Files
infinitefusion-e18/Data/Scripts/015_Trainers and player/002_Trainer_LoadAndNew.rb

125 lines
4.3 KiB
Ruby

#===============================================================================
#
#===============================================================================
def pbLoadTrainer(tr_type, tr_name, tr_version = 0)
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id
trainer_data = GameData::Trainer.try_get(tr_type, tr_name, tr_version)
return (trainer_data) ? trainer_data.to_trainer : nil
end
def pbNewTrainer(tr_type, tr_name, tr_version, save_changes = true)
party = []
Settings::MAX_PARTY_SIZE.times do |i|
if i == 0
pbMessage(_INTL("Please enter the first Pokémon.", i))
elsif !pbConfirmMessage(_INTL("Add another Pokémon?"))
break
end
loop do
species = pbChooseSpeciesList
if species
params = ChooseNumberParams.new
params.setRange(1, GameData::GrowthRate.max_level)
params.setDefaultValue(10)
level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. #{params.maxNumber}).",
GameData::Species.get(species).name), params)
party.push([species, level])
break
else
break if i > 0
pbMessage(_INTL("This trainer must have at least 1 Pokémon!"))
end
end
end
trainer = [tr_type, tr_name, [], party, tr_version]
if save_changes
trainer_hash = {
:trainer_type => tr_type,
:real_name => tr_name,
:version => tr_version,
:pokemon => []
}
party.each do |pkmn|
trainer_hash[:pokemon].push(
{
:species => pkmn[0],
:level => pkmn[1]
}
)
end
# Add trainer's data to records
trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:real_name], trainer_hash[:version]]
GameData::Trainer.register(trainer_hash)
GameData::Trainer.save
pbConvertTrainerData
pbMessage(_INTL("The Trainer's data was added to the list of battles and in PBS/trainers.txt."))
end
return trainer
end
def pbConvertTrainerData
tr_type_names = []
GameData::TrainerType.each { |t| tr_type_names.push(t.real_name) }
MessageTypes.setMessagesAsHash(MessageTypes::TRAINER_TYPE_NAMES, tr_type_names)
Compiler.write_trainer_types
Compiler.write_trainers
end
def pbTrainerTypeCheck(trainer_type)
return true if !$DEBUG
return true if GameData::TrainerType.exists?(trainer_type)
if pbConfirmMessage(_INTL("Add new trainer type {1}?", trainer_type.to_s))
pbTrainerTypeEditorNew(trainer_type.to_s)
end
pbMapInterpreter&.command_end
return false
end
# Called from trainer events to ensure the trainer exists
def pbTrainerCheck(tr_type, tr_name, max_battles, tr_version = 0)
return true if !$DEBUG
# Check for existence of trainer type
pbTrainerTypeCheck(tr_type)
tr_type_data = GameData::TrainerType.try_get(tr_type)
return false if !tr_type_data
tr_type = tr_type_data.id
# Check for existence of trainer with given ID number
return true if GameData::Trainer.exists?(tr_type, tr_name, tr_version)
# Add new trainer
if pbConfirmMessage(_INTL("Add new trainer variant {1} (of {2}) for {3} {4}?",
tr_version, max_battles, tr_type.to_s, tr_name))
pbNewTrainer(tr_type, tr_name, tr_version)
end
return true
end
def pbGetFreeTrainerParty(tr_type, tr_name)
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id
256.times do |i|
return i if !GameData::Trainer.try_get(tr_type, tr_name, i)
end
return -1
end
def pbMissingTrainer(tr_type, tr_name, tr_version)
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id
if !$DEBUG
raise _INTL("Can't find trainer ({1}, {2}, ID {3})", tr_type.to_s, tr_name, tr_version)
end
message = ""
if tr_version == 0
message = _INTL("Add new trainer ({1}, {2})?", tr_type.to_s, tr_name)
else
message = _INTL("Add new trainer ({1}, {2}, ID {3})?", tr_type.to_s, tr_name, tr_version)
end
cmd = pbMessage(message, [_INTL("Yes"), _INTL("No")], 2)
pbNewTrainer(tr_type, tr_name, tr_version) if cmd == 0
return cmd
end