Files
infinitefusion-e18/Data/Scripts/050_AddOns/QuestLogScript.rb
2023-11-12 21:45:07 -05:00

978 lines
45 KiB
Ruby

##=##===========================================================================
##=## Easy Questing System - made by M3rein
##=##===========================================================================
##=## Create your own quests starting from line 72. Be aware of the following:
##=## * Every quest should have a unique ID;
##=## * Every quest should be unique (at least one field has to be different);
##=## * The "Name" field can't be very long;
##=## * The "Desc" field can be quite long;
##=## * The "NPC" field is JUST a name;
##=## * The "Sprite" field is the name of the sprite in "Graphics/Characters";
##=## * The "Location" field is JUST a name;
##=## * The "Color" field is a SYMBOL (starts with ':'). List under "pbColor";
##=## * The "Time" field can be a random string for it to be "?????" in-game;
##=## * The "Completed" field can be pre-set, but is normally only changed in-game
##=##===========================================================================
class Quest
attr_accessor :id
attr_accessor :name
attr_accessor :desc
attr_accessor :npc
attr_accessor :sprite
attr_accessor :location
attr_accessor :color
attr_accessor :time
attr_accessor :completed
def initialize(id, name, desc, npc, sprite, location, color = :WHITE, time = Time.now, completed = false)
self.id = id
self.name = name
self.desc = desc
self.npc = npc
self.sprite = sprite
self.location = location
self.color = self.npc == "Hotel Quests" ? pbColor(:BLUE) : pbColor(color)
self.time = time
self.completed = completed
end
end
def pbColor(color)
# Mix your own colors: http://www.rapidtables.com/web/color/RGB_Color.htm
return Color.new(0, 0, 0) if color == :BLACK
return Color.new(255, 115, 115) if color == :LIGHTRED
return Color.new(245, 11, 11) if color == :RED
return Color.new(164, 3, 3) if color == :DARKRED
return Color.new(47, 46, 46) if color == :DARKGREY
return Color.new(100, 92, 92) if color == :LIGHTGREY
return Color.new(226, 104, 250) if color == :PINK
return Color.new(243, 154, 154) if color == :PINKTWO
return Color.new(255, 160, 50) if color == :GOLD
return Color.new(255, 186, 107) if color == :LIGHTORANGE
return Color.new(95, 54, 6) if color == :BROWN
return Color.new(122, 76, 24) if color == :LIGHTBROWN
return Color.new(255, 246, 152) if color == :LIGHTYELLOW
return Color.new(242, 222, 42) if color == :YELLOW
return Color.new(80, 111, 6) if color == :DARKGREEN
return Color.new(154, 216, 8) if color == :GREEN
return Color.new(197, 252, 70) if color == :LIGHTGREEN
return Color.new(74, 146, 91) if color == :FADEDGREEN
return Color.new(6, 128, 92) if color == :DARKLIGHTBLUE
return Color.new(18, 235, 170) if color == :LIGHTBLUE
return Color.new(139, 247, 215) if color == :SUPERLIGHTBLUE
return Color.new(35, 203, 255) if color == :BLUE
return Color.new(3, 44, 114) if color == :DARKBLUE
return Color.new(7, 3, 114) if color == :SUPERDARKBLUE
return Color.new(63, 6, 121) if color == :DARKPURPLE
return Color.new(113, 16, 209) if color == :PURPLE
return Color.new(219, 183, 37) if color == :ORANGE
return Color.new(255, 255, 255)
end
defaultQuestColor = :PURPLE
specialQuestColor = :DARKRED
questBranchHotels = "Hotel Quests"
questBranchField = "Field Quests"
QUESTS = [
#Pewter hotel
Quest.new(0, "Mushroom Gathering", "A lady in Pewter City wants you to bring her 3 TinyMushroom from Viridian Forest to make a stew.", questBranchHotels, "BW (74)", "Pewter City", defaultQuestColor),
Quest.new(1, "Lost Medicine", "A youngster in Pewter City needs your help to find a lost Revive. He lost it by sitting on a bench somewhere in Pewter City.", questBranchHotels, "BW (19)", "Pewter City", defaultQuestColor),
Quest.new(2, "Bug Evolution", "A Bug Catcher in Pewter City wants you to show him a fully-evolved Bug Pokémon.", questBranchHotels, "BWBugCatcher_male", "Pewter City", defaultQuestColor),
#Cerulean hotel
Quest.new(3, "Playing Cupid", "A boy in Cerulean City wants you bring a love letter to a Pokémon Breeder named Maude. She's probably somewhere in one of the routes near Cerulean City", questBranchHotels, "BW (18)", "Cerulean City", defaultQuestColor),
Quest.new(4, "Fishing for Sole", "A fisherman wants you to fish up an old boot. Hook it up with the old rod in any body of water.", questBranchHotels, "BW (71)", "Cerulean City", defaultQuestColor),
Quest.new(5, "Johto Pokémon", "A woman in Cerulean City wants you to show her a Pokémon native to the Johto region.", questBranchHotels, "BW (37)", "Cerulean City", defaultQuestColor),
#Route 24
Quest.new(6, "Field Research (Part 1)", "Professor Oak's aide wants you to catch an Abra.", questBranchField, "BW (82)", "Route 24", defaultQuestColor),
Quest.new(7, "Field Research (Part 2)", "Professor Oak's aide wants you to encounter every Pokémon on Route 24.", questBranchField, "BW (82)", "Route 24", defaultQuestColor),
Quest.new(8, "Field Research (Part 3)", "Professor Oak's aide wants you to catch a Buneary using the Pokéradar.", questBranchField, "BW (82)", "Route 24", defaultQuestColor),
#Vermillion City
Quest.new(9, "Unusual Types 1", "A woman at the hotel wants you to show her a Water/Fire-type Pokémon", questBranchHotels, "BW (58)", "Vermillion City", defaultQuestColor),
Quest.new(10, "Trainer House", "Earn 10 Trainer Points at the Trainer House in Viridian City", questBranchHotels, "BW (55)", "Vermillion City", defaultQuestColor),
Quest.new(11, "Powering the Lighthouse", "Catch some Voltorb to power up the lighthouse", questBranchHotels, "BW (43)", "Vermillion City", defaultQuestColor),
Quest.new(12, "Seafood Cocktail ", "Get some steamed Krabby legs from the S.S. Anne's kitchen and bring them back to the hotel before they get cold", questBranchHotels, "BW (36)", "Vermillion City", defaultQuestColor),
