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174 lines
4.0 KiB
Ruby
174 lines
4.0 KiB
Ruby
module GameData
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class Nature
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attr_reader :id
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attr_reader :real_name
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attr_reader :stat_changes
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@stat_changes = hash[:stat_changes] || []
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end
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# @return [String] the translated name of this nature
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def name
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return _INTL(@real_name)
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end
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end
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end
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#===============================================================================
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GameData::Nature.register({
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:id => :HARDY,
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:name => _INTL("Hardy")
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})
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GameData::Nature.register({
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:id => :LONELY,
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:name => _INTL("Lonely"),
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:stat_changes => [[:ATTACK, 10], [:DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :BRAVE,
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:name => _INTL("Brave"),
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:stat_changes => [[:ATTACK, 10], [:SPEED, -10]]
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})
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GameData::Nature.register({
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:id => :ADAMANT,
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:name => _INTL("Adamant"),
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:stat_changes => [[:ATTACK, 10], [:SPECIAL_ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :NAUGHTY,
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:name => _INTL("Naughty"),
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:stat_changes => [[:ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :BOLD,
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:name => _INTL("Bold"),
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:stat_changes => [[:DEFENSE, 10], [:ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :DOCILE,
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:name => _INTL("Docile")
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})
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GameData::Nature.register({
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:id => :RELAXED,
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:name => _INTL("Relaxed"),
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:stat_changes => [[:DEFENSE, 10], [:SPEED, -10]]
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})
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GameData::Nature.register({
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:id => :IMPISH,
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:name => _INTL("Impish"),
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:stat_changes => [[:DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :LAX,
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:name => _INTL("Lax"),
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:stat_changes => [[:DEFENSE, 10], [:SPECIAL_DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :TIMID,
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:name => _INTL("Timid"),
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:stat_changes => [[:SPEED, 10], [:ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :HASTY,
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:name => _INTL("Hasty"),
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:stat_changes => [[:SPEED, 10], [:DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :SERIOUS,
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:name => _INTL("Serious")
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})
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GameData::Nature.register({
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:id => :JOLLY,
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:name => _INTL("Jolly"),
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:stat_changes => [[:SPEED, 10], [:SPECIAL_ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :NAIVE,
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:name => _INTL("Naive"),
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:stat_changes => [[:SPEED, 10], [:SPECIAL_DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :MODEST,
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:name => _INTL("Modest"),
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:stat_changes => [[:SPECIAL_ATTACK, 10], [:ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :MILD,
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:name => _INTL("Mild"),
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:stat_changes => [[:SPECIAL_ATTACK, 10], [:DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :QUIET,
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:name => _INTL("Quiet"),
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:stat_changes => [[:SPECIAL_ATTACK, 10], [:SPEED, -10]]
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})
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GameData::Nature.register({
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:id => :BASHFUL,
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:name => _INTL("Bashful")
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})
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GameData::Nature.register({
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:id => :RASH,
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:name => _INTL("Rash"),
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:stat_changes => [[:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :CALM,
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:name => _INTL("Calm"),
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:stat_changes => [[:SPECIAL_DEFENSE, 10], [:ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :GENTLE,
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:name => _INTL("Gentle"),
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:stat_changes => [[:SPECIAL_DEFENSE, 10], [:DEFENSE, -10]]
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})
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GameData::Nature.register({
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:id => :SASSY,
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:name => _INTL("Sassy"),
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:stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPEED, -10]]
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})
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GameData::Nature.register({
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:id => :CAREFUL,
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:name => _INTL("Careful"),
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:stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
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})
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GameData::Nature.register({
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:id => :QUIRKY,
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:name => _INTL("Quirky")
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})
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