mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
231 lines
6.0 KiB
Ruby
231 lines
6.0 KiB
Ruby
module UI
|
|
#=============================================================================
|
|
# The visuals class.
|
|
#=============================================================================
|
|
class BaseVisuals
|
|
UI_FOLDER = "Graphics/UI/"
|
|
@@graphics_folder = "" # Subfolder in UI_FOLDER
|
|
@@background_filename = "bg"
|
|
@@text_colors = { # These color themes are added to @sprites[:overlay]
|
|
:default => [Color.new(72, 72, 72), Color.new(160, 160, 160)] # Base and shadow colour
|
|
}
|
|
|
|
def initialize
|
|
@bitmaps = {}
|
|
@sprites = {}
|
|
initialize_viewport
|
|
initialize_bitmaps
|
|
initialize_background
|
|
initialize_overlay
|
|
# TODO: Initialize message box (and dialogue box?) for messages to use.
|
|
initialize_sprites
|
|
refresh
|
|
end
|
|
|
|
def initialize_viewport
|
|
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
|
@viewport.z = 99999
|
|
end
|
|
|
|
def initialize_bitmaps
|
|
end
|
|
|
|
def initialize_background
|
|
addBackgroundPlane(@sprites, :background, @@graphics_folder + background_filename, @viewport)
|
|
@sprites[:background].z = -1000
|
|
end
|
|
|
|
def background_filename
|
|
return gendered_filename(@@background_filename)
|
|
end
|
|
|
|
def initialize_overlay
|
|
@sprites[:overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
|
@sprites[:overlay].z = 1000
|
|
@@text_colors.each_pair { |key, values| @sprites[:overlay].add_text_theme(key, *values) }
|
|
pbSetSystemFont(@sprites[:overlay].bitmap)
|
|
end
|
|
|
|
def initialize_sprites
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def add_icon_sprite(key, x, y, filename = nil)
|
|
@sprites[key] = IconSprite.new(x, y, @viewport)
|
|
@sprites[key].setBitmap(filename) if filename
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def fade_in
|
|
pbFadeInAndShow(@sprites) { update_visuals }
|
|
end
|
|
|
|
def fade_out
|
|
pbFadeOutAndHide(@sprites) { update_visuals }
|
|
end
|
|
|
|
def dispose
|
|
@sprites.each_value { |s| s.dispose if s && !s.disposed? }
|
|
@sprites.clear
|
|
@bitmaps.each_value { |b| b.dispose if b && !b.disposed? }
|
|
@bitmaps.clear
|
|
@viewport.dispose
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def graphics_folder
|
|
return UI_FOLDER + @@graphics_folder
|
|
end
|
|
|
|
def gendered_filename(base_filename)
|
|
return filename_with_appendix(base_filename, "_f") if $player.female?
|
|
return base_filename
|
|
end
|
|
|
|
def filename_with_appendix(base_filename, appendix)
|
|
if appendix && appendix != ""
|
|
trial_filename = base_filename + appendix
|
|
return trial_filename if pbResolveBitmap(graphics_folder + trial_filename)
|
|
end
|
|
return base_filename
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def show_message(text)
|
|
pbMessage(text) { update_visuals }
|
|
end
|
|
|
|
def show_confirm_message(text)
|
|
return pbConfirmMessage(text) { update_visuals }
|
|
end
|
|
|
|
def show_choice_message(text, options, cancel_index)
|
|
return pbMessage(text, options, cancel_index) { update_visuals }
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def draw_text(string, text_x, text_y, align: :left, theme: :default, outline: :shadow, overlay: :overlay)
|
|
@sprites[overlay].draw_themed_text(string, text_x, text_y, align, theme, outline)
|
|
end
|
|
|
|
def draw_image(filename, image_x, image_y, src_x = 0, src_y = 0, src_width = -1, src_height = -1, overlay: :overlay)
|
|
@sprites[overlay].draw_image(filename, image_x, image_y, src_x, src_y, src_width, src_height)
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
# Redraw everything on the screen.
|
|
def refresh
|
|
refresh_overlay
|
|
end
|
|
|
|
def refresh_overlay
|
|
@sprites[:overlay].bitmap.clear if @sprites[:overlay]
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def update_visuals
|
|
pbUpdateSpriteHash(@sprites)
|
|
end
|
|
|
|
def update_input
|
|
if Input.trigger?(Input::BACK)
|
|
return :quit
|
|
end
|
|
return nil
|
|
end
|
|
|
|
def update
|
|
update_visuals
|
|
return update_input
|
|
end
|
|
|
|
#---------------------------------------------------------------------------
|
|
|
|
def navigate
|
|
ret = nil
|
|
loop do
|
|
Graphics.update
|
|
Input.update
|
|
ret = update
|
|
break if ret
|
|
end
|
|
return ret
|
|
end
|
|
end
|
|
|
|
#=============================================================================
|
|
# The logic class.
|
|
#=============================================================================
|
|
class BaseScreen
|
|
def initialize
|
|
@disposed = false
|
|
initialize_visuals
|
|
main
|
|
end
|
|
|
|
def initialize_visuals
|
|
@visuals = UI::BaseVisuals.new
|
|
end
|
|
|
|
def start_screen
|
|
@visuals.fade_in
|
|
end
|
|
|
|
def end_screen
|
|
return if @disposed
|
|
@visuals.fade_out
|
|
@visuals.dispose
|
|
@disposed = true
|
|
end
|
|
|
|
# Same as def end_screen but without fading out.
|
|
def silent_end_screen
|
|
return if @disposed
|
|
@visuals.dispose
|
|
@disposed = true
|
|
end
|
|
|
|
#-----------------------------------------------------------------------------
|
|
|
|
def show_message(text)
|
|
@visuals.show_message(text)
|
|
end
|
|
|
|
def show_confirm_message(text)
|
|
return @visuals.show_confirm_message(text)
|
|
end
|
|
|
|
def show_choice_message(text, options, cancel_index)
|
|
return @visuals.show_choice_message(text, options, cancel_index)
|
|
end
|
|
|
|
#-----------------------------------------------------------------------------
|
|
|
|
def refresh
|
|
@visuals.refresh
|
|
end
|
|
|
|
def main
|
|
start_screen
|
|
loop do
|
|
command = @visuals.navigate
|
|
break if command == :quit
|
|
command = perform_action(command)
|
|
break if command == :quit
|
|
end
|
|
end_screen
|
|
end
|
|
|
|
def perform_action(command)
|
|
return nil
|
|
end
|
|
end
|
|
end
|