mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
770 lines
25 KiB
Ruby
770 lines
25 KiB
Ruby
#A l'entrée d'un gym: mettre $game_variables[113] = au numéro du gym
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#pewter = 0, ceruean = 1 etc.
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#Le remettre a -1 à la sortie du gym
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#Le mettre a -1 au début du jeu
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#
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#Aussi des trucs modifiés dans le dude qui donne les freshwater au début
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#Faudrait aussi s'assurer que il dise pas n'importe quoi en pas randomized
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#
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#Voir cerulean gym pour implantation
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#
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#
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#
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#
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#initialiser la RANDOM_TYPE_ARRAY au début du jeu en runnant Kernel.initRandomTypeArray(8)
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#
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#
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#
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#
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#
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#
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##################################################################
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# TODO:
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#
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#
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#
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###
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###############################################################
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#
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#GYM_TYPES_ARRAY = [0,5,11,13,12,3,14,10,4,1,0,6,2,16,7,15,1,8,15,1,7,16,18,17,7,16]
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GYM_TYPES_CLASSIC = [:NORMAL, :ROCK, :WATER, :ELECTRIC, :GRASS, :POISON, :PSYCHIC, :FIRE, :GROUND, :FIGHTING, :NORMAL, :BUG, :FLYING, :DRAGON, :GHOST, :ICE, :FIGHTING, :STEEL, :ICE, :FIGHTING, :GHOST, :DRAGON, :FAIRY, :DARK, :GHOST, :ROCK]
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GYM_TYPES_MODERN = [:NORMAL, :STEEL, :ICE, :FIGHTING, :BUG, :DARK, :FAIRY, :PSYCHIC, :NORMAL, :FIGHTING, :FAIRY, :GRASS, :BUG, :DRAGON, :FIRE, :GHOST, :GROUND, :ELECTRIC, :WATER, :ROCK, :POISON, :FLYING, :FAIRY, :DARK, :GHOST, :DRAGON]
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GYM_TYPES_ARRAY = ($game_switches && $game_switches[SWITCH_MODERN_MODE]) ? GYM_TYPES_MODERN : GYM_TYPES_CLASSIC
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#$randomTrainersArray = []
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#[fighting dojo est 9eme (1), 0 au debut pour pasavoir a faire -1]
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def Kernel.initRandomTypeArray()
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typesArray = GYM_TYPES_ARRAY.shuffle #ne pas remettre 10 (QMARKS)
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$game_variables[VAR_GYM_TYPES_ARRAY] = $game_switches[SWITCH_RANDOMIZED_GYM_TYPES] ? typesArray : GYM_TYPES_ARRAY
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end
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# def setRivalStarter(starter1, starter2, starter3, choice)
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# starters = [starter1, starter2, starter3]
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# starters.delete_at(choice)
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# if starters[0] > NB_POKEMON || starters[1] > NB_POKEMON
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# rivalStarter = starters[0]
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# else
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# rivalStarter = starters[0] * NB_POKEMON + starters[1]
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# end
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# pbSet(VAR_RIVAL_STARTER, rivalStarter)
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# $game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
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# end
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def setRivalStarterSpecific(rivalStarter)
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pbSet(VAR_RIVAL_STARTER, rivalStarter)
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$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
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end
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class PokeBattle_Battle
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CONST_BST_RANGE = 25 #unused. $game_variables[197] a la place
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def randomize_opponent_party(party)
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for pokemon in party
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next if !pokemon
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newspecies = rand(PBSpecies.maxValue - 1) + 1
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while !gymLeaderOk(newspecies) || bstNotOk(newspecies, pokemon.species, $game_variables[VAR_RANDOMIZER_WILD_POKE_BST])
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newspecies = rand(PBSpecies.maxValue - 1) + 1
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end
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pokemon.species = newspecies
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pokemon.name = PBSpecies.getName(newspecies)
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pokemon.resetMoves
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pokemon.calcStats
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end
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return party
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end
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def randomizedRivalFirstBattle(party)
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return party if $game_switches[953] #full random
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starter1 = $PokemonGlobal.psuedoBSTHash[1]
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starter2 = $PokemonGlobal.psuedoBSTHash[4]
