Files
infinitefusion-e18/Data/Scripts/020_System and utilities/005_PSystem_Utilities.rb

1196 lines
35 KiB
Ruby

#===============================================================================
# General purpose utilities
#===============================================================================
def _pbNextComb(comb,length)
i = comb.length-1
begin
valid = true
for j in i...comb.length
if j==i
comb[j] += 1
else
comb[j] = comb[i]+(j-i)
end
if comb[j]>=length
valid = false
break
end
end
return true if valid
i -= 1
end while i>=0
return false
end
# Iterates through the array and yields each combination of _num_ elements in
# the array.
def pbEachCombination(array,num)
return if array.length<num || num<=0
if array.length==num
yield array
return
elsif num==1
for x in array
yield [x]
end
return
end
currentComb = []
arr = []
for i in 0...num
currentComb[i] = i
end
begin
for i in 0...num
arr[i] = array[currentComb[i]]
end
yield arr
end while _pbNextComb(currentComb,array.length)
end
def pbGetCDID()
sendString = proc { |x|
mciSendString = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','l')
next "" if !mciSendString
buffer = "\0"*2000
x = mciSendString.call(x,buffer,2000,0)
next (x==0) ? buffer.gsub(/\0/,"") : ""
}
sendString.call("open cdaudio shareable")
ret = ""
if sendString.call("status cdaudio media present")=="true"
ret = sendString.call("info cdaudio identity")
if ret==""
ret = sendString.call("info cdaudio info identity")
end
end
sendString.call("close cdaudio")
return ret
end
# Gets the path of the user's "My Documents" folder.
def pbGetMyDocumentsFolder()
csidl_personal = 0x0005
shGetSpecialFolderLocation = Win32API.new("shell32.dll","SHGetSpecialFolderLocation","llp","i")
shGetPathFromIDList = Win32API.new("shell32.dll","SHGetPathFromIDList","lp","i")
return "." if !shGetSpecialFolderLocation || !shGetPathFromIDList
idl = [0].pack("V")
ret = shGetSpecialFolderLocation.call(0,csidl_personal,idl)
return "." if ret!=0
path = "\0"*512
ret = shGetPathFromIDList.call(idl.unpack("V")[0],path)
return "." if ret==0
return path.gsub(/\0/,"")
end
# Returns a country ID
# http://msdn.microsoft.com/en-us/library/dd374073%28VS.85%29.aspx?
def pbGetCountry()
getUserGeoID = Win32API.new("kernel32","GetUserGeoID","l","i") rescue nil
return getUserGeoID.call(16) if getUserGeoID
return 0
end
# Returns a language ID
def pbGetLanguage()
getUserDefaultLangID = Win32API.new("kernel32","GetUserDefaultLangID","","i") rescue nil
ret = 0
ret = getUserDefaultLangID.call()&0x3FF if getUserDefaultLangID
if ret==0 # Unknown
ret = MiniRegistry.get(MiniRegistry::HKEY_CURRENT_USER,
"Control Panel\\Desktop\\ResourceLocale","",0)
ret = MiniRegistry.get(MiniRegistry::HKEY_CURRENT_USER,
"Control Panel\\International","Locale","0").to_i(16) if ret==0
ret = ret&0x3FF
return 0 if ret==0 # Unknown
end
case ret
when 0x11; return 1 # Japanese
when 0x09; return 2 # English
when 0x0C; return 3 # French
when 0x10; return 4 # Italian
when 0x07; return 5 # German
when 0x0A; return 7 # Spanish
when 0x12; return 8 # Korean
end
return 2 # Use 'English' by default
end
# Converts a Celsius temperature to Fahrenheit.
def toFahrenheit(celsius)
return (celsius*9.0/5.0).round+32
end
# Converts a Fahrenheit temperature to Celsius.
def toCelsius(fahrenheit)
return ((fahrenheit-32)*5.0/9.0).round
end
#===============================================================================
# General-purpose utilities with dependencies
#===============================================================================
# Similar to pbFadeOutIn, but pauses the music as it fades out.
# Requires scripts "Audio" (for bgm_pause) and "SpriteWindow" (for pbFadeOutIn).
def pbFadeOutInWithMusic(zViewport=99999)
playingBGS = $game_system.getPlayingBGS
playingBGM = $game_system.getPlayingBGM
$game_system.bgm_pause(1.0)
$game_system.bgs_pause(1.0)
pos = $game_system.bgm_position
pbFadeOutIn(zViewport) {
yield
$game_system.bgm_position = pos
$game_system.bgm_resume(playingBGM)
$game_system.bgs_resume(playingBGS)
}
end
# Gets the wave data from a file and displays an message if an error occurs.
# Can optionally delete the wave file (this is useful if the file was a
# temporary file created by a recording).
# Requires the script AudioUtilities
# Requires the script "PokemonMessages"
def getWaveDataUI(filename,deleteFile=false)
error = getWaveData(filename)
if deleteFile
begin
File.delete(filename)
rescue Errno::EINVAL, Errno::EACCES, Errno::ENOENT
end
end
case error
when 1
pbMessage(_INTL("The recorded data could not be found or saved."))
