Files
infinitefusion-e18/Data/Scripts/010_Data/001_Hardcoded data/014_Environment.rb
2025-06-07 08:16:50 -04:00

132 lines
2.5 KiB
Ruby

module GameData
class Environment
attr_reader :id
attr_reader :real_name
attr_reader :battle_base
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@battle_base = hash[:battle_base]
end
# @return [String] the translated name of this environment
def name
return _INTL(@real_name)
end
end
end
#===============================================================================
GameData::Environment.register({
:id => :None,
:name => _INTL("None")
})
GameData::Environment.register({
:id => :Grass,
:name => _INTL("Grass"),
:battle_base => "grass"
})
GameData::Environment.register({
:id => :TallGrass,
:name => _INTL("Tall grass"),
:battle_base => "grass"
})
GameData::Environment.register({
:id => :MovingWater,
:name => _INTL("Moving water"),
:battle_base => "water"
})
GameData::Environment.register({
:id => :StillWater,
:name => _INTL("Still water"),
:battle_base => "water"
})
GameData::Environment.register({
:id => :Puddle,
:name => _INTL("Puddle"),
:battle_basec => "puddle"
})
GameData::Environment.register({
:id => :Underwater,
:name => _INTL("Underwater")
})
GameData::Environment.register({
:id => :Cave,
:name => _INTL("Cave")
})
GameData::Environment.register({
:id => :Rock,
:name => _INTL("Rock")
})
GameData::Environment.register({
:id => :Sand,
:name => _INTL("Sand"),
:battle_base => "sand"
})
GameData::Environment.register({
:id => :Forest,
:name => _INTL("Forest")
})
GameData::Environment.register({
:id => :ForestGrass,
:name => _INTL("Forest grass"),
:battle_base => "grass"
})
GameData::Environment.register({
:id => :Snow,
:name => _INTL("Snow")
})
GameData::Environment.register({
:id => :Ice,
:name => _INTL("Ice"),
:battle_base => "ice"
})
GameData::Environment.register({
:id => :Volcano,
:name => _INTL("Volcano")
})
GameData::Environment.register({
:id => :Graveyard,
:name => _INTL("Graveyard")
})
GameData::Environment.register({
:id => :Sky,
:name => _INTL("Sky")
})
GameData::Environment.register({
:id => :Space,
:name => _INTL("Space")
})
GameData::Environment.register({
:id => :UltraSpace,
:name => _INTL("Ultra Space")
})