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starter3 = $PokemonGlobal.psuedoBSTHash[7]
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playerChoice = $game_variables[7]
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for m in party
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next if !m
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case playerChoice
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when 0 then
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newspecies = starter2 * NB_POKEMON + starter3
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when 1 then
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newspecies = starter1 * NB_POKEMON + starter3
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when 2 then
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newspecies = starter1 * NB_POKEMON + starter2
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else
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end
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m.species = newspecies
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m.name = PBSpecies.getName(newspecies)
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m.resetMoves
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m.calcStats
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end
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return party
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end
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end
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#######
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# end of class
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######
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####methodes utilitaires
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# def getBaseStats(species)
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# basestatsum = $pkmn_dex[species][5][0] # HP
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# basestatsum +=$pkmn_dex[species][5][1] # Attack
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# basestatsum +=$pkmn_dex[species][5][2] # Defense
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# basestatsum +=$pkmn_dex[species][5][3] # Speed
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# basestatsum +=$pkmn_dex[species][5][4] # Special Attack
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# basestatsum +=$pkmn_dex[species][5][5] # Special Defense
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# return basestatsum
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# end
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#
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def legendaryOk(oldspecies,newspecies,includeLegendaries)
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oldSpeciesIsLegendary = is_legendary(oldspecies)
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if oldSpeciesIsLegendary #legendaries always randomize to legendaries
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return is_legendary(newspecies)
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else
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return true if includeLegendaries
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return !is_legendary(newspecies)
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end
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end
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def bstNotOk(newspecies, oldPokemonSpecies, bst_range = 50)
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newBST = calcBaseStatsSum(newspecies)
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originalBST = calcBaseStatsSum(oldPokemonSpecies)
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return newBST < originalBST - bst_range || newBST > originalBST + bst_range
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end
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def gymLeaderOk(newspecies)
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return true if $game_variables[VAR_CURRENT_GYM_TYPE] == -1 #not in a gym
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leaderType = getLeaderType()
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if leaderType == nil
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return true
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else
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return true if SpeciesHasType?(leaderType, newspecies)
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end
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return false
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end
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def getLeaderType()
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currentGym = $game_variables[VAR_CURRENT_GYM_TYPE]
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if currentGym > $game_variables[151].length
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return nil
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else
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typeIndex = $game_variables[151][currentGym]
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type = PBTypes.getName(typeIndex)
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end
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return typeIndex
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end
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##Version alternatives de fonctions pour fonctionner avec numero de species
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def SpeciesHasType?(type, species)
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if type.is_a?(String) || type.is_a?(Symbol)
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return isConst?(getSpeciesType1(species), PBTypes, type) || isConst?(getSpeciesType2(species), PBTypes, type)
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else
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return getSpeciesType1(species) == type || getSpeciesType2(species) == type
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end
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end
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# Returns this Pokémon's first type.
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def getSpeciesType1(species)
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return $pkmn_dex[species][3]
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end
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# Returns this Pokémon's second type.
