mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
780 lines
26 KiB
Ruby
780 lines
26 KiB
Ruby
#==============================================================================#
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# Better Region Map #
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# By Marin, with edits by Boonzeet #
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#==============================================================================#
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# This region map is smoother and allows you to use region maps larger than #
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# 480x320. #
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# #
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# This resource also comes with a new townmapgen.html to support for the #
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# larger images. #
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#==============================================================================#
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# This region map now supports hidden islands (e.g. Berth or Faraday). #
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#==============================================================================#
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# Please give credit when using this. #
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#==============================================================================#
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#
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# PluginManager.register({
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# :name => "Better Region Map",
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# :version => "1.2",
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# :credits => ["Marin", "Boonzeet"],
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# :dependencies => "Marin's Scripting Utilities",
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# :link => "https://reliccastle.com/resources/174/"
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# })
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def pbBetterRegionMap(region = -1, show_player = true, can_fly = false, wallmap = false, species = nil,fly_anywhere=false)
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scene = BetterRegionMap.new(-1, show_player, can_fly, wallmap, species,fly_anywhere)
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return scene.flydata
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end
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class PokemonGlobalMetadata
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attr_writer :regionMapSel
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attr_writer :region
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def regionMapSel
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@regionMapSel ||= [0, 0]
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return @regionMapSel
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end
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def region
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@region ||= 0
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return @region
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end
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end
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class BetterRegionMap
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CursorAnimateDelay = 12.0
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CursorMoveSpeed = 4.0
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TileWidth = 16.0
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TileHeight = 16.0
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FlyPointAnimateDelay = 20.0
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attr_reader :flydata
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def initialize(region = -1, show_player = true, can_fly = false, wallmap = false, species = nil,fly_anywhere=false)
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region = 0
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showBlk
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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if map_metadata
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playerpos = $game_map ? map_metadata.town_map_position : nil#pbGetMetadata($game_map.map_id, MetadataMapPosition) : nil
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end
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if playerpos == nil
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playerpos = [0,0]
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end
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@fly_anywhere = fly_anywhere
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@region = (region < 0) ? playerpos[0] : region
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@species = species
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@show_player = (show_player && playerpos[0] == @region)
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@can_fly = can_fly
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@data = load_data("Data/town_map.dat")[@region]
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@mapdata = pbLoadTownMapData
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@mapvp = Viewport.new(16, 32, 480, 320)
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@mapvp.z = 100000
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@mapoverlayvp = Viewport.new(16,32,480,320)
