Files
infinitefusion-e18/Data/Scripts/016_UI/003_UI_Pokedex_Main.rb

1308 lines
46 KiB
Ruby

#===============================================================================
#
#===============================================================================
class Window_Pokedex < Window_DrawableCommand
def initialize(x, y, width, height, viewport)
@commands = []
super(x, y, width, height, viewport)
@selarrow = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_list")
@pokeballOwn = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_own")
@pokeballSeen = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_seen")
self.baseColor = Color.new(88, 88, 80)
self.shadowColor = Color.new(168, 184, 184)
self.windowskin = nil
end
def commands=(value)
@commands = value
refresh
end
def dispose
@pokeballOwn.dispose
@pokeballSeen.dispose
super
end
def species
return (@commands.length == 0) ? 0 : @commands[self.index][0]
end
def itemCount
return @commands.length
end
def drawItem(index, _count, rect)
return if index >= self.top_row + self.page_item_max
rect = Rect.new(rect.x + 16, rect.y, rect.width - 16, rect.height)
species = @commands[index][0]
indexNumber = @commands[index][4]
indexNumber -= 1 if @commands[index][5]
if $player.seen?(species)
if $player.owned?(species)
pbCopyBitmap(self.contents, @pokeballOwn.bitmap, rect.x - 6, rect.y + 10)
else
pbCopyBitmap(self.contents, @pokeballSeen.bitmap, rect.x - 6, rect.y + 10)
end
num_text = sprintf("%03d", indexNumber)
name_text = @commands[index][1]
else
num_text = sprintf("%03d", indexNumber)
name_text = "----------"
end
pbDrawShadowText(self.contents, rect.x + 36, rect.y + 6, rect.width, rect.height,
num_text, self.baseColor, self.shadowColor)
pbDrawShadowText(self.contents, rect.x + 84, rect.y + 6, rect.width, rect.height,
name_text, self.baseColor, self.shadowColor)
end
def refresh
@item_max = itemCount
dwidth = self.width - self.borderX
dheight = self.height - self.borderY
self.contents = pbDoEnsureBitmap(self.contents, dwidth, dheight)
self.contents.clear
@item_max.times do |i|
next if i < self.top_item || i > self.top_item + self.page_item_max
drawItem(i, @item_max, itemRect(i))
end
drawCursor(self.index, itemRect(self.index))
end
def update
super
@uparrow.visible = false
@downarrow.visible = false
end
end
#===============================================================================
#
#===============================================================================
class PokedexSearchSelectionSprite < Sprite
attr_reader :index
attr_accessor :cmds
attr_accessor :minmax
def initialize(viewport = nil)
super(viewport)
@selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_search")
self.bitmap = @selbitmap.bitmap
self.mode = -1
@index = 0
refresh
end
def dispose
@selbitmap.dispose
super
end
def index=(value)
@index = value
refresh
end
def mode=(value)
@mode = value
case @mode
when 0 # Order
@xstart = 46
@ystart = 128
@xgap = 236
@ygap = 64
@cols = 2
when 1 # Name
@xstart = 78
@ystart = 114
@xgap = 52
@ygap = 52
@cols = 7
when 2 # Type
@xstart = 8
@ystart = 104
@xgap = 124
@ygap = 44
@cols = 4
when 3, 4 # Height, weight
@xstart = 44
@ystart = 110
@xgap = 8
@ygap = 112
when 5 # Color
@xstart = 62
@ystart = 114
@xgap = 132
@ygap = 52
@cols = 3
when 6 # Shape
@xstart = 82
@ystart = 116
@xgap = 70
@ygap = 70
@cols = 5
end
end
def refresh
# Size and position cursor
if @mode == -1 # Main search screen
case @index
when 0 # Order
self.src_rect.y = 0
self.src_rect.height = 44
when 1, 5 # Name, color
self.src_rect.y = 44
self.src_rect.height = 44
when 2 # Type
self.src_rect.y = 88
self.src_rect.height = 44
when 3, 4 # Height, weight
self.src_rect.y = 132
self.src_rect.height = 44
when 6 # Shape
self.src_rect.y = 176
self.src_rect.height = 68
else # Reset/start/cancel
self.src_rect.y = 244
self.src_rect.height = 40
end
case @index
when 0 # Order
self.x = 252
self.y = 52
when 1, 2, 3, 4 # Name, type, height, weight
self.x = 114
self.y = 110 + ((@index - 1) * 52)
when 5 # Color
self.x = 382
self.y = 110
when 6 # Shape
self.x = 420
self.y = 214
when 7, 8, 9 # Reset, start, cancel
self.x = 4 + ((@index - 7) * 176)
self.y = 334
end
else # Parameter screen
case @index
when -2, -3 # OK, Cancel
self.src_rect.y = 244
self.src_rect.height = 40
else
case @mode
when 0 # Order
self.src_rect.y = 0
self.src_rect.height = 44
when 1 # Name
self.src_rect.y = 284
self.src_rect.height = 44
when 2, 5 # Type, color
self.src_rect.y = 44
self.src_rect.height = 44
when 3, 4 # Height, weight
self.src_rect.y = (@minmax == 1) ? 328 : 424
self.src_rect.height = 96
when 6 # Shape
self.src_rect.y = 176
self.src_rect.height = 68
end
end
case @index
when -1 # Blank option
if @mode == 3 || @mode == 4 # Height/weight range
self.x = @xstart + ((@cmds + 1) * @xgap * (@minmax % 2))
self.y = @ystart + (@ygap * ((@minmax + 1) % 2))
else
self.x = @xstart + ((@cols - 1) * @xgap)
self.y = @ystart + ((@cmds / @cols).floor * @ygap)
end
when -2 # OK
self.x = 4
self.y = 334
when -3 # Cancel
self.x = 356
self.y = 334
else
case @mode
when 0, 1, 2, 5, 6 # Order, name, type, color, shape
if @index >= @cmds
self.x = @xstart + ((@cols - 1) * @xgap)
