Files
infinitefusion-e18/Data/Scripts/022_Compiler/003_Compiler_WritePBS.rb
2021-03-06 22:01:16 +00:00

802 lines
34 KiB
Ruby

module Compiler
module_function
def add_PBS_header_to_file(file)
file.write(0xEF.chr)
file.write(0xBB.chr)
file.write(0xBF.chr)
file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
end
#=============================================================================
# Save Town Map data to PBS file
#=============================================================================
def write_town_map
mapdata = pbLoadTownMapData
return if !mapdata
File.open("PBS/townmap.txt","wb") { |f|
add_PBS_header_to_file(f)
for i in 0...mapdata.length
map = mapdata[i]
next if !map
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n",i))
rname = pbGetMessage(MessageTypes::RegionNames,i)
f.write(sprintf("Name = %s\r\nFilename = %s\r\n",
(rname && rname!="") ? rname : _INTL("Unnamed"),
csvQuote((map[1].is_a?(Array)) ? map[1][0] : map[1])))
for loc in map[2]
f.write("Point = ")
pbWriteCsvRecord(loc,f,[nil,"uussUUUU"])
f.write("\r\n")
end
end
}
Graphics.update
end
#=============================================================================
# Save map connections to PBS file
#=============================================================================
def normalize_connection(conn)
ret = conn.clone
if conn[1] < 0 && conn[4] < 0
elsif conn[1] < 0 || conn[4] < 0
ret[4] = -conn[1]
ret[1] = -conn[4]
end
if conn[2] < 0 && conn[5] < 0
elsif conn[2] < 0 || conn[5] < 0
ret[5] = -conn[2]
ret[2] = -conn[5]
end
return ret
end
def get_connection_text(map1, x1, y1, map2, x2, y2)
dims1 = MapFactoryHelper.getMapDims(map1)
dims2 = MapFactoryHelper.getMapDims(map2)
if x1 == 0 && x2 == dims2[0]
return sprintf("%d,West,%d,%d,East,%d", map1, y1, map2, y2)
elsif y1 == 0 && y2 == dims2[1]
return sprintf("%d,North,%d,%d,South,%d", map1, x1, map2, x2)
elsif x1 == dims1[0] && x2 == 0
return sprintf("%d,East,%d,%d,West,%d", map1, y1, map2, y2)
elsif y1 == dims1[1] && y2 == 0
return sprintf("%d,South,%d,%d,North,%d", map1, x1, map2, x2)
end
return sprintf("%d,%d,%d,%d,%d,%d", map1, x1, y1, map2, x2, y2)
end
def write_connections
conndata = load_data("Data/map_connections.dat")
return if !conndata
mapinfos = pbLoadMapInfos
File.open("PBS/connections.txt","wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
for conn in conndata
if mapinfos
# Skip if map no longer exists
next if !mapinfos[conn[0]] || !mapinfos[conn[3]]
f.write(sprintf("# %s (%d) - %s (%d)\r\n",
(mapinfos[conn[0]]) ? mapinfos[conn[0]].name : "???", conn[0],
(mapinfos[conn[3]]) ? mapinfos[conn[3]].name : "???", conn[3]))
end
if conn[1].is_a?(String) || conn[4].is_a?(String)
f.write(sprintf("%d,%s,%d,%d,%s,%d", conn[0], conn[1], conn[2],
conn[3], conn[4], conn[5]))
else
ret = normalize_connection(conn)
f.write(get_connection_text(ret[0], ret[1], ret[2], ret[3], ret[4], ret[5]))
end
f.write("\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save phone messages to PBS file
#=============================================================================
def write_phone
data = load_data("Data/phone.dat") rescue nil
return if !data
File.open("PBS/phone.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
f.write("[<Generics>]\r\n")
f.write(data.generics.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<BattleRequests>]\r\n")
f.write(data.battleRequests.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<GreetingsMorning>]\r\n")
f.write(data.greetingsMorning.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<GreetingsEvening>]\r\n")
f.write(data.greetingsEvening.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<Greetings>]\r\n")
f.write(data.greetings.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<Bodies1>]\r\n")
f.write(data.bodies1.join("\r\n") + "\r\n")
f.write("\#-------------------------------\r\n")
f.write("[<Bodies2>]\r\n")
f.write(data.bodies2.join("\r\n") + "\r\n")
}
Graphics.update
end
#=============================================================================
# Save type data to PBS file
#=============================================================================
def write_types
File.open("PBS/types.txt", "wb") { |f|
add_PBS_header_to_file(f)
# Write each type in turn
GameData::Type.each do |type|
f.write("\#-------------------------------\r\n")
f.write("[#{type.id_number}]\r\n")
f.write("Name = #{type.real_name}\r\n")
f.write("InternalName = #{type.id.to_s}\r\n")
f.write("IsPseudoType = true\r\n") if type.pseudo_type
f.write("IsSpecialType = true\r\n") if type.special?
