mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
370 lines
9.9 KiB
Ruby
370 lines
9.9 KiB
Ruby
# Disabling animated GIF stuff because gif.dll is awful,
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# but leaving the code here just in case someone wants
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# to make Linux and macOS versions of it for some reason
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=begin
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module GifLibrary
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@@loadlib = Win32API.new("Kernel32.dll", "LoadLibrary", 'p', '')
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if safeExists?("gif.dll")
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PngDll = @@loadlib.call("gif.dll")
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GifToPngFiles = Win32API.new("gif.dll", "GifToPngFiles", 'pp', 'l')
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GifToPngFilesInMemory = Win32API.new("gif.dll", "GifToPngFilesInMemory", 'plp', 'l')
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CopyDataString = Win32API.new("gif.dll", "CopyDataString", 'lpl', 'l')
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FreeDataString = Win32API.new("gif.dll", "FreeDataString", 'l', '')
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else
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PngDll = nil
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end
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def self.getDataFromResult(result)
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datasize = CopyDataString.call(result, "", 0)
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ret = nil
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if datasize != 0
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data = "0" * datasize
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CopyDataString.call(result, data, datasize)
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ret = data.unpack("V*")
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end
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FreeDataString.call(result)
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return ret
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end
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end
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=end
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class AnimatedBitmap
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def initialize(file, hue = 0)
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raise "Filename is nil (missing graphic)." if file.nil?
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path = file
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filename = ""
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if file.last != '/' # Isn't just a directory
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split_file = file.split(/[\\\/]/)
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filename = split_file.pop
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path = split_file.join('/') + '/'
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end
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if filename[/^\[\d+(?:,\d+)?\]/] # Starts with 1 or 2 numbers in square brackets
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@bitmap = PngAnimatedBitmap.new(path, filename, hue)
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else
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@bitmap = GifBitmap.new(path, filename, hue)
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end
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end
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def [](index); @bitmap[index]; end
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def width; @bitmap.bitmap.width; end
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def height; @bitmap.bitmap.height; end
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def length; @bitmap.length; end
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def each; @bitmap.each { |item| yield item }; end
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def bitmap; @bitmap.bitmap; end
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def currentIndex; @bitmap.currentIndex; end
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def frameDelay; @bitmap.frameDelay; end
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def totalFrames; @bitmap.totalFrames; end
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def disposed?; @bitmap.disposed?; end
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def update; @bitmap.update; end
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def dispose; @bitmap.dispose; end
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def deanimate; @bitmap.deanimate; end
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def copy; @bitmap.copy; end
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end
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class PngAnimatedBitmap
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attr_accessor :frames
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# Creates an animated bitmap from a PNG file.
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def initialize(dir, filename, hue = 0)
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@frames = []
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@currentFrame = 0
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@framecount = 0
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panorama = RPG::Cache.load_bitmap(dir, filename, hue)
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if filename[/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
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# File has a frame count
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numFrames = $1.to_i
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delay = $2.to_i
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delay = 10 if delay == 0
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raise "Invalid frame count in #{filename}" if numFrames <= 0
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raise "Invalid frame delay in #{filename}" if delay <= 0
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if panorama.width % numFrames != 0
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raise "Bitmap's width (#{panorama.width}) is not divisible by frame count: #{filename}"
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end
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@frameDelay = delay
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subWidth = panorama.width / numFrames
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for i in 0...numFrames
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subBitmap = BitmapWrapper.new(subWidth, panorama.height)
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subBitmap.blt(0, 0, panorama, Rect.new(subWidth * i, 0, subWidth, panorama.height))
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@frames.push(subBitmap)
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end
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panorama.dispose
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else
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@frames = [panorama]
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end
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end
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def [](index)
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return @frames[index]
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end
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def width; self.bitmap.width; end
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def height; self.bitmap.height; end
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def deanimate
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for i in 1...@frames.length
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@frames[i].dispose
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end
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@frames = [@frames[0]]
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@currentFrame = 0
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return @frames[0]
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end
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def bitmap
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return @frames[@currentFrame]
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end
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def currentIndex
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return @currentFrame
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end
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def frameDelay(_index)
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return @frameDelay
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end
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def length
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return @frames.length
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end
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def each
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@frames.each { |item| yield item }
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end
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def totalFrames
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return @frameDelay * @frames.length
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end
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def disposed?
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return @disposed
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end
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def update
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return if disposed?
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if @frames.length > 1
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@framecount += 1
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if @framecount >= @frameDelay
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@framecount = 0
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@currentFrame += 1
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@currentFrame %= @frames.length
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end
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end
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end
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def dispose
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if !@disposed
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@frames.each { |f| f.dispose }
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end
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@disposed = true
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end
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def copy
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x = self.clone
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x.frames = x.frames.clone
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for i in 0...x.frames.length
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x.frames[i] = x.frames[i].copy
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end
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return x
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end
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end
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#internal class
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class GifBitmap
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attr_accessor :gifbitmaps # internal
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attr_accessor :gifdelays # internal
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# Creates a bitmap from a GIF file with the specified
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# optional viewport. Can also load non-animated bitmaps.
