mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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1310 lines
42 KiB
Ruby
1310 lines
42 KiB
Ruby
#===============================================================================
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# "Triple Triad" mini-game
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# By Unknown
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#===============================================================================
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#===============================================================================
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# Card class
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#===============================================================================
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class TriadCard
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attr_reader :species, :form
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attr_reader :north, :east, :south, :west
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attr_reader :type
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def initialize(species, form = 0)
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@species = species
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@form = form
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species_data = GameData::Species.get_species_form(@species, @form)
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baseStats = species_data.base_stats
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hp = baseStats[:HP]
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attack = baseStats[:ATTACK]
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defense = baseStats[:DEFENSE]
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spAtk = baseStats[:SPECIAL_ATTACK]
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spDef = baseStats[:SPECIAL_DEFENSE]
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speed = baseStats[:SPEED]
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@type = species_data.type1
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@type = species_data.type2 if @type == :NORMAL && species_data.type2
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@west = baseStatToValue(attack + speed / 3)
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@east = baseStatToValue(defense + hp / 3)
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@north = baseStatToValue(spAtk + speed / 3)
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@south = baseStatToValue(spDef + hp / 3)
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end
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def baseStatToValue(stat)
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return 10 if stat >= 189
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return 9 if stat >= 160
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return 8 if stat >= 134
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return 7 if stat >= 115
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return 6 if stat >= 100
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return 5 if stat >= 86
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return 4 if stat >= 73
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return 3 if stat >= 60
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return 2 if stat >= 45
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return 1
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end
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def attack(panel)
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return [@west, @east, @north, @south][panel]
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end
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def defense(panel)
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return [@east, @west, @south, @north][panel]
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end
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def bonus(opponent)
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case Effectiveness.calculate_one(@type, opponent.type)
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when Effectiveness::INEFFECTIVE then return -2
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when Effectiveness::NOT_VERY_EFFECTIVE_ONE then return -1
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when Effectiveness::SUPER_EFFECTIVE_ONE then return 1
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end
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return 0
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end
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def price
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maxValue = [@north, @east, @south, @west].max
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ret = @north * @north + @east * @east + @south * @south + @west * @west
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ret += maxValue * maxValue * 2
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ret *= maxValue
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ret *= (@north + @east + @south + @west)
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ret /= 10 # Ranges from 2 to 24,000
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# Quantize prices to the next highest "unit"
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if ret > 10000
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ret = (1 + ret / 1000) * 1000
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elsif ret > 5000
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ret = (1 + ret / 500) * 500
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elsif ret > 1000
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ret = (1 + ret / 100) * 100
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elsif ret > 500
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ret = (1 + ret / 50) * 50
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else
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ret = (1 + ret / 10) * 10
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end
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return ret
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end
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def self.createBack(type = nil, noback = false)
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bitmap = BitmapWrapper.new(80, 96)
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if !noback
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cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
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bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
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cardbitmap.dispose
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end
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if type
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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type_number = GameData::Type.get(type).icon_position
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typerect = Rect.new(0, type_number * 28, 64, 28)
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bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
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typebitmap.dispose
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end
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return bitmap
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end
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def createBitmap(owner)
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return TriadCard.createBack if owner == 0
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bitmap = BitmapWrapper.new(80, 96)
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if owner == 2 # Opponent
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cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
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else # Player
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cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_player"))
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end
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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iconbitmap = AnimatedBitmap.new(GameData::Species.icon_filename(@species, @form))
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numbersbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_numbers"))
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# Draw card background
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bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
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# Draw type icon
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type_number = GameData::Type.get(@type).icon_position
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typerect = Rect.new(0, type_number * 28, 64, 28)
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bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
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# Draw Pokémon icon
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bitmap.blt(8, 24, iconbitmap.bitmap, Rect.new(0, 0, 64, 64))
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# Draw numbers
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bitmap.blt(8, 16, numbersbitmap.bitmap, Rect.new(@west * 16, 0, 16, 16))
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bitmap.blt(22, 6, numbersbitmap.bitmap, Rect.new(@north * 16, 0, 16, 16))
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bitmap.blt(36, 16, numbersbitmap.bitmap, Rect.new(@east * 16, 0, 16, 16))
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bitmap.blt(22, 26, numbersbitmap.bitmap, Rect.new(@south * 16, 0, 16, 16))
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cardbitmap.dispose
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typebitmap.dispose
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iconbitmap.dispose
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numbersbitmap.dispose
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return bitmap
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end
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end
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#===============================================================================
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# Duel screen visuals
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#===============================================================================
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class TriadSquare
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attr_accessor :owner, :card, :type
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def initialize
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@owner = 0
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@card = nil
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@type = nil
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end
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def attack(panel)
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return @card.attack(panel)
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end
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def bonus(square)
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return @card.bonus(square.card)
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end
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def defense(panel)
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return @card.defense(panel)
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end
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end
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# Scene class for handling appearance of the screen
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class TriadScene
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def pbStartScene(battle)
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@sprites = {}
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@bitmaps = []
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@battle = battle
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# Allocate viewport
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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addBackgroundPlane(@sprites,"background","triad_bg",@viewport)
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@sprites["helpwindow"] = Window_AdvancedTextPokemon.newWithSize("",
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0,Graphics.height-64,Graphics.width,64,@viewport)
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for i in 0...@battle.width*@battle.height
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@sprites["sprite#{i}"] = SpriteWrapper.new(@viewport)
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@sprites["sprite#{i}"].x = Graphics.width/2 - 118 + (i%3)*78
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@sprites["sprite#{i}"].y = 36 + (i/3)*94
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@sprites["sprite#{i}"].z = 2
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bm = TriadCard.createBack(@battle.board[i].type,true)
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@bitmaps.push(bm)
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@sprites["sprite#{i}"].bitmap = bm
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end
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@cardBitmaps = []
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@opponentCardBitmaps = []
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@cardIndexes = []
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@opponentCardIndexes = []
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@boardSprites = []
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@boardCards = []
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for i in 0...@battle.maxCards
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@sprites["player#{i}"] = Sprite.new(@viewport)
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@sprites["player#{i}"].x = Graphics.width-92
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@sprites["player#{i}"].y = 44+44*i
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@sprites["player#{i}"].z = 2
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@cardIndexes.push(i)
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end
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@sprites["overlay"] = Sprite.new(@viewport)
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@sprites["overlay"].bitmap = BitmapWrapper.new(Graphics.width,Graphics.height)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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pbDrawTextPositions(@sprites["overlay"].bitmap,[
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[@battle.opponentName,52,-2,2,Color.new(248,248,248),Color.new(96,96,96)],
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[@battle.playerName,Graphics.width-52,-2,2,Color.new(248,248,248),Color.new(96,96,96)]
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])
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@sprites["score"] = Sprite.new(@viewport)
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@sprites["score"].bitmap = BitmapWrapper.new(Graphics.width,Graphics.height)
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pbSetSystemFont(@sprites["score"].bitmap)
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pbBGMPlay("Triple Triad")
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# Fade in all sprites
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbEndScene
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pbBGMFade(1.0)
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@bitmaps.each { |bm| bm.dispose }
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@viewport.dispose
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end
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def pbDisplay(text)
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@sprites["helpwindow"].text = text
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timer = 0.0
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loop do
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Graphics.update
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Input.update
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pbUpdate
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timer += Graphics.delta_s
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break if timer >= 1.5
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end
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end
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def pbDisplayPaused(text)
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@sprites["helpwindow"].letterbyletter = true
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@sprites["helpwindow"].text = text+"\1"
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::USE)
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if @sprites["helpwindow"].busy?