Quest.new(13, "Building Materials ", "Get some wooden planks from Viridian City and some Bricks from Pewter City.", questBranchField, "BW (36)", "Vermillion City", defaultQuestColor),
#Celadon City
Quest.new(14, "Sun or Moon", "Show the Pokémon that Eevee evolves when exposed to a Moon or Sun stone to help the scientist with her research.", questBranchHotels, "BW (82)", "Celadon City", defaultQuestColor),
Quest.new(15, "For Whom the Bell Tolls", "Ring Lavender Town's bell when the time is right to reveal its secret.", questBranchHotels, "BW (40)", "Lavender Town", defaultQuestColor),
Quest.new(16, "Hardboiled", "A lady wants you to give her an egg to make an omelette.", questBranchHotels, "BW (24)", "Celadon City", defaultQuestColor),
Quest.new(17, "A stroll with Eevee!", "Walk Eevee around for a while until it gets tired.", questBranchField, "BW (37)", "Celadon City", defaultQuestColor),
#Fuchsia City
Quest.new(18, "Cleaning up the Cycling Road", "Get rid of all the Pokémon dirtying up the Cycling Road.", questBranchHotels, "BW (77)", "Fuchsia City", defaultQuestColor),
Quest.new(19, "Lost Pokémon!", "Find the lost Chansey's trainer!", questBranchHotels, "113", "Fuchsia City", defaultQuestColor),
Quest.new(20, "Bicycle Race!", "Go meet the Cyclist at the bottom of Route 17 and beat her time up the Cycling Road!", questBranchHotels, "BW032", "Cycling Road", defaultQuestColor),
#Crimson City
Quest.new(21, "Shellfish Rescue", "Put all the stranded Shellders back in the water on the route to Crimson City.", questBranchHotels, "BW (48)", "Crimson City", defaultQuestColor),
Quest.new(22, "Fourth Round Rumble", "Defeat Jeanette and her high-level Bellsprout in a Pokémon Battle", questBranchHotels, "BW024", "Crimson City", defaultQuestColor),
Quest.new(23, "Unusual Types 2", "A woman at the hotel wants you to show her a Normal/Ghost-type Pokémon", questBranchHotels, "BW (58)", "Crimson City", defaultQuestColor),
#Saffron City
Quest.new(24, "Dancing Queen!", "Dance with the Copycat Girl!", questBranchField, "BW (24)", "Saffron City (nightclub)", defaultQuestColor),
Quest.new(25, "Sinnoh Pokémon", "A woman wants you to show her a Pokémon native to the Sinnoh region.", questBranchHotels, "BW (37)", "Saffron City", defaultQuestColor),
Quest.new(26, "Lost Puppies", "Find all of the missing Growlithe in the routes around Saffron City.", questBranchHotels, "BW (73)", "Saffron City", defaultQuestColor),
Quest.new(27, "Invisible Pokémon", "Find an invisible Pokémon in the eastern part of Saffron City.", questBranchHotels, "BW (57)", "Saffron City", defaultQuestColor),
Quest.new(28, "Bad to the Bone!", "Find a Rare Bone using Rock Smash.", questBranchHotels, "BW (72)", "Saffron City", defaultQuestColor),
#Cinnabar Island
Quest.new(29, "Powder metallurgy", "The scientist at the hotel wants you to find some Metal Powder.", questBranchHotels, "BW (82)", "Cinnabar Island", defaultQuestColor),
Quest.new(30, "Diamonds and Pearls", "Find a Diamond Necklace to save the man's marriage.", questBranchHotels, "BW (71)", "Cinnabar Island", defaultQuestColor),
#Goldenrod City
Quest.new(31, "Hoenn Pokémon", "A woman wants you to show her a Pokémon native to the Hoenn region.", questBranchHotels, "BW (48)", "Goldenrod City", defaultQuestColor),
Quest.new(32, "Safari Souvenir!", "Bring back a souvenir from the Fuchsia City Safari Zone", questBranchHotels, "BW (28)", "Goldenrod City", defaultQuestColor),
#Violet City
Quest.new(33, "Defuse the Pinecones!", "Get rid of all the Pineco on Route 31 and Route 30", questBranchHotels, "BW (64)", "Violet City", defaultQuestColor),
Quest.new(34, "Find Slowpoke's Tail!", "Find a SlowpokeTail in some flowers, somewhere around Violet City!", questBranchHotels, "BW (19)", "Violet City", defaultQuestColor),
#Blackthorn City
Quest.new(35, "Dragon Evolution", "A Dragon Tamer in Blackthorn City wants you to show her a fully-evolved Dragon Pokémon.", questBranchHotels, "BW014", "Blackthorn City", defaultQuestColor),
Quest.new(36, "Sunken Treasure!", "Find an old memorabilia on a sunken ship near Cinnabar Island.", questBranchHotels, "BW (28)", "Blackthorn City", defaultQuestColor),
Quest.new(37, "The Largest Carp", "A fisherman wants you to fish up a Magikarp that's exceptionally high-level at Dragon's Den.", questBranchHotels, "BW (71)", "Blackthorn City", defaultQuestColor),
#Ecruteak City
Quest.new(38, "Kalos Pokémon", "A woman wants you to show her a Pokémon native to the Kalos region.", questBranchHotels, "BW (37)", "Ecruteak City", defaultQuestColor),
Quest.new(39, "Ghost Evolution", "A girl in Ecruteak City wants you to show her a fully-evolved Ghost Pokémon.", questBranchHotels, "BW014", "Ecruteak City", defaultQuestColor),
#Kin Island
Quest.new(40, "Banana Slamma!", "Collect 30 bananas", questBranchHotels, "BW029", "Kin Island", defaultQuestColor),
Quest.new(41, "Unova Pokémon", "A woman wants you to show her a Pokémon native to the Unova region.", questBranchHotels, "BW (37)", "Kin Island", defaultQuestColor),
Quest.new(42, "Stolen artifact", "Recover a stolen vase from a burglar in the Pokémon Mansion", questBranchHotels, "BW (21)", "Cinnabar Island", defaultQuestColor),
Quest.new(43, "Fallen Meteor", "Investigate a crater near Bond Bridge.", questBranchHotels, "BW009", "Kin Island", defaultQuestColor),
Quest.new(44, "First Contact", "Find the missing pieces of a fallen alien spaceship", questBranchHotels, "BW (92)", "Bond Bridge", questBranchField),
Quest.new(45, "First Contact (Part 2)", "Ask the sailor at Cinnabar Island's harbour to take you to the uncharted island where the spaceship might be located", questBranchHotels, "BW (92)", "Bond Bridge", defaultQuestColor),
Quest.new(46, "The rarest fish", "A fisherman wants you to show him a Feebas. Apparently they can be fished around the Sevii Islands when it rains.", questBranchField, "BW056", "Kin Island", defaultQuestColor),