self.y = @ystart + ((@cmds / @cols).floor * @ygap)
else
self.x = @xstart + ((@index % @cols) * @xgap)
self.y = @ystart + ((@index / @cols).floor * @ygap)
end
when 3, 4 # Height, weight
if @index >= @cmds
self.x = @xstart + ((@cmds + 1) * @xgap * ((@minmax + 1) % 2))
else
self.x = @xstart + ((@index + 1) * @xgap)
end
self.y = @ystart + (@ygap * ((@minmax + 1) % 2))
end
end
end
end
end
#===============================================================================
# Pokédex main screen
#===============================================================================
class PokemonPokedex_Scene
MODENUMERICAL = 0
MODEATOZ = 1
MODETALLEST = 2
MODESMALLEST = 3
MODEHEAVIEST = 4
MODELIGHTEST = 5
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene
@sliderbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_slider")
@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
@shapebitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_shapes")
@hwbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_hw")
@selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_searchsel")
@searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_searchslider"))
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
addBackgroundPlane(@sprites, "background", "Pokedex/bg_list", @viewport)
=begin
# Suggestion for changing the background depending on region. You can change
# the line above with the following:
if pbGetPokedexRegion==-1 # Using national Pokédex
addBackgroundPlane(@sprites,"background","Pokedex/bg_national",@viewport)
elsif pbGetPokedexRegion==0 # Using first regional Pokédex
addBackgroundPlane(@sprites,"background","Pokedex/bg_regional",@viewport)
end
=end
addBackgroundPlane(@sprites, "searchbg", "Pokedex/bg_search", @viewport)
@sprites["searchbg"].visible = false
@sprites["pokedex"] = Window_Pokedex.new(206, 30, 276, 364, @viewport)
@sprites["icon"] = PokemonSprite.new(@viewport)
@sprites["icon"].setOffset(PictureOrigin::CENTER)
@sprites["icon"].x = 112
@sprites["icon"].y = 196
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["searchcursor"] = PokedexSearchSelectionSprite.new(@viewport)
@sprites["searchcursor"].visible = false
@searchResults = false
@searchParams = [$PokemonGlobal.pokedexMode, -1, -1, -1, -1, -1, -1, -1, -1, -1]
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
pbDeactivateWindows(@sprites)
pbFadeInAndShow(@sprites)
end
def pbEndScene
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@sliderbitmap.dispose
@typebitmap.dispose
@shapebitmap.dispose
@hwbitmap.dispose
@selbitmap.dispose
@searchsliderbitmap.dispose
@viewport.dispose
end
# Gets the region used for displaying Pokédex entries. Species will be listed
# according to the given region's numbering and the returned region can have
# any value defined in the town map data file. It is currently set to the
# return value of pbGetCurrentRegion, and thus will change according to the
# current map's MapPosition metadata setting.
def pbGetPokedexRegion
if Settings::USE_CURRENT_REGION_DEX
region = pbGetCurrentRegion
region = -1 if region >= $player.pokedex.dexes_count - 1
return region
else
return $PokemonGlobal.pokedexDex # National Dex -1, regional Dexes 0, 1, etc.
end
end
# Determines which index of the array $PokemonGlobal.pokedexIndex to save the
# "last viewed species" in. All regional dexes come first in order, then the
# National Dex at the end.
def pbGetSavePositionIndex
index = pbGetPokedexRegion
if index == -1 # National Dex (comes after regional Dex indices)
index = $player.pokedex.dexes_count - 1
end
return index
end
def pbCanAddForModeList?(mode, species)
case mode
when MODEATOZ
return $player.seen?(species)
when MODEHEAVIEST, MODELIGHTEST, MODETALLEST, MODESMALLEST
return $player.owned?(species)
end
return true # For MODENUMERICAL
end
def pbGetDexList
region = pbGetPokedexRegion
regionalSpecies = pbAllRegionalSpecies(region)
if !regionalSpecies || regionalSpecies.length == 0
# If no Regional Dex defined for the given region, use the National Pokédex
regionalSpecies = []
GameData::Species.each_species { |s| regionalSpecies.push(s.id) }
end
shift = Settings::DEXES_WITH_OFFSETS.include?(region)
ret = []
regionalSpecies.each_with_index do |species, i|
next if !species
next if !pbCanAddForModeList?($PokemonGlobal.pokedexMode, species)
_gender, form, _shiny = $player.pokedex.last_form_seen(species)
species_data = GameData::Species.get_species_form(species, form)
color = species_data.color
type1 = species_data.types[0]
type2 = species_data.types[1] || type1
shape = species_data.shape
height = species_data.height
weight = species_data.weight
ret.push([species, species_data.name, height, weight, i + 1, shift, type1, type2, color, shape])
end
return ret
end
def pbRefreshDexList(index = 0)
dexlist = pbGetDexList
case $PokemonGlobal.pokedexMode
when MODENUMERICAL
# Hide the Dex number 0 species if unseen
dexlist[0] = nil if dexlist[0][5] && !$player.seen?(dexlist[0][0])
# Remove unseen species from the end of the list
i = dexlist.length - 1
loop do
break if i < 0 || !dexlist[i] || $player.seen?(dexlist[i][0])
dexlist[i] = nil
i -= 1
end
dexlist.compact!