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def getSpeciesType2(species)
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return $pkmn_dex[species][4]
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end
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############
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#summarize random options
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def Kernel.sumRandomOptions()
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answer = $game_switches[954] ? "On" : "Off"
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stringOptions = "\nStarters: " << answer
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answer = $game_switches[778] ? "On" : "Off"
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stringOptions << "\nWild Pokémon: " << answer << " "
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if $game_switches[777]
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stringOptions << "(Area)"
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else
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stringOptions << "(Global)"
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end
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answer = $game_switches[987] ? "On" : "Off"
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stringOptions << "\nTrainers: " << answer
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answer = $game_switches[955] ? "On" : "Off"
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stringOptions << "\nStatic encounters: " << answer
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answer = $game_switches[780] ? "On" : "Off"
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stringOptions << "\nGift Pokémon: " << answer
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answer = $game_switches[958] ? "On" : "Off"
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stringOptions << "\nItems: " << answer
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answer = $game_switches[959] ? "On" : "Off"
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stringOptions << "\nTMs: " << answer
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return stringOptions
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end
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def countVisitedMaps
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count = 0
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for i in 0..$PokemonGlobal.visitedMaps.length
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count += 1 if $PokemonGlobal.visitedMaps[i]
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end
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return count
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end
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def Kernel.sumGameStats()
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stringStats = ""
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stringStats << "Seen " << $Trainer.pokedexSeen.to_s << " Pokémon"
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stringStats << "\nCaught " << $Trainer.pokedexOwned.to_s << " Pokémon"
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stringStats << "\nBeaten the Elite Four " << $game_variables[VAR_STAT_NB_ELITE_FOUR].to_s << " times"
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stringStats << "\nFused " << $game_variables[VAR_STAT_NB_FUSIONS].to_s << " Pokémon"
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stringStats << "\nRematched " << $game_variables[VAR_STAT_LEADER_REMATCH].to_s << " Gym Leaders"
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stringStats << "\nTook " << $PokemonGlobal.stepcount.to_s << " steps"
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stringStats << "\nVisited " << countVisitedMaps.to_s << " different areas"
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stringStats << "\nUsed " << $game_variables[VAR_STAT_RARE_CANDY] << " Rare Candies"
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if $game_switches[910]
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stringStats << "\nMade " << $game_variables[VAR_STAT_NB_WONDERTRADES].to_s << " Wonder Trades"
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end
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stringStats << "\nTipped $" << $game_variables[VAR_STAT_CLOWN_TIP_TOTAL].to_s << " to clowns"
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stringStats << "\nDestroyed " << $game_variables[VAR_STAT_NB_SANDCASTLES].to_s << " sandcastles"
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if $game_variables[VAR_STAT_GAMBLER_WINS] > 0 || $game_variables[VAR_STAT_GAMBLER_LOSSES] > 0
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stringStats << "\nWon $" << $game_variables[VAR_STAT_GAMBLER_WINS].to_s << " against gamblers"
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stringStats << "\nLost $" << $game_variables[VAR_STAT_GAMBLER_LOSSES].to_s << " against gamblers"
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end
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stringStats << "\nSpent $" << $game_variables[VAR_STAT_HOTELS_SPENT].to_s << " at hotels"
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stringStats << "\nAccepted " << $game_variables[VAR_STAT_QUESTS_ACCEPTED].to_s << " quests"
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stringStats << "\nCompleted " << $game_variables[VAR_STAT_QUESTS_COMPLETED].to_s << " quests"
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stringStats << "\nDiscovered " << $game_variables[VAR_STAT_NB_SECRETS].to_s << " secrets"
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if $game_switches[912]
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stringStats << "\nDied " << $game_variables[191].to_s << " times in Pikachu's adventure"
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if $game_variables[193] >= 1
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stringStats << "\nCollected " << $game_variables[194].to_s << " coins with Pikachu"
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end
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end
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return stringStats
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end
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def Kernel.pbRandomizeTM()
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tmList = []
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for item in $itemData
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#machine=$ItemData[item][ITEMMACHINE]
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#movename=PBMoves.getName(machine)
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#Kernel.pbMessage(_INTL("It contained {1}.\1",item))
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tmList << item if pbIsHiddenMachine?(item)
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end
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end
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def getNewSpecies(oldSpecies, bst_range = 50, ignoreRivalPlaceholder = false, maxDexNumber = PBSpecies.maxValue, includeLegendaries=true)
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oldSpecies_dex = dexNum(oldSpecies)
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return oldSpecies_dex if (oldSpecies_dex == Settings::RIVAL_STARTER_PLACEHOLDER_SPECIES && !ignoreRivalPlaceholder)
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return oldSpecies_dex if oldSpecies_dex >= Settings::ZAPMOLCUNO_NB
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newspecies_dex = rand(maxDexNumber - 1) + 1
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i = 0
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while bstNotOk(newspecies_dex, oldSpecies_dex, bst_range) || !(legendaryOk(oldSpecies_dex,newspecies_dex,includeLegendaries))
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newspecies_dex = rand(maxDexNumber - 1) + 1
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i += 1
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if i % 10 == 0
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bst_range += 5
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end
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end
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return newspecies_dex