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@mapoverlayvp.z = 100001
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@viewport2 = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport2.z = 100001
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@sprites = SpriteHash.new
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@sprites["bg"] = Sprite.new(@viewport)
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@sprites["bg"].bmp("Graphics/Pictures/mapbg")
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@window = SpriteHash.new
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@window["map"] = Sprite.new(@mapvp)
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@window["map"].bmp("Graphics/Pictures/#{@data[1]}")
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# for hidden in REGION_MAP_EXTRAS
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# if hidden[0] == @region && ((wallmap && hidden[5]) || # always show if looking at wall map, irrespective of switch
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# (!wallmap && hidden[1] > 0 && $game_switches[hidden[1]]))
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# if !@window["map2"]
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# @window["map2"] = BitmapSprite.new(480,320,@mapoverlayvp)
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# end
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# pbDrawImagePositions(@window["map2"].bitmap, [
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# ["Graphics/Pictures/#{hidden[4]}", hidden[2] * TileWidth, hidden[3] * TileHeight, 0, 0, -1, -1],
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# ])
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# end
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# end
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@window["player"] = Sprite.new(@mapoverlayvp)
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if @show_player
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if map_metadata
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player = map_metadata.town_map_position
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if player && player[0] == @region
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$PokemonGlobal.regionMapSel[0] = player[1]
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$PokemonGlobal.regionMapSel[1] = player[2]
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gender = $Trainer.gender.to_digits(3)
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@window["player"].bmp("Graphics/Pictures/mapPlayer#{gender}")
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@window["player"].x = TileWidth * player[1] + (TileWidth / 2.0)
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@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0)
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@window["player"].center_origins
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end
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else
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end
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end
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@window["areahighlight"] = BitmapSprite.new(@window["map"].bitmap.width,@window["map"].bitmap.height,@mapoverlayvp)
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@window["areahighlight"].y = -8
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# pokedex highlights
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if @species != nil
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@window["areahighlight"].bitmap.clear
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# Fill the array "points" with all squares of the region map in which the
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# species can be found
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mapwidth = @window["map"].bitmap.width/BetterRegionMap::TileWidth
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data = calculatePointsAndCenter(mapwidth)
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points = data[0]
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minxy = data[1]
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maxxy = data[2]
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# Draw coloured squares on each square of the region map with a nest
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pointcolor = Color.new(0,248,248)
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pointcolorhl = Color.new(192,248,248)
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sqwidth = TileWidth.round
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sqheight = TileHeight.round
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for j in 0...points.length
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if points[j]
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x = (j % mapwidth) * sqwidth
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y = (j / mapwidth) * sqheight
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@window["areahighlight"].bitmap.fill_rect(x, y, sqwidth, sqheight, pointcolor)
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if j - mapwidth < 0 || !points[j - mapwidth]
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@window["areahighlight"].bitmap.fill_rect(x, y - 2, sqwidth, 2, pointcolorhl)
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end
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if j + mapwidth >= points.length || !points[j + mapwidth]