# Sort species in ascending order by Regional Dex number
dexlist.sort! { |a, b| a[4] <=> b[4] }
when MODEATOZ
dexlist.sort! { |a, b| (a[1] == b[1]) ? a[4] <=> b[4] : a[1] <=> b[1] }
when MODEHEAVIEST
dexlist.sort! { |a, b| (a[3] == b[3]) ? a[4] <=> b[4] : b[3] <=> a[3] }
when MODELIGHTEST
dexlist.sort! { |a, b| (a[3] == b[3]) ? a[4] <=> b[4] : a[3] <=> b[3] }
when MODETALLEST
dexlist.sort! { |a, b| (a[2] == b[2]) ? a[4] <=> b[4] : b[2] <=> a[2] }
when MODESMALLEST
dexlist.sort! { |a, b| (a[2] == b[2]) ? a[4] <=> b[4] : a[2] <=> b[2] }
end
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
@sprites["pokedex"].index = index
@sprites["pokedex"].refresh
if @searchResults
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
else
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
end
pbRefresh
end
def pbRefresh
overlay = @sprites["overlay"].bitmap
overlay.clear
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
iconspecies = @sprites["pokedex"].species
iconspecies = nil if !$player.seen?(iconspecies)
# Write various bits of text
dexname = _INTL("Pokédex")
if $player.pokedex.dexes_count > 1
thisdex = Settings.pokedex_names[pbGetSavePositionIndex]
if thisdex
dexname = (thisdex.is_a?(Array)) ? thisdex[0] : thisdex
end
end
textpos = [
[dexname, Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.new(0, 0, 0)]
]
textpos.push([GameData::Species.get(iconspecies).name, 112, 58, 2, base, shadow]) if iconspecies
if @searchResults
textpos.push([_INTL("Search results"), 112, 314, 2, base, shadow])
textpos.push([@dexlist.length.to_s, 112, 346, 2, base, shadow])
else
textpos.push([_INTL("Seen:"), 42, 314, 0, base, shadow])
textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, 1, base, shadow])
textpos.push([_INTL("Owned:"), 42, 346, 0, base, shadow])
textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, 1, base, shadow])
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
# Set Pokémon sprite
setIconBitmap(iconspecies)
# Draw slider arrows
itemlist = @sprites["pokedex"]
showslider = false
if itemlist.top_row > 0
overlay.blt(468, 48, @sliderbitmap.bitmap, Rect.new(0, 0, 40, 30))
showslider = true
end
if itemlist.top_item + itemlist.page_item_max < itemlist.itemCount
overlay.blt(468, 346, @sliderbitmap.bitmap, Rect.new(0, 30, 40, 30))
showslider = true
end
# Draw slider box
if showslider
sliderheight = 268
boxheight = (sliderheight * itemlist.page_row_max / itemlist.row_max).floor
boxheight += [(sliderheight - boxheight) / 2, sliderheight / 6].min
boxheight = [boxheight.floor, 40].max
y = 78
y += ((sliderheight - boxheight) * itemlist.top_row / (itemlist.row_max - itemlist.page_row_max)).floor
overlay.blt(468, y, @sliderbitmap.bitmap, Rect.new(40, 0, 40, 8))
i = 0
while i * 16 < boxheight - 8 - 16
height = [boxheight - 8 - 16 - (i * 16), 16].min
overlay.blt(468, y + 8 + (i * 16), @sliderbitmap.bitmap, Rect.new(40, 8, 40, height))
i += 1
end
overlay.blt(468, y + boxheight - 16, @sliderbitmap.bitmap, Rect.new(40, 24, 40, 16))
end
end
def pbRefreshDexSearch(params, _index)
overlay = @sprites["overlay"].bitmap
overlay.clear
base = Color.new(248, 248, 248)
shadow = Color.new(72, 72, 72)
# Write various bits of text
textpos = [
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
[_INTL("Order"), 136, 64, 2, base, shadow],
[_INTL("Name"), 58, 122, 2, base, shadow],
[_INTL("Type"), 58, 174, 2, base, shadow],
[_INTL("Height"), 58, 226, 2, base, shadow],
[_INTL("Weight"), 58, 278, 2, base, shadow],
[_INTL("Color"), 326, 122, 2, base, shadow],
[_INTL("Shape"), 454, 174, 2, base, shadow],
[_INTL("Reset"), 80, 346, 2, base, shadow, 1],
[_INTL("Start"), Graphics.width / 2, 346, 2, base, shadow, 1],
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
]
# Write order, name and color parameters
textpos.push([@orderCommands[params[0]], 344, 66, 2, base, shadow, 1])
textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, 2, base, shadow, 1])
textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, 2, base, shadow, 1])
# Draw type icons
if params[2] >= 0
type_number = @typeCommands[params[2]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(128, 168, @typebitmap.bitmap, typerect)
else
textpos.push(["----", 176, 176, 2, base, shadow, 1])
end
if params[3] >= 0
type_number = @typeCommands[params[3]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(256, 168, @typebitmap.bitmap, typerect)
else