when 2
pbMessage(_INTL("The recorded data was in an invalid format."))
when 3
pbMessage(_INTL("The recorded data's format is not supported."))
when 4
pbMessage(_INTL("There was no sound in the recording. Please ensure that a microphone is attached to the computer and is ready."))
else
return error
end
return nil
end
# Starts recording, and displays a message if the recording failed to start.
# Returns true if successful, false otherwise
# Requires the script AudioUtilities
# Requires the script "PokemonMessages"
def beginRecordUI
code = beginRecord
case code
when 0; return true
when 256+66
pbMessage(_INTL("All recording devices are in use. Recording is not possible now."))
return false
when 256+72
pbMessage(_INTL("No supported recording device was found. Recording is not possible."))
return false
else
buffer = "\0"*256
MciErrorString.call(code,buffer,256)
pbMessage(_INTL("Recording failed: {1}",buffer.gsub(/\x00/,"")))
return false
end
end
#===============================================================================
# Constants utilities
#===============================================================================
def isConst?(val,mod,constant)
begin
return false if !mod.const_defined?(constant.to_sym)
rescue
return false
end
return (val==mod.const_get(constant.to_sym))
end
def hasConst?(mod,constant)
return false if !mod || !constant || constant==""
return mod.const_defined?(constant.to_sym) rescue false
end
def getConst(mod,constant)
return nil if !mod || !constant || constant==""
return mod.const_get(constant.to_sym) rescue nil
end
def getID(mod,constant)
return nil if !mod || !constant || constant==""
if constant.is_a?(Symbol) || constant.is_a?(String)
if (mod.const_defined?(constant.to_sym) rescue false)
return mod.const_get(constant.to_sym) rescue 0
end
return 0
end
return constant
end
#===============================================================================
# Linear congruential random number generator
#===============================================================================
class LinearCongRandom
def initialize(mul, add, seed=nil)
@s1 = mul
@s2 = add
@seed = seed
@seed = (Time.now.to_i&0xffffffff) if !@seed
@seed = (@seed+0xFFFFFFFF)+1 if @seed<0
end
def self.dsSeed
t = Time.now
seed = (((t.mon*t.mday+t.min+t.sec)&0xFF)<<24) | (t.hour << 16) | (t.year-2000)
seed = (seed+0xFFFFFFFF)+1 if seed<0
return seed
end
def self.pokemonRNG
self.new(0x41c64e6d,0x6073,self.dsSeed)
end
def self.pokemonRNGInverse
self.new(0xeeb9eb65,0xa3561a1,self.dsSeed)
end
def self.pokemonARNG
self.new(0x6C078965,0x01,self.dsSeed)
end
def getNext16 # calculates @seed * @s1 + @s2
@seed = ((((@seed&0x0000ffff)*(@s1&0x0000ffff))&0x0000ffff) |
(((((((@seed&0x0000ffff)*(@s1&0x0000ffff))&0xffff0000)>>16) +
((((@seed&0xffff0000)>>16)*(@s1&0x0000ffff))&0x0000ffff) +
(((@seed&0x0000ffff)*((@s1&0xffff0000)>>16))&0x0000ffff)) &
0x0000ffff)<<16)) + @s2
r = (@seed>>16)
r = (r+0xFFFFFFFF)+1 if r<0
return r
end
def getNext
r = (getNext16()<<16) | (getNext16())
r = (r+0xFFFFFFFF)+1 if r<0
return r
end
end
#===============================================================================
# Json-related utilities
#===============================================================================
# Returns true if the given string represents a valid object in JavaScript
# Object Notation, and false otherwise.
def pbIsJsonString(str)
return false if !str || str[/^[\s]*$/]
d = /(?:^|:|,)(?: ?\[)+/
charEscapes = /\\[\"\\\/nrtubf]/ #"
stringLiterals = /"[^"\\\n\r\x00-\x1f\x7f-\x9f]*"/ #"
whiteSpace = /[\s]+/
str = str.gsub(charEscapes,"@").gsub(stringLiterals,"true").gsub(whiteSpace," ")
# prevent cases like "truetrue" or "true true" or "true[true]" or "5-2" or "5true"
otherLiterals = /(true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?)(?! ?[0-9a-z\-\[\{\"])/ #"
str = str.gsub(otherLiterals,"]").gsub(d,"") #"
