Files
infinitefusion-e18/Data/Scripts/050_AddOns/GeneralUtils.rb
2023-11-12 21:45:07 -05:00

632 lines
17 KiB
Ruby

def pbAddPokemonID(pokemon, level = nil, seeform = true, dontRandomize = false)
return if !pokemon || !$Trainer
dontRandomize = true if $game_switches[SWITCH_CHOOSING_STARTER] #when choosing starters
if pbBoxesFull?
Kernel.pbMessage(_INTL("There's no more room for Pokémon!\1"))
Kernel.pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!"))
return false
end
if pokemon.is_a?(Integer) && level.is_a?(Integer)
pokemon = Pokemon.new(pokemon, level, $Trainer)
end
#random species if randomized gift pokemon & wild poke
if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !dontRandomize
tryRandomizeGiftPokemon(pokemon, dontRandomize)
end
speciesname = PBSpecies.getName(pokemon.species)
Kernel.pbMessage(_INTL("{1} obtained {2}!\\se[itemlevel]\1", $Trainer.name, speciesname))
pbNicknameAndStore(pokemon)
pbSeenForm(pokemon) if seeform
return true
end
def pbAddPokemonID(pokemon_id, level = 1, see_form = true, skip_randomize = false)
return false if !pokemon_id
skip_randomize = true if $game_switches[SWITCH_CHOOSING_STARTER] #when choosing starters
if pbBoxesFull?
pbMessage(_INTL("There's no more room for Pokémon!\1"))
pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!"))
return false
end
if pokemon_id.is_a?(Integer) && level.is_a?(Integer)
pokemon = Pokemon.new(pokemon_id, level)
species_name = pokemon.speciesName
end
#random species if randomized gift pokemon & wild poke
if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !skip_randomize
tryRandomizeGiftPokemon(pokemon, skip_randomize)
end
pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, species_name))
pbNicknameAndStore(pokemon)
$Trainer.pokedex.register(pokemon) if see_form
return true
end
def generateFusionIcon(dexNum, path)
begin
IO.copy_stream(dexNum, path)
return true
rescue
return false
end
end
def ensureFusionIconExists
directory_name = "Graphics/Pokemon/FusionIcons"
Dir.mkdir(directory_name) unless File.exists?(directory_name)
end
def addNewTripleFusion(pokemon1, pokemon2, pokemon3, level = 1)
return if !pokemon1
return if !pokemon2
return if !pokemon3
if pbBoxesFull?
pbMessage(_INTL("There's no more room for Pokémon!\1"))
pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!"))
return false
end
pokemon = TripleFusion.new(pokemon1, pokemon2, pokemon3, level)
pokemon.calc_stats
pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, pokemon.name))
pbNicknameAndStore(pokemon)
#$Trainer.pokedex.register(pokemon)
return true
end
def pbHasSpecies?(species)
if species.is_a?(String) || species.is_a?(Symbol)
id = getID(PBSpecies, species)
elsif species.is_a?(Pokemon)
id = species.dexNum
end
for pokemon in $Trainer.party
next if pokemon.isEgg?
return true if pokemon.dexNum == id
end
return false
end
#ancienne methode qui est encore callée un peu partout dans les vieux scripts
def getID(pbspecies_unused, species)
if species.is_a?(String)
return nil
elsif species.is_a?(Symbol)
return GameData::Species.get(species).id_number
elsif species.is_a?(Pokemon)
id = species.dexNum
end
end
#Check if the Pokemon can learn a TM
def CanLearnMove(pokemon, move)
species = getID(PBSpecies, pokemon)
return false if species <= 0
data = load_data("Data/tm.dat")
return false if !data[move]
return data[move].any? { |item| item == species }
end
def pbPokemonIconFile(pokemon)
bitmapFileName = pbCheckPokemonIconFiles(pokemon.species, pokemon.isEgg?)