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end
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def getNewCustomSpecies(oldSpecies, customSpeciesList, bst_range = 50, ignoreRivalPlaceholder = false,includeLegendaries=true)
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oldSpecies_dex = dexNum(oldSpecies)
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return oldSpecies_dex if (oldSpecies_dex == Settings::RIVAL_STARTER_PLACEHOLDER_SPECIES && !ignoreRivalPlaceholder)
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return oldSpecies_dex if oldSpecies_dex >= Settings::ZAPMOLCUNO_NB
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i = rand(customSpeciesList.length - 1) + 1
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n = 0
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newspecies_dex = customSpeciesList[i]
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while bstNotOk(newspecies_dex, oldSpecies_dex, bst_range) || !(legendaryOk(oldSpecies_dex,newspecies_dex,includeLegendaries))
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i = rand(customSpeciesList.length - 1) #+1
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newspecies_dex = customSpeciesList[i]
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n += 1
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if n % 10 == 0
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bst_range += 5
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end
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end
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return newspecies_dex
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end
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def playShuffleSE(i)
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if i % 40 == 0 || i == 0
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pbSEPlay("Charm", 60)
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end
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end
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def getTrainersDataMode
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mode = GameData::Trainer
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if $game_switches && $game_switches[SWITCH_MODERN_MODE]
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mode = GameData::TrainerModern
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elsif $game_switches && $game_switches[SWITCH_EXPERT_MODE]
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mode = GameData::TrainerExpert
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end
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return mode
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end
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def Kernel.pbShuffleTrainers(bst_range = 50, customsOnly = false, customsList = nil)
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bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
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if customsOnly && customsList == nil
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customsOnly = false
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end
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randomTrainersHash = Hash.new
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trainers_data = GameData::Trainer.list_all
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trainers_data.each do |key, value|
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trainer = trainers_data[key]
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i = 0
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new_party = []
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for poke in trainer.pokemon
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old_poke = GameData::Species.get(poke[:species]).id_number
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new_poke = customsOnly ? getNewCustomSpecies(old_poke, customsList, bst_range) : getNewSpecies(old_poke, bst_range)
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new_party << new_poke
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end
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randomTrainersHash[trainer.id] = new_party
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playShuffleSE(i)
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i += 1
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if i % 2 == 0
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n = (i.to_f / trainers.length) * 100
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Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers...\\n {1}%\\^", sprintf('%.2f', n), PBSpecies.maxValue))
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end
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end
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$PokemonGlobal.randomTrainersHash = randomTrainersHash
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end
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# def Kernel.pbShuffleTrainers(bst_range = 50)
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# randomTrainersHash = Hash.new
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#
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# trainers=load_data("Data/trainers.dat")
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# i=0
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# for trainer in trainers
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# for poke in trainer[3]
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# poke[TPSPECIES]=getNewSpecies(poke[TPSPECIES])
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# end
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# randomTrainersHash[i] = (trainer)
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# playShuffleSE(i)
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# i += 1
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# if i % 2 == 0
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# n = (i.to_f/trainers.length)*100
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# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
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# end
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# #Kernel.pbMessage(_INTL("pushing trainer {1}: {2} ",i,trainer))
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# end
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# $PokemonGlobal.randomTrainersHash = randomTrainersHash
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# end
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def Kernel.pbShuffleTrainersCustom(bst_range = 50)
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randomTrainersHash = Hash.new
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bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
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Kernel.pbMessage(_INTL("Parsing custom sprites folder"))
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customsList = getCustomSpeciesList(true, true)
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Kernel.pbMessage(_INTL("{1} sprites found", customsList.length.to_s))
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if customsList.length == 0
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Kernel.pbMessage(_INTL("To use custom sprites, please place correctly named sprites in the /CustomBattlers folder. See readMe.txt for more information"))
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Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
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return Kernel.pbShuffleTrainers(bst_range)
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elsif customsList.length < 200
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if Kernel.pbConfirmMessage(_INTL("Too few custom sprites were found. This will result in a very low Pokémon variety for trainers. Would you like to disable the Custom Sprites only option?"))
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Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
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return Kernel.pbShuffleTrainers(bst_range) ##use regular shuffle if not enough sprites
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end
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if Kernel.pbConfirmMessage(_INTL("This will result in a very low Pokémon variety for trainers. Continue anyway?"))