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pbPlayDecisionSE if @sprites["helpwindow"].pausing?
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@sprites["helpwindow"].resume
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else
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break
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end
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end
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end
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@sprites["helpwindow"].letterbyletter = false
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@sprites["helpwindow"].text = ""
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end
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def pbNotifyCards(playerCards,opponentCards)
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@playerCards = playerCards
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@opponentCards = opponentCards
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end
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def pbChooseTriadCard(cardStorage)
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commands = []
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chosenCards = []
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for item in cardStorage
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commands.push(_INTL("{1} x{2}", GameData::Species.get(item[0]).name, item[1]))
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end
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command = Window_CommandPokemonEx.newWithSize(commands,0,0,Graphics.width/2,Graphics.height-64,@viewport)
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@sprites["helpwindow"].text = _INTL("Choose {1} cards to use for this duel.",@battle.maxCards)
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preview = Sprite.new(@viewport)
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preview.x = Graphics.width/2 + 20
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preview.y = 60
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preview.z = 4
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index = -1
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for i in 0...@battle.maxCards
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@sprites["player#{i}"] = Sprite.new(@viewport)
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@sprites["player#{i}"].x = Graphics.width-92
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@sprites["player#{i}"].y = 44+44*i
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@sprites["player#{i}"].z = 2
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end
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loop do
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Graphics.update
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Input.update
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pbUpdate
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command.update
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if command.index!=index
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preview.bitmap.dispose if preview.bitmap
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if command.index<cardStorage.length
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item = cardStorage[command.index]
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preview.bitmap = TriadCard.new(item[0]).createBitmap(1)
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end
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index = command.index
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end
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if Input.trigger?(Input::BACK)
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if chosenCards.length>0
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item = chosenCards.pop
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@battle.pbAdd(cardStorage,item)
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commands = []
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for item in cardStorage
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commands.push(_INTL("{1} x{2}", GameData::Species.get(item[0]).name, item[1]))
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end
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command.commands = commands
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index = -1
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else
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pbPlayBuzzerSE
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end
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elsif Input.trigger?(Input::USE)
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break if chosenCards.length==@battle.maxCards
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item = cardStorage[command.index]
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if !item || @battle.quantity(cardStorage,item[0])==0
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pbPlayBuzzerSE
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else
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pbPlayDecisionSE
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sprite = @sprites["player#{chosenCards.length}"]
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sprite.bitmap.dispose if sprite.bitmap
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@cardBitmaps[chosenCards.length] = TriadCard.new(item[0]).createBitmap(1)
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sprite.bitmap = @cardBitmaps[chosenCards.length]
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chosenCards.push(item[0])
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@battle.pbSubtract(cardStorage,item[0])
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commands = []
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for item in cardStorage
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commands.push(_INTL("{1} x{2}", GameData::Species.get(item[0]).name, item[1]))
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end
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command.commands = commands
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command.index = commands.length-1 if command.index>=commands.length
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index = -1
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end
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end
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if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
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for i in 0...@battle.maxCards
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@sprites["player#{i}"].visible = (i<chosenCards.length)
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end
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if chosenCards.length==@battle.maxCards
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@sprites["helpwindow"].text = _INTL("{1} cards have been chosen.",@battle.maxCards)
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command.visible = false
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command.active = false
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preview.visible = false
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else
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@sprites["helpwindow"].text = _INTL("Choose {1} cards to use for this duel.",@battle.maxCards)
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command.visible = true
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command.active = true
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preview.visible = true
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end
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end
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end
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command.dispose
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preview.bitmap.dispose if preview.bitmap
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preview.dispose
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return chosenCards
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end
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def pbShowPlayerCards(cards)
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for i in 0...@battle.maxCards
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@sprites["player#{i}"] = Sprite.new(@viewport)
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@sprites["player#{i}"].x = Graphics.width-92
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@sprites["player#{i}"].y = 44+44*i
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@sprites["player#{i}"].z = 2
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@sprites["player#{i}"].bitmap = TriadCard.new(cards[i]).createBitmap(1)
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@cardBitmaps.push(@sprites["player#{i}"].bitmap)
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end
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end
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def pbShowOpponentCards(cards)
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for i in 0...@battle.maxCards
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@sprites["opponent#{i}"] = Sprite.new(@viewport)
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@sprites["opponent#{i}"].x = 12
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@sprites["opponent#{i}"].y = 44+44*i
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@sprites["opponent#{i}"].z = 2
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@sprites["opponent#{i}"].bitmap = @battle.openHand ? TriadCard.new(cards[i]).createBitmap(2) : TriadCard.createBack
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@opponentCardBitmaps.push(@sprites["opponent#{i}"].bitmap)
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@opponentCardIndexes.push(i)
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end
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end
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def pbViewOpponentCards(numCards)
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@sprites["helpwindow"].text = _INTL("Check opponent's cards.")