f.write("Weaknesses = #{type.weaknesses.join(",")}\r\n") if type.weaknesses.length > 0
f.write("Resistances = #{type.resistances.join(",")}\r\n") if type.resistances.length > 0
f.write("Immunities = #{type.immunities.join(",")}\r\n") if type.immunities.length > 0
end
}
Graphics.update
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_abilities
File.open("PBS/abilities.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::Ability.each do |a|
f.write(sprintf("%d,%s,%s,%s\r\n",
a.id_number,
csvQuote(a.id.to_s),
csvQuote(a.real_name),
csvQuoteAlways(a.real_description)
))
end
}
Graphics.update
end
#=============================================================================
# Save move data to PBS file
#=============================================================================
def write_moves
File.open("PBS/moves.txt", "wb") { |f|
add_PBS_header_to_file(f)
current_type = -1
GameData::Move.each do |m|
if current_type != m.type
current_type = m.type
f.write("\#-------------------------------\r\n")
end
f.write(sprintf("%d,%s,%s,%s,%d,%s,%s,%d,%d,%d,%s,%d,%s,%s\r\n",
m.id_number,
csvQuote(m.id.to_s),
csvQuote(m.real_name),
csvQuote(m.function_code),
m.base_damage,
m.type.to_s,
["Physical", "Special", "Status"][m.category],
m.accuracy,
m.total_pp,
m.effect_chance,
m.target,
m.priority,
csvQuote(m.flags),
csvQuoteAlways(m.real_description)
))
end
}
Graphics.update
end
#=============================================================================
# Save item data to PBS file
#=============================================================================
def write_items
File.open("PBS/items.txt", "wb") { |f|
add_PBS_header_to_file(f)
current_pocket = 0
GameData::Item.each do |i|
if current_pocket != i.pocket
current_pocket = i.pocket
f.write("\#-------------------------------\r\n")
end
move_name = (i.move) ? GameData::Move.get(i.move).id.to_s : ""
sprintf_text = "%d,%s,%s,%s,%d,%d,%s,%d,%d,%d\r\n"
sprintf_text = "%d,%s,%s,%s,%d,%d,%s,%d,%d,%d,%s\r\n" if move_name != ""
f.write(sprintf(sprintf_text,
i.id_number,
csvQuote(i.id.to_s),
csvQuote(i.real_name),
csvQuote(i.real_name_plural),
i.pocket,
i.price,
csvQuoteAlways(i.real_description),
i.field_use,
i.battle_use,
i.type,
csvQuote(move_name)
))
end
}
Graphics.update
end
#=============================================================================
# Save berry plant data to PBS file
#=============================================================================
def write_berry_plants
File.open("PBS/berryplants.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::BerryPlant.each do |bp|
f.write(sprintf("%s = %d,%d,%d,%d\r\n",
csvQuote(bp.id.to_s),
bp.hours_per_stage,
bp.drying_per_hour,
bp.minimum_yield,
bp.maximum_yield
))
end
}
Graphics.update
end
#=============================================================================
# Save Pokémon data to PBS file
#=============================================================================
def write_pokemon
File.open("PBS/pokemon.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Species.each do |species|
next if species.form != 0
pbSetWindowText(_INTL("Writing species {1}...", species.id_number))
Graphics.update if species.id_number % 50 == 0
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n", species.id_number))
f.write(sprintf("Name = %s\r\n", species.real_name))
f.write(sprintf("InternalName = %s\r\n", species.species))
f.write(sprintf("Type1 = %s\r\n", species.type1))
f.write(sprintf("Type2 = %s\r\n", species.type2)) if species.type2 != species.type1
stats_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
stats_array[s.pbs_order] = species.base_stats[s.id]
evs_array[s.pbs_order] = species.evs[s.id]
end
f.write(sprintf("BaseStats = %s\r\n", stats_array.join(",")))
