Files
infinitefusion-e18/Data/Scripts/016_UI/015_UI_Options.rb
2021-06-24 12:10:44 -04:00

458 lines
15 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonSystem
attr_accessor :textspeed
attr_accessor :battlescene
attr_accessor :battlestyle
attr_accessor :frame
attr_accessor :textskin
attr_accessor :screensize
attr_accessor :language
attr_accessor :runstyle
attr_accessor :bgmvolume
attr_accessor :sevolume
attr_accessor :textinput
def initialize
@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
@battlestyle = 0 # Battle style (0=switch, 1=set)
@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
@textskin = 0 # Speech frame
@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
@runstyle = 0 # Default movement speed (0=walk, 1=run)
@bgmvolume = 100 # Volume of background music and ME
@sevolume = 100 # Volume of sound effects
@textinput = 1 # Text input mode (0=cursor, 1=keyboard)
end
end
#===============================================================================
#
#===============================================================================
module PropertyMixin
def get
(@getProc) ? @getProc.call : nil
end
def set(value)
@setProc.call(value) if @setProc
end
end
#===============================================================================
#
#===============================================================================
class EnumOption
include PropertyMixin
attr_reader :values
attr_reader :name
def initialize(name,options,getProc,setProc)
@name = name
@values = options
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current+1
index = @values.length-1 if index>@values.length-1
return index
end
def prev(current)
index = current-1
index = 0 if index<0
return index
end
end
#===============================================================================
#
#===============================================================================
class EnumOption2
include PropertyMixin
attr_reader :values
attr_reader :name
def initialize(name,options,getProc,setProc)
@name = name
@values = options
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current+1
index = @values.length-1 if index>@values.length-1
return index
end
def prev(current)
index = current-1
index = 0 if index<0
return index
end
end
#===============================================================================
#
#===============================================================================
class NumberOption
include PropertyMixin
attr_reader :name
attr_reader :optstart
attr_reader :optend
def initialize(name,optstart,optend,getProc,setProc)
@name = name
@optstart = optstart
@optend = optend
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current+@optstart
index += 1
index = @optstart if index>@optend
return index-@optstart
end
def prev(current)
index = current+@optstart
index -= 1
index = @optend if index<@optstart
return index-@optstart
end
end
#===============================================================================
#
#===============================================================================
class SliderOption
include PropertyMixin
attr_reader :name
attr_reader :optstart
attr_reader :optend
def initialize(name,optstart,optend,optinterval,getProc,setProc)
@name = name
@optstart = optstart
@optend = optend
@optinterval = optinterval
@getProc = getProc
@setProc = setProc
end
def next(current)
index = current+@optstart
index += @optinterval
index = @optend if index>@optend
return index-@optstart
end
def prev(current)
index = current+@optstart
index -= @optinterval
index = @optstart if index<@optstart
return index-@optstart
end
end
#===============================================================================
# Main options list
#===============================================================================
class Window_PokemonOption < Window_DrawableCommand