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def initialize(dir, filename, hue = 0)
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@gifbitmaps = []
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@gifdelays = []
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@totalframes = 0
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@framecount = 0
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@currentIndex = 0
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@disposed = false
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bitmap = nil
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filestring = nil
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filestrName = nil
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filename = "" if !filename
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full_path = canonicalize(dir + filename)
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begin
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bitmap = RPG::Cache.load_bitmap(dir, filename, hue)
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rescue
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bitmap = nil
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end
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if !bitmap || (bitmap.width == 32 && bitmap.height == 32)
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if !full_path || full_path.length < 1 || full_path[full_path.length - 1] != 0x2F
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if (filestring = pbGetFileChar(full_path))
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filestrName = full_path
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elsif (filestring = pbGetFileChar(full_path + ".gif"))
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filestrName = full_path + ".gif"
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elsif (filestring = pbGetFileChar(full_path + ".png"))
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filestrName = full_path + ".png"
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# elsif (filestring = pbGetFileChar(full_path + ".jpg"))
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# filestrName = full_path + ".jpg"
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# elsif (filestring = pbGetFileChar(full_path + ".bmp"))
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# filestrName = full_path + ".bmp"
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end
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end
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end
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if bitmap && filestring && filestring[0].ord == 0x47 &&
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bitmap.width == 32 && bitmap.height == 32
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# File.open("debug.txt","ab") { |f| f.puts("rejecting bitmap") }
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bitmap.dispose
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bitmap = nil
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end
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# Note: MKXP can open .gif files just fine, first frame only
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if bitmap
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# File.open("debug.txt","ab") { |f| f.puts("reusing bitmap") }
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# Have a regular non-animated bitmap
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@totalframes = 1
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@framecount = 0
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@gifbitmaps = [bitmap]
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@gifdelays = [1]
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else
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tmpBase = File.basename(full_path) + "_tmp_"
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filestring = pbGetFileString(filestrName) if filestring
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=begin
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Dir.chdir(ENV["TEMP"]) { # navigate to temp folder since game might be on a CD-ROM
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if filestring && filestring[0] == 0x47 && GifLibrary::PngDll
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result = GifLibrary::GifToPngFilesInMemory.call(filestring,
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filestring.length, tmpBase)
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else
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result = 0
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end
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if result >0
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@gifdelays = GifLibrary.getDataFromResult(result)
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@totalframes = @gifdelays.pop
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for i in 0...@gifdelays.length
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@gifdelays[i] = [@gifdelays[i], 1].max
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bmfile = sprintf("%s%d.png", tmpBase, i)
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if safeExists?(bmfile)
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gifbitmap = BitmapWrapper.new(bmfile)
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@gifbitmaps.push(gifbitmap)
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bmfile.hue_change(hue) if hue != 0
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if hue == 0 && @gifdelays.length == 1
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RPG::Cache.setKey(full_path, gifbitmap)
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end
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File.delete(bmfile)
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else
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@gifbitmaps.push(BitmapWrapper.new(32, 32))
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end
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end
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end
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}
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=end
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if @gifbitmaps.length == 0
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@gifbitmaps = [BitmapWrapper.new(32, 32)]
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@gifdelays = [1]
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end
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if @gifbitmaps.length == 1
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RPG::Cache.setKey(full_path, @gifbitmaps[0])
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end
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end
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end
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def [](index)
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return @gifbitmaps[index]
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end
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def deanimate
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for i in 1...@gifbitmaps.length
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@gifbitmaps[i].dispose
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end
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@gifbitmaps = [@gifbitmaps[0]]
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@currentIndex = 0
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return @gifbitmaps[0]
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end
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def bitmap
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return @gifbitmaps[@currentIndex]
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end
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def currentIndex
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return @currentIndex
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end
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def frameDelay(index)
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return @gifdelay[index] / 2 # Due to frame count being incremented by 2
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end
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def length
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return @gifbitmaps.length
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end
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def each
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@gifbitmaps.each { |item| yield item }
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end
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def totalFrames
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return @totalframes / 2 # Due to frame count being incremented by 2
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end
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def disposed?
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return @disposed
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end
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def width
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return (@gifbitmaps.length == 0) ? 0 : @gifbitmaps[0].width
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end
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def height
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return (@gifbitmaps.length == 0) ? 0 : @gifbitmaps[0].height
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end
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# This function must be called in order to animate the GIF image.
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def update
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return if disposed?
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if @gifbitmaps.length > 0
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@framecount += 2
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@framecount = (@totalframes <= 0) ? 0 : @framecount % @totalframes
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frametoshow = 0
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for i in 0...@gifdelays.length
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frametoshow = i if @gifdelays[i] <= @framecount
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end
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@currentIndex = frametoshow
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end
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end
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def dispose
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if !@disposed
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@gifbitmaps.each { |b| b.dispose }
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end
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@disposed = true
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end
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def copy
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x = self.clone
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x.gifbitmaps = x.gifbitmaps.clone
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x.gifdelays = x.gifdelays.clone
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for i in 0...x.gifbitmaps.length
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x.gifbitmaps[i] = x.gifbitmaps[i].copy
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end
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return x
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end
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end
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def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
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return RPG::Cache.tileEx(filename, tile_id, hue, width, height) { |f|
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AnimatedBitmap.new("Graphics/Tilesets/" + filename).deanimate
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}
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end
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def pbGetTileset(name,hue=0)
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return AnimatedBitmap.new("Graphics/Tilesets/" + name, hue).deanimate
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end
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def pbGetAutotile(name,hue=0)
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return AnimatedBitmap.new("Graphics/Autotiles/" + name, hue).deanimate
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end
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def pbGetAnimation(name,hue=0)
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return AnimatedBitmap.new("Graphics/Animations/" + name, hue).deanimate
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end
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