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@window["areahighlight"].bitmap.fill_rect(x, y + sqheight, sqwidth, 2, pointcolorhl)
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end
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if j % mapwidth == 0 || !points[j - 1]
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@window["areahighlight"].bitmap.fill_rect(x - 2, y, 2, sqheight, pointcolorhl)
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end
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if (j + 1) % mapwidth == 0 || !points[j + 1]
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@window["areahighlight"].bitmap.fill_rect(x + sqwidth, y, 2, sqheight, pointcolorhl)
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end
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end
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end
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end
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@sprites["cursor"] = Sprite.new(@viewport2)
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@sprites["cursor"].bmp("Graphics/Pictures/mapCursor")
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@sprites["cursor"].src_rect.width = @sprites["cursor"].bmp.height
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if !$PokemonGlobal.regionMapSel
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$PokemonGlobal.regionMapSel = [0,0]
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end
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if @species != nil && minxy[0] != nil && maxxy[1] != nil
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$PokemonGlobal.regionMapSel[0] = ((minxy[0] + maxxy[0]) / 2).round
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$PokemonGlobal.regionMapSel[1] = ((minxy[1] + maxxy[1]) / 2).round
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end
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@sprites["cursor"].x = 16 + TileWidth * $PokemonGlobal.regionMapSel[0]
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@sprites["cursor"].y = 32 + TileHeight * $PokemonGlobal.regionMapSel[1]
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@sprites["cursor"].z = 11
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# Center the window on the cursor
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# windowminx = -1 * (@window["map"].bmp.width - Settings::SCREEN_WIDTH)
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# windowminx = 0 if windowminx > 0
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# windowminy = -1 * (@window["map"].bmp.height - Settings::SCREEN_HEIGHT)
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# windowminy = 0 if windowminy > 0
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#
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# if @sprites["cursor"].x > (Settings::SCREEN_WIDTH / 2)
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# @window.x = (Settings::SCREEN_WIDTH / 2 ) - @sprites["cursor"].x
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# if (@window.x < windowminx)
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# @window.x = windowminx
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# end
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# @sprites["cursor"].x += @window.x
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# end
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# if @sprites["cursor"].y > (Settings::SCREEN_HEIGHT / 2)
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# @window.y = (Settings::SCREEN_HEIGHT / 2 ) - @sprites["cursor"].y
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# if @window.y < windowminy
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# @window.y = windowminy
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# end
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# @sprites["cursor"].y += @window.y
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# end
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@sprites["cursor"].ox = (@sprites["cursor"].bmp.height - TileWidth) / 2.0
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@sprites["cursor"].oy = @sprites["cursor"].ox
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@sprites["txt"] = TextSprite.new(@viewport)
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@sprites["arrowLeft"] = Sprite.new(@viewport2)
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@sprites["arrowLeft"].bmp("Graphics/Pictures/mapArrowRight")
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@sprites["arrowLeft"].mirror = true
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@sprites["arrowLeft"].center_origins
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@sprites["arrowLeft"].xyz = 12, Graphics.height / 2
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@sprites["arrowRight"] = Sprite.new(@viewport2)
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@sprites["arrowRight"].bmp("Graphics/Pictures/mapArrowRight")
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@sprites["arrowRight"].center_origins
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@sprites["arrowRight"].xyz = Graphics.width - 12, Graphics.height / 2
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@sprites["arrowUp"] = Sprite.new(@viewport2)
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@sprites["arrowUp"].bmp("Graphics/Pictures/mapArrowDown")
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@sprites["arrowUp"].angle = 180
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@sprites["arrowUp"].center_origins
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@sprites["arrowUp"].xyz = Graphics.width / 2, 24