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choice = 0
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lastChoice = -1
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loop do
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if lastChoice!=choice
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y = 44
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for i in 0...@opponentCardIndexes.length
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@sprites["opponent#{@opponentCardIndexes[i]}"].bitmap = @opponentCardBitmaps[@opponentCardIndexes[i]]
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@sprites["opponent#{@opponentCardIndexes[i]}"].x = (i==choice) ? 28 : 12
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@sprites["opponent#{@opponentCardIndexes[i]}"].y = y
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@sprites["opponent#{@opponentCardIndexes[i]}"].z = 2
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y += 44
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end
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lastChoice = choice
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end
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break if choice==-1
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Graphics.update
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Input.update
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pbUpdate
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if Input.repeat?(Input::DOWN)
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pbPlayCursorSE
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choice += 1
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choice = 0 if choice>=numCards
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elsif Input.repeat?(Input::UP)
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pbPlayCursorSE
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choice -= 1
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choice = numCards-1 if choice<0
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elsif Input.trigger?(Input::BACK)
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pbPlayCancelSE
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choice = -1
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end
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end
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return choice
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end
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def pbPlayerChooseCard(numCards)
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if @battle.openHand
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@sprites["helpwindow"].text = _INTL("Choose a card, or check opponent with Z.")
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else
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@sprites["helpwindow"].text = _INTL("Choose a card.")
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end
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choice = 0
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lastChoice = -1
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loop do
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if lastChoice!=choice
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y = 44
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for i in 0...@cardIndexes.length
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@sprites["player#{@cardIndexes[i]}"].bitmap = @cardBitmaps[@cardIndexes[i]]
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@sprites["player#{@cardIndexes[i]}"].x = (i==choice) ? Graphics.width-108 : Graphics.width-92
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@sprites["player#{@cardIndexes[i]}"].y = y
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@sprites["player#{@cardIndexes[i]}"].z = 2
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y += 44
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end
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lastChoice = choice
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end
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Graphics.update
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Input.update
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pbUpdate
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if Input.repeat?(Input::DOWN)
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pbPlayCursorSE
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choice += 1
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choice = 0 if choice>=numCards
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elsif Input.repeat?(Input::UP)
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pbPlayCursorSE
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choice -= 1
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choice = numCards-1 if choice<0
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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break
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elsif Input.trigger?(Input::ACTION) && @battle.openHand
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pbPlayDecisionSE
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pbViewOpponentCards(numCards)
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@sprites["helpwindow"].text = _INTL("Choose a card, or check opponent with Z.")
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choice = 0
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lastChoice = -1
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end
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end
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return choice
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end
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def pbPlayerPlaceCard(cardIndex)
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@sprites["helpwindow"].text = _INTL("Place the card.")
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boardX = 0
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boardY = 0
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doRefresh = true
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loop do
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if doRefresh
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y = 44
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for i in 0...@cardIndexes.length
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if i==cardIndex # Card being placed
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@sprites["player#{@cardIndexes[i]}"].x = Graphics.width/2 - 118 + boardX*78
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@sprites["player#{@cardIndexes[i]}"].y = 36 + boardY*94
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@sprites["player#{@cardIndexes[i]}"].z = 4
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else # Other cards in hand
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@sprites["player#{@cardIndexes[i]}"].x = Graphics.width-92
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@sprites["player#{@cardIndexes[i]}"].y = y
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@sprites["player#{@cardIndexes[i]}"].z = 2
