Files
infinitefusion-e18/Data/Scripts/004_Game classes/010_Game_Player_Visuals.rb
2022-04-30 17:22:44 -04:00

103 lines
3.0 KiB
Ruby

class Game_Player < Game_Character
@@bobFrameSpeed = 1.0/15
def fullPattern
case self.direction
when 2 then return self.pattern
when 4 then return self.pattern + 4
when 6 then return self.pattern + 8
when 8 then return self.pattern + 12
end
return 0
end
def setDefaultCharName(chname,pattern,lockpattern=false)
return if pattern<0 || pattern>=16
@defaultCharacterName = chname
@direction = [2,4,6,8][pattern/4]
@pattern = pattern%4
@lock_pattern = lockpattern
end
def pbCanRun?
return false if $game_temp.in_menu || $game_temp.in_battle ||
@move_route_forcing || $game_temp.message_window_showing ||
pbMapInterpreterRunning?
input = ($PokemonSystem.runstyle == 1) ^ Input.press?(Input::ACTION)
return input && $Trainer.has_running_shoes && !jumping? &&
!$PokemonGlobal.diving && !$PokemonGlobal.surfing &&
!$PokemonGlobal.bicycle && !$game_player.pbTerrainTag.must_walk
end
def pbIsRunning?
return moving? && !@move_route_forcing && pbCanRun?
end
def character_name
@defaultCharacterName = "" if !@defaultCharacterName
return @defaultCharacterName if @defaultCharacterName!=""
if !@move_route_forcing && $Trainer.character_ID>=0
meta = GameData::Metadata.get_player($Trainer.character_ID)
if meta && !$PokemonGlobal.bicycle && !$PokemonGlobal.diving && !$PokemonGlobal.surfing
charset = 1 # Display normal character sprite
if pbCanRun? && (moving? || @wasmoving) && Input.dir4!=0 && meta[4] && meta[4]!=""
charset = 4 # Display running character sprite
end
newCharName = pbGetPlayerCharset(meta,charset)
@character_name = newCharName if newCharName
@wasmoving = moving?
end
end
return @character_name
end
def update_command
if $game_player.pbTerrainTag.ice
self.move_speed = 4 # Sliding on ice
elsif !moving? && !@move_route_forcing && $PokemonGlobal
if $PokemonGlobal.bicycle
self.move_speed = $game_switches[SWITCH_RACE_BIKE] ? 5.5 : 5 # Cycling
elsif pbCanRun? || $PokemonGlobal.surfing
self.move_speed = 4 # Running, surfing
else
self.move_speed = 3 # Walking, diving
end
end
super
end
def update_pattern
if $PokemonGlobal.surfing || $PokemonGlobal.diving
p = ((Graphics.frame_count%60)*@@bobFrameSpeed).floor
@pattern = p if !@lock_pattern
@pattern_surf = p
@bob_height = (p>=2) ? 2 : 0
else
@bob_height = 0
super
end
end
end
=begin
class Game_Character
alias update_old2 update
def update
if self.is_a?(Game_Event)
if @dependentEvents
for i in 0...@dependentEvents.length
if @dependentEvents[i][0]==$game_map.map_id &&
@dependentEvents[i][1]==self.id
self.move_speed_real = $game_player.move_speed_real
break
end
end
end
end
update_old2
end
end
=end