return str[/^[\],:{} ]*$/] ? true : false
end
# Returns a Ruby object that corresponds to the given string, which is encoded in
# JavaScript Object Notation (JSON). Returns nil if the string is not valid JSON.
def pbParseJson(str)
return nil if !pbIsJsonString(str)
stringRE = /(\"(\\[\"\'\\rntbf]|\\u[0-9A-Fa-f]{4,4}|[^\\\"])*\")/ #"
strings = []
str = str.gsub(stringRE) {
sl = strings.length
ss = $1
if ss.include?("\\u")
ss.gsub!(/\\u([0-9A-Fa-f]{4,4})/) {
codepoint = $1.to_i(16)
if codepoint<=0x7F
next sprintf("\\x%02X",codepoint)
elsif codepoint<=0x7FF
next sprintf("%s%s",
(0xC0|((codepoint>>6)&0x1F)).chr,
(0x80|(codepoint&0x3F)).chr)
else
next sprintf("%s%s%s",
(0xE0|((codepoint>>12)&0x0F)).chr,
(0x80|((codepoint>>6)&0x3F)).chr,
(0x80|(codepoint&0x3F)).chr)
end
}
end
strings.push(eval(ss))
next sprintf("strings[%d]",sl)
}
str = str.gsub(/\:/,"=>")
str = str.gsub(/null/,"nil")
return eval("("+str+")")
end
#===============================================================================
# XML-related utilities
#===============================================================================
# Represents XML content.
class MiniXmlContent
attr_reader :value
def initialize(value)
@value = value
end
end
# Represents an XML element.
class MiniXmlElement
attr_accessor :name,:attributes,:children
def initialize(name)
@name = name
@attributes = {}
@children = []
end
# Gets the value of the attribute with the given name, or nil if it doesn't
# exist.
def a(name)
self.attributes[name]
end
# Gets the entire text of this element.
def value
ret = ""
for c in @children
ret += c.value
end
return ret
end
# Gets the first child of this element with the given name, or nil if it
# doesn't exist.
def e(name)
for c in @children
return c if c.is_a?(MiniXmlElement) && c.name==name
end
return nil
end
def eachElementNamed(name)
for c in @children
yield c if c.is_a?(MiniXmlElement) && c.name==name
end
end
end
# A small class for reading simple XML documents. Such documents must
# meet the following restrictions:
# They may contain comments and processing instructions, but they are
# ignored.
# They can't contain any entity references other than 'gt', 'lt',
# 'amp', 'apos', or 'quot'.
# They can't contain a DOCTYPE declaration or DTDs.
class MiniXmlReader
def initialize(data)
@root = nil
@elements = []
@done = false
@data = data
@content = ""
end
def createUtf8(codepoint) #:nodoc:
raise ArgumentError.new("Illegal character") if codepoint<9 ||
codepoint==11 || codepoint==12 || (codepoint>=14 && codepoint<32) ||
codepoint==0xFFFE || codepoint==0xFFFF || (codepoint>=0xD800 && codepoint<0xE000)
return codepoint.chr if codepoint<=0x7F
if codepoint<=0x7FF
str = (0xC0|((codepoint>>6)&0x1F)).chr
str += (0x80|(codepoint &0x3F)).chr
return str
elsif codepoint<=0xFFFF
str = (0xE0|((codepoint>>12)&0x0F)).chr
str += (0x80|((codepoint>>6)&0x3F)).chr
str += (0x80|(codepoint &0x3F)).chr
return str
elsif codepoint<=0x10FFFF
str = (0xF0|((codepoint>>18)&0x07)).chr
str += (0x80|((codepoint>>12)&0x3F)).chr
str += (0x80|((codepoint>>6)&0x3F)).chr
str += (0x80|(codepoint &0x3F)).chr
return str
else
raise ArgumentError.new("Illegal character")
end
end
def unescape(attr) #:nodoc:
attr = attr.gsub(/\r(\n|$|(?=[^\n]))/,"\n")
raise ArgumentError.new("Attribute value contains '<'") if attr.include?("<")
attr = attr.gsub(/&(lt|gt|apos|quot|amp|\#([0-9]+)|\#x([0-9a-fA-F]+));|([\n\r\t])/) {
next " " if $4=="\n"||$4=="\r"||$4=="\t"
next "<" if $1=="lt"
next ">" if $1=="gt"
next "'" if $1=="apos"
next "\"" if $1=="quot"
next "&" if $1=="amp"
next createUtf8($2.to_i) if $2
next createUtf8($3.to_i(16)) if $3
}
return attr
end
def readAttributes(attribs) #:nodoc:
ret = {}
while attribs.length>0
if attribs[/(\s+([\w\-]+)\s*\=\s*\"([^\"]*)\")/]
attribs = attribs[$1.length,attribs.length]
name = $2; value = $3
raise ArgumentError.new("Attribute already exists") if ret[name]!=nil
ret[name] = unescape(value)
elsif attribs[/(\s+([\w\-]+)\s*\=\s*\'([^\']*)\')/]
attribs = attribs[$1.length,attribs.length]
name = $2; value = $3
raise ArgumentError.new("Attribute already exists") if ret[name]!=nil
ret[name] = unescape(value)
else
raise ArgumentError.new("Can't parse attributes")