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@sprites["arrowDown"] = Sprite.new(@viewport2)
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@sprites["arrowDown"].bmp("Graphics/Pictures/mapArrowDown")
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@sprites["arrowDown"].center_origins
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@sprites["arrowDown"].xyz = Graphics.width / 2, Graphics.height - 24
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update_text
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@dirs = []
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@mdirs = []
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@i = 0
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if can_fly
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@spots = {}
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n = 0
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for x in 0...(@window["map"].bmp.width / TileWidth)
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for y in 0...(@window["map"].bmp.height / TileHeight)
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healspot = pbGetHealingSpot(x, y)
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if can_fly_to_location(healspot)
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@window["point#{n}"] = Sprite.new(@mapvp)
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@window["point#{n}"].bmp("Graphics/Pictures/mapFly")
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@window["point#{n}"].src_rect.width = @window["point#{n}"].bmp.height
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@window["point#{n}"].x = TileWidth * x + (TileWidth / 2)
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@window["point#{n}"].y = TileHeight * y + (TileHeight / 2)
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@window["point#{n}"].oy = @window["point#{n}"].bmp.height / 2.0
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@window["point#{n}"].ox = @window["point#{n}"].oy
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@spots[[x, y]] = healspot
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n += 1
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end
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end
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end
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end
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hideBlk { update(false) }
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main
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end
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def can_fly_to_location(healspot)
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return true if healspot && @fly_anywhere
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return healspot && $PokemonGlobal.visitedMaps[healspot[0]]
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end
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def pbGetHealingSpot(x, y)
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return nil if !@data[2]
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for loc in @data[2]
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if loc[0] == x && loc[1] == y
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if !loc[4] || !loc[5] || !loc[6]
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return nil
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else
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return [loc[4], loc[5], loc[6]]
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end
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end
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end
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return nil
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end
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def main
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loop do
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update
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if Input.press?(Input::RIGHT) && ![4, 6].any? { |e| @dirs.include?(e) || @mdirs.include?(e) }
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if @sprites["cursor"].x < 480
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$PokemonGlobal.regionMapSel[0] += 1
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@sx = @sprites["cursor"].x
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@dirs << 6
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elsif @window.x > -1 * (@window["map"].bmp.width - 480)
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$PokemonGlobal.regionMapSel[0] += 1
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@mx = @window.x
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@mdirs << 6
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end
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end
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if Input.press?(Input::LEFT) && ![4, 6].any? { |e| @dirs.include?(e) || @mdirs.include?(e) }
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if @sprites["cursor"].x > 16
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$PokemonGlobal.regionMapSel[0] -= 1
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@sx = @sprites["cursor"].x
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@dirs << 4
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elsif @window.x < 0
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$PokemonGlobal.regionMapSel[0] -= 1
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@mx = @window.x
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@mdirs << 4