f.write(sprintf("GenderRate = %s\r\n", species.gender_ratio))
f.write(sprintf("GrowthRate = %s\r\n", species.growth_rate))
f.write(sprintf("BaseEXP = %d\r\n", species.base_exp))
f.write(sprintf("EffortPoints = %s\r\n", evs_array.join(",")))
f.write(sprintf("Rareness = %d\r\n", species.catch_rate))
f.write(sprintf("Happiness = %d\r\n", species.happiness))
if species.abilities.length > 0
f.write(sprintf("Abilities = %s\r\n", species.abilities.join(",")))
end
if species.hidden_abilities.length > 0
f.write(sprintf("HiddenAbility = %s\r\n", species.hidden_abilities.join(",")))
end
if species.moves.length > 0
f.write(sprintf("Moves = %s\r\n", species.moves.join(",")))
end
if species.tutor_moves.length > 0
f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(",")))
end
if species.egg_moves.length > 0
f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(",")))
end
if species.egg_groups.length > 0
f.write(sprintf("Compatibility = %s\r\n", species.egg_groups.join(",")))
end
f.write(sprintf("StepsToHatch = %d\r\n", species.hatch_steps))
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0))
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0))
f.write(sprintf("Color = %s\r\n", species.color))
f.write(sprintf("Shape = %s\r\n", species.shape))
f.write(sprintf("Habitat = %s\r\n", species.habitat)) if species.habitat != :None
f.write(sprintf("Kind = %s\r\n", species.real_category))
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry))
f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty?
f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != 0
f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common)) if species.wild_item_common
f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon)) if species.wild_item_uncommon
f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare)) if species.wild_item_rare
f.write(sprintf("BattlerPlayerX = %d\r\n", species.back_sprite_x))
f.write(sprintf("BattlerPlayerY = %d\r\n", species.back_sprite_y))
f.write(sprintf("BattlerEnemyX = %d\r\n", species.front_sprite_x))
f.write(sprintf("BattlerEnemyY = %d\r\n", species.front_sprite_y))
f.write(sprintf("BattlerAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != 0
f.write(sprintf("BattlerShadowX = %d\r\n", species.shadow_x))
f.write(sprintf("BattlerShadowSize = %d\r\n", species.shadow_size))
if species.evolutions.any? { |evo| !evo[3] }
f.write("Evolutions = ")
need_comma = false
species.evolutions.each do |evo|
next if evo[3] # Skip prevolution entries
f.write(",") if need_comma
need_comma = true
f.write(sprintf("%s,%s,", evo[0], getConstantName(PBEvolution, evo[1])))
param_type = PBEvolution.getFunction(evo[1], "parameterType")
has_param = !PBEvolution.hasFunction?(evo[1], "parameterType") || param_type != nil
next if !has_param
if param_type
if GameData.const_defined?(param_type.to_sym)
f.write(evo[2].to_s)
else
f.write(getConstantName(param_type, evo[2]))
end
else
f.write(evo[2].to_s)
end
end
f.write("\r\n")
end
f.write(sprintf("Incense = %s\r\n", species.incense)) if species.incense
end
}
pbSetWindowText(nil)
Graphics.update
end
#=============================================================================
# Save Pokémon forms data to PBS file
#=============================================================================
def write_pokemon_forms
File.open("PBS/pokemonforms.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Species.each do |species|
next if species.form == 0
base_species = GameData::Species.get(species.species)
pbSetWindowText(_INTL("Writing species {1}...", species.id_number))
Graphics.update if species.id_number % 50 == 0
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s,%d]\r\n", species.species, species.form))
f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty?