textpos.push(["----", 304, 176, 2, base, shadow, 1])
end
# Write height and weight limits
ht1 = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
ht2 = (params[5] < 0) ? 999 : (params[5] >= @heightCommands.length) ? 0 : @heightCommands[params[5]]
wt1 = (params[6] < 0) ? 0 : (params[6] >= @weightCommands.length) ? 9999 : @weightCommands[params[6]]
wt2 = (params[7] < 0) ? 9999 : (params[7] >= @weightCommands.length) ? 0 : @weightCommands[params[7]]
hwoffset = false
if System.user_language[3..4] == "US" # If the user is in the United States
ht1 = (params[4] >= @heightCommands.length) ? 99 * 12 : (ht1 / 0.254).round
ht2 = (params[5] < 0) ? 99 * 12 : (ht2 / 0.254).round
wt1 = (params[6] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round
wt2 = (params[7] < 0) ? 99_990 : (wt2 / 0.254).round
textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, 2, base, shadow, 1])
textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
hwoffset = true
else
textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
end
overlay.blt(344, 214, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
overlay.blt(344, 266, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
# Draw shape icon
if params[9] >= 0
shape_number = @shapeCommands[params[9]].icon_position
shaperect = Rect.new(0, shape_number * 60, 60, 60)
overlay.blt(424, 218, @shapebitmap.bitmap, shaperect)
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
end
def pbRefreshDexSearchParam(mode, cmds, sel, _index)
overlay = @sprites["overlay"].bitmap
overlay.clear
base = Color.new(248, 248, 248)
shadow = Color.new(72, 72, 72)
# Write various bits of text
textpos = [
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
[_INTL("OK"), 80, 346, 2, base, shadow, 1],
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
]
title = [_INTL("Order"), _INTL("Name"), _INTL("Type"), _INTL("Height"),
_INTL("Weight"), _INTL("Color"), _INTL("Shape")][mode]
textpos.push([title, 102, (mode == 6) ? 70 : 64, 0, base, shadow])
case mode
when 0 # Order
xstart = 46
ystart = 128
xgap = 236
ygap = 64
halfwidth = 92
cols = 2
selbuttony = 0
selbuttonheight = 44
when 1 # Name
xstart = 78
ystart = 114
xgap = 52
ygap = 52
halfwidth = 22
cols = 7
selbuttony = 156
selbuttonheight = 44
when 2 # Type
xstart = 8
ystart = 104
xgap = 124
ygap = 44
halfwidth = 62
cols = 4
selbuttony = 44
selbuttonheight = 44
when 3, 4 # Height, weight
xstart = 44
ystart = 110
xgap = 304 / (cmds.length + 1)
ygap = 112
halfwidth = 60
cols = cmds.length + 1
when 5 # Color
xstart = 62
ystart = 114
xgap = 132
ygap = 52
halfwidth = 62
cols = 3
selbuttony = 44
selbuttonheight = 44
when 6 # Shape
xstart = 82
ystart = 116
xgap = 70
ygap = 70
halfwidth = 0
cols = 5
selbuttony = 88
selbuttonheight = 68
end
# Draw selected option(s) text in top bar
case mode
when 2 # Type icons
2.times do |i|
if !sel[i] || sel[i] < 0
textpos.push(["----", 298 + (128 * i), 66, 2, base, shadow, 1])
else
type_number = @typeCommands[sel[i]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(250 + (128 * i), 58, @typebitmap.bitmap, typerect)
end
end
when 3 # Height range
ht1 = (sel[0] < 0) ? 0 : (sel[0] >= @heightCommands.length) ? 999 : @heightCommands[sel[0]]
ht2 = (sel[1] < 0) ? 999 : (sel[1] >= @heightCommands.length) ? 0 : @heightCommands[sel[1]]
hwoffset = false
if System.user_language[3..4] == "US" # If the user is in the United States
ht1 = (sel[0] >= @heightCommands.length) ? 99 * 12 : (ht1 / 0.254).round
ht2 = (sel[1] < 0) ? 99 * 12 : (ht2 / 0.254).round
txt1 = sprintf("%d'%02d''", ht1 / 12, ht1 % 12)
txt2 = sprintf("%d'%02d''", ht2 / 12, ht2 % 12)
hwoffset = true
else
txt1 = sprintf("%.1f", ht1 / 10.0)
txt2 = sprintf("%.1f", ht2 / 10.0)
end
textpos.push([txt1, 286, 66, 2, base, shadow, 1])
textpos.push([txt2, 414, 66, 2, base, shadow, 1])
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
when 4 # Weight range
wt1 = (sel[0] < 0) ? 0 : (sel[0] >= @weightCommands.length) ? 9999 : @weightCommands[sel[0]]
wt2 = (sel[1] < 0) ? 9999 : (sel[1] >= @weightCommands.length) ? 0 : @weightCommands[sel[1]]
hwoffset = false
if System.user_language[3..4] == "US" # If the user is in the United States
wt1 = (sel[0] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round
wt2 = (sel[1] < 0) ? 99_990 : (wt2 / 0.254).round
txt1 = sprintf("%.1f", wt1 / 10.0)
txt2 = sprintf("%.1f", wt2 / 10.0)
hwoffset = true
else
txt1 = sprintf("%.1f", wt1 / 10.0)