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y += 44
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end
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end
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doRefresh = false
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end
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Graphics.update
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Input.update
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pbUpdate
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if Input.repeat?(Input::DOWN)
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pbPlayCursorSE
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boardY += 1
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boardY = 0 if boardY>=@battle.height
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doRefresh = true
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elsif Input.repeat?(Input::UP)
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pbPlayCursorSE
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boardY -= 1
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boardY = @battle.height-1 if boardY<0
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doRefresh = true
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|
elsif Input.repeat?(Input::LEFT)
|
|
pbPlayCursorSE
|
|
boardX -= 1
|
|
boardX = @battle.width-1 if boardX<0
|
|
doRefresh = true
|
|
elsif Input.repeat?(Input::RIGHT)
|
|
pbPlayCursorSE
|
|
boardX += 1
|
|
boardX = 0 if boardX>=@battle.width
|
|
doRefresh = true
|
|
elsif Input.trigger?(Input::BACK)
|
|
return nil
|
|
elsif Input.trigger?(Input::USE)
|
|
if @battle.isOccupied?(boardX,boardY)
|
|
pbPlayBuzzerSE
|
|
else
|
|
pbPlayDecisionSE
|
|
@sprites["player#{@cardIndexes[cardIndex]}"].z = 2
|
|
break
|
|
end
|
|
end
|
|
end
|
|
return [boardX,boardY]
|
|
end
|
|
|
|
def pbEndPlaceCard(position, cardIndex)
|
|
spriteIndex = @cardIndexes[cardIndex]
|
|
boardIndex = position[1]*@battle.width+position[0]
|
|
@boardSprites[boardIndex] = @sprites["player#{spriteIndex}"]
|
|
@boardCards[boardIndex] = TriadCard.new(@playerCards[spriteIndex])
|
|
pbRefresh
|
|
@cardIndexes.delete_at(cardIndex)
|
|
pbUpdateScore
|
|
end
|
|
|
|
def pbOpponentPlaceCard(triadCard, position, cardIndex)
|
|
y = 44
|
|
for i in 0...@opponentCardIndexes.length
|
|
sprite = @sprites["opponent#{@opponentCardIndexes[i]}"]
|
|
if i==cardIndex
|
|
@opponentCardBitmaps[@opponentCardIndexes[i]] = triadCard.createBitmap(2)
|
|
sprite.bitmap.dispose if sprite.bitmap
|
|
sprite.bitmap = @opponentCardBitmaps[@opponentCardIndexes[i]]
|
|
sprite.x = Graphics.width/2 - 118 + position[0]*78
|
|
sprite.y = 36 + position[1]*94
|
|
sprite.z = 2
|
|
else
|
|
sprite.x = 12
|
|
sprite.y = y
|
|
sprite.z = 2
|
|
y += 44
|
|
end
|
|
end
|
|
end
|
|
|
|
def pbEndOpponentPlaceCard(position, cardIndex)
|
|
spriteIndex = @opponentCardIndexes[cardIndex]
|
|
boardIndex = position[1]*@battle.width+position[0]
|
|
@boardSprites[boardIndex] = @sprites["opponent#{spriteIndex}"]
|
|
@boardCards[boardIndex] = TriadCard.new(@opponentCards[spriteIndex])
|
|
pbRefresh
|
|
@opponentCardIndexes.delete_at(cardIndex)
|
|
pbUpdateScore
|
|
end
|
|
|
|
def pbRefresh
|
|
for i in 0...@battle.width*@battle.height
|
|
x = i%@battle.width
|
|
y = i/@battle.width
|
|
if @boardSprites[i]
|
|
owner = @battle.getOwner(x,y)
|
|
@boardSprites[i].bitmap.dispose if @boardSprites[i].bitmap
|
|
@boardSprites[i].bitmap = @boardCards[i].createBitmap(owner)
|
|
end
|
|
end
|
|
end
|
|
|
|
def pbUpdateScore
|
|
bitmap = @sprites["score"].bitmap
|
|
bitmap.clear
|
|
playerscore = 0
|
|
oppscore = 0
|
|
for i in 0...@battle.width*@battle.height
|
|
if @boardSprites[i]
|
|
playerscore += 1 if @battle.board[i].owner==1
|
|
oppscore += 1 if @battle.board[i].owner==2
|
|
end
|
|
end
|
|
if @battle.countUnplayedCards
|
|
playerscore += @cardIndexes.length
|
|
oppscore += @opponentCardIndexes.length
|
|
end
|
|
pbDrawTextPositions(bitmap,[
|
|
[_INTL("{1}-{2}",oppscore,playerscore),Graphics.width/2,-2,2,Color.new(248,248,248),Color.new(96,96,96)]
|
|
])
|
|
end
|
|
|
|
def pbUpdate
|
|
pbUpdateSpriteHash(@sprites)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
#===============================================================================
|
|
# Duel screen logic
|
|
#===============================================================================
|
|
class TriadScreen
|
|
attr_accessor :openHand, :countUnplayedCards
|
|
attr_reader :width, :height
|
|
attr_reader :board
|
|
attr_reader :playerName
|
|
attr_reader :opponentName
|
|
|
|
def initialize(scene)
|
|
@scene = scene
|
|
@width = 3
|
|
@height = 3
|
|
@sameWins = false
|
|
@openHand = false
|
|
@wrapAround = false
|
|
@elements = false
|
|
@randomHand = false
|
|
@countUnplayedCards = false
|
|
@trade = 0
|
|
end
|
|
|
|
def maxCards
|
|
numcards = @width*@height
|
|
if numcards%2 == 1
|
|
numcards = numcards/2+1
|
|
else
|
|
numcards = numcards/2
|
|
end
|
|
return numcards
|
|
end
|
|
|
|
def isOccupied?(x,y)
|
|
return @board[y*@width+x].owner!=0
|
|
end
|
|
|
|
def getOwner(x,y)
|
|
return @board[y*@width+x].owner
|
|
end
|
|
|
|
def getPanel(x,y)
|
|
return @board[y*@width+x]
|
|
end
|
|
|
|
def quantity(items,item)
|
|
return ItemStorageHelper.quantity(items, item)
|
|
end
|
|
|
|
def pbAdd(items,item)
|
|
return ItemStorageHelper.add(items, $PokemonGlobal.triads.maxSize,
|
|
TriadStorage::MAX_PER_SLOT, item, 1)
|
|
end
|
|
|
|
def pbSubtract(items, item)
|
|
return ItemStorageHelper.remove(items, item, 1)
|
|
end
|
|
|
|
def flipBoard(x,y,attackerParam=nil,recurse=false)
|
|
panels = [x-1,y,x+1,y,x,y-1,x,y+1]
|
|
panels[0] = (@wrapAround ? @width-1 : 0) if panels[0]<0 # left
|
|
panels[2] = (@wrapAround ? 0 : @width-1) if panels[2]>@width-1 # right
|
|
panels[5] = (@wrapAround ? @height-1 : 0) if panels[5]<0 # top
|
|
panels[7] = (@wrapAround ? 0 : @height-1) if panels[7]>@height-1 # bottom
|
|
attacker = attackerParam!=nil ? attackerParam : @board[y*@width+x]
|
|
flips = []
|
|
return nil if attackerParam!=nil && @board[y*@width+x].owner!=0
|
|
return nil if !attacker.card || attacker.owner==0
|
|
for i in 0...4
|
|
defenderX = panels[i*2]
|
|
defenderY = panels[i*2+1]
|
|
defender = @board[defenderY*@width+defenderX]
|
|
next if !defender.card
|
|
if attacker.owner!=defender.owner
|
|
attack = attacker.attack(i)
|
|
defense = defender.defense(i)
|
|
if @elements
|
|
# If attacker's type matches the tile's element, add
|
|
# a bonus of 1 (only for original attacker, not combos)
|
|
attack += 1 if !recurse && attacker.type==attacker.card.type
|
|
else
|
|
# Modifier depends on opponent's Pokémon type:
|
|
# +1 - Super effective
|
|
# -1 - Not very effective
|
|
# -2 - Immune
|
|
# attack += attacker.bonus(defender)
|
|
end
|
|
if attack>defense || (attack==defense && @sameWins)
|
|
flips.push([defenderX,defenderY])
|
|
if attackerParam==nil
|
|
defender.owner = attacker.owner
|
|
if @sameWins
|
|
# Combo with the "sameWins" rule
|
|
ret = flipBoard(defenderX,defenderY,nil,true)
|
|
flips.concat(ret) if ret
|
|
end
|
|
else
|
|
if @sameWins
|
|
# Combo with the "sameWins" rule
|
|
ret = flipBoard(defenderX,defenderY,attackerParam,true)