attr_reader :mustUpdateOptions
def initialize(options,x,y,width,height)
@options = options
@nameBaseColor = Color.new(24*8,15*8,0)
@nameShadowColor = Color.new(31*8,22*8,10*8)
@selBaseColor = Color.new(31*8,6*8,3*8)
@selShadowColor = Color.new(31*8,17*8,16*8)
@optvalues = []
@mustUpdateOptions = false
for i in 0...@options.length
@optvalues[i] = 0
end
super(x,y,width,height)
end
def [](i)
return @optvalues[i]
end
def []=(i,value)
@optvalues[i] = value
refresh
end
def setValueNoRefresh(i,value)
@optvalues[i] = value
end
def itemCount
return @options.length+1
end
def drawItem(index,_count,rect)
rect = drawCursor(index,rect)
optionname = (index==@options.length) ? _INTL("Cancel") : @options[index].name
optionwidth = rect.width*9/20
pbDrawShadowText(self.contents,rect.x,rect.y,optionwidth,rect.height,optionname,
@nameBaseColor,@nameShadowColor)
return if index==@options.length
if @options[index].is_a?(EnumOption)
if @options[index].values.length>1
totalwidth = 0
for value in @options[index].values
totalwidth += self.contents.text_size(value).width
end
spacing = (optionwidth-totalwidth)/(@options[index].values.length-1)
spacing = 0 if spacing<0
xpos = optionwidth+rect.x
ivalue = 0
for value in @options[index].values
pbDrawShadowText(self.contents,xpos,rect.y,optionwidth,rect.height,value,
(ivalue==self[index]) ? @selBaseColor : self.baseColor,
(ivalue==self[index]) ? @selShadowColor : self.shadowColor
)
xpos += self.contents.text_size(value).width
xpos += spacing
ivalue += 1
end
else
pbDrawShadowText(self.contents,rect.x+optionwidth,rect.y,optionwidth,rect.height,
optionname,self.baseColor,self.shadowColor)
end
elsif @options[index].is_a?(NumberOption)
value = _INTL("Type {1}/{2}",@options[index].optstart+self[index],
@options[index].optend-@options[index].optstart+1)
xpos = optionwidth+rect.x
pbDrawShadowText(self.contents,xpos,rect.y,optionwidth,rect.height,value,
@selBaseColor,@selShadowColor)
elsif @options[index].is_a?(SliderOption)
value = sprintf(" %d",@options[index].optend)
sliderlength = optionwidth-self.contents.text_size(value).width
xpos = optionwidth+rect.x
self.contents.fill_rect(xpos,rect.y-2+rect.height/2,
optionwidth-self.contents.text_size(value).width,4,self.baseColor)
self.contents.fill_rect(
xpos+(sliderlength-8)*(@options[index].optstart+self[index])/@options[index].optend,
rect.y-8+rect.height/2,
8,16,@selBaseColor)
value = sprintf("%d",@options[index].optstart+self[index])
xpos += optionwidth-self.contents.text_size(value).width
pbDrawShadowText(self.contents,xpos,rect.y,optionwidth,rect.height,value,
@selBaseColor,@selShadowColor)
else
value = @options[index].values[self[index]]
xpos = optionwidth+rect.x
pbDrawShadowText(self.contents,xpos,rect.y,optionwidth,rect.height,value,
@selBaseColor,@selShadowColor)
end
end
def update
oldindex = self.index
@mustUpdateOptions = false
super
dorefresh = (self.index!=oldindex)
if self.active && self.index<@options.length
if Input.repeat?(Input::LEFT)
self[self.index] = @options[self.index].prev(self[self.index])
dorefresh = true
@mustUpdateOptions = true
elsif Input.repeat?(Input::RIGHT)
self[self.index] = @options[self.index].next(self[self.index])
dorefresh = true
@mustUpdateOptions = true
end
end
refresh if dorefresh
end
end
#===============================================================================
# Options main screen
#===============================================================================
class PokemonOption_Scene
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(inloadscreen=false)
@sprites = {}
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("Options"),0,0,Graphics.width,64,@viewport)
@sprites["textbox"] = pbCreateMessageWindow
@sprites["textbox"].text = _INTL("Speech frame {1}.",1+$PokemonSystem.textskin)
@sprites["textbox"].letterbyletter = false
pbSetSystemFont(@sprites["textbox"].contents)