return bitmapFileName
end
def pbCheckPokemonIconFiles(speciesNum, egg = false, dna = false)
if egg
bitmapFileName = sprintf("Graphics/Icons/iconEgg")
return pbResolveBitmap(bitmapFileName)
else
bitmapFileName = sprintf("Graphics/Icons/icon%03d", speciesNum)
ret = pbResolveBitmap(bitmapFileName)
return ret if ret
end
ret = pbResolveBitmap("Graphics/Icons/iconDNA.png")
return ret if ret
return pbResolveBitmap("Graphics/Icons/iconDNA.png")
end
def getDexNumberForSpecies(species)
return species if species.is_a?(Integer)
if species.is_a?(Symbol)
dexNum = GameData::Species.get(species).id_number
elsif species.is_a?(Pokemon)
dexNum = GameData::Species.get(species.species).id_number
elsif species.is_a?(GameData::Species)
return species.id_number
else
dexNum = species
end
return dexNum
end
def getFusedPokemonIdFromDexNum(body_dex, head_dex)
return ("B" + body_dex.to_s + "H" + head_dex.to_s).to_sym
end
def getPokemon(dexNum)
if dexNum.is_a?(Integer)
if dexNum > NB_POKEMON
body_id = getBodyID(dexNum)
head_id = getHeadID(dexNum, body_id)
pokemon_id = getFusedPokemonIdFromDexNum(body_id, head_id)
else
pokemon_id = dexNum
end
else
pokemon_id = dexNum
end
return GameData::Species.get(pokemon_id)
end
def getSpecies(dexnum)
return getPokemon(dexnum)
end
def getSpeciesIdForFusion(head_number, body_number)
return (body_number) * Settings::NB_POKEMON + head_number
end
def get_body_species_from_symbol(fused_id)
body_num = get_body_number_from_symbol(fused_id)
return GameData::Species.get(body_num).species
end
def get_head_species_from_symbol(fused_id)
head_num = get_head_number_from_symbol(fused_id)
return GameData::Species.get(head_num).species
end
def get_body_number_from_symbol(id)
dexNum = getDexNumberForSpecies(id)
return dexNum if !isFusion(dexNum)
id.to_s.match(/\d+/)[0]
return id.to_s.match(/\d+/)[0].to_i
end
def get_head_number_from_symbol(id)
dexNum = getDexNumberForSpecies(id)
return dexNum if !isFusion(dexNum)
return id.to_s.match(/(?<=H)\d+/)[0].to_i
end
def getFusionSpecies(body, head)
body_num = getDexNumberForSpecies(body)
head_num = getDexNumberForSpecies(head)
id = body_num * Settings::NB_POKEMON + head_num
return GameData::Species.get(id)
end
#shortcut for using in game events because of script characters limit
def dexNum(species)
return getDexNumberForSpecies(species)
end
def isTripleFusion?(num)
return num >= Settings::ZAPMOLCUNO_NB
end
def isFusion(num)
return num > Settings::NB_POKEMON && !isTripleFusion?(num)
end
def isSpeciesFusion(species)
num = getDexNumberForSpecies(species)
return isFusion(num)
end
def getRandomCustomFusionForIntro(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3)
if customPokeList.length == 0
customPokeList = getCustomSpeciesList(false)
end
randPoke = []
if customPokeList.length >= 5000
chosen = false
i = 0 #loop pas plus que 3 fois pour pas lag
while chosen == false
fusedPoke = customPokeList[rand(customPokeList.length)]
poke1 = getBasePokemonID(fusedPoke, false)
poke2 = getBasePokemonID(fusedPoke, true)
if ((poke1 <= maxPoke && poke2 <= maxPoke) || i >= recursionLimit) || maxPoke == -1
randPoke << getBasePokemonID(fusedPoke, false)
randPoke << getBasePokemonID(fusedPoke, true)
chosen = true
end
end
else
if returnRandomPokemonIfNoneFound
randPoke << rand(maxPoke) + 1
randPoke << rand(maxPoke) + 1
end
end
return randPoke
end
def addShinyStarsToGraphicsArray(imageArray, xPos, yPos, shinyBody, shinyHead, debugShiny, srcx = nil, srcy = nil, width = nil, height = nil,
showSecondStarUnder = false, showSecondStarAbove = false)
color = debugShiny ? Color.new(0, 0, 0, 255) : nil
imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color])
if shinyBody && shinyHead
if showSecondStarUnder
yPos += 15
elsif showSecondStarAbove
yPos -= 15
else
xPos -= 15
end
imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color])
end
# if onlyOutline
# imageArray.push(["Graphics/Pictures/shiny_black",xPos,yPos,srcx,srcy,width,height,color])
# end
end
def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3, maxBST = 300)
if customPokeList.length == 0
customPokeList = getCustomSpeciesList()
end
randPoke = []
if customPokeList.length >= 5000
chosen = false
i = 0 #loop pas plus que 3 fois pour pas lag
while chosen == false
fusedPoke = customPokeList[rand(customPokeList.length)]
