Files
infinitefusion-e18/Data/Scripts/012_Overworld/005_Overworld_Fishing.rb

134 lines
3.8 KiB
Ruby

#===============================================================================
# Fishing
#===============================================================================
def pbFishingBegin
$PokemonGlobal.fishing = true
if !pbCommonEvent(Settings::FISHING_BEGIN_COMMON_EVENT)
$game_player.set_movement_type(($PokemonGlobal.surfing) ? :surf_fishing : :fishing)
$game_player.lock_pattern = true
4.times do |pattern|
$game_player.pattern = 3 - pattern
(Graphics.frame_rate / 20).times do
Graphics.update
Input.update
pbUpdateSceneMap
end
end
$game_player.lock_pattern = false
end
end
def pbFishingEnd
if !pbCommonEvent(Settings::FISHING_END_COMMON_EVENT)
$game_player.lock_pattern = true
4.times do |pattern|
$game_player.pattern = pattern
(Graphics.frame_rate / 20).times do
Graphics.update
Input.update
pbUpdateSceneMap
end
end
end
yield if block_given?
$game_player.set_movement_type(($PokemonGlobal.surfing) ? :surfing : :walking)
$game_player.lock_pattern = false
$game_player.straighten
$PokemonGlobal.fishing = false
end
def pbFishing(hasEncounter,rodType=1)
speedup = ($Trainer.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($Trainer.first_pokemon.ability_id))
biteChance = 20+(25*rodType) # 45, 70, 95
biteChance *= 1.5 if speedup # 67.5, 100, 100
hookChance = 100
pbFishingBegin
msgWindow = pbCreateMessageWindow
ret = false
loop do
time = 5+rand(6)
time = [time,5+rand(6)].min if speedup
message = ""
time.times { message += ". " }
if pbWaitMessage(msgWindow,time)
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
}
break
end
if hasEncounter && rand(100)<biteChance
$scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID,$game_player.x,$game_player.y,true,3)
frames = Graphics.frame_rate - rand(Graphics.frame_rate/2) # 0.5-1 second
if !pbWaitForInput(msgWindow,message+_INTL("\r\nOh! A bite!"),frames)
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("The Pokémon got away..."))
}
break
end
if Settings::FISHING_AUTO_HOOK || rand(100) < hookChance
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("Landed a Pokémon!")) if !Settings::FISHING_AUTO_HOOK
}
ret = true
break
end
# biteChance += 15
# hookChance += 15
else
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
}
break
end
end
pbDisposeMessageWindow(msgWindow)
return ret
end
# Show waiting dots before a Pokémon bites
def pbWaitMessage(msgWindow,time)
message = ""
periodTime = Graphics.frame_rate*4/10 # 0.4 seconds, 16 frames per dot
(time+1).times do |i|
message += ". " if i>0
pbMessageDisplay(msgWindow,message,false)
periodTime.times do
Graphics.update
Input.update
pbUpdateSceneMap
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
return true
end
end
end
return false
end
# A Pokémon is biting, reflex test to reel it in
def pbWaitForInput(msgWindow,message,frames)
pbMessageDisplay(msgWindow,message,false)
numFrame = 0
twitchFrame = 0
twitchFrameTime = Graphics.frame_rate * 2 / 10 # 0.2 seconds, 8 frames
loop do
Graphics.update
Input.update
pbUpdateSceneMap
# Twitch cycle: 1,0,1,0,0,0,0,0
twitchFrame = (twitchFrame+1)%(twitchFrameTime*8)
case twitchFrame%twitchFrameTime
when 0, 2
$game_player.pattern = 1
else
$game_player.pattern = 0
end
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
$game_player.pattern = 0
return true
end
break if !Settings::FISHING_AUTO_HOOK && numFrame > frames
numFrame += 1
end
return false
end