#Necrozma quest
Quest.new(47, "Mysterious prisms", "You found a pedestal with a mysterious prism on it. There seems to be room for more prisms.", questBranchField, "BW_Sabrina", "Pokémon Tower", specialQuestColor),
Quest.new(48, "The long night (Part 1)", "A mysterious darkness has shrouded some of the region. Meet Sabrina outside of Saffron City's western gate to investigate.", questBranchField, "BW_Sabrina", "Lavender Town", specialQuestColor),
Quest.new(49, "The long night (Part 2)", "The mysterious darkness has expended. Meet Sabrina on top of Celadon City's Dept. Store to figure out the source of the darkness.", questBranchField, "BW_Sabrina", "Route 7", specialQuestColor),
Quest.new(50, "The long night (Part 3)", "Fuchsia City appears to be unaffected by the darkness. Go investigate to see if you can find out more information.", questBranchField, "BW_Sabrina", "Celadon City", specialQuestColor),
Quest.new(51, "The long night (Part 4)", "The mysterious darkness has expended yet again and strange plants have appeared. Follow the plants to see where they lead.", questBranchField, "BW_koga", "Fuchsia City", specialQuestColor),
Quest.new(52, "The long night (Part 5)", "You found a strange fruit that appears to be related to the mysterious darkness. Go see professor Oak to have it analyzed.", questBranchField, "BW029", "Safari Zone", specialQuestColor),
Quest.new(53, "The long night (Part 6)", "The strange plant you found appears to glow in the mysterious darkness that now covers the entire region. Try to follow the glow to find out the source of the disturbance.", questBranchField, "BW-oak", "Pallet Town", specialQuestColor),
Quest.new(54, "Nectar garden", "An old man wants you to bring differently colored flowers for the city's garden.", questBranchField, "BW (039)", "Pewter City", defaultQuestColor),
Quest.new(55, "The Cursed Forest", "A child wants you to find a floating tree stump in Ilex Forest. What could she be talking about?", questBranchHotels, "BW109", "Goldenrod City", defaultQuestColor),
Quest.new(56, "Bitey Pokémon", "A fisherman wants to know what is the sharp-toothed Pokémon that bit him in the Safari Zone's lake.", questBranchHotels, "BW (71)", "Fuchsia City", defaultQuestColor),
# attention: c'est un array et non un hash... l'id est en fait l'index, donc il est important de garder l'ordre
#out of order quests
#42 (cinnabar)
]
class PokeBattle_Trainer
attr_accessor :quests
end
def pbAcceptNewQuest(id, bubblePosition = 20, show_description=true)
return if isQuestAlreadyAccepted?(id)
$game_variables[96] += 1 #nb. quests accepted
$game_variables[97] += 1 #nb. quests active
title = QUESTS[id].name
description = QUESTS[id].desc
pbMEPlay("Voltorb Flip Win")
pbCallBub(1, bubblePosition)
Kernel.pbMessage("\\C[6]NEW QUEST: " + title)
if show_description
pbCallBub(1, bubblePosition)
Kernel.pbMessage("\\C[1]" + description)
end
pbAddQuest(id)
end
def isQuestAlreadyAccepted?(id)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for quest in $Trainer.quests
return true if quest.id == id
end
return false
end
def finishQuest(id)
pbMEPlay("Register phone")
Kernel.pbMessage("\\C[6]Quest completed!")
$game_variables[222] += 1 # karma
$game_variables[97] -= 1 #nb. quests active
$game_variables[98] += 1 #nb. quests completed
pbSetQuest(id, true)
end
def pbCompletedQuest?(id)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for i in 0...$Trainer.quests.size
return true if $Trainer.quests[i].completed && $Trainer.quests[i].id == id
end
return false
end
def pbQuestlog
# pbMessage(_INTL("The quest log has been temporarily removed from the game and is planned to be added back in a future update"))
# return
Questlog.new
end
def pbAddQuest(id)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in QUESTS
$Trainer.quests << q if q.id == id
end
end
def pbDeleteQuest(id)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
$Trainer.quests.delete(q) if q.id == id
end
end
def pbSetQuest(id, completed)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.completed = completed if q.id == id
end
end
def pbSetQuestName(id, name)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.name = name if q.id == id
end
end
def pbSetQuestDesc(id, desc)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.desc = desc if q.id == id
end
end
def pbSetQuestNPC(id, npc)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.npc = npc if q.id == id
end
end
def pbSetQuestNPCSprite(id, sprite)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.sprite = sprite if q.id == id
end
end
def pbSetQuestLocation(id, location)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.location = location if q.id == id
end
end
def pbSetQuestColor(id, color)
$Trainer.quests = [] if $Trainer.quests.class == NilClass
for q in $Trainer.quests
q.color = pbColor(color) if q.id == id
end
end
class QuestSprite < IconSprite
attr_accessor :quest
end
class Questlog
def initialize
$Trainer.quests = [] if $Trainer.quests.class == NilClass
@page = 0
@sel_one = 0
@sel_two = 0
@scene = 0
@mode = 0
@box = 0
@completed = []
@ongoing = []
for q in $Trainer.quests
@ongoing << q if !q.completed
@completed << q if q.completed
end
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
@sprites["main"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@sprites["main"].z = 1
@sprites["main"].opacity = 0
@main = @sprites["main"].bitmap
pbSetSystemFont(@main)
pbDrawOutlineText(@main, 0, 2 - 178, 512, 384, "Quest Log", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
@sprites["bg0"] = IconSprite.new(0, 0, @viewport)
@sprites["bg0"].setBitmap("Graphics/Pictures/pokegearbg")
@sprites["bg0"].opacity = 0
for i in 0..1
@sprites["btn#{i}"] = IconSprite.new(0, 0, @viewport)
@sprites["btn#{i}"].setBitmap("Graphics/Pictures/eqi/quest_button")