txt2 = sprintf("%.1f", wt2 / 10.0)
end
textpos.push([txt1, 286, 66, 2, base, shadow, 1])
textpos.push([txt2, 414, 66, 2, base, shadow, 1])
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
when 5 # Color
if sel[0] < 0
textpos.push(["----", 362, 66, 2, base, shadow, 1])
else
textpos.push([cmds[sel[0]].name, 362, 66, 2, base, shadow, 1])
end
when 6 # Shape icon
if sel[0] >= 0
shaperect = Rect.new(0, @shapeCommands[sel[0]].icon_position * 60, 60, 60)
overlay.blt(332, 50, @shapebitmap.bitmap, shaperect)
end
else
if sel[0] < 0
text = ["----", "-", "----", "", "", "----", ""][mode]
textpos.push([text, 362, 66, 2, base, shadow, 1])
else
textpos.push([cmds[sel[0]], 362, 66, 2, base, shadow, 1])
end
end
# Draw selected option(s) button graphic
if [3, 4].include?(mode) # Height, weight
xpos1 = xstart + ((sel[0] + 1) * xgap)
xpos1 = xstart if sel[0] < -1
xpos2 = xstart + ((sel[1] + 1) * xgap)
xpos2 = xstart + (cols * xgap) if sel[1] < 0
xpos2 = xstart if sel[1] >= cols - 1
ypos1 = ystart + 180
ypos2 = ystart + 36
overlay.blt(16, 120, @searchsliderbitmap.bitmap, Rect.new(0, 192, 32, 44)) if sel[1] < cols - 1
overlay.blt(464, 120, @searchsliderbitmap.bitmap, Rect.new(32, 192, 32, 44)) if sel[1] >= 0
overlay.blt(16, 264, @searchsliderbitmap.bitmap, Rect.new(0, 192, 32, 44)) if sel[0] >= 0
overlay.blt(464, 264, @searchsliderbitmap.bitmap, Rect.new(32, 192, 32, 44)) if sel[0] < cols - 1
hwrect = Rect.new(0, 0, 120, 96)
overlay.blt(xpos2, ystart, @searchsliderbitmap.bitmap, hwrect)
hwrect.y = 96
overlay.blt(xpos1, ystart + ygap, @searchsliderbitmap.bitmap, hwrect)
textpos.push([txt1, xpos1 + halfwidth, ypos1, 2, base, nil, 1])
textpos.push([txt2, xpos2 + halfwidth, ypos2, 2, base, nil, 1])
else
sel.length.times do |i|
selrect = Rect.new(0, selbuttony, @selbitmap.bitmap.width, selbuttonheight)
if sel[i] >= 0
overlay.blt(xstart + ((sel[i] % cols) * xgap),
ystart + ((sel[i] / cols).floor * ygap),
@selbitmap.bitmap, selrect)
else
overlay.blt(xstart + ((cols - 1) * xgap),
ystart + ((cmds.length / cols).floor * ygap),
@selbitmap.bitmap, selrect)
end
end
end
# Draw options
case mode
when 0, 1 # Order, name
cmds.length.times do |i|
x = xstart + halfwidth + ((i % cols) * xgap)
y = ystart + 14 + ((i / cols).floor * ygap)
textpos.push([cmds[i], x, y, 2, base, shadow, 1])
end
if mode != 0
textpos.push([(mode == 1) ? "-" : "----",
xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1])
end
when 2 # Type
typerect = Rect.new(0, 0, 96, 32)
cmds.length.times do |i|
typerect.y = @typeCommands[i].icon_position * 32
overlay.blt(xstart + 14 + ((i % cols) * xgap),
ystart + 6 + ((i / cols).floor * ygap),
@typebitmap.bitmap, typerect)
end
textpos.push(["----",
xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1])
when 5 # Color
cmds.length.times do |i|
x = xstart + halfwidth + ((i % cols) * xgap)
y = ystart + 14 + ((i / cols).floor * ygap)
textpos.push([cmds[i].name, x, y, 2, base, shadow, 1])
end
textpos.push(["----",
xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1])
when 6 # Shape
shaperect = Rect.new(0, 0, 60, 60)
cmds.length.times do |i|
shaperect.y = @shapeCommands[i].icon_position * 60
overlay.blt(xstart + 4 + ((i % cols) * xgap),
ystart + 4 + ((i / cols).floor * ygap),
@shapebitmap.bitmap, shaperect)
end
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
end
def setIconBitmap(species)
gender, form, shiny = $player.pokedex.last_form_seen(species)
shiny = false
@sprites["icon"].setSpeciesBitmap(species, gender, form, shiny)
end
def pbSearchDexList(params)
$PokemonGlobal.pokedexMode = params[0]
dexlist = pbGetDexList
# Filter by name
if params[1] >= 0
scanNameCommand = @nameCommands[params[1]].scan(/./)
dexlist = dexlist.find_all { |item|
next false if !$player.seen?(item[0])
firstChar = item[1][0, 1]
next scanNameCommand.any? { |v| v == firstChar }
}
end
# Filter by type
if params[2] >= 0 || params[3] >= 0
stype1 = (params[2] >= 0) ? @typeCommands[params[2]].id : nil
stype2 = (params[3] >= 0) ? @typeCommands[params[3]].id : nil
dexlist = dexlist.find_all { |item|
next false if !$player.owned?(item[0])
type1 = item[6]
type2 = item[7]
if stype1 && stype2
# Find species that match both types
next (type1 == stype1 && type2 == stype2) || (type1 == stype2 && type2 == stype1)
elsif stype1
# Find species that match first type entered
next type1 == stype1 || type2 == stype1
elsif stype2
# Find species that match second type entered
next type1 == stype2 || type2 == stype2