f.write(sprintf("PokedexForm = %d\r\n", species.pokedex_form)) if species.pokedex_form != species.form
f.write(sprintf("MegaStone = %s\r\n", species.mega_stone)) if species.mega_stone
f.write(sprintf("MegaMove = %s\r\n", species.mega_move)) if species.mega_move
f.write(sprintf("UnmegaForm = %d\r\n", species.unmega_form)) if species.unmega_form != 0
f.write(sprintf("MegaMessage = %d\r\n", species.mega_message)) if species.mega_message != 0
if species.type1 != base_species.type1 || species.type2 != base_species.type2
f.write(sprintf("Type1 = %s\r\n", species.type1))
f.write(sprintf("Type2 = %s\r\n", species.type2)) if species.type2 != species.type1
end
stats_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
stats_array[s.pbs_order] = species.base_stats[s.id]
evs_array[s.pbs_order] = species.evs[s.id]
end
f.write(sprintf("BaseStats = %s\r\n", stats_array.join(","))) if species.base_stats != base_species.base_stats
f.write(sprintf("BaseEXP = %d\r\n", species.base_exp)) if species.base_exp != base_species.base_exp
f.write(sprintf("EffortPoints = %s\r\n", evs_array.join(","))) if species.evs != base_species.evs
f.write(sprintf("Rareness = %d\r\n", species.catch_rate)) if species.catch_rate != base_species.catch_rate
f.write(sprintf("Happiness = %d\r\n", species.happiness)) if species.happiness != base_species.happiness
if species.abilities.length > 0 && species.abilities != base_species.abilities
f.write(sprintf("Abilities = %s\r\n", species.abilities.join(",")))
end
if species.hidden_abilities.length > 0 && species.hidden_abilities != base_species.hidden_abilities
f.write(sprintf("HiddenAbility = %s\r\n", species.hidden_abilities.join(",")))
end
if species.moves.length > 0 && species.moves != base_species.moves
f.write(sprintf("Moves = %s\r\n", species.moves.join(",")))
end
if species.tutor_moves.length > 0 && species.tutor_moves != base_species.tutor_moves
f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(",")))
end
if species.egg_moves.length > 0 && species.egg_moves != base_species.egg_moves
f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(",")))
end
if species.egg_groups.length > 0 && species.egg_groups != base_species.egg_groups
f.write(sprintf("Compatibility = %s\r\n", species.egg_groups.join(",")))
end
f.write(sprintf("StepsToHatch = %d\r\n", species.hatch_steps)) if species.hatch_steps != base_species.hatch_steps
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0)) if species.height != base_species.height
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0)) if species.weight != base_species.weight
f.write(sprintf("Color = %s\r\n", species.color)) if species.color != base_species.color
f.write(sprintf("Shape = %s\r\n", species.shape)) if species.shape != base_species.shape
if species.habitat != :None && species.habitat != base_species.habitat
f.write(sprintf("Habitat = %s\r\n", species.habitat))
end
f.write(sprintf("Kind = %s\r\n", species.real_category)) if species.real_category != base_species.real_category
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry)) if species.real_pokedex_entry != base_species.real_pokedex_entry
f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != base_species.generation
if species.wild_item_common != base_species.wild_item_common ||
species.wild_item_uncommon != base_species.wild_item_uncommon ||
species.wild_item_rare != base_species.wild_item_rare
f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common)) if species.wild_item_common
f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon)) if species.wild_item_uncommon
f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare)) if species.wild_item_rare
end
f.write(sprintf("BattlerPlayerX = %d\r\n", species.back_sprite_x)) if species.back_sprite_x != base_species.back_sprite_x
f.write(sprintf("BattlerPlayerY = %d\r\n", species.back_sprite_y)) if species.back_sprite_y != base_species.back_sprite_y