end
end
return ret
end
# Reads the entire contents of an XML document. Returns the root element of
# the document or raises an ArgumentError if an error occurs.
def read
if @data[/\A((\xef\xbb\xbf)?<\?xml\s+version\s*=\s*(\"1\.[0-9]\"|\'1\.[0-9]\')(\s+encoding\s*=\s*(\"[^\"]*\"|\'[^\']*\'))?(\s+standalone\s*=\s*(\"(yes|no)\"|\'(yes|no)\'))?\s*\?>)/]
# Ignore XML declaration
@data = @data[$1.length,@data.length]
end
while readOneElement(); end
return @root
end
def readOneElement #:nodoc:
if @data[/\A\s*\z/]
@data = ""
if !@root
raise ArgumentError.new("Not an XML document.")
elsif !@done
raise ArgumentError.new("Unexpected end of document.")
end
return false
end
if @data[/\A(\s*<([\w\-]+)((?:\s+[\w\-]+\s*\=\s*(?:\"[^\"]*\"|\'[^\']*\'))*)\s*(\/>|>))/]
@data = @data[$1.length,@data.length]
elementName = $2
attributes = $3
endtag = $4
raise ArgumentError.new("Element tag at end of document") if @done
if @content.length>0 && @elements.length>0
@elements[@elements.length-1].children.push(MiniXmlContent.new(@content))
@content = ""
end
element = MiniXmlElement.new(elementName)
element.attributes = readAttributes(attributes)
if !@root
@root = element
else
@elements[@elements.length-1].children.push(element)
end
if endtag==">"
@elements.push(element)
else
@done = true if @elements.length==0
end
elsif @data[/\A(<!--([\s\S]*?)-->)/]
# ignore comments
raise ArgumentError.new("Incorrect comment") if $2.include?("--")
@data = @data[$1.length,@data.length]
elsif @data[/\A(<\?([\w\-]+)\s+[\s\S]*?\?>)/]
# ignore processing instructions
@data = @data[$1.length,@data.length]
if $2.downcase=="xml"
raise ArgumentError.new("'xml' processing instruction not allowed")
end
elsif @data[/\A(<\?([\w\-]+)\?>)/]
# ignore processing instructions
@data = @data[$1.length,@data.length]
if $2.downcase=="xml"
raise ArgumentError.new("'xml' processing instruction not allowed")
end
elsif @data[/\A(\s*<\/([\w\-]+)>)/]
@data = @data[$1.length,@data.length]
elementName = $2
raise ArgumentError.new("End tag at end of document") if @done
if @elements.length==0
raise ArgumentError.new("Unexpected end tag")
elsif @elements[@elements.length-1].name!=elementName
raise ArgumentError.new("Incorrect end tag")
else
if @content.length>0
@elements[@elements.length-1].children.push(MiniXmlContent.new(@content))
@content = ""
end
@elements.pop()
@done = true if @elements.length==0
end
else
if @elements.length>0
# Parse content
if @data[/\A([^<&]+)/]
content = $1
@data = @data[content.length,@data.length]
raise ArgumentError.new("Incorrect content") if content.include?("]]>")
content.gsub!(/\r(\n|\z|(?=[^\n]))/,"\n")
@content += content
elsif @data[/\A(<\!\[CDATA\[([\s\S]*?)\]\]>)/]
content = $2
@data = @data[$1.length,@data.length]
content.gsub!(/\r(\n|\z|(?=[^\n]))/,"\n")
@content += content
elsif @data[/\A(&(lt|gt|apos|quot|amp|\#([0-9]+)|\#x([0-9a-fA-F]+));)/]
@data = @data[$1.length,@data.length]
content = ""
if $2=="lt"; content = "<"
elsif $2=="gt"; content = ">"
elsif $2=="apos"; content = "'"
elsif $2=="quot"; content = "\""
elsif $2=="amp"; content = "&"
elsif $3; content = createUtf8($2.to_i)
elsif $4; content = createUtf8($3.to_i(16))
end
@content += content
elsif !@data[/\A</]
raise ArgumentError.new("Can't read XML content")
end
else
raise ArgumentError.new("Can't parse XML")
end
end
return true
end
end
#===============================================================================
# Event utilities
#===============================================================================
def pbTimeEvent(variableNumber,secs=86400)
if variableNumber && variableNumber>=0
if $game_variables
secs = 0 if secs<0
timenow = pbGetTimeNow
$game_variables[variableNumber] = [timenow.to_f,secs]
$game_map.refresh if $game_map
end
end
end
def pbTimeEventDays(variableNumber,days=0)
if variableNumber && variableNumber>=0
if $game_variables
days = 0 if days<0
timenow = pbGetTimeNow
time = timenow.to_f
