Files
infinitefusion-e18/Data/Scripts/050_AddOns/GuessPokemonQuiz.rb
2023-07-02 14:22:09 -04:00

305 lines
9.8 KiB
Ruby

class FusionQuiz
#
# Possible difficulties:
#
# :REGULAR -> 4 options choice
#
# :ADVANCED -> List of all pokemon
#
def initialize(difficulty = :REGULAR)
@sprites = {}
@previewwindow = nil
@difficulty = difficulty
@customs_list = getCustomSpeciesList(true, false)
@selected_pokemon = nil
@head_id = nil
@body_id = nil
@choices = []
@abandonned = false
@score = 0
@current_streak = 0
@streak_multiplier = 0.15
end
def start_quiz(nb_rounds = 3)
nb_games_played= pbGet(VAR_STAT_FUSION_QUIZ_NB_TIMES)
pbSet(VAR_STAT_FUSION_QUIZ_NB_TIMES,nb_games_played+1)
round_multiplier = 1
round_multiplier_increase = 0.1
for i in 1..nb_rounds
if i == nb_rounds
pbMessage(_INTL("Get ready! Here comes the final round!"))
elsif i == 1
pbMessage(_INTL("Get ready! Here comes the first round!"))
else
pbMessage(_INTL("Get ready! Here comes round {1}!", i))
end
start_quiz_new_round(round_multiplier)
rounds_left = nb_rounds - i
if rounds_left > 0
pbMessage(_INTL("That's it for round {1}. You've cumulated {2} points so far.", i, @score))
prompt_next_round = pbMessage(_INTL("Are you ready to move on to the next round?", i), ["Yes", "No"])
if prompt_next_round != 0
prompt_quit = pbMessage(_INTL("You still have {1} rounds to go. You'll only keep your points if you finish all {2} rounds. Do you really want to quit now?", rounds_left, nb_rounds), ["Yes", "No"])
if prompt_quit
@abandonned = true
return
end
end
round_multiplier += round_multiplier_increase
else
pbMessage(_INTL("That concludes our quiz! You've cumulated {1} points in total.", @score))
pbMessage("Thanks for playing with us today!")
end
end
end_quiz()
end
def end_quiz()
Kernel.pbClearText()
previous_highest = pbGet(VAR_STAT_FUSION_QUIZ_HIGHEST_SCORE)
pbSet(VAR_STAT_FUSION_QUIZ_HIGHEST_SCORE,@score) if @score > previous_highest
previous_total = pbGet(VAR_STAT_FUSION_QUIZ_TOTAL_PTS)
pbSet(VAR_STAT_FUSION_QUIZ_TOTAL_PTS,previous_total+@score)
end
def start_quiz_new_round(round_multiplier = 1)
if @difficulty == :ADVANCED
base_points_q1 = 500
base_points_q1_redemption = 200
base_points_q2 = 600
base_points_q2_redemption = 200
perfect_round_points = 100
else
base_points_q1 = 300
base_points_q1_redemption = 100
base_points_q2 = 400
base_points_q2_redemption = 100
perfect_round_points = 50
end
pick_random_pokemon()
show_fusion_picture(true)
correct_answers = []
#OBSCURED
correct_answers << new_question(calculate_points_awarded(base_points_q1, round_multiplier), "Which Pokémon is this fusion's body?", @body_id, true, true)
pbMessage("Next question!")
correct_answers << new_question(calculate_points_awarded(base_points_q2, round_multiplier), "Which Pokémon is this fusion's head?", @head_id, true, true)
#NON-OBSCURED
if !correct_answers[0] || !correct_answers[1]
show_fusion_picture(false)
pbMessage("Okay, now's your chance to make up for the points you missed!")
if !correct_answers[0] #1st question redemption
new_question(calculate_points_awarded(base_points_q1_redemption, round_multiplier), "Which Pokémon is this fusion's body?", @body_id, true, false)
if !correct_answers[1]
pbMessage("Next question!")
end
end
if !correct_answers[1] #2nd question redemption
new_question(calculate_points_awarded(base_points_q2_redemption, round_multiplier), "Which Pokémon is this fusion's head?", @head_id, true, false)
end
else
pbSEPlay("Applause", 80)
pbMessage(_INTL("Wow! A perfect round! You get {1} more points!", perfect_round_points))
show_fusion_picture(false, 100)
pbMessage("Let's see what this Pokémon looked like!")