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end
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end
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if Input.press?(Input::DOWN) && ![2, 8].any? { |e| @dirs.include?(e) || @mdirs.include?(e) }
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if @sprites["cursor"].y <= 320
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$PokemonGlobal.regionMapSel[1] += 1
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@sy = @sprites["cursor"].y
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@dirs << 2
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elsif @window.y > -1 * (@window["map"].bmp.height - 320)
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$PokemonGlobal.regionMapSel[1] += 1
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@my = @window.y
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@mdirs << 2
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end
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end
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if Input.press?(Input::UP) && ![2, 8].any? { |e| @dirs.include?(e) || @mdirs.include?(e) }
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if @sprites["cursor"].y > 32
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$PokemonGlobal.regionMapSel[1] -= 1
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@sy = @sprites["cursor"].y
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@dirs << 8
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elsif @window.y < 0
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$PokemonGlobal.regionMapSel[1] -= 1
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@my = @window.y
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@mdirs << 8
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end
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end
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if Input.trigger?(Input::C)
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x, y = $PokemonGlobal.regionMapSel
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if @spots && @spots[[x, y]]
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@flydata = @spots[[x, y]]
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break
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end
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end
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break if Input.trigger?(Input::B)
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end
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dispose
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end
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def update(update_gfx = true)
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@sprites["arrowLeft"].visible = @window.x < 0
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@sprites["arrowRight"].visible = @window.x > -1 * (@window["map"].bmp.width - 480)
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@sprites["arrowUp"].visible = @window.y < 0
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@sprites["arrowDown"].visible = @window.y > -1 * (@window["map"].bmp.height - 320)
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if update_gfx
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Graphics.update
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Input.update
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end
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intensity = (Graphics.frame_count % 40) * 12
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intensity = 480 - intensity if intensity > 240
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@window["areahighlight"].opacity = intensity
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@i += 1
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if @i % CursorAnimateDelay == 0
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@sprites["cursor"].src_rect.x += @sprites["cursor"].src_rect.width
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@sprites["cursor"].src_rect.x = 0 if @sprites["cursor"].src_rect.x >= @sprites["cursor"].bmp.width
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end
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if @i % FlyPointAnimateDelay == 0
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@window.keys.each do |e|
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next unless e.to_s.start_with?("point")
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@window[e].src_rect.x += @window[e].src_rect.width
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@window[e].src_rect.x = 0 if @window[e].src_rect.x >= @window[e].bmp.width
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end
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end
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if @i % 2 == 0
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case @i % 32
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when 0...8
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@sprites["arrowLeft"].x -= 1
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@sprites["arrowRight"].x += 1
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@sprites["arrowUp"].y -= 1
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@sprites["arrowDown"].y += 1
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when 8...24
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@sprites["arrowLeft"].x += 1
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@sprites["arrowRight"].x -= 1
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@sprites["arrowUp"].y += 1