@sprites["btn#{i}"].x = 84
@sprites["btn#{i}"].y = 130 + 56 * i
@sprites["btn#{i}"].src_rect.height = (@sprites["btn#{i}"].bitmap.height / 2).round
@sprites["btn#{i}"].src_rect.y = i == 0 ? (@sprites["btn#{i}"].bitmap.height / 2).round : 0
@sprites["btn#{i}"].opacity = 0
end
#pbDrawOutlineText(@main, 0, 142 - 178, 512, 384, "Ongoing: " + @ongoing.size.to_s, Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
#pbDrawOutlineText(@main, 0, 198 - 178, 512, 384, "Completed: " + @completed.size.to_s, Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
pbDrawOutlineText(@main, 0, 142, 512, 384, "Ongoing: " + @ongoing.size.to_s, Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
pbDrawOutlineText(@main, 0, 198, 512, 384, "Completed: " + @completed.size.to_s, Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
12.times do |i|
Graphics.update
@sprites["bg0"].opacity += 32 if i < 8
@sprites["btn0"].opacity += 32 if i > 3
@sprites["btn1"].opacity += 32 if i > 3
@sprites["main"].opacity += 64 if i > 7
end
pbUpdate
end
def pbUpdate
@frame = 0
loop do
@frame += 1
Graphics.update
Input.update
if @scene == 0
break if Input.trigger?(Input::B)
pbList(@sel_one) if Input.trigger?(Input::C)
pbSwitch(:DOWN) if Input.trigger?(Input::DOWN)
pbSwitch(:UP) if Input.trigger?(Input::UP)
end
if @scene == 1
pbMain if Input.trigger?(Input::B)
pbMove(:DOWN) if Input.trigger?(Input::DOWN)
pbMove(:UP) if Input.trigger?(Input::UP)
pbLoad(0) if Input.trigger?(Input::C)
pbArrows
end
if @scene == 2
pbList(@sel_one) if Input.trigger?(Input::B)
pbChar if @frame == 6 || @frame == 12 || @frame == 18
#pbLoad(1) if Input.trigger?(Input::RIGHT) && @page == 0
#pbLoad(2) if Input.trigger?(Input::LEFT) && @page == 1
end
@frame = 0 if @frame == 18
end
pbEnd
pbDisposeSpriteHash(@sprites)
@viewport.dispose
pbWait(1)
end
def pbArrows
if @frame == 2 || @frame == 4 || @frame == 14 || @frame == 16
@sprites["up"].y -= 1 if @sprites["up"] rescue nil
@sprites["down"].y -= 1 if @sprites["down"] rescue nil
elsif @frame == 6 || @frame == 8 || @frame == 10 || @frame == 12
@sprites["up"].y += 1 if @sprites["up"] rescue nil
@sprites["down"].y += 1 if @sprites["down"] rescue nil
end
end
def pbLoad(page)
return if @mode == 0 ? @ongoing.size == 0 : @completed.size == 0
quest = @mode == 0 ? @ongoing[@sel_two] : @completed[@sel_two]
pbWait(1)
if page == 0
@scene = 2
if @sprites["bg1"]
@sprites["bg1"] = IconSprite.new(0, 0, @viewport)
@sprites["bg1"].setBitmap("Graphics/Pictures/EQI/quest_page1")
@sprites["bg1"].opacity = 0
end
@sprites["pager"] = IconSprite.new(0, 0, @viewport)
@sprites["pager"].setBitmap("Graphics/Pictures/EQI/quest_pager")
@sprites["pager"].x = 442
@sprites["pager"].y = 3
@sprites["pager"].z = 1
@sprites["pager"].opacity = 0
8.times do
Graphics.update
@sprites["up"].opacity -= 32
@sprites["down"].opacity -= 32
@sprites["main"].opacity -= 32
@sprites["bg1"].opacity += 32 if @sprites["bg1"]
@sprites["pager"].opacity = 0 if @sprites["pager"]
@sprites["char"].opacity -= 32 if @sprites["char"] rescue nil
for i in 0...@ongoing.size
break if i > 5
@sprites["ongoing#{i}"].opacity -= 32 if @sprites["ongoing#{i}"] rescue nil
end
for i in 0...@completed.size
break if i > 5
@sprites["completed#{i}"].opacity -= 32 if @sprites["completed#{i}"] rescue nil
end
end
@sprites["up"].dispose
@sprites["down"].dispose
@sprites["char"] = IconSprite.new(0, 0, @viewport)
@sprites["char"].setBitmap("Graphics/Characters/#{quest.sprite}")
@sprites["char"].x = 62
@sprites["char"].y = 130
@sprites["char"].src_rect.height = (@sprites["char"].bitmap.height / 4).round
@sprites["char"].src_rect.width = (@sprites["char"].bitmap.width / 4).round
@sprites["char"].opacity = 0 if @sprites["char"].opacity
@main.clear if @main
@text.clear if @text rescue nil
@text2.clear if @text2 rescue nil
drawTextExMulti(@main, 188, 54, 318, 8, quest.desc, Color.new(255, 255, 255), Color.new(0, 0, 0))
pbDrawOutlineText(@main, 188, 330, 512, 384, quest.location, Color.new(255, 172, 115), Color.new(0, 0, 0))
pbDrawOutlineText(@main, 10, -178, 512, 384, quest.name, quest.color, Color.new(0, 0, 0))
if !quest.completed
pbDrawOutlineText(@main, 8, 250, 512, 384, "Not Completed", pbColor(:LIGHTRED), Color.new(0, 0, 0))
else
pbDrawOutlineText(@main, 8, 250, 512, 384, "Completed", pbColor(:LIGHTBLUE), Color.new(0, 0, 0))
end
10.times do |i|
Graphics.update
@sprites["main"].opacity += 32
@sprites["char"].opacity += 32 if i > 1
end
elsif page == 1
@page = 1
@sprites["bg2"] = IconSprite.new(0, 0, @viewport)
@sprites["bg2"].setBitmap("Graphics/Pictures/EQI/quest_page1")
@sprites["bg2"].x = 512
@sprites["pager2"] = IconSprite.new(0, 0, @viewport)
#@sprites["pager2"].setBitmap("Graphics/Pictures/EQI/quest_pager")
#@sprites["pager2"].x = 474 + 512
#@sprites["pager2"].y = 3
#@sprites["pager2"].z = 1
@sprites["char2"].dispose rescue nil
@sprites["char2"] = IconSprite.new(0, 0, @viewport)
@sprites["char2"].setBitmap("Graphics/Characters/#{quest.sprite}")
@sprites["char2"].x = 62 + 512
@sprites["char2"].y = 130
@sprites["char2"].z = 1
@sprites["char2"].src_rect.height = (@sprites["char2"].bitmap.height / 4).round
@sprites["char2"].src_rect.width = (@sprites["char2"].bitmap.width / 4).round
@sprites["text2"] = IconSprite.new(@viewport)
@sprites["text2"].bitmap = Bitmap.new(Graphics.width, Graphics.height)
@text2 = @sprites["text2"].bitmap
pbSetSystemFont(@text2)
pbDrawOutlineText(@text2, 188, -122, 512, 384, "Quest received in:", Color.new(255, 255, 255), Color.new(0, 0, 0))
pbDrawOutlineText(@text2, 188, -94, 512, 384, quest.location, Color.new(255, 172, 115), Color.new(0, 0, 0))
pbDrawOutlineText(@text2, 188, -62, 512, 384, "Quest received at:", Color.new(255, 255, 255), Color.new(0, 0, 0))
time = quest.time.to_s
txt = time.split(' ')[1] + " " + time.split(' ')[2] + ", " + time.split(' ')[3].split(':')[0] + ":" + time.split(' ')[3].split(':')[1] rescue "?????"