expiry = (time%86400.0)+(days*86400.0)
$game_variables[variableNumber] = [time,expiry-time]
$game_map.refresh if $game_map
end
end
end
def pbTimeEventValid(variableNumber)
retval = false
if variableNumber && variableNumber>=0 && $game_variables
value = $game_variables[variableNumber]
if value.is_a?(Array)
timenow = pbGetTimeNow
retval = (timenow.to_f - value[0] > value[1]) # value[1] is age in seconds
retval = false if value[1]<=0 # zero age
end
if !retval
$game_variables[variableNumber] = 0
$game_map.refresh if $game_map
end
end
return retval
end
def pbExclaim(event,id=EXCLAMATION_ANIMATION_ID,tinting=false)
if event.is_a?(Array)
sprite = nil
done = []
for i in event
if !done.include?(i.id)
sprite = $scene.spriteset.addUserAnimation(id,i.x,i.y,tinting,2)
done.push(i.id)
end
end
else
sprite = $scene.spriteset.addUserAnimation(id,event.x,event.y,tinting,2)
end
while !sprite.disposed?
Graphics.update
Input.update
pbUpdateSceneMap
end
end
def pbNoticePlayer(event)
if !pbFacingEachOther(event,$game_player)
pbExclaim(event)
end
pbTurnTowardEvent($game_player,event)
pbMoveTowardPlayer(event)
end
#===============================================================================
# Player-related utilities, random name generator
#===============================================================================
def pbChangePlayer(id)
return false if id<0 || id>=8
meta = GameData::Metadata.get_player(id)
return false if !meta
$Trainer.trainertype = meta[0] if $Trainer
$game_player.character_name = meta[1]
$game_player.character_hue = 0
$PokemonGlobal.playerID = id
$Trainer.metaID = id if $Trainer
end
def pbGetPlayerGraphic
id = $PokemonGlobal.playerID
return "" if id<0 || id>=8
meta = GameData::Metadata.get_player(id)
return "" if !meta
return pbPlayerSpriteFile(meta[0])
end
def pbGetPlayerTrainerType
id = $PokemonGlobal.playerID
return 0 if id<0 || id>=8
meta = GameData::Metadata.get_player(id)
return 0 if !meta
return meta[0]
end
def pbGetTrainerTypeGender(trainertype)
data = pbGetTrainerTypeData(trainertype)
return data[7] if data && data[7]
return 2 # Gender unknown
end
def pbTrainerName(name=nil,outfit=0)
pbChangePlayer(0) if $PokemonGlobal.playerID<0
trainertype = pbGetPlayerTrainerType
trname = name
$Trainer = PokeBattle_Trainer.new(trname,trainertype)
$Trainer.outfit = outfit
if trname==nil
trname = pbEnterPlayerName(_INTL("Your name?"),0,MAX_PLAYER_NAME_SIZE)
if trname==""
gender = pbGetTrainerTypeGender(trainertype)
trname = pbSuggestTrainerName(gender)
end
end
$Trainer.name = trname
$PokemonBag = PokemonBag.new
$PokemonTemp.begunNewGame = true
end
def pbSuggestTrainerName(gender)
userName = pbGetUserName()
userName = userName.gsub(/\s+.*$/,"")
if userName.length>0 && userName.length<7
userName[0,1] = userName[0,1].upcase
return userName
end
userName = userName.gsub(/\d+$/,"")
if userName.length>0 && userName.length<7
userName[0,1] = userName[0,1].upcase
return userName
end
owner = MiniRegistry.get(MiniRegistry::HKEY_LOCAL_MACHINE,
"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion","RegisteredOwner","")
owner = owner.gsub(/\s+.*$/,"")
if owner.length>0 && owner.length<7
owner[0,1] = owner[0,1].upcase
return owner
end
return getRandomNameEx(gender,nil,1,MAX_PLAYER_NAME_SIZE)
end
def pbGetUserName
buffersize = 100
getUserName=Win32API.new('advapi32.dll','GetUserName','pp','i')
10.times do
size = [buffersize].pack("V")
buffer = "\0"*buffersize
if getUserName.call(buffer,size)!=0
return buffer.gsub(/\0/,"")
end
buffersize += 200
end
return ""
end
def getRandomNameEx(type,variable,upper,maxLength=100)
return "" if maxLength<=0
name = ""
50.times {
name = ""
formats = []
case type
when 0; formats = %w( F5 BvE FE FE5 FEvE ) # Names for males
when 1; formats = %w( vE6 vEvE6 BvE6 B4 v3 vEv3 Bv3 ) # Names for females
when 2; formats = %w( WE WEU WEvE BvE BvEU BvEvE ) # Neutral gender names
else; return ""
end
format = formats[rand(formats.length)]
format.scan(/./) { |c|