|
|
flips.concat(ret) if ret
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return flips
|
|
end
|
|
|
|
# If pbStartScreen includes parameters, it should
|
|
# pass the parameters to pbStartScene.
|
|
def pbStartScreen(opponentName,minLevel,maxLevel,rules=nil,oppdeck=nil,prize=nil)
|
|
raise _INTL("Minimum level must be 0 through 9.") if minLevel<0 || minLevel>9
|
|
raise _INTL("Maximum level must be 0 through 9.") if maxLevel<0 || maxLevel>9
|
|
raise _INTL("Maximum level shouldn't be less than the minimum level.") if maxLevel<minLevel
|
|
if rules && rules.is_a?(Array) && rules.length>0
|
|
for rule in rules
|
|
@sameWins = true if rule=="samewins"
|
|
@openHand = true if rule=="openhand"
|
|
@wrapAround = true if rule=="wrap"
|
|
@elements = true if rule=="elements"
|
|
@randomHand = true if rule=="randomhand"
|
|
@countUnplayedCards = true if rule=="countunplayed"
|
|
@trade = 1 if rule=="direct"
|
|
@trade = 2 if rule=="winall"
|
|
@trade = 3 if rule=="noprize"
|
|
end
|
|
end
|
|
@triadCards = []
|
|
count = 0
|
|
for i in 0...$PokemonGlobal.triads.length
|
|
item = $PokemonGlobal.triads[i]
|
|
ItemStorageHelper.add(@triadCards, $PokemonGlobal.triads.maxSize,
|
|
TriadStorage::MAX_PER_SLOT, item[0], item[1])
|
|
count += item[1] # Add item count to total count
|
|
end
|
|
@board = []
|
|
@playerName = $Trainer ? $Trainer.name : "Trainer"
|
|
@opponentName = opponentName
|
|
type_keys = GameData::Type.keys
|
|
for i in 0...@width*@height
|
|
square = TriadSquare.new
|
|
if @elements
|
|
loop do
|
|
trial_type = type_keys[type_keys.sample]
|
|
type_data = GameData::Type.get(trial_type)
|
|
next if type_data.pseudo_type
|
|
square.type = type_data.id
|
|
break
|
|
end
|
|
end
|
|
@board.push(square)
|
|
end
|
|
@scene.pbStartScene(self) # (param1, param2)
|
|
# Check whether there are enough cards.
|
|
if count<self.maxCards
|
|
@scene.pbDisplayPaused(_INTL("You don't have enough cards."))
|
|
@scene.pbEndScene
|
|
return 0
|
|
end
|
|
# Set the player's cards.
|
|
cards = []
|
|
if @randomHand # Determine hand at random
|
|
self.maxCards.times do
|
|
randCard = @triadCards[rand(@triadCards.length)]
|
|
pbSubtract(@triadCards,randCard[0])
|
|
cards.push(randCard[0])
|
|
end
|
|
@scene.pbShowPlayerCards(cards)
|
|
else
|
|
cards = @scene.pbChooseTriadCard(@triadCards)
|
|
end
|
|
# Set the opponent's cards.
|
|
if oppdeck && oppdeck.is_a?(Array) && oppdeck.length==self.maxCards # Preset
|
|
opponentCards = []
|
|
for i in oppdeck
|
|
species_data = GameData::Species.try_get(i)
|
|
if !species_data
|
|
@scene.pbDisplayPaused(_INTL("Opponent has an illegal card, \"{1}\".",i))
|
|
@scene.pbEndScene
|
|
return 0
|
|
end
|
|
opponentCards.push(species_data.id)
|
|
end
|
|
else
|
|
species_keys = GameData::Species.keys
|
|
candidates = []
|
|
while candidates.length < 200
|
|
card = species_keys[species_keys.sample]
|
|
card_data = GameData::Species.get(card)
|
|
card = card_data.id # Make sure it's a symbol
|
|
triad = TriadCard.new(card)
|
|
total = triad.north + triad.south + triad.east + triad.west
|
|
# Add random species and its total point count
|
|
candidates.push([card, total])
|
|
if candidates.length < 200 && $Trainer.owned?(card_data.species)
|
|
# Add again if player owns the species
|
|
candidates.push([card, total])
|
|
end
|
|
end
|
|
# sort by total point count
|
|
candidates.sort! { |a,b| a[1] <=> b[1] }
|
|
opponentCards = []
|
|
self.maxCards.times do
|
|
# Choose random card from candidates based on trainer's level
|
|
index = minLevel + rand(20)
|
|
opponentCards.push(candidates[index][0])
|
|
end
|
|
end
|
|
originalCards = cards.clone
|
|
originalOpponentCards = opponentCards.clone
|
|
@scene.pbNotifyCards(cards.clone,opponentCards.clone)
|
|
@scene.pbShowOpponentCards(opponentCards)
|
|
@scene.pbDisplay(_INTL("Choosing the starting player..."))
