Files
infinitefusion-e18/Data/Scripts/801_UI controls/Control elements/005_NumberSlider.rb

129 lines
4.6 KiB
Ruby

#===============================================================================
#
#===============================================================================
class UIControls::NumberSlider < UIControls::BaseControl
attr_reader :min_value
attr_reader :max_value
PLUS_MINUS_SIZE = 16
SLIDER_PADDING = 6 # Gap between sides of interactive area for slider and drawn slider bar
MINUS_X = 0
SLIDER_X = MINUS_X + PLUS_MINUS_SIZE + SLIDER_PADDING
SLIDER_LENGTH = 128
PLUS_X = SLIDER_X + SLIDER_LENGTH + SLIDER_PADDING
VALUE_X = PLUS_X + PLUS_MINUS_SIZE + 5
def initialize(width, height, viewport, min_value, max_value, value)
super(width, height, viewport)
@min_value = min_value
@max_value = max_value
self.value = value
end
#-----------------------------------------------------------------------------
def value=(new_value)
old_val = @value
@value = new_value.to_i.clamp(self.min_value, self.max_value)
self.invalidate if @value != old_val
end
def min_value=(new_min)
return if new_min == @min_value
@min_value = new_min
@value = @value.clamp(self.min_value, self.max_value)
self.invalidate
end
def max_value=(new_max)
return if new_max == @max_value
@max_value = new_max
@value = @value.clamp(self.min_value, self.max_value)
self.invalidate
end
#-----------------------------------------------------------------------------
def set_interactive_rects
@slider_rect = Rect.new(SLIDER_X - SLIDER_PADDING, (self.height - PLUS_MINUS_SIZE) / 2, SLIDER_LENGTH + (SLIDER_PADDING * 2), PLUS_MINUS_SIZE)
@minus_rect = Rect.new(MINUS_X, (self.height - PLUS_MINUS_SIZE) / 2, PLUS_MINUS_SIZE, PLUS_MINUS_SIZE)
@plus_rect = Rect.new(PLUS_X, (self.height - PLUS_MINUS_SIZE) / 2, PLUS_MINUS_SIZE, PLUS_MINUS_SIZE)
@interactions = {
:slider => @slider_rect,
:minus => @minus_rect,
:plus => @plus_rect
}
end
#-----------------------------------------------------------------------------
def draw_area_highlight
# Don't want to ever highlight the slider with the capture color, because
# the mouse doesn't need to be on the slider to change this control's value
if @captured_area == :slider
rect = @interactions[@captured_area]
self.bitmap.fill_rect(rect.x, rect.y, rect.width, rect.height, HOVER_COLOR) if rect
else
super
end
end
def refresh
super
button_color = (disabled?) ? DISABLED_COLOR : self.bitmap.font.color
# Draw minus button
self.bitmap.fill_rect(@minus_rect.x + 2, @minus_rect.y + (@minus_rect.height / 2) - 2, @minus_rect.width - 4, 4, button_color)
# Draw slider bar
self.bitmap.fill_rect(SLIDER_X, (self.height / 2) - 1, SLIDER_LENGTH, 2, self.bitmap.font.color)
# Draw notches on slider bar
5.times do |i|
self.bitmap.fill_rect(SLIDER_X - 1 + (i * SLIDER_LENGTH / 4), (self.height / 2) - 2, 2, 4, self.bitmap.font.color)
end
# Draw slider knob
fraction = (self.value - self.min_value) / (self.max_value.to_f - self.min_value)
knob_x = (SLIDER_LENGTH * fraction).to_i
self.bitmap.fill_rect(SLIDER_X + knob_x - 4, (self.height / 2) - 6, 8, 12, button_color)
# Draw plus button
self.bitmap.fill_rect(@plus_rect.x + 2, @plus_rect.y + (@plus_rect.height / 2) - 2, @plus_rect.width - 4, 4, button_color)
self.bitmap.fill_rect(@plus_rect.x + (@plus_rect.width / 2) - 2, @plus_rect.y + 2, 4, @plus_rect.height - 4, button_color)
# Draw value text
draw_text(self.bitmap, VALUE_X, TEXT_OFFSET_Y, self.value.to_s)
end
#-----------------------------------------------------------------------------
def on_mouse_press
super
@initial_value = @value if @captured_area
end
def on_mouse_release
return if !@captured_area # Wasn't captured to begin with
set_changed if @initial_value && @value != @initial_value
@initial_value = nil
super
end
def update
return if !self.visible
super
case @captured_area
when :minus
# Constant decrement of value while pressing the minus button
if @hover_area == @captured_area && Input.repeat?(Input::MOUSELEFT)
self.value -= 1
end
when :plus
# Constant incrementing of value while pressing the plus button
if @hover_area == @captured_area && Input.repeat?(Input::MOUSELEFT)
self.value += 1
end
when :slider
# Constant updating of value depending on mouse's x position
mouse_x, mouse_y = mouse_pos
return if !mouse_x || !mouse_y
self.value = lerp(self.min_value, self.max_value + (self.max_value & 1), SLIDER_LENGTH, mouse_x - SLIDER_X)
end
end
end