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@sprites["arrowDown"].y -= 1
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when 24...32
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@sprites["arrowLeft"].x -= 1
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@sprites["arrowRight"].x += 1
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@sprites["arrowUp"].y -= 1
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@sprites["arrowDown"].y += 1
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end
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end
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# Cursor movement
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if @dirs.include?(6)
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@hor_count ||= 0
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@hor_count += 1
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update_text if @hor_count == (CursorMoveSpeed / 2.0).round
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@sprites["cursor"].x = @sx + (TileWidth / CursorMoveSpeed.to_f) * @hor_count
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if @hor_count == CursorMoveSpeed
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@dirs.delete(6)
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@hor_count = nil
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@sx = nil
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end
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end
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if @dirs.include?(4)
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@hor_count ||= 0
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@hor_count += 1
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update_text if @hor_count == (CursorMoveSpeed / 2.0).round
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@sprites["cursor"].x = @sx - (TileWidth / CursorMoveSpeed.to_f) * @hor_count
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if @hor_count == CursorMoveSpeed
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@dirs.delete(4)
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@hor_count = nil
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@sx = nil
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end
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end
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if @dirs.include?(8)
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@ver_count ||= 0
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@ver_count += 1
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update_text if @ver_count == (CursorMoveSpeed / 2.0).round
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@sprites["cursor"].y = @sy - (TileHeight / CursorMoveSpeed.to_f) * @ver_count
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if @ver_count == CursorMoveSpeed
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@dirs.delete(8)
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@ver_count = nil
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@sy = nil
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end
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end
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if @dirs.include?(2)
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@ver_count ||= 0
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@ver_count += 1
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update_text if @ver_count == (CursorMoveSpeed / 2.0).round
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@sprites["cursor"].y = @sy + (TileHeight / CursorMoveSpeed.to_f) * @ver_count
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if @ver_count == CursorMoveSpeed
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@dirs.delete(2)
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@ver_count = nil
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@sy = nil
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end
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end
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# Map movement
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if @mdirs.include?(6)
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@hor_count ||= 0
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@hor_count += 1
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update_text if @hor_count == (CursorMoveSpeed / 2.0).round
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@window.x = @mx - (TileWidth / CursorMoveSpeed.to_f) * @hor_count
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if @hor_count == CursorMoveSpeed
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@mdirs.delete(6)
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@hor_count = nil
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@mx = nil
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end
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end
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if @mdirs.include?(4)
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@hor_count ||= 0
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@hor_count += 1
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update_text if @hor_count == (CursorMoveSpeed / 2.0).round
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@window.x = @mx + (TileWidth / CursorMoveSpeed.to_f) * @hor_count
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if @hor_count == CursorMoveSpeed
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@mdirs.delete(4)
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@hor_count = nil
