.pokedex.set_owned(newForm)
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pokemon.species = newForm
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return true
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end
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# tradedPoke = pbGet(154)
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# party=[tradedPoke]
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# customTrainerBattle("Eusine",
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# :MYSTICALMAN,
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# party,
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# tradedPoke.level,
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# "Okay, okay I'll give it back!" )
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def fossilsGuyBattle(level = 20, end_message = "")
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team = getFossilsGuyTeam(level)
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customTrainerBattle("Miguel",
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:SUPERNERD,
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team,
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level,
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end_message
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)
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end
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def getFossilsGuyTeam(level)
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base_poke_evolution_level = 20
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fossils_evolution_level_1 = 30
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fossils_evolution_level_2 = 50
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fossils = []
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base_poke = level <= base_poke_evolution_level ? :B88H109 : :B89H110
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team = []
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team << Pokemon.new(base_poke, level)
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#Mt. Moon fossil
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if $game_switches[SWITCH_PICKED_HELIC_FOSSIL]
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fossils << :KABUTO if level < fossils_evolution_level_1
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fossils << :KABUTOPS if level >= fossils_evolution_level_1
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elsif $game_switches[SWITCH_PICKED_DOME_FOSSIL]
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fossils << :OMANYTE if level < fossils_evolution_level_1
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fossils << :OMASTAR if level >= fossils_evolution_level_1
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end
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#S.S. Anne fossil
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if $game_switches[SWITCH_PICKED_LILEEP_FOSSIL]
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fossils << :ANORITH if level < fossils_evolution_level_1
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fossils << :ARMALDO if level >= fossils_evolution_level_1
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elsif $game_switches[SWITCH_PICKED_ANORITH_FOSSIL]
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fossils << :LILEEP if level < fossils_evolution_level_1
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fossils << :CRADILY if level >= fossils_evolution_level_1
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end
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#Celadon fossil
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if $game_switches[SWITCH_PICKED_ARMOR_FOSSIL]
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fossils << :CRANIDOS if level < fossils_evolution_level_2
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fossils << :RAMPARDOS if level >= fossils_evolution_level_2
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elsif $game_switches[SWITCH_PICKED_SKULL_FOSSIL]
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fossils << :SHIELDON if level < fossils_evolution_level_2
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fossils << :BASTIODON if level >= fossils_evolution_level_2
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end
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skip_next = false
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for index in 0..fossils.length
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if index == fossils.length - 1
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team << Pokemon.new(fossils[index], level)
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else
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if skip_next
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skip_next = false
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next
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end
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head_poke = fossils[index]
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body_poke = fossils[index + 1]
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if head_poke && body_poke
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newPoke = getFusionSpecies(dexNum(body_poke), dexNum(head_poke))
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team << Pokemon.new(newPoke, level)
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skip_next = true
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end
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end
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end
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return team
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end
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def find_last_outfit(player_sprite)
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for i in 1..Settings::MAX_NB_OUTFITS
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return i - 1 if !pbResolveBitmap("Graphics/Characters/" + player_sprite + "_" + i.to_s)
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end
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return 0
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end
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def changeToNextOutfit(incr = 1)
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metadata = GameData::Metadata.get_player($Trainer.character_ID)
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player_sprite = metadata[$game_player.charsetData[1]]
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currentOutfit = $Trainer.outfit
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currentOutfit = 0 if !currentOutfit
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nextOutfit = currentOutfit + incr
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nextOutfitName = "Graphics/Characters/" + player_sprite + "_" + nextOutfit.to_s
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nextOutfitName = "Graphics/Characters/" + player_sprite if nextOutfit == 0
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if !pbResolveBitmap(nextOutfitName)
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if incr > 0
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nextOutfit = 0
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else
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nextOutfit = find_last_outfit(player_sprite)
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end
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end
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$Trainer.outfit = nextOutfit
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end
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def playPokeFluteAnimation
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return if $Trainer.outfit != 0
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$game_player.setDefaultCharName("players/pokeflute", 0, false)
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Graphics.update
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Input.update
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pbUpdateSceneMap
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end
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def restoreDefaultCharacterSprite(charset_number=0)
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meta = GameData::Metadata.get_player($Trainer.character_ID)
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charset = pbGetPlayerCharset(meta,charset_number)
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$game_player.setDefaultCharName(charset, 0, false)
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Graphics.update
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Input.update
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pbUpdateSceneMap
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end
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def change_game_difficulty(down_only = false)
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message = "The game is currently on " + get_difficulty_text() + " difficulty."