pbDrawOutlineText(@text2, 188, -36, 512, 384, txt, Color.new(255, 172, 115), Color.new(0, 0, 0))
pbDrawOutlineText(@text2, 188, -4, 512, 384, "Quest received from:", Color.new(255, 255, 255), Color.new(0, 0, 0))
pbDrawOutlineText(@text2, 188, 22, 512, 384, quest.npc, Color.new(255, 172, 115), Color.new(0, 0, 0))
pbDrawOutlineText(@text2, 188, 162, 512, 384, "From " + quest.npc, Color.new(255, 172, 115), Color.new(0, 0, 0))
pbDrawOutlineText(@text2, 10, -178, 512, 384, quest.name, quest.color, Color.new(0, 0, 0))
if !quest.completed
pbDrawOutlineText(@text2, 8, 136, 512, 384, "Not Completed", pbColor(:LIGHTRED), Color.new(0, 0, 0))
else
pbDrawOutlineText(@text2, 8, 136, 512, 384, "Completed", pbColor(:LIGHTBLUE), Color.new(0, 0, 0))
end
@sprites["text2"].x = 512
16.times do
Graphics.update
@sprites["bg1"].x -= (@sprites["bg1"].x + 526) * 0.2
@sprites["pager"].x -= (@sprites["pager"].x + 526) * 0.2 rescue nil
@sprites["char"].x -= (@sprites["char"].x + 526) * 0.2 rescue nil
@sprites["main"].x -= (@sprites["main"].x + 526) * 0.2
@sprites["text"].x -= (@sprites["text"].x + 526) * 0.2 rescue nil
@sprites["bg2"].x -= (@sprites["bg2"].x + 14) * 0.2
@sprites["pager2"].x -= (@sprites["pager2"].x - 459) * 0.2
@sprites["text2"].x -= (@sprites["text2"].x + 14) * 0.2
@sprites["char2"].x -= (@sprites["char2"].x - 47) * 0.2
end
@sprites["main"].x = 0
@main.clear if @main
else
@page = 0
@sprites["bg1"] = IconSprite.new(0, 0, @viewport)
@sprites["bg1"].setBitmap("Graphics/Pictures/EQI/quest_page1")
@sprites["bg1"].x = -512
@sprites["pager"] = IconSprite.new(0, 0, @viewport)
@sprites["pager"].setBitmap("Graphics/Pictures/EQI/quest_pager")
@sprites["pager"].x = 442 - 512
@sprites["pager"].y = 3
@sprites["pager"].z = 1
@sprites["text"] = IconSprite.new(@viewport)
@sprites["text"].bitmap = Bitmap.new(Graphics.width, Graphics.height)
@text = @sprites["text"].bitmap
pbSetSystemFont(@text)
@sprites["char"].dispose rescue nil
@sprites["char"] = IconSprite.new(0, 0, @viewport)
@sprites["char"].setBitmap("Graphics/Characters/#{quest.sprite}")
@sprites["char"].x = 62 - 512
@sprites["char"].y = 130
@sprites["char"].z = 1
@sprites["char"].src_rect.height = (@sprites["char"].bitmap.height / 4).round
@sprites["char"].src_rect.width = (@sprites["char"].bitmap.width / 4).round
drawTextExMulti(@text, 188, 54, 318, 8, quest.desc, Color.new(255, 255, 255), Color.new(0, 0, 0))
pbDrawOutlineText(@text, 188, 162, 512, 384, "From " + quest.npc, Color.new(255, 172, 115), Color.new(0, 0, 0))
pbDrawOutlineText(@text, 10, -178, 512, 384, quest.name, quest.color, Color.new(0, 0, 0))
if !quest.completed
pbDrawOutlineText(@text, 8, 136, 512, 384, "Not Completed", pbColor(:LIGHTRED), Color.new(0, 0, 0))
else
pbDrawOutlineText(@text, 8, 136, 512, 384, "Completed", pbColor(:LIGHTBLUE), Color.new(0, 0, 0))
end
@sprites["text"].x = -512
16.times do
Graphics.update
@sprites["bg1"].x -= (@sprites["bg1"].x - 14) * 0.2
@sprites["pager"].x -= (@sprites["pager"].x - 457) * 0.2
@sprites["bg2"].x -= (@sprites["bg2"].x - 526) * 0.2
@sprites["pager2"].x -= (@sprites["pager2"].x - 526) * 0.2
@sprites["char2"].x -= (@sprites["char2"].x - 526) * 0.2
@sprites["text2"].x -= (@sprites["text2"].x - 526) * 0.2
@sprites["text"].x -= (@sprites["text"].x - 15) * 0.2
@sprites["char"].x -= (@sprites["char"].x - 76) * 0.2
end
end
end
def pbChar
@sprites["char"].src_rect.x += (@sprites["char"].bitmap.width / 4).round if @sprites["char"] rescue nil
@sprites["char"].src_rect.x = 0 if @sprites["char"].src_rect.x >= @sprites["char"].bitmap.width if @sprites["char"] rescue nil
@sprites["char2"].src_rect.x += (@sprites["char2"].bitmap.width / 4).round if @sprites["char2"] rescue nil
@sprites["char2"].src_rect.x = 0 if @sprites["char2"].src_rect.x >= @sprites["char2"].bitmap.width if @sprites["char2"] rescue nil
end
def pbMain
pbWait(1)
12.times do |i|
Graphics.update
@sprites["main"].opacity -= 32 if @sprites["main"] rescue nil
@sprites["bg0"].opacity += 32 if @sprites["bg0"].opacity < 255
@sprites["bg1"].opacity -= 32 if @sprites["bg1"] rescue nil if i > 3
@sprites["bg2"].opacity -= 32 if @sprites["bg2"] rescue nil if i > 3
@sprites["pager"].opacity -= 32 if @sprites["pager"] rescue nil if i > 3
@sprites["pager2"].opacity -= 32 if @sprites["pager2"] rescue nil if i > 3
@sprites["char"].opacity -= 32 if @sprites["char"] rescue nil
@sprites["char2"].opacity -= 32 if @sprites["char2"] rescue nil
@sprites["text"].opacity -= 32 if @sprites["text"] rescue nil
@sprites["up"].opacity -= 32 if @sprites["up"]
@sprites["down"].opacity -= 32 if @sprites["down"]
for j in 0...@ongoing.size