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@mx = nil
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end
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end
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if @mdirs.include?(8)
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@ver_count ||= 0
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@ver_count += 1
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update_text if @ver_count == (CursorMoveSpeed / 2.0).round
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@window.y = @my + (TileHeight / CursorMoveSpeed.to_f) * @ver_count
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if @ver_count == CursorMoveSpeed
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@mdirs.delete(8)
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@ver_count = nil
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@my = nil
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end
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end
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if @mdirs.include?(2)
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@ver_count ||= 0
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@ver_count += 1
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update_text if @ver_count == (CursorMoveSpeed / 2.0).round
|
|
@window.y = @my - (TileHeight / CursorMoveSpeed.to_f) * @ver_count
|
|
if @ver_count == CursorMoveSpeed
|
|
@mdirs.delete(2)
|
|
@ver_count = nil
|
|
@my = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
def update_text
|
|
location = @data[2].find do |e|
|
|
e[0] == $PokemonGlobal.regionMapSel[0] &&
|
|
e[1] == $PokemonGlobal.regionMapSel[1]
|
|
end
|
|
text = ""
|
|
text = location[2] if location
|
|
poi = ""
|
|
poi = location[3] if location && location[3]
|
|
@sprites["txt"].draw([
|
|
[pbGetMessage(MessageTypes::RegionNames, @region), 16, 0, 0,
|
|
Color.new(255, 255, 255), Color.new(0, 0, 0)],
|
|
[text, 16, 354, 0, Color.new(255, 255, 255), Color.new(0, 0, 0)],
|
|
[poi, 496, 354, 1, Color.new(255, 255, 255), Color.new(0, 0, 0)],
|
|
], true)
|
|
end
|
|
|
|
def dispose
|
|
showBlk { update(false) }
|
|
@sprites.dispose
|
|
@window.dispose
|
|
@viewport.dispose
|
|
@viewport2.dispose
|
|
@mapvp.dispose
|
|
hideBlk
|
|
Input.update
|
|
end
|
|
end
|
|
|
|
#==============================================================================#
|
|
# Overwrites some old methods to use the new region map #
|
|
#==============================================================================#
|
|
|
|
ItemHandlers::UseInField.add(:TOWNMAP, proc { |item|
|
|
pbBetterRegionMap
|
|
next 1
|
|
})
|
|
|
|
def pbShowMap(region = -1, wallmap = true) # pokegear
|
|
pbBetterRegionMap(region, true, false, wallmap)
|
|
end
|
|
|
|
|
|
def calculatePointsAndCenter(mapwidth)
|
|
# Fill the array "points" with all squares of the region map in which the
|
|
# species can be found
|
|
points = []
|
|
|
|
encdata = pbLoadEncountersData
|
|
|
|
minxy = [nil, nil] # top-leftmost tile
|
|
maxxy = [nil, nil] # bottom-rightmost tile
|
|
|
|
for enc in encdata.keys
|
|
enctypes = encdata[enc][1]
|
|
if pbFindEncounter(enctypes, @species)
|
|
mappos = GameData::MapMetadata.get(enc).town_map_position
|
|
|
|
if mappos && mappos[0] == @region
|
|
showpoint = true
|
|
for loc in @mapdata[@region][2]
|
|
showpoint = false if loc[0] == mappos[1] && loc[1] == mappos[2] &&
|
|
loc[7] && !$game_switches[loc[7]]
|
|
end
|
|
if showpoint
|
|
#mapsize = pbGetMetadata(enc, MetadataMapSize)
|
|
mapsize = GameData::MapMetadata.get(enc).town_map_size
|
|
|
|
if mapsize && mapsize[0] && mapsize[0] > 0
|
|
sqwidth = mapsize[0]
|
|
sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
|
|
for i in 0...sqwidth
|
|
for j in 0...sqheight
|
|
if mapsize[1][i + j * sqwidth, 1].to_i > 0
|
|
# work out the upper-leftmost and lower-rightmost tiles
|
|
minxy[0] = (minxy[0] == nil || minxy[0] > mappos[1]+i) ? mappos[1]+i : minxy[0]
|
|
minxy[1] = (minxy[1] == nil || minxy[1] > mappos[2]+j) ? mappos[2]+j : minxy[1]
|
|
maxxy[0] = (maxxy[0] == nil || maxxy[0] < mappos[1]+i) ? mappos[1]+i : maxxy[0]
|
|
maxxy[1] = (maxxy[1] == nil || maxxy[1] < mappos[2]+j) ? mappos[2]+j : maxxy[1]
|
|
points[mappos[1] + i + (mappos[2] + j) * mapwidth] = true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
# work out the upper-leftmost and lower-rightmost tiles
|
|
minxy[0] = (minxy[0] == nil || minxy[0] > mappos[1]) ? mappos[1] : minxy[0]
|
|
minxy[1] = minxy[1] == nil || minxy[1] > mappos[2] ? mappos[2] : minxy[1]
|
|
maxxy[0] = (maxxy[0] == nil || maxxy[0] < mappos[1]) ? mappos[1] : maxxy[0]
|
|
maxxy[1] = (maxxy[1] == nil || maxxy[1] < mappos[2]) ? mappos[2] : maxxy[1]
|
|
points[mappos[1] + mappos[2] * mapwidth] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return [points, minxy, maxxy]
|
|
end
|
|
|
|
class PokemonReadyMenu
|
|
def pbStartReadyMenu(moves,items)
|
|
commands = [[],[]] # Moves, items
|
|
for i in moves
|
|
commands[0].push([i[0], GameData::Move.get(i[0]).name, true, i[1]])
|
|
end
|
|
commands[0].sort! { |a,b| a[1]<=>b[1] }
|
|
for i in items
|
|
commands[1].push([i, GameData::Item.get(i).name, false])
|
|
end
|
|
commands[1].sort! { |a,b| a[1]<=>b[1] }
|
|
@scene.pbStartScene(commands)
|
|
loop do
|
|
command = @scene.pbShowCommands
|
|
break if command==-1
|
|
if command[0]==0 # Use a move
|
|
move = commands[0][command[1]][0]
|
|
user = $Trainer.party[commands[0][command[1]][3]]
|
|
if move == :FLY || move == :TELEPORT
|
|
###############################################
|
|
pbHideMenu
|
|
ret = pbBetterRegionMap(-1, true, true)
|
|
pbShowMenu unless ret
|
|
###############################################