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pbMessage(message)
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choice_easy = "Easy"
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choice_normal = "Normal"
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choice_hard = "Hard"
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choice_cancel = "Cancel"
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available_difficulties = []
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currentDifficulty = get_current_game_difficulty
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if down_only
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if currentDifficulty == :HARD
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available_difficulties << choice_hard
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available_difficulties << choice_normal
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available_difficulties << choice_easy
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elsif currentDifficulty == :NORMAL
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available_difficulties << choice_normal
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available_difficulties << choice_easy
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elsif currentDifficulty == :EASY
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available_difficulties << choice_easy
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end
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else
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available_difficulties << choice_easy
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available_difficulties << choice_normal
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available_difficulties << choice_hard
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end
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available_difficulties << choice_cancel
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index = pbMessage("Select a new difficulty", available_difficulties, available_difficulties[-1])
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choice = available_difficulties[index]
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case choice
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when choice_easy
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$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
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$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
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when choice_normal
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$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
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$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
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when choice_hard
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$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
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$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
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when choice_cancel
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return
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end
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message = "The game is currently on " + get_difficulty_text() + " difficulty."
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pbMessage(message)
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end
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def Kernel.getPlateType(item)
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return :FIGHTING if item == PBItems::FISTPLATE
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return :FLYING if item == PBItems::SKYPLATE
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return :POISON if item == PBItems::TOXICPLATE
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return :GROUND if item == PBItems::EARTHPLATE
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return :ROCK if item == PBItems::STONEPLATE
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return :BUG if item == PBItems::INSECTPLATE
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return :GHOST if item == PBItems::SPOOKYPLATE
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return :STEEL if item == PBItems::IRONPLATE
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return :FIRE if item == PBItems::FLAMEPLATE
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return :WATER if item == PBItems::SPLASHPLATE
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return :GRASS if item == PBItems::MEADOWPLATE
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return :ELECTRIC if item == PBItems::ZAPPLATE
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return :PSYCHIC if item == PBItems::MINDPLATE
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return :ICE if item == PBItems::ICICLEPLATE
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return :DRAGON if item == PBItems::DRACOPLATE
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return :DARK if item == PBItems::DREADPLATE
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return :FAIRY if item == PBItems::PIXIEPLATE
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return -1
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end
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def Kernel.listPlatesInBag()
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list = []
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list << PBItems::FISTPLATE if $PokemonBag.pbQuantity(:FISTPLATE) >= 1
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list << PBItems::SKYPLATE if $PokemonBag.pbQuantity(:SKYPLATE) >= 1
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list << PBItems::TOXICPLATE if $PokemonBag.pbQuantity(:TOXICPLATE) >= 1
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list << PBItems::EARTHPLATE if $PokemonBag.pbQuantity(:EARTHPLATE) >= 1
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list << PBItems::STONEPLATE if $PokemonBag.pbQuantity(:STONEPLATE) >= 1
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list << PBItems::INSECTPLATE if $PokemonBag.pbQuantity(:INSECTPLATE) >= 1
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list << PBItems::SPOOKYPLATE if $PokemonBag.pbQuantity(:SPOOKYPLATE) >= 1
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list << PBItems::IRONPLATE if $PokemonBag.pbQuantity(:IRONPLATE) >= 1
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list << PBItems::FLAMEPLATE if $PokemonBag.pbQuantity(:FLAMEPLATE) >= 1
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list << PBItems::SPLASHPLATE if $PokemonBag.pbQuantity(:SPLASHPLATE) >= 1
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list << PBItems::MEADOWPLATE if $PokemonBag.pbQuantity(:MEADOWPLATE) >= 1
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list << PBItems::ZAPPLATE if $PokemonBag.pbQuantity(:ZAPPLATE) >= 1
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list << PBItems::MINDPLATE if $PokemonBag.pbQuantity(:MINDPLATE) >= 1
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list << PBItems::ICICLEPLATE if $PokemonBag.pbQuantity(:ICICLEPLATE) >= 1
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list << PBItems::DRACOPLATE if $PokemonBag.pbQuantity(:DRACOPLATE) >= 1
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list << PBItems::DREADPLATE if $PokemonBag.pbQuantity(:DREADPLATE) >= 1
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list << PBItems::PIXIEPLATE if $PokemonBag.pbQuantity(:PIXIEPLATE) >= 1
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return list
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end
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def getArceusPlateType(heldItem)
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return :NORMAL if heldItem == nil
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case heldItem
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when :FISTPLATE
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return :FIGHTING
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when :SKYPLATE
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return :FLYING
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when :TOXICPLATE
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return :POISON
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when :EARTHPLATE
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return :GROUND
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when :STONEPLATE
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return :ROCK
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when :INSECTPLATE
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return :BUG
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when :SPOOKYPLATE
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return :GHOST
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when :IRONPLATE
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return :STEEL
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when :FLAMEPLATE
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return :FIRE
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when :SPLASHPLATE
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return :WATER
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when :MEADOWPLATE
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return :GRASS
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when :ZAPPLATE
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return :ELECTRIC
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when :MINDPLATE
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return :PSYCHIC
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when :ICICLEPLATE
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return :ICE
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when :DRACOPLATE
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return :DRAGON
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when :DREADPLATE
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return :DARK
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when :PIXIEPLATE
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return :FAIRY
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else
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return :NORMAL
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end
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end
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def getGenericPokemonCryText(pokemonSpecies)
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case pokemonSpecies
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when 25
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return "Pika!"