f.write(sprintf("BattlerEnemyX = %d\r\n", species.front_sprite_x)) if species.front_sprite_x != base_species.front_sprite_x
f.write(sprintf("BattlerEnemyY = %d\r\n", species.front_sprite_y)) if species.front_sprite_y != base_species.front_sprite_y
f.write(sprintf("BattlerAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != base_species.front_sprite_altitude
f.write(sprintf("BattlerShadowX = %d\r\n", species.shadow_x)) if species.shadow_x != base_species.shadow_x
f.write(sprintf("BattlerShadowSize = %d\r\n", species.shadow_size)) if species.shadow_size != base_species.shadow_size
if species.evolutions != base_species.evolutions && species.evolutions.any? { |evo| !evo[3] }
f.write("Evolutions = ")
need_comma = false
species.evolutions.each do |evo|
next if evo[3] # Skip prevolution entries
f.write(",") if need_comma
need_comma = true
f.write(sprintf("%s,%s,", evo[0], getConstantName(PBEvolution, evo[1])))
param_type = PBEvolution.getFunction(evo[1], "parameterType")
has_param = !PBEvolution.hasFunction?(evo[1], "parameterType") || param_type != nil
next if !has_param
if param_type
if GameData.const_defined?(param_type.to_sym)
f.write(evo[2].to_s)
else
f.write(getConstantName(param_type, evo[2]))
end
else
f.write(evo[2].to_s)
end
end
f.write("\r\n")
end
end
}
pbSetWindowText(nil)
Graphics.update
end
#=============================================================================
# Save Shadow movesets to PBS file
#=============================================================================
def write_shadow_movesets
shadow_movesets = pbLoadShadowMovesets
File.open("PBS/shadowmoves.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::Species.each do |species_data|
moveset = shadow_movesets[species_data.id]
next if !moveset || moveset.length == 0
f.write(sprintf("%s = %s\r\n", species_data.id, moveset.join(",")))
end
}
Graphics.update
end
#=============================================================================
# Save Regional Dexes to PBS file
#=============================================================================
def write_regional_dexes
dex_lists = pbLoadRegionalDexes
File.open("PBS/regionaldexes.txt", "wb") { |f|
add_PBS_header_to_file(f)
# Write each Dex list in turn
dex_lists.each_with_index do |list, index|
f.write("\#-------------------------------\r\n")
f.write("[#{index}]")
comma = false
current_family = nil
list.each do |species|
next if !species
if current_family && current_family.include?(species)
f.write(",") if comma
else
current_family = EvolutionHelper.all_related_species(species)
comma = false
f.write("\r\n")
end
f.write(species)
comma = true
end
f.write("\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_ribbons
File.open("PBS/ribbons.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::Ribbon.each do |r|
f.write(sprintf("%d,%s,%s,%s\r\n",
r.id_number,
csvQuote(r.id.to_s),
csvQuote(r.real_name),
csvQuoteAlways(r.real_description)
))
end
}
Graphics.update
end
#=============================================================================
# Save wild encounter data to PBS file
#=============================================================================
def write_encounters
map_infos = pbLoadMapInfos
File.open("PBS/encounters.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Encounter.each do |encounter_data|
f.write("\#-------------------------------\r\n")
map_name = (map_infos[encounter_data.map]) ? " # #{map_infos[encounter_data.map].name}" : ""
if encounter_data.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", encounter_data.map, encounter_data.version, map_name))
else
f.write(sprintf("[%03d]%s\r\n", encounter_data.map, map_name))
end
encounter_data.types.each do |type, slots|
next if !slots || slots.length == 0
if encounter_data.step_chances[type] && encounter_data.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, encounter_data.step_chances[type]))
else