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bst_range = 999
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else
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Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
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return Kernel.pbShuffleTrainers(bst_range) ##use regular shuffle if not enough sprites
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end
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end
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Kernel.pbShuffleTrainers(bst_range, true, customsList)
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end
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# trainers=load_data("Data/trainers.dat")
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# i=0
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# for trainer in trainers
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# for poke in trainer[3]
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# poke[TPSPECIES]=getNewCustomSpecies(poke[TPSPECIES],customsList)
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# end
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# randomTrainersHash[i] = (trainer)
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# playShuffleSE(i)
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# i += 1
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# if i % 2 == 0
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# n = (i.to_f/trainers.length)*100
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# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers (custom sprites only)...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
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# end
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# #Kernel.pbMessage(_INTL("pushing trainer {1}: {2} ",i,trainer))
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# end
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# $PokemonGlobal.randomTrainersHash = randomTrainersHash
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#def getRandomCustomSprite()
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# filesList = Dir["./Graphics/CustomBattlers/*"]
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# i = rand(filesList.length-1)
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# path = filesList[i]
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# file = File.basename(path, ".*")
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# splitPoke = file.split(".")
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# head = splitPoke[0].to_i
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# body = splitPoke[1].to_i
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# return (body*NB_POKEMON)+head
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#end
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def getCustomSpeciesList(allowOnline = true, redownload_file = false)
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speciesList = []
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for num in 1..NB_POKEMON
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path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + num.to_s + "/*"
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filesList = Dir[path]
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maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
|
|
maxVal = filesList.length - 1
|
|
for i in 0..maxVal
|
|
path = filesList[i]
|
|
file = File.basename(path, ".*")
|
|
fused = getDexNumFromFilename(file)
|
|
if fused && (fused <= maxDexNumber && fused > 0)
|
|
speciesList << fused
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
if speciesList.length <= 20000 && allowOnline
|
|
if redownload_file && Kernel.pbConfirmMessage(_INTL("Not enough local sprites found. Attempt to fetch list from the internet?"))
|
|
updateOnlineCustomSpritesFile
|
|
end
|
|
#try to get list from github
|
|
online_list = list_online_custom_sprites(true)
|
|
return speciesList if !online_list
|
|
species_id_list = []
|
|
for file in online_list
|
|
dexnum = getDexNumFromFilename(file)
|
|
species_id_list << dexnum if dexnum && dexnum <= maxDexNumber && dexnum > 0
|
|
end
|
|
return species_id_list
|
|
end
|
|
return speciesList
|
|
end
|
|
|
|
def is_file_alt(file)
|
|
filename = file.split(".")[0]
|
|
return filename.match(/[a-zA-Z]/)
|
|
end
|
|
|
|
#input: ex: 10.10.png
|
|
def getDexNumFromFilename(filename)
|
|
begin
|
|
splitPoke = filename.split(".")
|
|
head = splitPoke[0].to_i
|
|
body = splitPoke[1].to_i
|
|
|
|
return nil if (body * NB_POKEMON) + head > (NB_POKEMON * NB_POKEMON) + NB_POKEMON