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when 16, 17, 18, 21, 22, 144, 145, 146, 227, 417, 418, 372 #birds
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return "Squawk!"
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when 163, 164
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return "Hoot!" #owl
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else
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return "Guaugh!"
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end
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end
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def Kernel.setRocketPassword(variableNum)
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abilityIndex = rand(233)
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speciesIndex = rand(PBSpecies.maxValue - 1)
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word1 = PBSpecies.getName(speciesIndex)
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word2 = GameData::Ability.get(abilityIndex).name
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password = _INTL("{1}'s {2}", word1, word2)
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pbSet(variableNum, password)
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end
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def obtainBadgeMessage(badgeName)
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Kernel.pbMessage(_INTL("\\me[Badge get]{1} obtained the {2}!", $Trainer.name, badgeName))
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end
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KANTO_OUTDOOR_MAPS = [
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78, #Route 1
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185, #Secret Garden
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86, #Route 2
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90, #Route 2 (north)
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655, #Hidden Forest
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40, #Viridian River
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490, #Route 3
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106, #Route 4
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12, #Route 5
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16, #Route 6
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413, # Route 7
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409, # Route 8
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351, #Route 9 (east)
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495, #Route 9 (west)
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154, #Route 10
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155, #Route 11
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159, #Route 12
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440, #Route 14
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444, #Route 15
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712, #Creepy house
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438, #Route 16
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146, #Route 17
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517, #Route 18
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437, #Route 13
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57, # Route 19
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227, #Route 19 (underwater)
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56, #Route 19 (surf race)
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58, #Route 20
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480, #Route 20 underwater 1
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228, #Route 20 underwater 2
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171, #Route 22
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8, #Route 24
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9, #Route 25
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143, #Route 23
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145, #Route 26
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147, #Route 27
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58, #Route 21
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#CITIES
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42, #Pallet Town
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79, #Viridian City
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1, #Cerulean City
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387, #Cerulean City (race)
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19, #Vermillion City
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36, #S.S. Anne deck
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95, #Celadon city
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436, #Celadon city dept store (roof)
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472, #Fuchsia city
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50, #Lavender town
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108, #Saffron city
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98, #Cinnabar island
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167, #Crimson city
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303, #indigo plateau
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380, #Pewter city
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#
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# DUNGEONS
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#
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102, #Mt. Moon
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103, #Mt. Moon
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105, #Mt. Moon
