Files
infinitefusion-e18/Data/Scripts/016_UI/019_UI_PC.rb

225 lines
6.7 KiB
Ruby

#===============================================================================
#
#===============================================================================
def pbPCItemStorage
command = 0
loop do
command = pbShowCommandsWithHelp(nil,
[_INTL("Withdraw Item"),
_INTL("Deposit Item"),
_INTL("Toss Item"),
_INTL("Exit")],
[_INTL("Take out items from the PC."),
_INTL("Store items in the PC."),
_INTL("Throw away items stored in the PC."),
_INTL("Go back to the previous menu.")], -1, command)
case command
when 0 # Withdraw Item
if !$PokemonGlobal.pcItemStorage
$PokemonGlobal.pcItemStorage = PCItemStorage.new
end
if $PokemonGlobal.pcItemStorage.empty?
pbMessage(_INTL("There are no items."))
else
pbFadeOutIn {
scene = WithdrawItemScene.new
screen = PokemonBagScreen.new(scene, $bag)
screen.pbWithdrawItemScreen
}
end
when 1 # Deposit Item
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene, $bag)
screen.pbDepositItemScreen
}
when 2 # Toss Item
if !$PokemonGlobal.pcItemStorage
$PokemonGlobal.pcItemStorage = PCItemStorage.new
end
if $PokemonGlobal.pcItemStorage.empty?
pbMessage(_INTL("There are no items."))
else
pbFadeOutIn {
scene = TossItemScene.new
screen = PokemonBagScreen.new(scene, $bag)
screen.pbTossItemScreen
}
end
else
break
end
end
end
#===============================================================================
#
#===============================================================================
def pbPCMailbox
if !$PokemonGlobal.mailbox || $PokemonGlobal.mailbox.length == 0
pbMessage(_INTL("There's no Mail here."))
else
loop do
command = 0
commands = []
$PokemonGlobal.mailbox.each do |mail|
commands.push(mail.sender)
end
commands.push(_INTL("Cancel"))
command = pbShowCommands(nil, commands, -1, command)
if command >= 0 && command < $PokemonGlobal.mailbox.length
mailIndex = command
commandMail = pbMessage(
_INTL("What do you want to do with {1}'s Mail?", $PokemonGlobal.mailbox[mailIndex].sender),
[_INTL("Read"),
_INTL("Move to Bag"),
_INTL("Give"),
_INTL("Cancel")], -1
)
case commandMail
when 0 # Read
pbFadeOutIn {
pbDisplayMail($PokemonGlobal.mailbox[mailIndex])
}
when 1 # Move to Bag
if pbConfirmMessage(_INTL("The message will be lost. Is that OK?"))
if $bag.add($PokemonGlobal.mailbox[mailIndex].item)
pbMessage(_INTL("The Mail was returned to the Bag with its message erased."))
$PokemonGlobal.mailbox.delete_at(mailIndex)
else
pbMessage(_INTL("The Bag is full."))
end
end
when 2 # Give
pbFadeOutIn {
sscene = PokemonParty_Scene.new
sscreen = PokemonPartyScreen.new(sscene, $player.party)
sscreen.pbPokemonGiveMailScreen(mailIndex)
}
end
else
break
end
end
end
end
#===============================================================================
#
#===============================================================================
def pbTrainerPC
pbMessage(_INTL("\\se[PC open]{1} booted up the PC.", $player.name))
pbTrainerPCMenu
pbSEPlay("PC close")
end
def pbTrainerPCMenu
command = 0
loop do
command = pbMessage(_INTL("What do you want to do?"),
[_INTL("Item Storage"),
_INTL("Mailbox"),
_INTL("Turn Off")], -1, nil, command)
case command
when 0 then pbPCItemStorage
when 1 then pbPCMailbox
else break
end
end
end
#===============================================================================
#
#===============================================================================
def pbPokeCenterPC
pbMessage(_INTL("\\se[PC open]{1} booted up the PC.", $player.name))
# Get all commands
command_list = []
commands = []
MenuHandlers.each_available(:pc_menu) do |option, hash, name|
command_list.push(name)
commands.push(hash)
end
# Main loop
command = 0
loop do
choice = pbMessage(_INTL("Which PC should be accessed?"), command_list, -1, nil, command)
if choice < 0
pbPlayCloseMenuSE
break
end
break if commands[choice]["effect"].call
end
pbSEPlay("PC close")
end
def pbGetStorageCreator
return GameData::Metadata.get.storage_creator
end
#===============================================================================
#
#===============================================================================
MenuHandlers.add(:pc_menu, :pokemon_storage, {
"name" => proc {
next ($player.seen_storage_creator) ? _INTL("{1}'s PC", pbGetStorageCreator) : _INTL("Someone's PC")
},
"order" => 10,
"effect" => proc { |menu|
pbMessage(_INTL("\\se[PC access]The Pokémon Storage System was opened."))
command = 0
loop do
command = pbShowCommandsWithHelp(nil,
[_INTL("Organize Boxes"),
_INTL("Withdraw Pokémon"),
_INTL("Deposit Pokémon"),
_INTL("See ya!")],
[_INTL("Organize the Pokémon in Boxes and in your party."),
_INTL("Move Pokémon stored in Boxes to your party."),
_INTL("Store Pokémon in your party in Boxes."),
_INTL("Return to the previous menu.")], -1, command)
break if command < 0
case command
when 1 # Withdraw
if $PokemonStorage.party_full?
pbMessage(_INTL("Your party is full!"))
next
end
when 2 # Deposit
count = 0
$PokemonStorage.party.each do |p|
count += 1 if p && !p.egg? && p.hp > 0
end
if count <= 1
pbMessage(_INTL("Can't deposit the last Pokémon!"))
next
end
end
pbFadeOutIn {
scene = PokemonStorageScene.new
screen = PokemonStorageScreen.new(scene, $PokemonStorage)
screen.pbStartScreen(command)
}
end
next false
}
})
MenuHandlers.add(:pc_menu, :player_pc, {
"name" => proc { next _INTL("{1}'s PC", $player.name) },
"order" => 20,
"effect" => proc { |menu|
pbMessage(_INTL("\\se[PC access]Accessed {1}'s PC.", $player.name))
pbTrainerPCMenu
next false
}
})
MenuHandlers.add(:pc_menu, :close, {
"name" => _INTL("Log off"),
"order" => 100,
"effect" => proc { |menu|
next true
}
})