|
|
return (body * NB_POKEMON) + head
|
|
rescue
|
|
return nil
|
|
end
|
|
|
|
end
|
|
|
|
# def getCustomSpeciesList()
|
|
# filesList = Dir["./Graphics/CustomBattlers/*"]
|
|
# maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
|
|
# maxVal = filesList.length - 1
|
|
# for i in 0..maxVal
|
|
# path = filesList[i]
|
|
# file = File.basename(path, ".*")
|
|
# splitPoke = file.split(".")
|
|
# head = splitPoke[0].to_i
|
|
# body = splitPoke[1].to_i
|
|
# fused = (body * NB_POKEMON) + head
|
|
# if fused <= maxDexNumber && fused > 0
|
|
# speciesList << fused
|
|
# end
|
|
#
|
|
# end
|
|
# end
|
|
|
|
def Kernel.getBaseStats(species)
|
|
if $pkmn_dex[species] == nil
|
|
print species
|
|
end
|
|
|
|
basestatsum = $pkmn_dex[species][5][0] # HP
|
|
basestatsum += $pkmn_dex[species][5][1] # Attack
|
|
basestatsum += $pkmn_dex[species][5][2] # Defense
|
|
basestatsum += $pkmn_dex[species][5][3] # Speed
|
|
basestatsum += $pkmn_dex[species][5][4] # Special Attack
|
|
basestatsum += $pkmn_dex[species][5][5] # Special Defense
|
|
return basestatsum
|
|
end
|
|
|
|
def Kernel.gymLeaderRematchHint()
|
|
hints = [
|
|
"I heard that Brock has a huge interest in Pokémon fossils. He donated a lot of fossils he excavated to the Pewter City Museum.",
|
|
"Misty is a pro at swimming. I heard she trains every single morning.",
|
|
"Did you know that Lt. Surge used the magnetic fields generated by his Pokémon to navigate his plane back when he was in the army. He still loves a good magnetic field.",
|
|
"Erika is a lover of nature. She loves going to parks to relax during the day.",
|
|
"Koga has been seen leaving Fuschia city in the evenings. The rumors say he's preparing for a new job somewhere else...",
|
|
"People say that Sabrina never sleeps. I wonder where she goes when she leaves her gym at night.",
|
|
"The hot-headed Blaine is a man of extremes. He likes to explore around his hometown during the day.",
|
|
"Giovanni is a mysterious man. I wonder where he goes in the evening. Probably somewhere as remote as possible to meditate in peace...",
|
|
"I heard that Whitney went to school in one of the towns near Goldenrod before becoming a Gym Leader. She kept in touch with her old teacher and she goes to visit sometimes in the evening.",
|
|
"Kurt is always on the lookout for Bug-type Pokémon. He goes hunting early in the morning.",
|
|
"Falkner rises up early in the morning. You can usually find him in high places.",
|
|
"Clair is a member of a famous clan of dragon masters. She goes to a special place to pray at night.",
|
|
"Chuck is a martial arts pro. I've seen him train with Saffron City's dojo master back in the days.",
|
|
"Morty is a mysterious man. He's been known to be one of the few people who dare enter Pokémon Tower at night.",
|
|
"Pryce is an ice-type expert who has been around for a long time. He used to train in the Ice Tunnel between Mahogany Town and Blackthorn City before it froze over.",
|
|
"Jasmine is on vacation in the Sevii Islands. She likes to rise up early to explore around the islands when no one's around."
|
|
]
|
|
arr = []
|
|
n = 0
|
|
for i in 426..437
|
|
if !$game_switches[i]
|
|
arr.push(n)
|
|
end
|
|
n += 1
|
|
end
|
|
arr.push(508); arr.push(509); arr.push(510); arr.push(511);
|
|
n += 4
|
|
|
|
if arr.length > 0
|
|
return hints[arr[rand(arr.length)]]
|
|
end
|
|
return "You got every Gym Leader to come here. This place is more popular than ever!\nNow go and battle them!"
|
|
end
|
|
|
|
def getTrainerParty(trainer)
|
|
if $game_switches[47]
|
|
for poke in trainer[3]
|
|
inverseFusion(poke)
|
|
end
|
|
end
|
|
return trainer[3]
|
|
end
|
|
|
|
def inverseFusion(pokemon)
|
|
species = pokemon[TPSPECIES]
|
|
return pokemon if species <= CONST_NB_POKE
|
|
return pokemon if species > (CONST_NB_POKE * CONST_NB_POKE) + CONST_NB_POKE
|
|
body = getBasePokemonID(species, true)
|
|
head = getBasePokemonID(species, false)
|
|
newspecies = (head) * CONST_NB_POKE + body
|
|
pokemon[TPSPECIES] = newspecies
|
|
return pokemon
|
|
end
|
|
|
|
def addRandomHeldItems(trainerParty)
|
|
for poke in trainerParty
|
|
if poke.item == nil
|
|
poke.item = PBItems::ORANBERRY #PBItems.sample
|
|
end
|
|
end
|
|
end
|
|
|
|
def addHealingItem(items)