else
next false
end
}
end
# Filter by height range
if params[4] >= 0 || params[5] >= 0
minh = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
maxh = (params[5] < 0) ? 999 : (params[5] >= @heightCommands.length) ? 0 : @heightCommands[params[5]]
dexlist = dexlist.find_all { |item|
next false if !$player.owned?(item[0])
height = item[2]
next height >= minh && height <= maxh
}
end
# Filter by weight range
if params[6] >= 0 || params[7] >= 0
minw = (params[6] < 0) ? 0 : (params[6] >= @weightCommands.length) ? 9999 : @weightCommands[params[6]]
maxw = (params[7] < 0) ? 9999 : (params[7] >= @weightCommands.length) ? 0 : @weightCommands[params[7]]
dexlist = dexlist.find_all { |item|
next false if !$player.owned?(item[0])
weight = item[3]
next weight >= minw && weight <= maxw
}
end
# Filter by color
if params[8] >= 0
scolor = @colorCommands[params[8]].id
dexlist = dexlist.find_all { |item|
next false if !$player.seen?(item[0])
next item[8] == scolor
}
end
# Filter by shape
if params[9] >= 0
sshape = @shapeCommands[params[9]].id
dexlist = dexlist.find_all { |item|
next false if !$player.seen?(item[0])
next item[9] == sshape
}
end
# Remove all unseen species from the results
dexlist = dexlist.find_all { |item| next $player.seen?(item[0]) }
case $PokemonGlobal.pokedexMode
when MODENUMERICAL then dexlist.sort! { |a, b| a[4] <=> b[4] }
when MODEATOZ then dexlist.sort! { |a, b| a[1] <=> b[1] }
when MODEHEAVIEST then dexlist.sort! { |a, b| b[3] <=> a[3] }
when MODELIGHTEST then dexlist.sort! { |a, b| a[3] <=> b[3] }
when MODETALLEST then dexlist.sort! { |a, b| b[2] <=> a[2] }
when MODESMALLEST then dexlist.sort! { |a, b| a[2] <=> b[2] }
end
return dexlist
end
def pbCloseSearch
oldsprites = pbFadeOutAndHide(@sprites)
oldspecies = @sprites["pokedex"].species
@searchResults = false
$PokemonGlobal.pokedexMode = MODENUMERICAL
@searchParams = [$PokemonGlobal.pokedexMode, -1, -1, -1, -1, -1, -1, -1, -1, -1]
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
@dexlist.length.times do |i|
next if @dexlist[i][0] != oldspecies
@sprites["pokedex"].index = i
pbRefresh
break
end
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index
pbFadeInAndShow(@sprites, oldsprites)
end
def pbDexEntry(index)
oldsprites = pbFadeOutAndHide(@sprites)
region = -1
if !Settings::USE_CURRENT_REGION_DEX
dexnames = Settings.pokedex_names
if dexnames[pbGetSavePositionIndex].is_a?(Array)
region = dexnames[pbGetSavePositionIndex][1]
end
end
scene = PokemonPokedexInfo_Scene.new
screen = PokemonPokedexInfoScreen.new(scene)
ret = screen.pbStartScreen(@dexlist, index, region)
if @searchResults
dexlist = pbSearchDexList(@searchParams)
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
ret = @dexlist.length - 1 if ret >= @dexlist.length
ret = 0 if ret < 0
else
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = ret
end
@sprites["pokedex"].index = ret
@sprites["pokedex"].refresh
pbRefresh
pbFadeInAndShow(@sprites, oldsprites)
end
def pbDexSearchCommands(mode, selitems, mainindex)
cmds = [@orderCommands, @nameCommands, @typeCommands, @heightCommands,
@weightCommands, @colorCommands, @shapeCommands][mode]
cols = [2, 7, 4, 1, 1, 3, 5][mode]
ret = nil
# Set background
case mode
when 0 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_order")
when 1 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_name")
when 2
count = 0
GameData::Type.each { |t| count += 1 if !t.pseudo_type && t.id != :SHADOW }
if count == 18
@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type_18")
else
@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type")
end
when 3, 4 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_size")
when 5 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_color")
when 6 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_shape")
end
selindex = selitems.clone
index = selindex[0]
oldindex = index
minmax = 1
oldminmax = minmax
if [3, 4].include?(mode)
index = oldindex = selindex[minmax]
end
@sprites["searchcursor"].mode = mode
@sprites["searchcursor"].cmds = cmds.length
@sprites["searchcursor"].minmax = minmax
@sprites["searchcursor"].index = index
nextparam = cmds.length % 2
pbRefreshDexSearchParam(mode, cmds, selindex, index)
loop do
pbUpdate
if index != oldindex || minmax != oldminmax
@sprites["searchcursor"].minmax = minmax
@sprites["searchcursor"].index = index
oldindex = index
oldminmax = minmax
