Files
infinitefusion-e18/Data/Scripts/051_AddOns/PokedexUtils.rb
infinitefusion 3a488c9ba6 release 6.2
2024-06-28 12:01:39 -04:00

70 lines
2.5 KiB
Ruby

class PokedexUtils
# POSSIBLE_ALTS = ["", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q",
# "r", "s", "t", "u", "v", "w", "x", "y", "z", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah",
# "ai", "aj", "ak", "al", "am", "an", "ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax",
# "ay", "az"]
def getAltLettersList()
return ('a'..'z').to_a + ('aa'..'az').to_a
end
def pbGetAvailableAlts(species, form_index = 0)
if form_index
form_suffix = form_index <= 0 ? "" : "_" + form_index.to_s
else
form_suffix = ""
end
ret = []
return ret if !species
dexNum = getDexNumberForSpecies(species)
isFusion = dexNum > NB_POKEMON
if !isFusion
ret << Settings::BATTLERS_FOLDER + dexNum.to_s + form_suffix + "/" + dexNum.to_s + form_suffix + ".png"
getAltLettersList().each { |alt_letter|
altFilePath = Settings::CUSTOM_BASE_SPRITES_FOLDER + dexNum.to_s + form_suffix + alt_letter + ".png"
if pbResolveBitmap(altFilePath)
ret << altFilePath
end
}
return ret
end
body_id = getBodyID(species)
head_id = getHeadID(species, body_id)
baseFilename = head_id.to_s + "." + body_id.to_s + form_suffix
baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" + baseFilename + ".png"
if pbResolveBitmap(baseFilePath)
ret << baseFilePath
end
getAltLettersList().each { |alt_letter|
if alt_letter != "" #empty is included in alt letters because unfused sprites can be alts and not have a letter
altFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" + baseFilename + alt_letter + ".png"
if pbResolveBitmap(altFilePath)
ret << altFilePath
end
end
}
ret << Settings::BATTLERS_FOLDER + head_id.to_s + "/" + baseFilename + ".png"
return ret
end
#todo: return array for split evolution lines that have multiple final evos
def getFinalEvolution(species)
#ex: [[B3H4,Level 32],[B2H5, Level 35]]
evolution_line = species.get_evolutions
return species if evolution_line.empty?
finalEvoId = evolution_line[0][0]
return evolution_line[]
for evolution in evolution_line
evoSpecies = evolution[0]
p GameData::Species.get(evoSpecies).get_evolutions
isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
return evoSpecies if isFinalEvo
end
return nil
end
end