# These are the different options in the game. To add an option, define a
# setter and a getter for that option. To delete an option, comment it out
# or delete it. The game's options may be placed in any order.
@PokemonOptions = [
SliderOption.new(_INTL("Music Volume"),0,100,5,
proc { $PokemonSystem.bgmvolume },
proc { |value|
if $PokemonSystem.bgmvolume!=value
$PokemonSystem.bgmvolume = value
if $game_system.playing_bgm!=nil && !inloadscreen
playingBGM = $game_system.getPlayingBGM
$game_system.bgm_pause
$game_system.bgm_resume(playingBGM)
end
end
}
),
SliderOption.new(_INTL("SE Volume"),0,100,5,
proc { $PokemonSystem.sevolume },
proc { |value|
if $PokemonSystem.sevolume!=value
$PokemonSystem.sevolume = value
if $game_system.playing_bgs!=nil
$game_system.playing_bgs.volume = value
playingBGS = $game_system.getPlayingBGS
$game_system.bgs_pause
$game_system.bgs_resume(playingBGS)
end
pbPlayCursorSE
end
}
),
EnumOption.new(_INTL("Text Speed"),[_INTL("Normal"),_INTL("Fast"),_INTL("Instant")],
proc { $PokemonSystem.textspeed },
proc { |value|
$PokemonSystem.textspeed = value
MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
}
),
EnumOption.new(_INTL("Battle Effects"),[_INTL("On"),_INTL("Off")],
proc { $PokemonSystem.battlescene },
proc { |value| $PokemonSystem.battlescene = value }
),
EnumOption.new(_INTL("Battle Style"),[_INTL("Switch"),_INTL("Set")],
proc { $PokemonSystem.battlestyle },
proc { |value| $PokemonSystem.battlestyle = value }
),
EnumOption.new(_INTL("Default Movement"),[_INTL("Walking"),_INTL("Running")],
proc { $PokemonSystem.runstyle },
proc { |value| $PokemonSystem.runstyle = value }
),
NumberOption.new(_INTL("Speech Frame"),1,Settings::SPEECH_WINDOWSKINS.length,
proc { $PokemonSystem.textskin },
proc { |value|
$PokemonSystem.textskin = value
MessageConfig.pbSetSpeechFrame("Graphics/Windowskins/" + Settings::SPEECH_WINDOWSKINS[value])
}
),
NumberOption.new(_INTL("Menu Frame"),1,Settings::MENU_WINDOWSKINS.length,
proc { $PokemonSystem.frame },
proc { |value|
$PokemonSystem.frame = value
MessageConfig.pbSetSystemFrame("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[value])
}
),
EnumOption.new(_INTL("Text Entry"),[_INTL("Cursor"),_INTL("Keyboard")],
proc { $PokemonSystem.textinput },
proc { |value| $PokemonSystem.textinput = value }
),
EnumOption.new(_INTL("Screen Size"),[_INTL("S"),_INTL("M"),_INTL("L"),_INTL("XL"),_INTL("Full")],
proc { [$PokemonSystem.screensize, 4].min },
proc { |value|
if $PokemonSystem.screensize != value
$PokemonSystem.screensize = value
pbSetResizeFactor($PokemonSystem.screensize)
end
}
)
]
@PokemonOptions = pbAddOnOptions(@PokemonOptions)
@sprites["option"] = Window_PokemonOption.new(@PokemonOptions,0,
@sprites["title"].height,Graphics.width,
Graphics.height-@sprites["title"].height-@sprites["textbox"].height)
@sprites["option"].viewport = @viewport
@sprites["option"].visible = true
# Get the values of each option
for i in 0...@PokemonOptions.length
@sprites["option"].setValueNoRefresh(i,(@PokemonOptions[i].get || 0))
end
@sprites["option"].refresh
pbDeactivateWindows(@sprites)
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbAddOnOptions(options)
return options
end
def pbOptions
oldSystemSkin = $PokemonSystem.frame # Menu
oldTextSkin = $PokemonSystem.textskin # Speech
pbActivateWindow(@sprites,"option") {
loop do
Graphics.update
Input.update
pbUpdate
if @sprites["option"].mustUpdateOptions
# Set the values of each option
for i in 0...@PokemonOptions.length
@PokemonOptions[i].set(@sprites["option"][i])
end
if $PokemonSystem.textskin!=oldTextSkin
@sprites["textbox"].setSkin(MessageConfig.pbGetSpeechFrame())
@sprites["textbox"].text = _INTL("Speech frame {1}.",1+$PokemonSystem.textskin)
oldTextSkin = $PokemonSystem.textskin
end
if $PokemonSystem.frame!=oldSystemSkin
@sprites["title"].setSkin(MessageConfig.pbGetSystemFrame())
@sprites["option"].setSkin(MessageConfig.pbGetSystemFrame())
oldSystemSkin = $PokemonSystem.frame
end
end
if Input.trigger?(Input::BACK)
break
elsif Input.trigger?(Input::USE)
break if @sprites["option"].index==@PokemonOptions.length
end
end
}
end
def pbEndScene
pbPlayCloseMenuSE
pbFadeOutAndHide(@sprites) { pbUpdate }
# Set the values of each option
for i in 0...@PokemonOptions.length
@PokemonOptions[i].set(@sprites["option"][i])
end
pbDisposeMessageWindow(@sprites["textbox"])
pbDisposeSpriteHash(@sprites)
pbRefreshSceneMap
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonOptionScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen(inloadscreen=false)
@scene.pbStartScene(inloadscreen)
@scene.pbOptions
@scene.pbEndScene
end
end