|
|
if $Trainer.numbadges < 1
|
|
items << PBItems::ORANBERRY
|
|
elsif $Trainer.numbadges <= 2
|
|
items << PBItems::POTION
|
|
elsif $Trainer.numbadges <= 4
|
|
items << PBItems::SUPERPOTION
|
|
elsif $Trainer.numbadges <= 6
|
|
items << PBItems::FULLHEAL
|
|
items << PBItems::SUPERPOTION
|
|
elsif $Trainer.numbadges <= 8
|
|
items << PBItems::FULLHEAL
|
|
items << PBItems::HYPERPOTION
|
|
elsif $Trainer.numbadges >= 9
|
|
items << PBItems::FULLRESTORE
|
|
end
|
|
|
|
return items
|
|
end
|
|
|
|
#####Overload de pbLoadTrainer
|
|
#
|
|
# def pbLoadTrainer(trainerid,trainername,partyid=0)
|
|
# if trainerid.is_a?(String) || trainerid.is_a?(Symbol)
|
|
# if !hasConst?(PBTrainers,trainerid)
|
|
# raise _INTL("Trainer type does not exist ({1}, {2}, ID {3})",trainerid,trainername,partyid)
|
|
# end
|
|
# trainerid=getID(PBTrainers,trainerid)
|
|
# end
|
|
# success=false
|
|
# items=[]
|
|
# party=[]
|
|
# opponent=nil
|
|
# trainers=load_data("Data/trainers.dat")
|
|
# trainerIndex=-1
|
|
#
|
|
# for trainer in trainers
|
|
# trainerIndex+=1
|
|
# name=trainer[1]
|
|
# thistrainerid=trainer[0]
|
|
# thispartyid=trainer[4]
|
|
# next if trainerid!=thistrainerid || name!=trainername || partyid!=thispartyid
|
|
# items=trainer[2].clone
|
|
#
|
|
# if $game_switches[666] #hard mode
|
|
# items = addHealingItem(items)
|
|
# end
|
|
#
|
|
#
|
|
# name=pbGetMessageFromHash(MessageTypes::TrainerNames,name)
|
|
# for i in RIVALNAMES
|
|
# if isConst?(trainerid,PBTrainers,i[0]) && $game_variables[i[1]]!=0
|
|
# name=$game_variables[i[1]]
|
|
# end
|
|
# end
|
|
# opponent=PokeBattle_Trainer.new(name,thistrainerid)
|
|
# opponent.setForeignID($Trainer) if $Trainer
|
|
#
|
|
#
|
|
# #use le random Array si randomized starters (et pas 1ere rival battle)
|
|
# isPlayingRandomized = $game_switches[987] && !$game_switches[46]
|
|
# if isPlayingRandomized && $PokemonGlobal.randomTrainersHash[trainerIndex] == nil
|
|
# Kernel.pbMessage(_INTL("The trainers need to be re-shuffled."))
|
|
# Kernel.pbShuffleTrainers()
|
|
# end
|
|
# trainerParty = isPlayingRandomized ? $PokemonGlobal.randomTrainersHash[trainerIndex][3] : getTrainerParty(trainer)
|
|
#
|
|
#
|
|
# isRematch = $game_switches[200]
|
|
# rematchId = getRematchId(trainername,trainerid)
|
|
# for poke in trainerParty
|
|
# ##
|
|
# species=poke[TPSPECIES]
|
|
# species = replaceRivalStarterIfNecessary(species)
|
|
#
|
|
#
|
|
# level= $game_switches[666] ? (poke[TPLEVEL]*1.1).ceil : poke[TPLEVEL]
|
|
#
|
|
# if isRematch
|
|
# nbRematch = getNumberRematch(rematchId)
|
|
# level = getRematchLevel(level,nbRematch)
|
|
# species = evolveRematchPokemon(nbRematch,species)
|
|
# end
|
|
#
|
|
# pokemon=PokeBattle_Pokemon.new(species,level,opponent)
|
|
# #pokemon.form=poke[TPFORM]
|
|
# pokemon.resetMoves
|
|
#
|
|
#
|
|
