Files
infinitefusion-e18/Data/Scripts/052_InfiniteFusion/System/GameModes/GameDifficulty.rb
2025-09-28 15:53:01 -04:00

83 lines
2.7 KiB
Ruby

def setDifficulty(index)
$Trainer.selected_difficulty = index
case index
when 0 # EASY
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when 1 # NORMAL
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when 2 # HARD
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
end
end
# Old menu for changing difficulty - unused
def change_game_difficulty(down_only = false)
message = _INTL("The game is currently on {1} difficulty.",get_difficulty_text())
pbMessage(message)
choice_easy = _INTL("Easy")
choice_normal = _INTL("Normal")
choice_hard = _INTL("Hard")
choice_cancel = _INTL("Cancel")
available_difficulties = []
currentDifficulty = get_current_game_difficulty
if down_only
if currentDifficulty == :HARD
available_difficulties << choice_hard
available_difficulties << choice_normal
available_difficulties << choice_easy
elsif currentDifficulty == :NORMAL
available_difficulties << choice_normal
available_difficulties << choice_easy
elsif currentDifficulty == :EASY
available_difficulties << choice_easy
end
else
available_difficulties << choice_easy
available_difficulties << choice_normal
available_difficulties << choice_hard
end
available_difficulties << choice_cancel
index = pbMessage(_INTL("Select a new difficulty"), available_difficulties, available_difficulties[-1])
choice = available_difficulties[index]
case choice
when choice_easy
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when choice_normal
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when choice_hard
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
when choice_cancel
return
end
message = _INTL("The game is currently on {1} difficulty.",get_difficulty_text())
pbMessage(message)
end
# Get difficulty for displaying in-game
def getDisplayDifficulty
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] || $Trainer.lowest_difficulty <= 0
return getDisplayDifficultyFromIndex(0)
elsif $Trainer.lowest_difficulty <= 1
return getDisplayDifficultyFromIndex(1)
elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return getDisplayDifficultyFromIndex(2)
else
return getDisplayDifficultyFromIndex(1)
end
end
def getDisplayDifficultyFromIndex(difficultyIndex)
return _INTL("Easy") if difficultyIndex == 0
return _INTL("Normal") if difficultyIndex == 1
return _INTL("Hard") if difficultyIndex == 2
return "???"
end