@sprites["ongoing#{j}"].opacity -= 32 if @sprites["ongoing#{j}"] rescue nil
end
for j in 0...@completed.size
@sprites["completed#{j}"].opacity -= 32 if @sprites["completed#{j}"] rescue nil
end
end
@sprites["up"].dispose
@sprites["down"].dispose
@main.clear if @main
@text.clear if @text rescue nil
@text2.clear if @text2 rescue nil
@sel_two = 0
@scene = 0
pbDrawOutlineText(@main, 0, 2, 512, 384, "Quest Log", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
pbDrawOutlineText(@main, 0, 142, 512, 384, "Ongoing: " + @ongoing.size.to_s, Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
pbDrawOutlineText(@main, 0, 198, 512, 384, "Completed: " + @completed.size.to_s, Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
12.times do |i|
Graphics.update
@sprites["bg0"].opacity += 32 if i < 8
@sprites["btn0"].opacity += 32 if i > 3
@sprites["btn1"].opacity += 32 if i > 3
@sprites["main"].opacity += 48 if i > 5
end
end
def pbSwitch(dir)
if dir == :DOWN
return if @sel_one == 1
@sprites["btn#{@sel_one}"].src_rect.y = 0
@sel_one += 1
@sprites["btn#{@sel_one}"].src_rect.y = (@sprites["btn#{@sel_one}"].bitmap.height / 2).round
else
return if @sel_one == 0
@sprites["btn#{@sel_one}"].src_rect.y = 0
@sel_one -= 1
@sprites["btn#{@sel_one}"].src_rect.y = (@sprites["btn#{@sel_one}"].bitmap.height / 2).round
end
end
def pbMove(dir)
pbWait(1)
if dir == :DOWN
return if @sel_two == @ongoing.size - 1 && @mode == 0
return if @sel_two == @completed.size - 1 && @mode == 1
return if @ongoing.size == 0 && @mode == 0
return if @completed.size == 0 && @mode == 1
@sprites["ongoing#{@box}"].src_rect.y = 0 if @mode == 0
@sprites["completed#{@box}"].src_rect.y = 0 if @mode == 1
@sel_two += 1
@box += 1
@box = 5 if @box > 5
@sprites["ongoing#{@box}"].src_rect.y = (@sprites["ongoing#{@box}"].bitmap.height / 2).round if @mode == 0
@sprites["completed#{@box}"].src_rect.y = (@sprites["completed#{@box}"].bitmap.height / 2).round if @mode == 1
if @box == 5
@main.clear if @main
if @mode == 0
for i in 0...@ongoing.size
break if i > 5
j = (i == 0 ? -5 : (i == 1 ? -4 : (i == 2 ? -3 : (i == 3 ? -2 : (i == 4 ? -1 : 0)))))
@sprites["ongoing#{i}"].quest = @ongoing[@sel_two + j]
pbDrawOutlineText(@main, 11, getCellYPosition(i), 512, 384, @ongoing[@sel_two + j].name, @ongoing[@sel_two + j].color, Color.new(0, 0, 0), 1)
end
if @sprites["ongoing0"] != @ongoing[0]
@sprites["up"].visible = true
else
@sprites["up"].visible = false
end
if @sprites["ongoing5"] != @ongoing[@ongoing.size - 1]
@sprites["down"].visible = true
else
@sprites["down"].visible = false
end
pbDrawOutlineText(@main, 0, 2, 512, 384, "Ongoing Quests", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
else
for i in 0...@completed.size
break if i > 5
j = (i == 0 ? -5 : (i == 1 ? -4 : (i == 2 ? -3 : (i == 3 ? -2 : (i == 4 ? -1 : 0)))))
@sprites["completed#{i}"].quest = @completed[@sel_two + j]
pbDrawOutlineText(@main, 11, getCellYPosition(i), 512, 384, @completed[@sel_two + j].name, @completed[@sel_two + j].color, Color.new(0, 0, 0), 1)
end
if @sprites["completed0"] != @completed[0]
@sprites["up"].visible = true
else
@sprites["up"].visible = false
end
if @sprites["completed5"] != @completed[@completed.size - 1]
@sprites["down"].visible = true
else
@sprites["down"].visible = false
end
pbDrawOutlineText(@main, 0, 2 - 178, 512, 384, "Completed Quests", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
end
end
else
return if @sel_two == 0
return if @ongoing.size == 0 && @mode == 0
return if @completed.size == 0 && @mode == 1
@sprites["ongoing#{@box}"].src_rect.y = 0 if @mode == 0
@sprites["completed#{@box}"].src_rect.y = 0 if @mode == 1
@sel_two -= 1
@box -= 1
@box = 0 if @box < 0
@sprites["ongoing#{@box}"].src_rect.y = (@sprites["ongoing#{@box}"].bitmap.height / 2).round if @mode == 0
@sprites["completed#{@box}"].src_rect.y = (@sprites["completed#{@box}"].bitmap.height / 2).round if @mode == 1
if @box == 0
@main.clear if @main
if @mode == 0
for i in 0...@ongoing.size
break if i > 5
@sprites["ongoing#{i}"].quest = @ongoing[@sel_two + i]
pbDrawOutlineText(@main, 11, getCellYPosition(i), 512, 384, @ongoing[@sel_two + i].name, @ongoing[@sel_two + i].color, Color.new(0, 0, 0), 1)
end
if @sprites["ongoing5"] != @ongoing[0]
@sprites["up"].visible = true
else
@sprites["up"].visible = false
end
if @sprites["ongoing5"] != @ongoing[@ongoing.size - 1]
@sprites["down"].visible = true
else
@sprites["down"].visible = false
end
pbDrawOutlineText(@main, 0, 2, 512, 384, "Ongoing Quests", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
else
for i in 0...@completed.size
break if i > 5
@sprites["completed#{i}"].quest = @completed[@sel_two + i]
