Files
infinitefusion-e18/Data/Scripts/025-Randomizer/RandomizerUtils.rb
infinitefusion 64cd9bc9fa Various map fixes
2023-02-13 21:11:46 -05:00

126 lines
5.1 KiB
Ruby

NON_RANDOMIZE_ITEMS = [:CELLBATTERY, :MAGNETSTONE, :TM94, :DYNAMITE]
HELD_ITEMS = [:AIRBALLOON, :BRIGHTPOWDER, :EVIOLITE, :FLOATSTONE, :DESTINYKNOT, :ROCKYHELMET, :EJECTBUTTON, :REDCARD,
:SHEDSHELL, :SMOKEBALL, :CHOICEBAND, :CHOICESPECS, :CHOICESCARF, :HEATROCK, :DAMPROCK, :SMOOTHROCK, :ICYROCK,
:LIGHTCLAY, :GRIPCLAW, :BINDINGBAND, :BIGROOT, :BLACKSLUDGE, :LEFTOVERS, :SHELLBELL, :MENTALHERB, :WHITEHERB,
:POWERHERB, :ABSORBBULB, :CELLBATTERY, :LIFEORB, :EXPERTBELT, :METRONOME, :MUSCLEBAND, :WISEGLASSES,
:RAZORCLAW, :SCOPELENS, :WIDELENS, :ZOOMLENS, :KINGSROCK, :RAZORFANG, :LAGGINGTAIL, :QUICKCLAW,
:FOCUSBAND, :FOCUSSASH, :FLAMEORB, :TOXICORB, :STICKYBARB, :IRONBALL, :RINGTARGET,
:MACHOBRACE, :POWERWEIGHT, :POWERBRACER, :POWERBELT, :POWERLENS, :POWERBAND, :POWERANKLET,
:LAXINCENSE, :FULLINCENSE, :LUCKINCENSE, :PUREINCENSE, :SEAINCENSE, :WAVEINCENSE, :ROSEINCENSE,
:ODDINCENSE, :ROCKINCENSE, :CHARCOAL, :MYSTICWATER, :MAGNET, :HARDSTONE, :SILVERPOWDER,
:TWISTEDSPOON, :SHARPBEAK, :POISONBARB, :BLACKBELT, :NEVERMELTICE, :MIRACLESEED, :SILKSCARF,
:METALCOAT, :BLACKGLASSES, :DRAGONFANG, :SPELLTAG, :FIREGEM, :WATERGEM, :ELECTRICGEM,
:GRASSGEM, :ICEGEM, :FIGHTINGGEM, :POISONGEM, :GROUNDGEM, :FLYINGGEM, :PSYCHICGEM,
:BUGGEM, :ROCKGEM, :GHOSTGEM, :DRAGONGEM, :DARKGEM, :STEELGEM, :NORMALGEM,
:CHERIBERRY, :CHESTOBERRY, :PECHABERRY, :RAWSTBERRY, :ASPEARBERRY, :LEPPABERRY, :ORANBERRY,
:PERSIMBERRY, :LUMBERRY, :SITRUSBERRY, :FIGYBERRY, :WIKIBERRY, :MAGOBERRY, :AGUAVBERRY,
:IAPAPABERRY, :OCCABERRY, :PASSHOBERRY, :WACANBERRY, :RINDOBERRY, :YACHEBERRY, :CHOPLEBERRY,
:KEBIABERRY, :SHUCABERRY, :COBABERRY, :PAYAPABERRY, :TANGABERRY, :CHARTIBERRY, :KASIBBERRY,
:HABANBERRY, :COLBURBERRY, :BABIRIBERRY, :CHILANBERRY, :LIECHIBERRY, :GANLONBERRY, :SALACBERRY,
:PETAYABERRY, :APICOTBERRY, :LANSATBERRY, :STARFBERRY, :ENIGMABERRY, :MICLEBERRY, :CUSTAPBERRY,
:JABOCABERRY, :ROWAPBERRY, :FAIRYGEM]
INVALID_ITEMS = [:COVERFOSSIL, :PLUMEFOSSIL, :ACCURACYUP, :DAMAGEUP, :ANCIENTSTONE, :ODDKEYSTONE_FULL,
:TM00,:DEVOLUTIONSPRAY, :INVISIBALL]
RANDOM_ITEM_EXCEPTIONS = [:DNASPLICERS, :DYNAMITE]
def getRandomGivenTM(item)
return item if item == nil
return item if RANDOM_TM_EXCEPTIONS.include?(item.id)
if $game_switches[SWITCH_RANDOM_ITEMS_MAPPED]
newItem = $PokemonGlobal.randomTMsHash[item.id]
return GameData::Item.get(newItem) if newItem != nil
end
if $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC]
return pbGetRandomTM
end
return item
end
def getMappedRandomItem(item)
if (item.is_TM?)
return item if NON_RANDOMIZE_ITEMS.include?(item.id)
return item if !$game_switches[SWITCH_RANDOM_TMS]
if $game_switches[SWITCH_RANDOM_TMS]
newItem = $PokemonGlobal.randomTMsHash[item.id]
return GameData::Item.get(newItem) if newItem != nil
end
return item
else
return item if !$game_switches[SWITCH_RANDOM_ITEMS]
if $game_switches[SWITCH_RANDOM_ITEMS]
newItem = $PokemonGlobal.randomItemsHash[item.id]
return GameData::Item.get(newItem) if newItem != nil
return item
end
end
end
def getDynamicRandomItem(item)
#keyItem ou HM -> on randomize pas
return item if item.is_key_item?
return item if item.is_HM?
return item if NON_RANDOMIZE_ITEMS.include?(item.id)
#TM
if (item.is_TM?)
return $game_switches[SWITCH_RANDOM_TMS] ? pbGetRandomTM() : item
end
#item normal
return item if !$game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] || !$game_switches[SWITCH_RANDOM_ITEMS]
#berries
return pbGetRandomBerry() if item.is_berry?
items_list = GameData::Item.list_all
newItem_id = items_list.keys.sample
newItem = GameData::Item.get(newItem_id)
while (newItem.is_machine? || newItem.is_key_item? || INVALID_ITEMS.include?(newItem))
newItem_id = items_list.keys.sample
newItem = GameData::Item.get(newItem_id)
end
return newItem
end
def pbGetRandomItem(item_id)
return nil if item_id == nil
item = GameData::Item.get(item_id)
return item if !($game_switches[SWITCH_RANDOM_ITEMS] || $game_switches[SWITCH_RANDOM_TMS])
if $game_switches[SWITCH_RANDOM_ITEMS_MAPPED]
return getMappedRandomItem(item)
elsif $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC]
return getDynamicRandomItem(item)
end
return item
end
def pbGetRandomHeldItem()
newItem_id = HELD_ITEMS.sample
newItem = GameData::Item.get(newItem_id)
return newItem
end
def pbGetRandomBerry()
items_list = GameData::Item.list_all
newItem_id = items_list.keys.sample
newItem = GameData::Item.get(newItem_id)
while (!newItem.is_berry?)
newItem_id = items_list.keys.sample
newItem = GameData::Item.get(newItem_id)
end
return newItem
end
def pbGetRandomTM()
items_list = GameData::Item.list_all
newItem_id = items_list.keys.sample
newItem = GameData::Item.get(newItem_id)
while (!newItem.is_TM?)
newItem_id = items_list.keys.sample
newItem = GameData::Item.get(newItem_id)
end
return newItem
end