|
|
@scene.pbUpdateScore
|
|
playerTurn = (rand(2) == 0)
|
|
@scene.pbDisplay(_INTL("{1} will go first.", (playerTurn) ? @playerName : @opponentName))
|
|
for i in 0...@width*@height
|
|
position = nil
|
|
triadCard = nil
|
|
cardIndex = 0
|
|
if playerTurn
|
|
# Player's turn
|
|
while !position
|
|
cardIndex = @scene.pbPlayerChooseCard(cards.length)
|
|
triadCard = TriadCard.new(cards[cardIndex])
|
|
position = @scene.pbPlayerPlaceCard(cardIndex)
|
|
end
|
|
else
|
|
# Opponent's turn
|
|
@scene.pbDisplay(_INTL("{1} is making a move...",@opponentName))
|
|
scores = []
|
|
for cardIndex in 0...opponentCards.length
|
|
square = TriadSquare.new
|
|
square.card = TriadCard.new(opponentCards[cardIndex])
|
|
square.owner = 2
|
|
for i in 0...@width*@height
|
|
x = i % @width
|
|
y = i / @width
|
|
square.type = @board[i].type
|
|
flips = flipBoard(x,y,square)
|
|
if flips!=nil
|
|
scores.push([cardIndex,x,y,flips.length])
|
|
end
|
|
end
|
|
end
|
|
# Sort by number of flips
|
|
scores.sort! { |a,b| (b[3]==a[3]) ? rand(3)-1 : b[3]<=>a[3] }
|
|
scores = scores[0,opponentCards.length] # Get the best results
|
|
if scores.length==0
|
|
@scene.pbDisplay(_INTL("{1} can't move somehow...",@opponentName))
|
|
playerTurn = !playerTurn
|
|
continue
|
|
end
|
|
result = scores[rand(scores.length)]
|
|
cardIndex = result[0]
|
|
triadCard = TriadCard.new(opponentCards[cardIndex])
|
|
position = [result[1],result[2]]
|
|
@scene.pbOpponentPlaceCard(triadCard,position,cardIndex)
|
|
end
|
|
boardIndex = position[1]*@width+position[0]
|
|
board[boardIndex].card = triadCard
|
|
board[boardIndex].owner = playerTurn ? 1 : 2
|
|
flipBoard(position[0],position[1])
|
|
if playerTurn
|
|
cards.delete_at(cardIndex)
|
|
@scene.pbEndPlaceCard(position,cardIndex)
|
|
else
|
|
opponentCards.delete_at(cardIndex)
|
|
@scene.pbEndOpponentPlaceCard(position,cardIndex)
|
|
end
|
|
playerTurn = !playerTurn
|
|
end
|
|
# Determine the winner
|
|
playerCount = 0
|
|
opponentCount = 0
|
|
for i in 0...@width*@height
|
|
playerCount += 1 if board[i].owner==1
|
|
opponentCount += 1 if board[i].owner==2
|
|
end
|
|
if @countUnplayedCards
|
|
playerCount += cards.length
|
|
opponentCount += opponentCards.length
|
|
end
|
|
result = 0
|
|
if playerCount==opponentCount
|
|
@scene.pbDisplayPaused(_INTL("The game is a draw."))
|
|
result = 3
|
|
if @trade==1
|
|
# Keep only cards of your color
|
|
for card in originalCards
|
|
$PokemonGlobal.triads.remove(card)
|
|
end
|
|
for i in cards
|
|
$PokemonGlobal.triads.add(i)
|
|
end
|
|
for i in 0...@width*@height
|
|
if board[i].owner==1
|
|
card = GameData::Species.get_species_form(board[i].card.species, board[i].card.form).id
|
|
$PokemonGlobal.triads.add(card)
|
|
end
|
|
end
|
|
@scene.pbDisplayPaused(_INTL("Kept all cards of your color."))
|
|
end
|
|
elsif playerCount>opponentCount
|
|
@scene.pbDisplayPaused(_INTL("{1} won against {2}.",@playerName,@opponentName))
|
|
result = 1
|
|
if prize
|
|
species_data = GameData::Species.try_get(prize)
|
|
if species_data && $PokemonGlobal.triads.add(species_data.id)
|
|
@scene.pbDisplayPaused(_INTL("Got opponent's {1} card.", species_data.name))
|
|
end
|
|
else
|
|
case @trade
|
|
when 0 # Gain 1 random card from opponent's deck
|
|
card = originalOpponentCards[rand(originalOpponentCards.length)]
|
|
if $PokemonGlobal.triads.add(card)
|
|
cardname = GameData::Species.get(card).name
|
|
@scene.pbDisplayPaused(_INTL("Got opponent's {1} card.",cardname))
|
|
end
|
|
when 1 # Keep only cards of your color
|
|
for card in originalCards
|
|
$PokemonGlobal.triads.remove(card)
|
|
end
|
|
for i in cards
|
|
$PokemonGlobal.triads.add(i)
|
|
end
|
|
for i in 0...@width*@height
|
|
if board[i].owner==1
|
|
card = GameData::Species.get_species_form(board[i].card.species, board[i].card.form).id
|
|
$PokemonGlobal.triads.add(card)
|
|
end
|
|
end
|
|
@scene.pbDisplayPaused(_INTL("Kept all cards of your color."))
|
|
when 2 # Gain all opponent's cards
|
|
for card in originalOpponentCards
|
|
$PokemonGlobal.triads.add(card)
|
|
end
|
|
@scene.pbDisplayPaused(_INTL("Got all opponent's cards."))