case c
when "c" # consonant
set = %w( b c d f g h j k l m n p r s t v w x z )
name += set[rand(set.length)]
when "v" # vowel
set = %w( a a a e e e i i i o o o u u u )
name += set[rand(set.length)]
when "W" # beginning vowel
set = %w( a a a e e e i i i o o o u u u au au ay ay ea ea ee ee oo oo ou ou )
name += set[rand(set.length)]
when "U" # ending vowel
set = %w( a a a a a e e e i i i o o o o o u u ay ay ie ie ee ue oo )
name += set[rand(set.length)]
when "B" # beginning consonant
set1 = %w( b c d f g h j k l l m n n p r r s s t t v w y z )
set2 = %w( bl br ch cl cr dr fr fl gl gr kh kl kr ph pl pr sc sk sl
sm sn sp st sw th tr tw vl zh )
name += (rand(3)>0) ? set1[rand(set1.length)] : set2[rand(set2.length)]
when "E" # ending consonant
set1 = %w( b c d f g h j k k l l m n n p r r s s t t v z )
set2 = %w( bb bs ch cs ds fs ft gs gg ld ls nd ng nk rn kt ks
ms ns ph pt ps sk sh sp ss st rd rn rp rm rt rk ns th zh)
name += (rand(3)>0) ? set1[rand(set1.length)] : set2[rand(set2.length)]
when "f" # consonant and vowel
set = %w( iz us or )
name += set[rand(set.length)]
when "F" # consonant and vowel
set = %w( bo ba be bu re ro si mi zho se nya gru gruu glee gra glo ra do zo ri
di ze go ga pree pro po pa ka ki ku de da ma mo le la li )
name += set[rand(set.length)]
when "2"
set = %w( c f g k l p r s t )
name += set[rand(set.length)]
when "3"
set = %w( nka nda la li ndra sta cha chie )
name += set[rand(set.length)]
when "4"
set = %w( una ona ina ita ila ala ana ia iana )
name += set[rand(set.length)]
when "5"
set = %w( e e o o ius io u u ito io ius us )
name += set[rand(set.length)]
when "6"
set = %w( a a a elle ine ika ina ita ila ala ana )
name += set[rand(set.length)]
end
}
break if name.length<=maxLength
}
name = name[0,maxLength]
case upper
when 0; name = name.upcase
when 1; name[0,1] = name[0,1].upcase
end
if $game_variables && variable
$game_variables[variable] = name
$game_map.need_refresh = true if $game_map
end
return name
end
def getRandomName(maxLength=100)
return getRandomNameEx(2,nil,nil,maxLength)
end
#===============================================================================
# fSpecies utilities
#===============================================================================
def pbGetFSpeciesFromForm(species,form=0)
return species if form==0
ret = species
species = pbGetSpeciesFromFSpecies(species)[0] if species>PBSpecies.maxValue
formData = pbLoadFormToSpecies
if formData[species] && formData[species][form] && formData[species][form]>0
ret = formData[species][form]
end
return ret
end
def pbGetSpeciesFromFSpecies(species)
return [species,0] if species<=PBSpecies.maxValue
formdata = pbLoadFormToSpecies
for i in 1...formdata.length
next if !formdata[i]
for j in 0...formdata[i].length
return [i,j] if formdata[i][j]==species
end
end
return [species,0]
end
#===============================================================================
# Regional and National Pokédexes utilities
#===============================================================================
# Gets the ID number for the current region based on the player's current
# position. Returns the value of "defaultRegion" (optional, default is -1) if
# no region was defined in the game's metadata. The ID numbers returned by
# this function depend on the current map's position metadata.
def pbGetCurrentRegion(defaultRegion=-1)
mappos = ($game_map) ? GameData::MapMetadata.get($game_map.map_id).town_map_position : nil
return (mappos) ? mappos[0] : defaultRegion
end
# Gets the Regional Pokédex number of the national species for the specified
# Regional Dex. The parameter "region" is zero-based. For example, if two
# regions are defined, they would each be specified as 0 and 1.
def pbGetRegionalNumber(region,nationalSpecies)
if nationalSpecies<=0 || nationalSpecies>PBSpecies.maxValue
# Return 0 if national species is outside range
return 0
end
dexList = pbLoadRegionalDexes[region]
