Files
infinitefusion-e18/Data/Scripts/001_Technical/004_Input.rb

34 lines
625 B
Ruby

module Input
USE = C
BACK = B
ACTION = A
JUMPUP = X
JUMPDOWN = Y
SPECIAL = Z
AUX1 = L
AUX2 = R
unless defined?(update_KGC_ScreenCapture)
class << Input
alias update_KGC_ScreenCapture update
end
end
def self.update
update_KGC_ScreenCapture
if trigger?(Input::F8)
pbScreenCapture
end
end
end
module Mouse
module_function
# Returns the position of the mouse relative to the game window.
def getMousePos(catch_anywhere = false)
return nil unless System.mouse_in_window || catch_anywhere
return Input.mouse_x, Input.mouse_y
end
end