|
|
end
|
|
end
|
|
else
|
|
@scene.pbDisplayPaused(_INTL("{1} lost against {2}.",@playerName,@opponentName))
|
|
result = 2
|
|
case @trade
|
|
when 0 # Lose 1 random card from your deck
|
|
card = originalCards[rand(originalCards.length)]
|
|
$PokemonGlobal.triads.remove(card)
|
|
cardname = GameData::Species.get(card).name
|
|
@scene.pbDisplayPaused(_INTL("Opponent won your {1} card.",cardname))
|
|
when 1 # Keep only cards of your color
|
|
for card in originalCards
|
|
$PokemonGlobal.triads.remove(card)
|
|
end
|
|
for i in cards
|
|
$PokemonGlobal.triads.add(i)
|
|
end
|
|
for i in 0...@width*@height
|
|
if board[i].owner==1
|
|
card = GameData::Species.get_species_form(board[i].card.species, board[i].card.form).id
|
|
$PokemonGlobal.triads.add(card)
|
|
end
|
|
end
|
|
@scene.pbDisplayPaused(_INTL("Kept all cards of your color.",cardname))
|
|
when 2 # Lose all your cards
|
|
for card in originalCards
|
|
$PokemonGlobal.triads.remove(card)
|
|
end
|
|
@scene.pbDisplayPaused(_INTL("Opponent won all your cards."))
|
|
end
|
|
end
|
|
@scene.pbEndScene
|
|
return result
|
|
end
|
|
end
|
|
|
|
|
|
|
|
#===============================================================================
|
|
# Start duel
|
|
#===============================================================================
|
|
def pbTriadDuel(name,minLevel,maxLevel,rules=nil,oppdeck=nil,prize=nil)
|
|
ret = 0
|
|
pbFadeOutInWithMusic {
|
|
scene = TriadScene.new
|
|
screen = TriadScreen.new(scene)
|
|
ret = screen.pbStartScreen(name,minLevel,maxLevel,rules,oppdeck,prize)
|
|
}
|
|
return ret
|
|
end
|
|
|
|
|
|
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#===============================================================================
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# Card storage
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#===============================================================================
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class PokemonGlobalMetadata
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attr_writer :triads
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def triads
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@triads = TriadStorage.new if !@triads
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return @triads
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end
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end
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class TriadStorage
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attr_reader :items
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MAX_PER_SLOT = 999 # Max. number of items per slot
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def initialize
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@items = []
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end
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def [](i)
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return @items[i]
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end
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def length
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return @items.length
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end
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def empty?
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return @items.length == 0
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end
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def maxSize
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return @items.length + 1
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end
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def clear
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@items.clear
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end
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def get_item(index)
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return nil if index < 0 || index >= @items.length
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return @items[index][0]
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end
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# Number of the item in the given index
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def get_item_count(index)
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return 0 if index < 0 || index >= @items.length
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return @items[index][1]
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end
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def quantity(item)
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return ItemStorageHelper.quantity(@items, item)
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end
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def can_add?(item, qty = 1)
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return ItemStorageHelper.can_add?(@items, self.maxSize, MAX_PER_SLOT, item, qty)
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end
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def add(item, qty = 1)
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return ItemStorageHelper.add(@items, self.maxSize, MAX_PER_SLOT, item, qty)
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end
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def remove(item, qty = 1)
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return ItemStorageHelper.remove(@items, item, qty)
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end
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end
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#===============================================================================
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# Card shop screen
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#===============================================================================
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def pbBuyTriads
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commands = []
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realcommands = []
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GameData::Species.each_species do |s|
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next if !$Trainer.owned?(s.species)
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price = TriadCard.new(s.id).price
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commands.push([price, s.name, _INTL("{1} - ${2}", s.name, price.to_s_formatted), s.id])
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end
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if commands.length == 0
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pbMessage(_INTL("There are no cards that you can buy."))
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return
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end
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commands.sort! { |a, b| a[1] <=> b[1] } # Sort alphabetically
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for command in commands
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realcommands.push(command[2])
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end
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# Scroll right before showing screen
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pbScrollMap(4,3,5)
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cmdwindow = Window_CommandPokemonEx.newWithSize(realcommands,0,0,Graphics.width/2,Graphics.height)
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cmdwindow.z = 99999
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goldwindow = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Money:\r\n{1}",pbGetGoldString),0,0,32,32)
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goldwindow.resizeToFit(goldwindow.text,Graphics.width)
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goldwindow.x = Graphics.width-goldwindow.width
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goldwindow.y = 0
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goldwindow.z = 99999
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preview = Sprite.new
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preview.x = Graphics.width*3/4-40
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preview.y = Graphics.height/2-48
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preview.z = 4
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preview.bitmap = TriadCard.new(commands[cmdwindow.index][3]).createBitmap(1)
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olditem = commands[cmdwindow.index][3]
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Graphics.frame_reset
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loop do
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Graphics.update
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Input.update
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cmdwindow.active = true
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cmdwindow.update
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goldwindow.update
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if commands[cmdwindow.index][3]!=olditem
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preview.bitmap.dispose if preview.bitmap
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preview.bitmap = TriadCard.new(commands[cmdwindow.index][3]).createBitmap(1)
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olditem = commands[cmdwindow.index][3]
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end
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if Input.trigger?(Input::BACK)
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break
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elsif Input.trigger?(Input::USE)
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price = commands[cmdwindow.index][0]
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item = commands[cmdwindow.index][3]
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itemname = commands[cmdwindow.index][1]
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cmdwindow.active = false
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cmdwindow.update
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if $Trainer.money<price
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pbMessage(_INTL("You don't have enough money."))
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next
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end
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maxafford = (price<=0) ? 99 : $Trainer.money/price
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maxafford = 99 if maxafford>99
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params = ChooseNumberParams.new
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params.setRange(1,maxafford)
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params.setInitialValue(1)
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params.setCancelValue(0)
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quantity = pbMessageChooseNumber(
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_INTL("The {1} card? Certainly. How many would you like?",itemname),params)
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next if quantity<=0
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price *= quantity
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next if !pbConfirmMessage(_INTL("{1}, and you want {2}. That will be ${3}. OK?",itemname,quantity,price.to_s_formatted))
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if $Trainer.money<price
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pbMessage(_INTL("You don't have enough money."))
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next
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end
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if !$PokemonGlobal.triads.can_add?(item, quantity)
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pbMessage(_INTL("You have no room for more cards."))