|
|
if ret
|
|
$PokemonTemp.flydata = ret
|
|
$game_temp.in_menu = false
|
|
Kernel.pbUseHiddenMove(user, move)
|
|
break
|
|
end
|
|
else
|
|
pbHideMenu
|
|
if pbConfirmUseHiddenMove(user,move)
|
|
$game_temp.in_menu = false
|
|
pbUseHiddenMove(user,move)
|
|
break
|
|
else
|
|
pbShowMenu
|
|
end
|
|
end
|
|
else # Use an item
|
|
item = commands[1][command[1]][0]
|
|
pbHideMenu
|
|
if ItemHandlers.triggerConfirmUseInField(item)
|
|
$game_temp.in_menu = false
|
|
break if pbUseKeyItemInField(item)
|
|
$game_temp.in_menu = true
|
|
end
|
|
end
|
|
pbShowMenu
|
|
end
|
|
@scene.pbEndScene
|
|
end
|
|
end
|
|
|
|
#
|
|
# class PokemonPokedexInfo_Scene
|
|
# def drawPageArea
|
|
# @sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_area"))
|
|
# overlay = @sprites["overlay"].bitmap
|
|
# base = Color.new(88,88,80)
|
|
# shadow = Color.new(168,184,184)
|
|
# @sprites["areahighlight"].bitmap.clear
|
|
#
|
|
# mapwidth = @sprites["areamap"].bitmap.width/BetterRegionMap::TileWidth
|
|
# data = calculatePointsAndCenter(mapwidth)
|
|
#
|
|
# points = data[0]
|
|
# minxy = data[1]
|
|
# maxxy = data[2]
|
|
#
|
|
# # Draw coloured squares on each square of the region map with a nest
|
|
# pointcolor = Color.new(0,248,248)
|
|
# pointcolorhl = Color.new(192,248,248)
|
|
# sqwidth = PokemonRegionMap_Scene::SQUAREWIDTH
|
|
# sqheight = PokemonRegionMap_Scene::SQUAREHEIGHT
|
|
#
|
|
#
|
|
# # Center the window on the center of visible areas
|
|
# if minxy[0] != nil && maxxy[0] != nil
|
|
# center_x = ((minxy[0]+maxxy[0])/2).round * sqwidth
|
|
# center_y = ((minxy[1]+maxxy[1])/2).round * sqheight - 40
|
|
# else
|
|
# center_x = Settings::SCREEN_WIDTH/2
|
|
# center_y = Settings::SCREEN_HEIGHT/2 - 40
|
|
# end
|
|
#
|
|
# windowminx = -1 * (@sprites["areamap"].bmp.width - Settings::SCREEN_WIDTH + 16)
|
|
# windowminy = -1 * (@sprites["areamap"].bmp.height - Settings::SCREEN_HEIGHT + 16)
|
|
#
|
|
# if center_x > (Settings::SCREEN_WIDTH / 2)
|
|
# @sprites["areamap"].x = (480 / 2 ) - center_x
|
|
# if (@sprites["areamap"].x < windowminx)
|
|
# @sprites["areamap"].x = windowminx
|
|
# end
|
|
# else
|
|
# @sprites["areamap"].x = windowminx
|
|
# end
|
|
# if center_y > (Settings::SCREEN_HEIGHT / 2)
|
|
# @sprites["areamap"].y = (320 / 2 ) - center_y
|
|
# if @sprites["areamap"].y < windowminy
|
|
# @sprites["areamap"].y = windowminy
|
|
# end
|
|
# else
|
|
# @sprites["areamap"].y = windowminy
|
|
# end
|
|
#
|
|
# for j in 0...points.length
|
|
# if points[j]
|
|
# x = (j%mapwidth)*sqwidth
|
|
# x += @sprites["areamap"].x
|
|
# y = (j/mapwidth)*sqheight
|
|
# y += @sprites["areamap"].y - 8
|
|
# @sprites["areahighlight"].bitmap.fill_rect(x,y,sqwidth,sqheight,pointcolor)
|
|
# if j-mapwidth<0 || !points[j-mapwidth]
|
|
# @sprites["areahighlight"].bitmap.fill_rect(x,y-2,sqwidth,2,pointcolorhl)
|
|
# end
|
|
# if j+mapwidth>=points.length || !points[j+mapwidth]
|
|
# @sprites["areahighlight"].bitmap.fill_rect(x,y+sqheight,sqwidth,2,pointcolorhl)
|
|
# end
|
|
# if j%mapwidth==0 || !points[j-1]
|
|
# @sprites["areahighlight"].bitmap.fill_rect(x-2,y,2,sqheight,pointcolorhl)
|
|
# end
|
|
# if (j+1)%mapwidth==0 || !points[j+1]
|
|
# @sprites["areahighlight"].bitmap.fill_rect(x+sqwidth,y,2,sqheight,pointcolorhl)
|
|
# end
|
|
# end
|
|
# end
|
|
#
|
|
# # Set the text
|
|
# textpos = []
|
|
# if points.length==0
|
|
# pbDrawImagePositions(overlay,[
|
|
# [sprintf("Graphics/Pictures/Pokedex/overlay_areanone"),108,188]
|
|
# ])
|
|
# textpos.push([_INTL("Area unknown"),Graphics.width/2,Graphics.height/2,2,base,shadow])
|
|
# end
|
|
# textpos.push([pbGetMessage(MessageTypes::RegionNames,@region),414,44,2,base,shadow])
|
|
# textpos.push([_INTL("{1}'s area",PBSpecies.getName(@species)),
|
|
# Graphics.width/2,352,2,base,shadow])
|
|
#
|
|
# textpos.push([_INTL("Full view"),Graphics.width/2,306,2,base,shadow])
|
|
# pbDrawTextPositions(overlay,textpos)
|
|
# end
|
|
# end
|
|
#
|
|
# class PokemonPokedexInfo_Scene
|
|
# def pbScene
|
|
# pbPlayCrySpecies(@species,@form)
|
|
# loop do
|
|
# Graphics.update
|
|
# Input.update
|
|
# pbUpdate
|
|
# dorefresh = false
|
|
# if Input.trigger?(Input::A)
|
|
# pbSEStop
|
|
# pbPlayCrySpecies(@species,@form) if @page==1
|
|
# elsif Input.trigger?(Input::B)
|
|
# pbPlayCloseMenuSE
|
|
# break
|
|
# elsif Input.trigger?(Input::C)
|
|
# if @page==2 # Area
|
|
# pbBetterRegionMap(@region,false,false,false,@species)
|
|
# elsif @page==3 # Forms
|
|
# if @available.length>1
|
|
# pbPlayDecisionSE
|
|
# pbChooseForm
|
|
# dorefresh = true
|
|
# end
|
|
# end
|
|
# elsif Input.trigger?(Input::UP)
|
|
# oldindex = @index
|
|
# pbGoToPrevious
|
|
# if @index!=oldindex
|
|
# pbUpdateDummyPokemon
|
|
# @available = pbGetAvailableForms
|
|
# pbSEStop
|
|
# (@page==1) ? pbPlayCrySpecies(@species,@form) : pbPlayCursorSE
|
|
# dorefresh = true
|
|
# end
|
|
# elsif Input.trigger?(Input::DOWN)
|
|
# oldindex = @index
|
|
# pbGoToNext
|
|
# if @index!=oldindex
|
|
# pbUpdateDummyPokemon
|
|
# @available = pbGetAvailableForms
|
|
# pbSEStop
|
|
# (@page==1) ? pbPlayCrySpecies(@species,@form) : pbPlayCursorSE
|
|
# dorefresh = true
|
|
# end
|
|
# elsif Input.trigger?(Input::LEFT)
|
|
# oldpage = @page
|
|
# @page -= 1
|
|
# @page = 1 if @page<1
|
|
# @page = 3 if @page>3
|
|
# if @page!=oldpage
|
|
# pbPlayCursorSE
|
|
# dorefresh = true
|
|
# end
|
|
# elsif Input.trigger?(Input::RIGHT)
|
|
# oldpage = @page
|
|
# @page += 1
|
|
# @page = 1 if @page<1
|
|
# @page = 3 if @page>3
|
|
# if @page!=oldpage
|
|
# pbPlayCursorSE
|
|
# dorefresh = true
|
|
# end
|
|
# end
|
|
# if dorefresh
|
|
# drawPage(@page)
|
|
# end
|
|
# end
|
|
# return @index
|
|
# end
|
|
# end |