return 0 if !dexList || dexList.length==0
return dexList[nationalSpecies] || 0
end
# Gets the National Pokédex number of the specified species and region. The
# parameter "region" is zero-based. For example, if two regions are defined,
# they would each be specified as 0 and 1.
def pbGetNationalNumber(region,regionalSpecies)
dexList = pbLoadRegionalDexes[region]
return 0 if !dexList || dexList.length==0
for i in 0...dexList.length
return i if dexList[i]==regionalSpecies
end
return 0
end
# Gets an array of all national species within the given Regional Dex, sorted by
# Regional Dex number. The number of items in the array should be the
# number of species in the Regional Dex plus 1, since index 0 is considered
# to be empty. The parameter "region" is zero-based. For example, if two
# regions are defined, they would each be specified as 0 and 1.
def pbAllRegionalSpecies(region)
ret = [0]
return ret if region<0
dexList = pbLoadRegionalDexes[region]
return ret if !dexList || dexList.length==0
for i in 0...dexList.length
ret[dexList[i]] = i if dexList[i]
end
ret.map! { |e| e ? e : 0 } # Replace nils with 0s
return ret
end
def pbGetRegionalDexLength(region)
return PBSpecies.maxValue if region<0
ret = 0
dexList = pbLoadRegionalDexes[region]
return ret if !dexList || dexList.length==0
for i in 0...dexList.length
ret = dexList[i] if dexList[i] && dexList[i]>ret
end
return ret
end
# Decides which Dex lists are able to be viewed (i.e. they are unlocked and have
# at least 1 seen species in them), and saves all viable dex region numbers
# (National Dex comes after regional dexes).
# If the Dex list shown depends on the player's location, this just decides if
# a species in the current region has been seen - doesn't look at other regions.
# Here, just used to decide whether to show the Pokédex in the Pause menu.
def pbSetViableDexes
$PokemonGlobal.pokedexViable = []
if USE_CURRENT_REGION_DEX
region = pbGetCurrentRegion
region = -1 if region>=$PokemonGlobal.pokedexUnlocked.length-1
$PokemonGlobal.pokedexViable[0] = region if $Trainer.pokedexSeen(region)>0
else
numDexes = $PokemonGlobal.pokedexUnlocked.length
if numDexes==1 # National Dex only
if $PokemonGlobal.pokedexUnlocked[0]
$PokemonGlobal.pokedexViable.push(0) if $Trainer.pokedexSeen>0
end
else # Regional dexes + National Dex
for i in 0...numDexes
regionToCheck = (i==numDexes-1) ? -1 : i
if $PokemonGlobal.pokedexUnlocked[i]
$PokemonGlobal.pokedexViable.push(i) if $Trainer.pokedexSeen(regionToCheck)>0
end
end
end
end
end
# Unlocks a Dex list. The National Dex is -1 here (or nil argument).
def pbUnlockDex(dex=-1)
index = dex
if index<0 || index>$PokemonGlobal.pokedexUnlocked.length-1
index = $PokemonGlobal.pokedexUnlocked.length-1
end
$PokemonGlobal.pokedexUnlocked[index] = true
end
# Locks a Dex list. The National Dex is -1 here (or nil argument).
def pbLockDex(dex=-1)
index = dex
if index<0 || index>$PokemonGlobal.pokedexUnlocked.length-1
index = $PokemonGlobal.pokedexUnlocked.length-1
end
$PokemonGlobal.pokedexUnlocked[index] = false
end
#===============================================================================
# Other utilities
#===============================================================================
def pbTextEntry(helptext,minlength,maxlength,variableNumber)
$game_variables[variableNumber] = pbEnterText(helptext,minlength,maxlength)
$game_map.need_refresh = true if $game_map
end
def pbMoveTutorAnnotations(move,movelist=nil)
ret = []
for i in 0...6
ret[i] = nil
next if i>=$Trainer.party.length
found = false
for j in 0...4
if !$Trainer.party[i].egg? && $Trainer.party[i].moves[j].id==move
ret[i] = _INTL("LEARNED")
found = true
end
end
next if found
species = $Trainer.party[i].species
if !$Trainer.party[i].egg? && movelist && movelist.any? { |j| j==species }
# Checked data from movelist
ret[i] = _INTL("ABLE")
elsif !$Trainer.party[i].egg? && $Trainer.party[i].compatibleWithMove?(move)
# Checked data from PBS/tm.txt
ret[i] = _INTL("ABLE")
else
ret[i] = _INTL("NOT ABLE")
end
end
return ret
end
def pbMoveTutorChoose(move,movelist=nil,bymachine=false)
ret = false
move = getID(PBMoves,move)
if movelist!=nil && movelist.is_a?(Array)
for i in 0...movelist.length
movelist[i] = getID(PBSpecies,movelist[i])
end
end
pbFadeOutIn {
movename = PBMoves.getName(move)
annot = pbMoveTutorAnnotations(move,movelist)
scene = PokemonParty_Scene.new
screen = PokemonPartyScreen.new(scene,$Trainer.party)
screen.pbStartScene(_INTL("Teach which Pokémon?"),false,annot)
loop do
chosen = screen.pbChoosePokemon
break if chosen<0
pokemon = $Trainer.party[chosen]
if pokemon.egg?