f.write(sprintf("%s\r\n", type.to_s))
end
slots.each do |slot|
if slot[2] == slot[3]
f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
else
f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
end
end
end
end
}
Graphics.update
end
#=============================================================================
# Save trainer type data to PBS file
#=============================================================================
def write_trainer_types
File.open("PBS/trainertypes.txt", "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
GameData::TrainerType.each do |t|
f.write(sprintf("%d,%s,%s,%d,%s,%s,%s,%s,%s,%s\r\n",
t.id_number,
csvQuote(t.id.to_s),
csvQuote(t.real_name),
t.base_money,
csvQuote(t.battle_BGM),
csvQuote(t.victory_ME),
csvQuote(t.intro_ME),
["Male", "Female", "Mixed"][t.gender],
(t.skill_level == t.base_money) ? "" : t.skill_level.to_s,
csvQuote(t.skill_code)
))
end
}
Graphics.update
end
#=============================================================================
# Save individual trainer data to PBS file
#=============================================================================
def write_trainers
File.open("PBS/trainers.txt", "wb") { |f|
add_PBS_header_to_file(f)
GameData::Trainer.each do |trainer|
pbSetWindowText(_INTL("Writing trainer {1}...", trainer.id_number))
Graphics.update if trainer.id_number % 50 == 0
f.write("\#-------------------------------\r\n")
if trainer.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", trainer.trainer_type, trainer.real_name, trainer.version))
else
f.write(sprintf("[%s,%s]\r\n", trainer.trainer_type, trainer.real_name))
end
f.write(sprintf("Items = %s\r\n", trainer.items.join(","))) if trainer.items.length > 0
if trainer.real_lose_text && !trainer.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", csvQuoteAlways(trainer.real_lose_text)))
end
trainer.pokemon.each do |pkmn|
f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level]))
f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty?
f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0
f.write(sprintf(" Gender = %s\r\n", (pkmn[:gender] == 1) ? "female" : "male")) if pkmn[:gender]
f.write(" Shiny = yes\r\n") if pkmn[:shininess]
f.write(" Shadow = yes\r\n") if pkmn[:shadowness]
f.write(sprintf(" Moves = %s\r\n", pkmn[:moves].join(","))) if pkmn[:moves] && pkmn[:moves].length > 0
f.write(sprintf(" Ability = %d\r\n", pkmn[:ability_flag])) if pkmn[:ability_flag]
f.write(sprintf(" Item = %s\r\n", pkmn[:item])) if pkmn[:item]
f.write(sprintf(" Nature = %s\r\n", pkmn[:nature])) if pkmn[:nature]
ivs_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
ivs_array[s.pbs_order] = pkmn[:iv][s.id] if pkmn[:iv]
evs_array[s.pbs_order] = pkmn[:ev][s.id] if pkmn[:ev]
end
f.write(sprintf(" IV = %s\r\n", ivs_array.join(","))) if pkmn[:iv]
f.write(sprintf(" EV = %s\r\n", evs_array.join(","))) if pkmn[:ev]
f.write(sprintf(" Happiness = %d\r\n", pkmn[:happiness])) if pkmn[:happiness]
f.write(sprintf(" Ball = %d\r\n", pkmn[:poke_ball])) if pkmn[:poke_ball]
end
end
}
pbSetWindowText(nil)
Graphics.update
end
#=============================================================================
# Save trainer list data to PBS file
#=============================================================================
def write_trainer_lists
trainerlists = load_data("Data/trainer_lists.dat") rescue nil
return if !trainerlists
File.open("PBS/trainerlists.txt","wb") { |f|
add_PBS_header_to_file(f)
for tr in trainerlists
f.write("\#-------------------------------\r\n")
f.write(((tr[5]) ? "[DefaultTrainerList]" : "[TrainerList]")+"\r\n")
f.write("Trainers = "+tr[3]+"\r\n")
f.write("Pokemon = "+tr[4]+"\r\n")
f.write("Challenges = "+tr[2].join(",")+"\r\n") if !tr[5]
write_battle_tower_trainers(tr[0],"PBS/"+tr[3])
write_battle_tower_pokemon(tr[1],"PBS/"+tr[4])
end
}
Graphics.update
end
#=============================================================================