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next
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end
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$PokemonGlobal.triads.add(item, quantity)
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$Trainer.money -= price
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goldwindow.text = _INTL("Money:\r\n{1}",pbGetGoldString)
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pbMessage(_INTL("Here you are! Thank you!\\se[Mart buy item]"))
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end
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end
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cmdwindow.dispose
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goldwindow.dispose
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preview.bitmap.dispose if preview.bitmap
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preview.dispose
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Graphics.frame_reset
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# Scroll right before showing screen
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pbScrollMap(6,3,5)
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end
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def pbSellTriads
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commands = []
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for i in 0...$PokemonGlobal.triads.length
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item = $PokemonGlobal.triads[i]
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speciesname = GameData::Species.get(item[0]).name
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commands.push(_INTL("{1} x{2}", speciesname, item[1]))
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end
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commands.push(_INTL("CANCEL"))
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if commands.length==1
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pbMessage(_INTL("You have no cards."))
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return
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end
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# Scroll right before showing screen
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pbScrollMap(4,3,5)
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cmdwindow = Window_CommandPokemonEx.newWithSize(commands,0,0,Graphics.width/2,Graphics.height)
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cmdwindow.z = 99999
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goldwindow = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Money:\r\n{1}",pbGetGoldString),0,0,32,32)
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goldwindow.resizeToFit(goldwindow.text,Graphics.width)
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goldwindow.x = Graphics.width-goldwindow.width
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goldwindow.y = 0
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goldwindow.z = 99999
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preview = Sprite.new
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preview.x = Graphics.width*3/4-40
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preview.y = Graphics.height/2-48
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preview.z = 4
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item = $PokemonGlobal.triads.get_item(cmdwindow.index)
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preview.bitmap = TriadCard.new(item).createBitmap(1)
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olditem = $PokemonGlobal.triads.get_item(cmdwindow.index)
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done = false
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Graphics.frame_reset
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while !done
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loop do
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Graphics.update
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Input.update
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cmdwindow.active = true
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cmdwindow.update
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goldwindow.update
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item = $PokemonGlobal.triads.get_item(cmdwindow.index)
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if olditem != item
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preview.bitmap.dispose if preview.bitmap
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if item
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preview.bitmap = TriadCard.new(item).createBitmap(1)
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end
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olditem = item
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end
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if Input.trigger?(Input::BACK)
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done = true
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break
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end
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if Input.trigger?(Input::USE)
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if cmdwindow.index>=$PokemonGlobal.triads.length
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done = true
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break
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end
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item = $PokemonGlobal.triads.get_item(cmdwindow.index)
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itemname = GameData::Species.get(item).name
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quantity = $PokemonGlobal.triads.quantity(item)
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price = TriadCard.new(item).price
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if price==0
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pbDisplayPaused(_INTL("The {1} card? Oh, no. I can't buy that.",itemname))
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break
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end
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cmdwindow.active = false
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cmdwindow.update
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if quantity>1
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params = ChooseNumberParams.new
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params.setRange(1,quantity)
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params.setInitialValue(1)
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params.setCancelValue(0)
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quantity = pbMessageChooseNumber(
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_INTL("The {1} card? How many would you like to sell?",itemname),params)
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end
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if quantity>0
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price /= 4
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price *= quantity
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if pbConfirmMessage(_INTL("I can pay ${1}. Would that be OK?",price.to_s_formatted))
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$Trainer.money += price
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goldwindow.text = _INTL("Money:\r\n{1}",pbGetGoldString)
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$PokemonGlobal.triads.remove(item,quantity)
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pbMessage(_INTL("Turned over the {1} card and received ${2}.\\se[Mart buy item]",itemname,price.to_s_formatted))
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commands = []
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for i in 0...$PokemonGlobal.triads.length
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item = $PokemonGlobal.triads[i]
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speciesname = GameData::Species.get(item[0]).name
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commands.push(_INTL("{1} x{2}",speciesname,item[1]))
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end
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commands.push(_INTL("CANCEL"))
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cmdwindow.commands = commands
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break
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end
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end
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end
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end
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end
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cmdwindow.dispose
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goldwindow.dispose
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preview.bitmap.dispose if preview.bitmap
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preview.dispose
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Graphics.frame_reset
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# Scroll right before showing screen
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pbScrollMap(6,3,5)
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end
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def pbTriadList
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commands = []
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for i in 0...$PokemonGlobal.triads.length
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item = $PokemonGlobal.triads[i]
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speciesname = GameData::Species.get(item[0]).name
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commands.push(_INTL("{1} x{2}",speciesname,item[1]))
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end
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commands.push(_INTL("CANCEL"))
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if commands.length==1
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pbMessage(_INTL("You have no cards."))
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return
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end
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cmdwindow = Window_CommandPokemonEx.newWithSize(commands,0,0,Graphics.width/2,Graphics.height)
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cmdwindow.z = 99999
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sprite = Sprite.new
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sprite.x = Graphics.width/2+40
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sprite.y = 48
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sprite.z = 99999
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done = false
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lastIndex = -1
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while !done
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loop do
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Graphics.update
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Input.update
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cmdwindow.update
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if lastIndex!=cmdwindow.index
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sprite.bitmap.dispose if sprite.bitmap
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if cmdwindow.index<$PokemonGlobal.triads.length
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sprite.bitmap = TriadCard.new($PokemonGlobal.triads.get_item(cmdwindow.index)).createBitmap(1)
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end
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lastIndex = cmdwindow.index
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end
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if Input.trigger?(Input::BACK)
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done = true
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break
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end
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if Input.trigger?(Input::USE)
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if cmdwindow.index>=$PokemonGlobal.triads.length
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done = true
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break
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end
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end
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end
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end
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cmdwindow.dispose
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sprite.dispose
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end
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#===============================================================================
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# Give the player a particular card
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#===============================================================================
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def pbGiveTriadCard(species, quantity = 1)
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sp = GameData::Species.try_get(species)
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return false if !sp
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return false if !$PokemonGlobal.triads.can_add?(sp.id, quantity)
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$PokemonGlobal.triads.add(sp.id, quantity)
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return true
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end
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