pbMessage(_INTL("Eggs can't be taught any moves.")) { screen.pbUpdate }
elsif pokemon.shadowPokemon?
pbMessage(_INTL("Shadow Pokémon can't be taught any moves.")) { screen.pbUpdate }
elsif movelist && !movelist.any? { |j| j==pokemon.species }
pbMessage(_INTL("{1} can't learn {2}.",pokemon.name,movename)) { screen.pbUpdate }
elsif !pokemon.compatibleWithMove?(move)
pbMessage(_INTL("{1} can't learn {2}.",pokemon.name,movename)) { screen.pbUpdate }
else
if pbLearnMove(pokemon,move,false,bymachine) { screen.pbUpdate }
ret = true
break
end
end
end
screen.pbEndScene
}
return ret # Returns whether the move was learned by a Pokemon
end
def pbChooseMove(pokemon,variableNumber,nameVarNumber)
return if !pokemon
ret = -1
pbFadeOutIn {
scene = PokemonSummary_Scene.new
screen = PokemonSummaryScreen.new(scene)
ret = screen.pbStartForgetScreen([pokemon],0,0)
}
$game_variables[variableNumber] = ret
if ret>=0
$game_variables[nameVarNumber] = PBMoves.getName(pokemon.moves[ret].id)
else
$game_variables[nameVarNumber] = ""
end
$game_map.need_refresh = true if $game_map
end
def pbConvertItemToItem(variable, array)
item = GameData::Item.get(pbGet(variable))
pbSet(variable, nil)
for i in 0...(array.length/2)
next if item != array[2 * i]
pbSet(variable, array[2 * i + 1])
return
end
end
def pbConvertItemToPokemon(variable,array)
item = GameData::Item.get(pbGet(variable))
pbSet(variable, 0)
for i in 0...(array.length/2)
next if item != array[2 * i]
pbSet(variable,getID(PBSpecies,array[2*i+1]))
return
end
end
# Gets the value of a variable.
def pbGet(id)
return 0 if !id || !$game_variables
return $game_variables[id]
end
# Sets the value of a variable.
def pbSet(id,value)
return if !id || id<0
$game_variables[id] = value if $game_variables
$game_map.need_refresh = true if $game_map
end
# Runs a common event and waits until the common event is finished.
# Requires the script "Messages"
def pbCommonEvent(id)
return false if id<0
ce = $data_common_events[id]
return false if !ce
celist = ce.list
interp = Interpreter.new
interp.setup(celist,0)
begin
Graphics.update
Input.update
interp.update
pbUpdateSceneMap
end while interp.running?
return true
end
def pbHideVisibleObjects
visibleObjects = []
ObjectSpace.each_object(Sprite) { |o|
if !o.disposed? && o.visible
visibleObjects.push(o)
o.visible = false
end
}
ObjectSpace.each_object(Viewport) { |o|
if !pbDisposed?(o) && o.visible
visibleObjects.push(o)
o.visible = false
end
}
ObjectSpace.each_object(Plane) { |o|
if !o.disposed? && o.visible
visibleObjects.push(o)
o.visible = false
end
}
ObjectSpace.each_object(Tilemap) { |o|
if !o.disposed? && o.visible
visibleObjects.push(o)
o.visible = false
end
}
ObjectSpace.each_object(Window) { |o|
if !o.disposed? && o.visible
visibleObjects.push(o)
o.visible = false
end
}
return visibleObjects
end
def pbShowObjects(visibleObjects)
for o in visibleObjects
next if pbDisposed?(o)
o.visible = true
end
end
def pbLoadRpgxpScene(scene)
return if !$scene.is_a?(Scene_Map)
oldscene = $scene
$scene = scene
Graphics.freeze
oldscene.disposeSpritesets
visibleObjects = pbHideVisibleObjects
Graphics.transition(20)
Graphics.freeze
while $scene && !$scene.is_a?(Scene_Map)
$scene.main
end
Graphics.transition(20)
Graphics.freeze
$scene = oldscene
$scene.createSpritesets
pbShowObjects(visibleObjects)
Graphics.transition(20)
end
class PokemonGlobalMetadata
attr_accessor :trainerRecording
end
def pbRecordTrainer
wave = pbRecord(nil,10)
if wave
$PokemonGlobal.trainerRecording = wave
return true
end
return false
end