end
Graphics.update
Input.update
if [3, 4].include?(mode)
if Input.trigger?(Input::UP)
if index < -1 # From OK/Cancel
minmax = 0
index = selindex[minmax]
elsif minmax == 0
minmax = 1
index = selindex[minmax]
end
if index != oldindex || minmax != oldminmax
pbPlayCursorSE
pbRefreshDexSearchParam(mode, cmds, selindex, index)
end
elsif Input.trigger?(Input::DOWN)
case minmax
when 1
minmax = 0
index = selindex[minmax]
when 0
minmax = -1
index = -2
end
if index != oldindex || minmax != oldminmax
pbPlayCursorSE
pbRefreshDexSearchParam(mode, cmds, selindex, index)
end
elsif Input.repeat?(Input::LEFT)
if index == -3
index = -2
elsif index >= -1
if minmax == 1 && index == -1
index = cmds.length - 1 if selindex[0] < cmds.length - 1
elsif minmax == 1 && index == 0
index = cmds.length if selindex[0] < 0
elsif index > -1 && !(minmax == 1 && index >= cmds.length)
index -= 1 if minmax == 0 || selindex[0] <= index - 1
end
end
if index != oldindex
selindex[minmax] = index if minmax >= 0
pbPlayCursorSE
pbRefreshDexSearchParam(mode, cmds, selindex, index)
end
elsif Input.repeat?(Input::RIGHT)
if index == -2
index = -3
elsif index >= -1
if minmax == 1 && index >= cmds.length
index = 0
elsif minmax == 1 && index == cmds.length - 1
index = -1
elsif index < cmds.length && !(minmax == 1 && index < 0)
index += 1 if minmax == 1 || selindex[1] == -1 ||
(selindex[1] < cmds.length && selindex[1] >= index + 1)
end
end
if index != oldindex
selindex[minmax] = index if minmax >= 0
pbPlayCursorSE
pbRefreshDexSearchParam(mode, cmds, selindex, index)
end
end
else
if Input.trigger?(Input::UP)
if index == -1 # From blank
index = cmds.length - 1 - ((cmds.length - 1) % cols) - 1
elsif index == -2 # From OK
index = ((cmds.length - 1) / cols).floor * cols
elsif index == -3 && mode == 0 # From Cancel
index = cmds.length - 1
elsif index == -3 # From Cancel
index = -1
elsif index >= cols
index -= cols
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::DOWN)
if index == -1 # From blank
index = -3
elsif index >= 0
if index + cols < cmds.length
index += cols
elsif (index / cols).floor < ((cmds.length - 1) / cols).floor
index = (index % cols < cols / 2.0) ? cmds.length - 1 : -1
else
index = (index % cols < cols / 2.0) ? -2 : -3
end
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::LEFT)
if index == -3
index = -2
elsif index == -1
index = cmds.length - 1
elsif index > 0 && index % cols != 0
index -= 1
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::RIGHT)
if index == -2
index = -3
elsif index == cmds.length - 1 && mode != 0
index = -1
elsif index >= 0 && index % cols != cols - 1
index += 1
end
pbPlayCursorSE if index != oldindex
end
end
if Input.trigger?(Input::ACTION)
index = -2
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
ret = nil
break
elsif Input.trigger?(Input::USE)
if index == -2 # OK
pbPlayDecisionSE
ret = selindex
break
elsif index == -3 # Cancel
pbPlayCloseMenuSE
ret = nil
break
elsif selindex != index && mode != 3 && mode != 4
if mode == 2
if index == -1
nextparam = (selindex[1] >= 0) ? 1 : 0
elsif index >= 0
nextparam = (selindex[0] < 0) ? 0 : (selindex[1] < 0) ? 1 : nextparam
end
if index < 0 || selindex[(nextparam + 1) % 2] != index
pbPlayDecisionSE
selindex[nextparam] = index
nextparam = (nextparam + 1) % 2
end
else
pbPlayDecisionSE
selindex[0] = index
end
pbRefreshDexSearchParam(mode, cmds, selindex, index)
end
end
end
Input.update
# Set background image
@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search")
@sprites["searchcursor"].mode = -1
@sprites["searchcursor"].index = mainindex
return ret
end
def pbDexSearch
oldsprites = pbFadeOutAndHide(@sprites)
params = @searchParams.clone
@orderCommands = []
@orderCommands[MODENUMERICAL] = _INTL("Numerical")
@orderCommands[MODEATOZ] = _INTL("A to Z")
@orderCommands[MODEHEAVIEST] = _INTL("Heaviest")
@orderCommands[MODELIGHTEST] = _INTL("Lightest")
@orderCommands[MODETALLEST] = _INTL("Tallest")
@orderCommands[MODESMALLEST] = _INTL("Smallest")
@nameCommands = [_INTL("A"), _INTL("B"), _INTL("C"), _INTL("D"), _INTL("E"),
_INTL("F"), _INTL("G"), _INTL("H"), _INTL("I"), _INTL("J"),
_INTL("K"), _INTL("L"), _INTL("M"), _INTL("N"), _INTL("O"),
_INTL("P"), _INTL("Q"), _INTL("R"), _INTL("S"), _INTL("T"),
_INTL("U"), _INTL("V"), _INTL("W"), _INTL("X"), _INTL("Y"),
_INTL("Z")]
@typeCommands = []
GameData::Type.each { |t| @typeCommands.push(t) if !t.pseudo_type }