pbDrawOutlineText(@main, 11, getCellYPosition(i), 512, 384, @completed[@sel_two + i].name, @completed[@sel_two + i].color, Color.new(0, 0, 0), 1)
end
if @sprites["completed0"] != @completed[0]
@sprites["up"].visible = true
else
@sprites["up"].visible = false
end
if @sprites["completed5"] != @completed[@completed.size - 1]
@sprites["down"].visible = true
else
@sprites["down"].visible = false
end
pbDrawOutlineText(@main, 0, 2 - 178, 512, 384, "Completed Quests", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
end
end
end
end
def pbList(id)
pbWait(1)
@sel_two = 0
@page = 0
@scene = 1
@mode = id
@box = 0
@sprites["up"] = IconSprite.new(0, 0, @viewport)
@sprites["up"].setBitmap("Graphics/Pictures/EQI/quest_arrow")
@sprites["up"].zoom_x = 1.25
@sprites["up"].zoom_y = 1.25
@sprites["up"].x = Graphics.width / 2
@sprites["up"].y = 36
@sprites["up"].z = 2
@sprites["up"].visible = false
@sprites["down"] = IconSprite.new(0, 0, @viewport)
@sprites["down"].setBitmap("Graphics/Pictures/EQI/quest_arrow")
@sprites["down"].zoom_x = 1.25
@sprites["down"].zoom_y = 1.25
@sprites["down"].x = Graphics.width / 2 + 21
@sprites["down"].y = 360
@sprites["down"].z = 2
@sprites["down"].angle = 180
@sprites["down"].visible = @mode == 0 ? @ongoing.size > 6 : @completed.size > 6
@sprites["down"].opacity = 0
10.times do |i|
Graphics.update
@sprites["btn0"].opacity -= 32 if i > 1
@sprites["btn1"].opacity -= 32 if i > 1
@sprites["main"].opacity -= 32 if i > 1
@sprites["bg1"].opacity -= 32 if @sprites["bg1"] rescue nil if i > 1
@sprites["bg2"].opacity -= 32 if @sprites["bg2"] rescue nil if i > 1
@sprites["pager"].opacity -= 32 if @sprites["pager"] rescue nil if i > 1
@sprites["pager2"].opacity -= 32 if @sprites["pager2"] rescue nil if i > 1
if @sprites["char"]
@sprites["char"].opacity -= 32 rescue nil
end
if @sprites["char2"]
@sprites["char2"].opacity -= 32 rescue nil
end
@sprites["text"].opacity -= 32 if @sprites["text"] rescue nil if i > 1
@sprites["text2"].opacity -= 32 if @sprites["text"] rescue nil if i > 1
end
@main.clear if @main
@text.clear if @text rescue nil
@text2.clear if @text2 rescue nil
if id == 0
for i in 0...@ongoing.size
break if i > 5
@sprites["ongoing#{i}"] = QuestSprite.new(0, 0, @viewport)
@sprites["ongoing#{i}"].setBitmap("Graphics/Pictures/EQI/quest_button")
@sprites["ongoing#{i}"].quest = @ongoing[i]
@sprites["ongoing#{i}"].x = 94
@sprites["ongoing#{i}"].y = 42 + 52 * i
@sprites["ongoing#{i}"].src_rect.height = (@sprites["ongoing#{i}"].bitmap.height / 2).round
@sprites["ongoing#{i}"].src_rect.y = (@sprites["ongoing#{i}"].bitmap.height / 2).round if i == @sel_two
@sprites["ongoing#{i}"].opacity = 0
pbDrawOutlineText(@main, 11, getCellYPosition(i), 512, 384, @ongoing[i].name, @ongoing[i].color, Color.new(0, 0, 0), 1)
#pbDrawOutlineText(@main, 11, -124 + 52 * i, 512, 384, @ongoing[i].name, @ongoing[i].color, Color.new(0, 0, 0), 1)
end
pbDrawOutlineText(@main, 0, 175, 512, 384, "No ongoing quests", pbColor(:WHITE), pbColor(:BLACK), 1) if @ongoing.size == 0
pbDrawOutlineText(@main, 0, 2, 512, 384, "Ongoing Quests", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
12.times do |i|
Graphics.update
@sprites["main"].opacity += 32 if i < 8
for j in 0...@ongoing.size
break if j > 5
@sprites["ongoing#{j}"].opacity += 32 if i > 3
end
end
elsif id == 1
for i in 0...@completed.size
break if i > 5
@sprites["completed#{i}"] = QuestSprite.new(0, 0, @viewport)
@sprites["completed#{i}"].setBitmap("Graphics/Pictures/EQI/quest_button")
@sprites["completed#{i}"].x = 94
@sprites["completed#{i}"].y = 42 + 52 * i
@sprites["completed#{i}"].src_rect.height = (@sprites["completed#{i}"].bitmap.height / 2).round
@sprites["completed#{i}"].src_rect.y = (@sprites["completed#{i}"].bitmap.height / 2).round if i == @sel_two
@sprites["completed#{i}"].opacity = 0
pbDrawOutlineText(@main, 11, getCellYPosition(i), 512, 384, @completed[i].name, @completed[i].color, Color.new(0, 0, 0), 1)
end
pbDrawOutlineText(@main, 0, 175, 512, 384, "No completed quests", pbColor(:WHITE), pbColor(:BLACK), 1) if @completed.size == 0
pbDrawOutlineText(@main, 0, 2, 512, 384, "Completed Quests", Color.new(255, 255, 255), Color.new(0, 0, 0), 1)
12.times do |i|
Graphics.update
@sprites["main"].opacity += 32 if i < 8
@sprites["down"].opacity += 32 if i > 3
for j in 0...@completed.size
break if j > 5
@sprites["completed#{j}"].opacity += 32 if i > 3
end
end
end
end
def getCellYPosition(i)
return 56 + (52 * i)
end
def pbEnd
12.times do |i|
Graphics.update
@sprites["bg0"].opacity -= 32 if @sprites["bg0"] && i > 3
@sprites["btn0"].opacity -= 32 if @sprites["btn0"]
@sprites["btn1"].opacity -= 32 if @sprites["btn1"]