end
current_streak_dialog()
hide_fusion_picture()
end
def calculate_points_awarded(base_points, round_multiplier)
points = base_points * round_multiplier
if @current_streak > 0
current_streak_multiplier = (@current_streak * @streak_multiplier) - @streak_multiplier
points += points * current_streak_multiplier
#p (base_points * round_multiplier)
#p (points * current_streak_multiplier)
end
return points
end
def new_question(points_value, question, answer_id, should_generate_new_choices, other_chance_later)
points_value = points_value.to_i
answer_name = getPokemon(answer_id).real_name
answered_correctly = give_answer(question, answer_id, should_generate_new_choices)
award_points(points_value) if answered_correctly
question_answer_followup_dialog(answered_correctly, answer_name, points_value, other_chance_later)
return answered_correctly
end
def increase_streak
@current_streak += 1
refresh_streak_ui()
end
def break_streak
@current_streak = 0
refresh_streak_ui()
end
def refresh_streak_ui()
shadow_color = Color.new(160,160,160)
base_color_low_streak = Color.new(72,72,72)
base_color_medium_streak = Color.new(213,254,205)
base_color_high_streak = Color.new(100,232,96)
streak_color= base_color_low_streak
streak_color = base_color_medium_streak if @current_streak >= 2
streak_color = base_color_high_streak if @current_streak >= 4
message = _INTL("Streak: {1}",@current_streak)
Kernel.pbClearText()
Kernel.pbDisplayText(message,420,340,nil,streak_color)
end
def award_points(nb_points)
@score += nb_points
end
def question_answer_followup_dialog(answered_correctly, correct_answer, points_awarded_if_win, other_chance_later = false)
if !other_chance_later
pbMessage("And the correct answer was...")
pbMessage("...")
pbMessage(_INTL("{1}!", correct_answer))
end
if answered_correctly
pbSEPlay("itemlevel", 80)
increase_streak
pbMessage("That's a correct answer!")
pbMessage(_INTL("You're awarded {1} points for your answer. Your current score is {2}", points_awarded_if_win, @score.to_s))
else
pbSEPlay("buzzer", 80)
break_streak
pbMessage("Unfortunately, that was a wrong answer.")
pbMessage("But you'll get another chance!") if other_chance_later
end
end
def current_streak_dialog()
return if @current_streak ==0
if @current_streak % 4 == 0
if @current_streak >= 8
pbMessage(_INTL("That's {1} correct answers in a row. You're on a roll!", @current_streak))
else
pbMessage(_INTL("That's {1} correct answers in a row. You're doing great!", @current_streak))
end
end
end
def show_fusion_picture(obscured = false, x = nil, y = nil)
hide_fusion_picture()
picturePath = get_fusion_sprite_path(@head_id, @body_id)
bitmap = AnimatedBitmap.new(picturePath)
bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
@previewwindow = PictureWindow.new(bitmap)
@previewwindow.y = y ? y : 30
@previewwindow.x = x ? x : (@difficulty == :ADVANCED ? 275 : 100)
@previewwindow.z = 100000
if obscured
@previewwindow.picture.pbSetColor(255, 255, 255, 200)
end
end
def hide_fusion_picture()
@previewwindow.dispose if @previewwindow
end
def pick_random_pokemon(save_in_variable = 1)
random_pokemon = getRandomCustomFusionForIntro(true, @customs_list)
@head_id = random_pokemon[0]
@body_id = random_pokemon[1]
@selected_pokemon = getSpeciesIdForFusion(@head_id, @body_id)
pbSet(save_in_variable, @selected_pokemon)
end
def give_answer(prompt_message, answer_id, should_generate_new_choices)
question_answered = false
answer_pokemon_name = getPokemon(answer_id).real_name
while !question_answered
if @difficulty == :ADVANCED
player_answer = prompt_pick_answer_advanced(prompt_message, answer_id)
else
player_answer = prompt_pick_answer_regular(prompt_message, answer_id, should_generate_new_choices)
end
confirmed = pbMessage("Is this your final answer?", ["Yes", "No"])
if confirmed == 0
question_answered = true
else
should_generate_new_choices = false
end
end
return player_answer == answer_pokemon_name
end
def get_random_pokemon_from_same_egg_group(pokemon, previous_choices)
egg_groups = getPokemonEggGroups(pokemon)
while true
new_pokemon = rand(1, NB_POKEMON) + 1
new_pokemon_egg_groups = getPokemonEggGroups(new_pokemon)
if (egg_groups & new_pokemon_egg_groups).any? && !previous_choices.include?(new_pokemon)
return new_pokemon
end
end
end
def prompt_pick_answer_regular(prompt_message, real_answer, should_new_choices)
commands = should_new_choices ? generate_new_choices(real_answer) : @choices.shuffle
chosen = pbMessage(prompt_message, commands)
return commands[chosen]
end
def generate_new_choices(real_answer)
choices = []
choices << real_answer
choices << get_random_pokemon_from_same_egg_group(real_answer, choices)
choices << get_random_pokemon_from_same_egg_group(real_answer, choices)
choices << get_random_pokemon_from_same_egg_group(real_answer, choices)
commands = []
choices.each do |dex_num, i|
species = getPokemon(dex_num)
commands.push(species.real_name)
end
@choices = commands
return commands.shuffle
end
def prompt_pick_answer_advanced(prompt_message, answer)
commands = []
for dex_num in 1..NB_POKEMON
species = getPokemon(dex_num)
commands.push([dex_num - 1, species.real_name, species.real_name])
end
pbMessage(prompt_message)
return pbChooseList(commands, 0, nil, 1)
end
def get_score
return @score
end
def player_abandonned
return @abandonned
end
def dispose
@previewwindow.dispose
end
end