@heightCommands = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 30, 35, 40, 45, 50,
55, 60, 65, 70, 80, 90, 100]
@weightCommands = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50,
55, 60, 70, 80, 90, 100, 110, 120, 140, 160,
180, 200, 250, 300, 350, 400, 500, 600, 700, 800,
900, 1000, 1250, 1500, 2000, 3000, 5000]
@colorCommands = []
GameData::BodyColor.each { |c| @colorCommands.push(c) if c.id != :None }
@shapeCommands = []
GameData::BodyShape.each { |s| @shapeCommands.push(s) if s.id != :None }
@sprites["searchbg"].visible = true
@sprites["overlay"].visible = true
@sprites["searchcursor"].visible = true
index = 0
oldindex = index
@sprites["searchcursor"].mode = -1
@sprites["searchcursor"].index = index
pbRefreshDexSearch(params, index)
pbFadeInAndShow(@sprites)
loop do
Graphics.update
Input.update
pbUpdate
if index != oldindex
@sprites["searchcursor"].index = index
oldindex = index
end
if Input.trigger?(Input::UP)
if index >= 7
index = 4
elsif index == 5
index = 0
elsif index > 0
index -= 1
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::DOWN)
if [4, 6].include?(index)
index = 8
elsif index < 7
index += 1
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::LEFT)
if index == 5
index = 1
elsif index == 6
index = 3
elsif index > 7
index -= 1
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::RIGHT)
if index == 1
index = 5
elsif index >= 2 && index <= 4
index = 6
elsif [7, 8].include?(index)
index += 1
end
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::ACTION)
index = 8
pbPlayCursorSE if index != oldindex
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE if index != 9
case index
when 0 # Choose sort order
newparam = pbDexSearchCommands(0, [params[0]], index)
params[0] = newparam[0] if newparam
pbRefreshDexSearch(params, index)
when 1 # Filter by name
newparam = pbDexSearchCommands(1, [params[1]], index)
params[1] = newparam[0] if newparam
pbRefreshDexSearch(params, index)
when 2 # Filter by type
newparam = pbDexSearchCommands(2, [params[2], params[3]], index)
if newparam
params[2] = newparam[0]
params[3] = newparam[1]
end
pbRefreshDexSearch(params, index)
when 3 # Filter by height range
newparam = pbDexSearchCommands(3, [params[4], params[5]], index)
if newparam
params[4] = newparam[0]
params[5] = newparam[1]
end
pbRefreshDexSearch(params, index)
when 4 # Filter by weight range
newparam = pbDexSearchCommands(4, [params[6], params[7]], index)
if newparam
params[6] = newparam[0]
params[7] = newparam[1]
end
pbRefreshDexSearch(params, index)
when 5 # Filter by color filter
newparam = pbDexSearchCommands(5, [params[8]], index)
params[8] = newparam[0] if newparam
pbRefreshDexSearch(params, index)
when 6 # Filter by shape
newparam = pbDexSearchCommands(6, [params[9]], index)
params[9] = newparam[0] if newparam
pbRefreshDexSearch(params, index)
when 7 # Clear filters
10.times do |i|
params[i] = (i == 0) ? MODENUMERICAL : -1
end
pbRefreshDexSearch(params, index)
when 8 # Start search (filter)
dexlist = pbSearchDexList(params)
if dexlist.length == 0
pbMessage(_INTL("No matching Pokémon were found."))
else
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
@sprites["pokedex"].index = 0
@sprites["pokedex"].refresh
@searchResults = true
@searchParams = params
break
end
when 9 # Cancel
pbPlayCloseMenuSE
break
end
end
end
pbFadeOutAndHide(@sprites)
if @searchResults
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
else
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
end
pbRefresh
pbFadeInAndShow(@sprites, oldsprites)
Input.update
return 0
end
def pbPokedex
pbActivateWindow(@sprites, "pokedex") {
loop do
Graphics.update
Input.update
oldindex = @sprites["pokedex"].index
pbUpdate
if oldindex != @sprites["pokedex"].index
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index if !@searchResults
pbRefresh
end
if Input.trigger?(Input::ACTION)
pbPlayDecisionSE
@sprites["pokedex"].active = false
pbDexSearch
@sprites["pokedex"].active = true
elsif Input.trigger?(Input::BACK)
if @searchResults
pbPlayCancelSE
pbCloseSearch
else
pbPlayCloseMenuSE
break
end
elsif Input.trigger?(Input::USE)
if $player.seen?(@sprites["pokedex"].species)
pbPlayDecisionSE
pbDexEntry(@sprites["pokedex"].index)
end
end
end
}
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokedexScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen
@scene.pbStartScene
@scene.pbPokedex
@scene.pbEndScene
end
end