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496, #Mt Moon
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104, #Mt. Moon
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494, #Mt. Moon Square
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140, #Diglett cave
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398, #Diglett cave
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399, #Diglett cave
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349, #Rock tunnel
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350, #Rock tunnel
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512, #Rock tunnel (outdoor)
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445, #Safari Zone 1
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484, #Safari Zone 2
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485, #Safari Zone 3
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486, #Safari Zone 4
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487, #Safari Zone 5
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491, #Viridian Forest
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529, #Mt. Silver entrance
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777, #Mt. Silver outdoor 1
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781, #Mt. Silver outdoor 2
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782, #Mt. Silver
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783, #Mt. Silver summit
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400, #Pokemon Tower
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401, #Pokemon Tower
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402, #Pokemon Tower
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403, #Pokemon Tower
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467, #Pokemon Tower
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468, #Pokemon Tower
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469, #Pokemon Tower
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]
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KANTO_DARKNESS_STAGE_1 = [
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50, #Lavender town
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409, # Route 8
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351, #Route 9 (east)
|
|
495, #Route 9 (west)
|
|
154, #Route 10
|
|
108, #Saffron city
|
|
1, #Cerulean City
|
|
387, #Cerulean City (race)
|
|
106, #Route 4
|
|
8, #Route 24
|
|
9, #Route 25
|
|
400, #Pokemon Tower
|
|
401, #Pokemon Tower
|
|
402, #Pokemon Tower
|
|
403, #Pokemon Tower
|
|
467, #Pokemon Tower
|
|
468, #Pokemon Tower
|
|
469, #Pokemon Tower
|
|
159, #Route 12
|
|
349, #Rock tunnel
|
|
350, #Rock tunnel
|
|
512, #Rock tunnel (outdoor)
|
|
12, #Route 5
|
|
|
|
]
|
|
KANTO_DARKNESS_STAGE_2 = [
|
|
95, #Celadon city
|
|
436, #Celadon city dept store (roof)
|
|
143, #Route 23
|
|
167, #Crimson city
|
|
413, # Route 7
|
|
438, #Route 16
|
|
146, #Route 17
|
|
106, #Route 4
|
|
19, #Vermillion City
|
|
36, #S.S. Anne deck
|
|
16, #Route 6
|
|
437, #Route 13
|
|
155, #Route 11
|
|
140, #Diglett cave
|
|
398, #Diglett cave
|
|
399, #Diglett cave
|
|
]
|
|
KANTO_DARKNESS_STAGE_3 = [
|
|
472, #Fuchsia city
|
|
445, #Safari Zone 1
|
|
484, #Safari Zone 2
|
|
485, #Safari Zone 3
|
|
486, #Safari Zone 4
|
|
487, #Safari Zone 5
|
|
444, #Route 15
|
|
440, #Route 14
|
|
712, #Creepy house
|
|
517, #Route 18
|
|
57, # Route 19
|
|
227, #Route 19 (underwater)
|
|
56, #Route 19 (surf race)
|
|
58, #Route 20
|
|
480, #Route 20 underwater 1
|
|
228, #Route 20 underwater 2
|
|
98, #Cinnabar island
|
|
58, #Route 21
|
|
]
|
|
KANTO_DARKNESS_STAGE_4 = KANTO_OUTDOOR_MAPS
|
|
|
|
def darknessEffectOnCurrentMap()
|
|
return if !$game_switches
|
|
return if !$game_switches[SWITCH_KANTO_DARKNESS]
|
|
return darknessEffectOnMap($game_map.map_id)
|
|
end
|
|
|
|
def darknessEffectOnMap(map_id)
|
|
return if !$game_switches
|
|
return if !$game_switches[SWITCH_KANTO_DARKNESS]
|
|
return if !KANTO_OUTDOOR_MAPS.include?(map_id)
|
|
dark_maps = []
|
|
dark_maps += KANTO_DARKNESS_STAGE_1 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_1]
|
|
dark_maps += KANTO_DARKNESS_STAGE_2 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_2]
|
|
dark_maps += KANTO_DARKNESS_STAGE_3 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_3]
|
|
dark_maps = KANTO_OUTDOOR_MAPS if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_4]
|
|
return dark_maps.include?(map_id)
|
|
end
|
|
|
|
def apply_darkness()
|
|
$PokemonTemp.darknessSprite = DarknessSprite.new
|
|
darkness = $PokemonTemp.darknessSprite
|
|
darkness.radius = 276
|
|
while darkness.radius > 64
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdateSceneMap
|
|
darkness.radius -= 4
|
|
end
|
|
$PokemonGlobal.flashUsed = false
|
|
$PokemonTemp.darknessSprite.dispose
|
|
Events.onMapSceneChange.trigger(self, $scene, true)
|
|
end
|
|
|
|
def isInMtMoon()
|
|
mt_moon_maps = [102, 103, 105, 496, 104]
|
|
return mt_moon_maps.include?($game_map.map_id)
|
|
end
|
|
|
|
def getMtMoonDirection()
|
|
maps_east = [380, #Pewter city
|
|
490, #Route 3
|
|
303, #indigo plateau
|
|
145, #Route 26
|
|
147, #Route 27
|
|
]
|
|
maps_south = [
|
|
8, #Route 24
|
|
9, #Route 25
|
|
143, #Route 23
|
|
167, #Crimson city
|
|
]
|
|
maps_west = [
|
|
106, #route 4
|
|
1, #cerulean
|
|
495, #route 9
|
|
351, #route 9
|
|
10 #cerulean cape
|
|
]
|
|
return 2 if maps_south.include?($game_map.map_id)
|
|
return 4 if maps_west.include?($game_map.map_id)
|
|
return 6 if maps_east.include?($game_map.map_id)
|
|
return 8 #north (most maps)
|
|
end
|
|
|
|
def has_species_or_fusion?(species, form = -1)
|
|
return $Trainer.pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
|
|
end
|
|
|
|
|
|
|
|
#Solution: position of boulders [[x,y],[x,y],etc.]