if (i >= recursionLimit) || maxPoke == -1
return fusedPoke
end
end
else
if returnRandomPokemonIfNoneFound
return rand(maxPoke) + 1
end
end
return randPoke
end
def getBodyID(species)
if species.is_a?(Integer)
dexNum = species
else
dexNum = getDexNumberForSpecies(species)
end
if dexNum % NB_POKEMON == 0
return (dexNum / NB_POKEMON) - 1
end
return (dexNum / NB_POKEMON).round
end
def getHeadID(species, bodyId = nil)
if species.is_a?(Integer)
fused_dexNum = species
else
fused_dexNum = getDexNumberForSpecies(species)
end
if bodyId == nil
bodyId = getBodyID(species)
end
body_dexNum = getDexNumberForSpecies(bodyId)
calculated_number = (fused_dexNum - (body_dexNum * NB_POKEMON)).round
return calculated_number == 0 ? NB_POKEMON : calculated_number
end
def getAllNonLegendaryPokemon()
list = []
for i in 1..143
list.push(i)
end
for i in 147..149
list.push(i)
end
for i in 152..242
list.push(i)
end
list.push(246)
list.push(247)
list.push(248)
for i in 252..314
list.push(i)
end
for i in 316..339
list.push(i)
end
for i in 352..377
list.push(i)
end
for i in 382..420
list.push(i)
end
return list
end
def getPokemonEggGroups(species)
return GameData::Species.get(species).egg_groups
end
def generateEggGroupTeam(eggGroup)
teamComplete = false
generatedTeam = []
while !teamComplete
species = rand(PBSpecies.maxValue)
if getPokemonEggGroups(species).include?(eggGroup)
generatedTeam << species
end
teamComplete = generatedTeam.length == 3
end
return generatedTeam
end
def pbGetSelfSwitch(eventId, switch)
return $game_self_switches[[@map_id, eventId, switch]]
end
def getAllNonLegendaryPokemon()
list = []
for i in 1..143
list.push(i)
end
for i in 147..149
list.push(i)
end
for i in 152..242
list.push(i)
end
list.push(246)
list.push(247)
list.push(248)
for i in 252..314
list.push(i)
end
for i in 316..339
list.push(i)
end
for i in 352..377
list.push(i)
end
for i in 382..420
list.push(i)
end
return list
end
def generateSimpleTrainerParty(teamSpecies, level)
team = []
for species in teamSpecies
poke = Pokemon.new(species, level)
team << poke
end
return team
end
def isSinnohPokemon(species)
dexNum = getDexNumberForSpecies(species)
list =
[254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265,
266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 288, 294,
295, 296, 297, 298, 299, 305, 306, 307, 308, 315, 316, 317,
318, 319, 320, 321, 322, 323, 324, 326, 332, 343, 344, 345,
346, 347, 352, 353, 354, 358, 383, 384, 388, 389, 400, 402, 403]
return list.include?(dexNum)
end
def isHoennPokemon(species)
dexNum = getDexNumberForSpecies(species)
list = [252, 253, 276, 277, 278, 279, 280, 281, 282, 283, 284,
285, 286, 287, 289, 290, 291, 292, 293, 300, 301, 302, 303,
304, 309, 310, 311, 312, 313, 314, 333, 334, 335, 336, 340,
341, 342, 355, 356, 357, 378, 379, 380, 381, 382, 385, 386, 387, 390,
391, 392, 393, 394, 395, 396, 401, 404, 405]
return list.include?(dexNum)
end
def pbBitmap(path)
if !pbResolveBitmap(path).nil?
bmp = RPG::Cache.load_bitmap_path(path)
bmp.storedPath = path
else
p "Image located at '#{path}' was not found!" if $DEBUG
bmp = Bitmap.new(1, 1)
end
return bmp
end
def obtainPokemonSpritePath(id, includeCustoms = true)
head = getBasePokemonID(param.to_i, false)
body = getBasePokemonID(param.to_i, true)
return obtainPokemonSpritePath(body, head, includeCustoms)
end
def obtainPokemonSpritePath(bodyId, headId, include_customs = true)
download_pokemon_sprite_if_missing(bodyId, headId)
picturePath = _INTL("Graphics/Battlers/{1}/{1}.{2}.png", headId, bodyId)
if include_customs && customSpriteExistsBodyHead(bodyId, headId)
pathCustom = getCustomSpritePath(bodyId, headId)
if (pbResolveBitmap(pathCustom))
picturePath = pathCustom
end
end
return picturePath
end
def getCustomSpritePath(body, head)
return _INTL("Graphics/CustomBattlers/indexed/{1}/{1}.{2}.png", head, body)
end
def customSpriteExistsForm(species,form_id_head=nil, form_id_body=nil)
head = getBasePokemonID(species, false)
body = getBasePokemonID(species, true)
folder = head.to_s
folder += "_" + form_id_head.to_s if form_id_head
spritename = head.to_s
spritename += "_" + form_id_head.to_s if form_id_head
spritename += "." + body.to_s
spritename += "_" + form_id_body.to_s if form_id_body
