Files
infinitefusion-e18/Data/Scripts/005_Sprites/006_Spriteset_Global.rb
2025-06-07 08:16:50 -04:00

31 lines
775 B
Ruby

class Spriteset_Global
attr_reader :playersprite
@@viewport2 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT)
@@viewport2.z = 200
def initialize
@playersprite = Sprite_Player.new(Spriteset_Map.viewport, $game_player)
@picture_sprites = []
for i in 1..100
@picture_sprites.push(Sprite_Picture.new(@@viewport2, $game_screen.pictures[i]))
end
@timer_sprite = Sprite_Timer.new
update
end
def dispose
@playersprite.dispose
@picture_sprites.each { |sprite| sprite.dispose }
@timer_sprite.dispose
@playersprite = nil
@picture_sprites.clear
@timer_sprite = nil
end
def update
@playersprite.update
@picture_sprites.each { |sprite| sprite.update }
@timer_sprite.update
end
end