@sprites["main"].opacity -= 32 if @sprites["main"]
@sprites["char"].opacity -= 40 if @sprites["char"] rescue nil
@sprites["char2"].opacity -= 40 if @sprites["char2"] rescue nil
end
end
end
#TODO: à terminer
def pbSynchronizeQuestLog()
########################
### Quest started ###
########################
#Pewter
pbAddQuest(0) if $game_switches[926]
pbAddQuest(1) if $game_switches[927]
#Cerulean
pbAddQuest(3) if $game_switches[931]
pbAddQuest(4) if $game_switches[942] || $game_self_switches[[462, 7, "A"]]
#Vermillion
pbAddQuest(10) if $game_self_switches[[464, 6, "A"]]
pbAddQuest(11) if $game_switches[945]
pbAddQuest(12) if $game_switches[929]
pbAddQuest(13) if $game_switches[175]
#Celadon
pbAddQuest(14) if $game_self_switches[[466, 10, "A"]]
pbAddQuest(15) if $game_switches[185]
pbAddQuest(16) if $game_switches[946]
pbAddQuest(17) if $game_switches[172]
#Fuchsia
pbAddQuest(18) if $game_switches[941]
pbAddQuest(19) if $game_switches[943]
pbAddQuest(20) if $game_switches[949]
#Crimson
pbAddQuest(21) if $game_switches[940]
pbAddQuest(22) if $game_self_switches[[177, 9, "A"]]
pbAddQuest(23) if $game_self_switches[[177, 8, "A"]]
#Saffron
pbAddQuest(24) if $game_switches[932]
pbAddQuest(25) if $game_self_switches[[111, 19, "A"]]
pbAddQuest(26) if $game_switches[948]
pbAddQuest(27) if $game_switches[339]
pbAddQuest(28) if $game_switches[300]
#Cinnabar
pbAddQuest(29) if $game_switches[904]
pbAddQuest(30) if $game_switches[903]
#Goldenrod
pbAddQuest(31) if $game_self_switches[[244, 5, "A"]]
pbAddQuest(32) if $game_self_switches[[244, 8, "A"]]
#Violet
pbSetQuest(33, true) if $game_switches[908]
pbSetQuest(34, true) if $game_switches[410]
#Blackthorn
pbSetQuest(35, true) if $game_self_switches[[332, 10, "A"]]
pbSetQuest(36, true) if $game_self_switches[[332, 8, "A"]]
pbSetQuest(37, true) if $game_self_switches[[332, 5, "B"]]
#Ecruteak
pbSetQuest(38, true) if $game_self_switches[[576, 9, "A"]]
pbSetQuest(39, true) if $game_self_switches[[576, 8, "A"]]
#Kin
pbSetQuest(40, true) if $game_switches[526]
pbSetQuest(41, true) if $game_self_switches[[565, 10, "A"]]
########################
### Quest finished ###
########################
#Pewter
pbSetQuest(0, true) if $game_self_switches[[460, 5, "A"]]
pbSetQuest(1, true) if $game_self_switches[[460, 7, "A"]] || $game_self_switches[[460, 7, "B"]]
if $game_self_switches[[460, 9, "A"]]
pbAddQuest(2)
pbSetQuest(2, true)
end
#Cerulean
if $game_self_switches[[462, 8, "A"]]
pbAddQuest(5)
pbSetQuest(5, true)
end
pbSetQuest(3, true) if $game_switches[931] && !$game_switches[939]
pbSetQuest(4, true) if $game_self_switches[[462, 7, "A"]]
#Vermillion
pbSetQuest(13, true) if $game_self_switches[[19, 19, "B"]]
if $game_self_switches[[464, 8, "A"]]
pbAddQuest(9)
pbSetQuest(9, true)
end
pbSetQuest(10, true) if $game_self_switches[[464, 6, "B"]]
pbSetQuest(11, true) if $game_variables[145] >= 1
pbSetQuest(12, true) if $game_self_switches[[464, 5, "A"]]
#Celadon
pbSetQuest(14, true) if $game_self_switches[[466, 10, "A"]]
pbSetQuest(15, true) if $game_switches[947]
pbSetQuest(16, true) if $game_self_switches[[466, 9, "A"]]
pbSetQuest(17, true) if $game_self_switches[[509, 5, "D"]]
#Fuchsia
pbSetQuest(18, true) if $game_self_switches[[478, 6, "A"]]
pbSetQuest(19, true) if $game_self_switches[[478, 8, "A"]]
pbSetQuest(20, true) if $game_switches[922]
#Crimson
pbSetQuest(21, true) if $game_self_switches[[177, 5, "A"]]
pbSetQuest(22, true) if $game_self_switches[[177, 9, "A"]]
pbSetQuest(23, true) if $game_self_switches[[177, 8, "A"]]
#Saffron
pbSetQuest(24, true) if $game_switches[938]
pbSetQuest(25, true) if $game_self_switches[[111, 19, "A"]]
pbSetQuest(26, true) if $game_self_switches[[111, 9, "A"]]
pbSetQuest(27, true) if $game_switches[338]
pbSetQuest(28, true) if $game_self_switches[[111, 18, "A"]]
#Cinnabar
pbSetQuest(29, true) if $game_self_switches[[136, 5, "A"]]
pbSetQuest(30, true) if $game_self_switches[[136, 8, "A"]]
#Goldenrod
pbSetQuest(31, true) if $game_self_switches[[244, 5, "A"]]
pbSetQuest(32, true) if $game_self_switches[[244, 8, "B"]]
#Violet
pbSetQuest(33, true) if $game_self_switches[[274, 5, "A"]]
pbSetQuest(34, true) if $game_self_switches[[274, 8, "A"]] || $game_self_switches[[274, 8, "B"]]
#Blackthorn
pbSetQuest(35, true) if $game_self_switches[[332, 10, "A"]]
pbSetQuest(36, true) if $game_switches[337]
pbSetQuest(37, true) if $game_self_switches[[332, 5, "A"]]
#Ecruteak
pbSetQuest(38, true) if $game_self_switches[[576, 9, "A"]]
pbSetQuest(39, true) if $game_self_switches[[576, 8, "A"]]
#Kin
pbSetQuest(40, true) if $game_self_switches[[565, 9, "A"]]
pbSetQuest(41, true) if $game_self_switches[[565, 10, "A"]]
end