pathCustom = _INTL("Graphics/CustomBattlers/indexed/{1}/{2}.png", folder, spritename)
return true if pbResolveBitmap(pathCustom) != nil
return download_custom_sprite(head, body,form_id_head,form_id_body) != nil
end
def customSpriteExists(species)
head = getBasePokemonID(species, false)
body = getBasePokemonID(species, true)
pathCustom = getCustomSpritePath(body, head)
return true if pbResolveBitmap(pathCustom) != nil
return download_custom_sprite(head, body) != nil
end
def checkIfCustomSpriteExistsByPath(path)
return true if pbResolveBitmap(path) != nil
end
def customSpriteExistsBodyHead(body, head)
pathCustom = getCustomSpritePath(body, head)
return true if pbResolveBitmap(pathCustom) != nil
return download_custom_sprite(head, body) != nil
end
def customSpriteExistsBase(body, head)
pathCustom = getCustomSpritePath(body, head)
return true if pbResolveBitmap(pathCustom) != nil
return download_custom_sprite(head, body) != nil
end
# def getSpriteCredits(spriteName)
# File.foreach(Settings::CREDITS_FILE_PATH) do |line|
# row = line.split(';')
# echo row[0]
# if row[0] == spriteName
# return row[1]
# end
# end
# return nil
# end
def reverseFusionSpecies(species)
dexId = getDexNumberForSpecies(species)
return species if dexId <= NB_POKEMON
return species if dexId > (NB_POKEMON * NB_POKEMON) + NB_POKEMON
body = getBasePokemonID(dexId, true)
head = getBasePokemonID(dexId, false)
newspecies = (head) * NB_POKEMON + body
return getPokemon(newspecies)
end
def Kernel.getRoamingMap(roamingArrayPos)
curmap = $PokemonGlobal.roamPosition[roamingArrayPos]
mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
text = mapinfos[curmap].name #,(curmap==$game_map.map_id) ? _INTL("(this map)") : "")
return text
end
def Kernel.getItemNamesAsString(list)
strList = ""
for i in 0..list.length - 1
id = list[i]
name = PBItems.getName(id)
strList += name
if i != list.length - 1 && list.length > 1
strList += ","
end
end
return strList
end
def get_body_id_from_symbol(id)
split_id = id.to_s.match(/\d+/)
if !split_id #non-fusion
return GameData::Species.get(id).id_number
end
return split_id[0].to_i
end
def get_head_id_from_symbol(id)
split_id = id.to_s.match(/(?<=H)\d+/)
if !split_id #non-fusion
return GameData::Species.get(id).id_number
end
return split_id[0].to_i
end
def get_default_moves_at_level(species, level)
moveset = GameData::Species.get(species).moves
knowable_moves = []
moveset.each { |m| knowable_moves.push(m[1]) if m[0] <= level }
# Remove duplicates (retaining the latest copy of each move)
knowable_moves = knowable_moves.reverse
knowable_moves |= []
knowable_moves = knowable_moves.reverse
# Add all moves
moves = []
first_move_index = knowable_moves.length - MAX_MOVES
first_move_index = 0 if first_move_index < 0
for i in first_move_index...knowable_moves.length
#moves.push(Pokemon::Move.new(knowable_moves[i]))
moves << knowable_moves[i]
end
return moves
end
def find_newer_available_version
latest_Version = fetch_latest_game_version
return nil if !latest_Version
return nil if is_higher_version(Settings::GAME_VERSION_NUMBER, latest_Version)
return latest_Version
end
def is_higher_version(gameVersion, latestVersion)
gameVersion_parts = gameVersion.split('.').map(&:to_i)
latestVersion_parts = latestVersion.split('.').map(&:to_i)
# Compare each part of the version numbers from left to right
gameVersion_parts.each_with_index do |part, i|
return true if (latestVersion_parts[i].nil? || part > latestVersion_parts[i])
return false if part < latestVersion_parts[i]
end
return latestVersion_parts.length <= gameVersion_parts.length
end
def get_current_game_difficulty
return :EASY if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
return :HARD if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return :NORMAL
end
def get_difficulty_text
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
return "Easy"
elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return "Hard"
else
return "Normal"
end
end
def pokemonExceedsLevelCap(pokemon)
return false if $Trainer.badge_count >= Settings::NB_BADGES
current_max_level = Settings::LEVEL_CAPS[$Trainer.badge_count]
current_max_level *= Settings::HARD_MODE_LEVEL_MODIFIER if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return pokemon.level >= current_max_level
end