Files
infinitefusion-e18/Data/Scripts/011_Battle/004_AI/002_AI_Item.rb
2025-09-28 15:53:01 -04:00

172 lines
6.3 KiB
Ruby

class PokeBattle_AI
#=============================================================================
# Decide whether the opponent should use an item on the Pokémon
#=============================================================================
def pbEnemyShouldUseItem?(idxBattler)
user = @battle.battlers[idxBattler]
item, idxTarget = pbEnemyItemToUse(idxBattler)
return false if !item
# Determine target of item (always the Pokémon choosing the action)
useType = GameData::Item.get(item).battle_use
if [1, 2, 3, 6, 7, 8].include?(useType) # Use on Pokémon
idxTarget = @battle.battlers[idxTarget].pokemonIndex # Party Pokémon
end
# Register use of item
@battle.pbRegisterItem(idxBattler, item, idxTarget)
PBDebug.log("[AI] #{user.pbThis} (#{user.index}) will use item #{GameData::Item.get(item).name}")
return true
end
# NOTE: The AI will only consider using an item on the Pokémon it's currently
# choosing an action for.
def pbEnemyItemToUse(idxBattler)
return nil if !@battle.internalBattle
items = @battle.pbGetOwnerItems(idxBattler)
return nil if !items || items.length == 0
# Determine target of item (always the Pokémon choosing the action)
idxTarget = idxBattler # Battler using the item
battler = @battle.battlers[idxTarget]
pkmn = battler.pokemon
# Item categories
hpItems = {
:POTION => 20,
:SUPERPOTION => 50,
:HYPERPOTION => 200,
:MAXPOTION => 999,
:BERRYJUICE => 20,
:SWEETHEART => 20,
:FRESHWATER => 50,
:SODAPOP => 60,
:LEMONADE => 80,
:MOOMOOMILK => 100,
:ORANBERRY => 10,
:SITRUSBERRY => battler.totalhp / 4,
:ENERGYPOWDER => 50,
:ENERGYROOT => 200
}
hpItems[:RAGECANDYBAR] = 20 if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
fullRestoreItems = [
:FULLRESTORE
]
oneStatusItems = [# Preferred over items that heal all status problems
:AWAKENING, :CHESTOBERRY, :BLUEFLUTE,
:ANTIDOTE, :PECHABERRY,
:BURNHEAL, :RAWSTBERRY,
:PARALYZEHEAL, :PARLYZHEAL, :CHERIBERRY,
:ICEHEAL, :ASPEARBERRY
]
allStatusItems = [
:FULLHEAL, :LAVACOOKIE, :OLDGATEAU, :CASTELIACONE, :LUMIOSEGALETTE,
:SHALOURSABLE, :BIGMALASADA, :LUMBERRY, :HEALPOWDER
]
allStatusItems.push(:RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
xItems = {
:XATTACK => [:ATTACK, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XATTACK2 => [:ATTACK, 2],
:XATTACK3 => [:ATTACK, 3],
:XATTACK6 => [:ATTACK, 6],
:XDEFENSE => [:DEFENSE, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XDEFENSE2 => [:DEFENSE, 2],
:XDEFENSE3 => [:DEFENSE, 3],
:XDEFENSE6 => [:DEFENSE, 6],
:XDEFEND => [:DEFENSE, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XDEFEND2 => [:DEFENSE, 2],
:XDEFEND3 => [:DEFENSE, 3],
:XDEFEND6 => [:DEFENSE, 6],
:XSPATK => [:SPECIAL_ATTACK, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XSPATK2 => [:SPECIAL_ATTACK, 2],
:XSPATK3 => [:SPECIAL_ATTACK, 3],
:XSPATK6 => [:SPECIAL_ATTACK, 6],
:XSPECIAL => [:SPECIAL_ATTACK, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XSPECIAL2 => [:SPECIAL_ATTACK, 2],
:XSPECIAL3 => [:SPECIAL_ATTACK, 3],
:XSPECIAL6 => [:SPECIAL_ATTACK, 6],
:XSPDEF => [:SPECIAL_DEFENSE, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XSPDEF2 => [:SPECIAL_DEFENSE, 2],
:XSPDEF3 => [:SPECIAL_DEFENSE, 3],
:XSPDEF6 => [:SPECIAL_DEFENSE, 6],
:XSPEED => [:SPEED, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XSPEED2 => [:SPEED, 2],
:XSPEED3 => [:SPEED, 3],
:XSPEED6 => [:SPEED, 6],
:XACCURACY => [:ACCURACY, (Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1],
:XACCURACY2 => [:ACCURACY, 2],
:XACCURACY3 => [:ACCURACY, 3],
:XACCURACY6 => [:ACCURACY, 6]
}
# Determine lost HP
losthp = battler.totalhp - battler.hp
# Decide if Full Restore is actually preferred
preferFullRestore = (battler.hp <= battler.totalhp / 2 &&
(battler.status != :NONE || battler.effects[PBEffects::Confusion] > 0))
# Find all usable items
usableHPItems = []
usableStatusItems = []
usableXItems = []
items.each do |i|
next if !i
next if !@battle.pbCanUseItemOnPokemon?(i, pkmn, battler, @battle.scene, false)
next if !ItemHandlers.triggerCanUseInBattle(i, pkmn, battler, nil, false, self, @battle.scene, false)
itemQuantity = @battle.pbGetOwnerItems(idxBattler).count(i)
# Healing items (potions, berries, etc.)
if hpItems[i] && losthp > 0
priority = 5
# Use lower priority if only 1 or 2 left
priority += 3 if itemQuantity <= 2
usableHPItems.push([i, priority, hpItems[i]])
next
end
# Full Restore items
if fullRestoreItems.include?(i)
if losthp >= battler.totalhp / 4 || battler.status != :NONE || battler.effects[PBEffects::Confusion] > 0
# Only consider Full Restore if HP is below 25% or has status/confusion
priority = preferFullRestore ? 3 : 7
# Raise priority if stock is low to discourage waste
priority += 5 if itemQuantity <= 2
usableHPItems.push([i, priority, battler.totalhp])
usableStatusItems.push([i, preferFullRestore ? 3 : 9])
end
next
end
# Single-status curers
if oneStatusItems.include?(i) && battler.status != :NONE
usableStatusItems.push([i, 5])
next
end
# Full heal-type items
if allStatusItems.include?(i) && battler.status != :NONE
usableStatusItems.push([i, 7])
next
end
# Stat-raising items
if xItems[i]
data = xItems[i]
usableXItems.push([i, battler.stages[data[0]], data[1]])
next
end
end
# Prioritise using HP items (including Full Restore if really needed)
if usableHPItems.length > 0 && (battler.hp <= battler.totalhp / 4 ||
(battler.hp <= battler.totalhp / 2 && pbAIRandom(100) < 30))
usableHPItems.sort! { |a, b| (a[1] == b[1]) ? a[2] <=> b[2] : a[1] <=> b[1] }
prevItem = nil
usableHPItems.each do |i|
return i[0], idxTarget if i[2] >= losthp
prevItem = i
end
return prevItem[0], idxTarget
end
return nil
end
end