|
|
def validate_regirock_ice_puzzle(solution)
|
|
for boulder_position in solution
|
|
x = boulder_position[0]
|
|
y = boulder_position[1]
|
|
# echoln ""
|
|
# echoln x.to_s + ", " + y.to_s
|
|
# echoln $game_map.event_at_position(x,y)
|
|
return false if !$game_map.event_at_position(x,y)
|
|
end
|
|
echoln "all boulders in place"
|
|
return true
|
|
end
|
|
|
|
def validate_regirock_steel_puzzle()
|
|
expected_pressed_switches = [75,77,74,68,73,69]
|
|
expected_unpressed_switches = [76,67,72,70]
|
|
switch_ids = [75,77,76,67,
|
|
74,68,
|
|
73,72,70,69]
|
|
|
|
|
|
pressed_switches =[]
|
|
unpressed_switches = []
|
|
switch_ids.each do |switch_id|
|
|
is_pressed = pbGetSelfSwitch(switch_id,"A")
|
|
if is_pressed
|
|
pressed_switches << switch_id
|
|
else
|
|
unpressed_switches << switch_id
|
|
end
|
|
end
|
|
|
|
|
|
for event_id in switch_ids
|
|
is_pressed = pbGetSelfSwitch(event_id,"A")
|
|
return false if !is_pressed && expected_pressed_switches.include?(event_id)
|
|
return false if is_pressed && expected_unpressed_switches.include?(event_id)
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
def registeel_ice_press_switch(letter)
|
|
order = pbGet(1)
|
|
solution = "ssBSBGG"#GGSBBss"
|
|
registeel_ice_reset_switches() if !order.is_a?(String)
|
|
order << letter
|
|
pbSet(1,order)
|
|
if order == solution
|
|
echoln "OK"
|
|
pbSEPlay("Evolution start",nil,130)
|
|
elsif order.length >= solution.length
|
|
registeel_ice_reset_switches()
|
|
end
|
|
echoln order
|
|
end
|
|
|
|
def registeel_ice_reset_switches()
|
|
switches_events = [66,78,84,85,86,87,88]
|
|
switches_events.each do |switch_id|
|
|
pbSetSelfSwitch(switch_id, "A", false)
|
|
echoln "reset" + switch_id.to_s
|
|
end
|
|
pbSet(1,"")
|
|
end
|
|
|
|
|
|
def regirock_steel_move_boulder()
|
|
|
|
switches_position = [
|
|
[16,21],[18,21],[20,21],[22,21],
|
|
[16,23], [22,23],
|
|
[16,25],[18,25],[20,25],[22,25]
|
|
]
|
|
boulder_event = get_self
|
|
old_x = boulder_event.x
|
|
old_y = boulder_event.y
|
|
stepped_off_switch = switches_position.find { |position| position[0] == old_x && position[1] == old_y }
|
|
|
|
|
|
pbPushThisBoulder()
|
|
boulder_event = get_self
|
|
|
|
if stepped_off_switch
|
|
switch_event = $game_map.get_event_at_position(old_x,old_y,[boulder_event.id])
|
|
echoln switch_event.id if switch_event
|
|
pbSEPlay("Entering Door",nil,80)
|
|
pbSetSelfSwitch(switch_event.id, "A", false) if switch_event
|
|
end
|
|
|
|
stepped_on_switch = switches_position.find { |position| position[0] == boulder_event.x && position[1] == boulder_event.y }
|
|
if stepped_on_switch
|
|
switch_event = $game_map.get_event_at_position(boulder_event.x,boulder_event.y,[boulder_event.id])
|
|
echoln switch_event.id if switch_event
|
|
pbSEPlay("Entering Door")
|
|
pbSetSelfSwitch(switch_event.id, "A", true) if switch_event
|
|
end
|
|
end
|
|
|
|
|
|
def displayRandomizerErrorMessage()
|
|
Kernel.pbMessage(_INTL("The randomizer has encountered an error. You should try to re-randomize your game as soon as possible."))
|
|
Kernel.pbMessage(_INTL("You can do this on the top floor of Pokémon Centers."))
|
|
end
|
|
|