# Save Battle Tower trainer data to PBS file
#=============================================================================
def write_battle_tower_trainers(bttrainers, filename)
return if !bttrainers || !filename
btTrainersRequiredTypes = {
"Type" => [0, "e", nil], # Specifies a trainer
"Name" => [1, "s"],
"BeginSpeech" => [2, "s"],
"EndSpeechWin" => [3, "s"],
"EndSpeechLose" => [4, "s"],
"PokemonNos" => [5, "*u"]
}
File.open(filename,"wb") { |f|
add_PBS_header_to_file(f)
for i in 0...bttrainers.length
next if !bttrainers[i]
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%03d]\r\n",i))
for key in btTrainersRequiredTypes.keys
schema = btTrainersRequiredTypes[key]
record = bttrainers[i][schema[0]]
next if record==nil
f.write(sprintf("%s = ",key))
if key=="Type"
f.write(record.to_s)
elsif key=="PokemonNos"
f.write(record.join(",")) # pbWriteCsvRecord somehow won't work here
else
pbWriteCsvRecord(record,f,schema)
end
f.write(sprintf("\r\n"))
end
end
}
Graphics.update
end
#=============================================================================
# Save Battle Tower Pokémon data to PBS file
#=============================================================================
def write_battle_tower_pokemon(btpokemon,filename)
return if !btpokemon || !filename
species = { 0 => "" }
moves = { 0 => "" }
items = { 0 => "" }
natures = {}
# TODO: Stat change (rewrite this).
evs = ["HP", "ATK", "DEF", "SPD", "SA", "SD"]
File.open(filename,"wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
for i in 0...btpokemon.length
Graphics.update if i%500==0
pkmn = btpokemon[i]
c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
# TODO: Stat change (rewrite this).
evlist = ""
ev = pkmn.ev
for i in 0...evs.length
if (ev & (1 << i)) != 0
evlist += "," if evlist.length > 0
evlist += evs[i]
end
end
c4 = (moves[pkmn.move1]) ? moves[pkmn.move1] : (moves[pkmn.move1] = GameData::Move.get(pkmn.move1).id.to_s)
c5 = (moves[pkmn.move2]) ? moves[pkmn.move2] : (moves[pkmn.move2] = GameData::Move.get(pkmn.move2).id.to_s)
c6 = (moves[pkmn.move3]) ? moves[pkmn.move3] : (moves[pkmn.move3] = GameData::Move.get(pkmn.move3).id.to_s)
c7 = (moves[pkmn.move4]) ? moves[pkmn.move4] : (moves[pkmn.move4] = GameData::Move.get(pkmn.move4).id.to_s)
f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save metadata data to PBS file
#=============================================================================
def write_metadata
File.open("PBS/metadata.txt", "wb") { |f|
add_PBS_header_to_file(f)
# Write global metadata
f.write("\#-------------------------------\r\n")
f.write("[000]\r\n")
metadata = GameData::Metadata.get
schema = GameData::Metadata::SCHEMA
keys = schema.keys.sort {|a, b| schema[a][0] <=> schema[b][0] }
for key in keys
record = metadata.property_from_string(key)
next if record.nil?
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
# Write map metadata
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata::SCHEMA
keys = schema.keys.sort {|a, b| schema[a][0] <=> schema[b][0] }
GameData::MapMetadata.each do |map_data|
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%03d]\r\n", map_data.id))
if map_infos && map_infos[map_data.id]
f.write(sprintf("# %s\r\n", map_infos[map_data.id].name))
end
for key in keys
record = map_data.property_from_string(key)
next if record.nil?
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
end
}
Graphics.update
end
#=============================================================================
# Save all data to PBS files
#=============================================================================
def write_all
write_town_map
write_connections
write_phone
write_types
write_abilities
write_moves
write_items
write_berry_plants
write_pokemon
write_pokemon_forms
write_shadow_movesets
write_regional_dexes
write_ribbons
write_encounters
write_trainer_types
write_trainers
write_trainer_lists
write_metadata
end
end