# pokemon.setItem( $game_switches[843] ? rand(PBItems.maxValue) : poke[TPITEM])
|
|
#
|
|
# if poke[TPMOVE1]>0 || poke[TPMOVE2]>0 || poke[TPMOVE3]>0 || poke[TPMOVE4]>0
|
|
# k=0
|
|
# for move in [TPMOVE1,TPMOVE2,TPMOVE3,TPMOVE4]
|
|
# pokemon.moves[k]=PBMove.new(poke[move])
|
|
# k+=1
|
|
# end
|
|
# pokemon.moves.compact!
|
|
# end
|
|
# pokemon.setAbility(poke[TPABILITY])
|
|
# pokemon.setGender(poke[TPGENDER])
|
|
# if poke[TPSHINY] # if this is a shiny Pokémon
|
|
# pokemon.makeShiny
|
|
# else
|
|
# pokemon.makeNotShiny
|
|
# end
|
|
# pokemon.setNature(poke[TPNATURE])
|
|
# iv=poke[TPIV]
|
|
# for i in 0...6
|
|
# pokemon.iv[i]=iv&0x1F
|
|
# pokemon.ev[i]=[85,level*3/2].min
|
|
# end
|
|
# pokemon.happiness=poke[TPHAPPINESS]
|
|
# pokemon.name=poke[TPNAME] if poke[TPNAME] && poke[TPNAME]!=""
|
|
# if poke[TPSHADOW] # if this is a Shadow Pokémon
|
|
# pokemon.makeShadow rescue nil
|
|
# pokemon.pbUpdateShadowMoves(true) rescue nil
|
|
# pokemon.makeNotShiny
|
|
# end
|
|
# pokemon.ballused=poke[TPBALL]
|
|
# pokemon.calcStats
|
|
# party.push(pokemon)
|
|
# end
|
|
# success=true
|
|
# break
|
|
# end
|
|
# return success ? [opponent,items,party] : nil
|
|
# end
|
|
|
|
def getRematchId(trainername, trainerid)
|
|
return trainername + trainerid.to_s
|
|
end
|
|
|
|
def replaceRivalStarterIfNecessary(species)
|
|
if species == RIVAL_STARTER_PLACEHOLDER_SPECIES
|
|
if !$game_switches[840] || pbGet(250) == 0 #not DEFINED_RIVAL_STARTER
|
|
fixRivalStarter()
|
|
end
|
|
rivalStarter = pbGet(250)
|
|
if rivalStarter > 0
|
|
species = pbGet(250)
|
|
end
|
|
end
|
|
return species
|
|
end
|
|
|
|
def fixRivalStarter()
|
|
#set starter baseform
|
|
if $PokemonGlobal.psuedoBSTHash == nil
|
|
psuedoHash = Hash.new
|
|
for i in 0..NB_POKEMON
|
|
psuedoHash[i] = i
|
|
end
|
|
$PokemonGlobal.psuedoBSTHash = psuedoHash
|
|
end
|
|
starterChoice = pbGet(7)
|
|
|
|
setRivalStarter(0, 1) if starterChoice == 2
|
|
setRivalStarter(0, 2) if starterChoice == 1
|
|
setRivalStarter(1, 2) if starterChoice == 0
|
|
setRivalStarter(0, 1) if starterChoice > 2
|
|
echoln pbGet(VAR_RIVAL_STARTER)
|
|
#evolve en fct des badges
|
|
rivalStarter = pbGet(VAR_RIVAL_STARTER)
|
|
|
|
if $game_switches[68] #beat blue cerulean
|
|
rivalStarter = evolveBody(rivalStarter)
|
|
end
|
|
|
|
if $game_switches[89] #beat blue SS Anne
|
|
rivalStarter = evolveHead(rivalStarter)
|
|
end
|
|
|
|
if $game_switches[228] #beat silph co
|
|
rivalStarter = evolveBody(rivalStarter)
|
|
end
|
|
|
|
if $game_switches[11] #got badge 8
|
|
rivalStarter = evolveHead(rivalStarter)
|
|
end
|
|
|
|
if $game_switches[12] #beat league
|
|
rivalStarter = evolveBody(rivalStarter)
|
|
rivalStarter = evolveHead(rivalStarter)
|
|
end
|
|
|
|
#RIVAL_STARTER_IS_DEFINED
|
|
pbSet(250, rivalStarter)
|
|
$game_switches[840] = true
|
|
end
|