Files
infinitefusion-e18/Data/Scripts/025-Randomizer/randomizer.rb
2022-10-16 11:56:35 -04:00

307 lines
8.7 KiB
Ruby

class PokemonGlobalMetadata
attr_accessor :psuedoHash
attr_accessor :psuedoBSTHash
attr_accessor :randomTrainersHash
attr_accessor :randomGymTrainersHash
attr_accessor :randomItemsHash
attr_accessor :randomTMsHash
alias random_init initialize
def initialize
random_init
@randomGymTrainersHash = nil
@psuedoHash = nil
@psuedoBSTHash = nil
@randomItemsHash = nil
@randomTMsHash = nil
end
end
#pense pas que c'est utilisé mais bon...
def get_pokemon_list(include_fusions=false)
#Create array of all pokemon dex numbers
pokeArray = []
monLimit = include_fusions ? PBSpecies.maxValue : NB_POKEMON - 1
for i in 1..monLimit
pokeArray.push(i)
end
#randomize hash
return pokeArray
end
def get_randomized_bst_hash(poke_list, bst_range,show_progress=true)
bst_hash = Hash.new
for i in 1..NB_POKEMON - 1
show_shuffle_progress(i) if show_progress
baseStats = getBaseStatsFormattedForRandomizer(i)
statsTotal = getStatsTotal(baseStats)
targetStats_max = statsTotal + bst_range
targetStats_min = statsTotal - bst_range
max_bst_allowed=targetStats_max
min_bst_allowed=targetStats_min
#if a match, add to hash, remove from array, and cycle to next poke in dex
playShuffleSE(i)
random_poke = poke_list.sample
random_poke_bst=getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
j=0
while(random_poke_bst <= min_bst_allowed || random_poke_bst >= max_bst_allowed)
random_poke = poke_list.sample
random_poke_bst=getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
j+=1
if j % 5 ==0 #to avoid infinite loops if can't find anything
min_bst_allowed-=1
max_bst_allowed+=1
end
end
bst_hash[i] = random_poke
end
return bst_hash
end
def show_shuffle_progress(i)
if i % 2 == 0
n = (i.to_f/NB_POKEMON)*100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
end
end
##############
# randomizer shuffle
# ##############
def Kernel.pbShuffleDex(range = 50, type = 0)
$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
#type 0: BST
#type 1: full random
range = 1 if range == 0
should_include_fusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
only_customs = $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && should_include_fusions
# create hash
pokemon_list = only_customs ? getCustomSpeciesList() : get_pokemon_list(should_include_fusions)
$PokemonGlobal.psuedoBSTHash = get_randomized_bst_hash(pokemon_list,range,should_include_fusions)
end
def itemCanBeRandomized(item)
return false if item.is_machine?
return false if item.is_key_item?
return false if INVALID_ITEMS.include?(item.id)
#return false if RANDOM_ITEM_EXCEPTIONS.include?(item.id)
return true
end
def pbShuffleItems()
randomItemsHash = Hash.new
available_items = []
for itemElement in GameData::Item.list_all
item=itemElement[1]
if itemCanBeRandomized(item)
if !available_items.include?(item.id)
available_items << item.id
end
end
end
remaining_items = available_items.clone
for itemId in available_items
if itemCanBeRandomized(GameData::Item.get(itemId))
chosenItem = remaining_items.sample
randomItemsHash[itemId] = chosenItem
remaining_items.delete(chosenItem)
end
end
$PokemonGlobal.randomItemsHash = randomItemsHash
end
def pbShuffleTMs()
randomItemsHash = Hash.new
available_items = []
for itemElement in GameData::Item.list_all
item=itemElement[1]
if item.is_TM?
if !available_items.include?(item.id)
available_items << item.id
end
end
end
remaining_items = available_items.clone
for itemId in available_items
if GameData::Item.get(itemId).is_TM?
chosenItem = remaining_items.sample
randomItemsHash[itemId] = chosenItem
remaining_items.delete(chosenItem)
end
end
$PokemonGlobal.randomTMsHash = randomItemsHash
end
#
# # ######
# # #on remet arceus a la fin
# # pokeArray.push(NB_POKEMON)
#
# # fill random hash
# #random hash will have to be accessed by number, not internal name
#
# #use pokeArrayRand to fill in the BST hash also
# #loop through the actual dex, and use the first mon in pokeArrayRand with
# #BST in the same 100 range
#
#
#
#
# for i in 1..NB_POKEMON-1
# baseStats=getBaseStatsFormattedForRandomizer(i)
# baseStat_target = 0
# for k in 0...baseStats.length
# baseStat_target+=baseStats[k]
# end
# baseStat_target = (baseStat_target+range).floor
# for j in 1...pokeArrayRand.length
# if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
# next
# end
# baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
# baseStat_temp = 0
# for l in 0...baseStats.length
# baseStat_temp+=baseStats[l]
# end
# baseStat_temp = (baseStat_temp+range).floor
#
#
# playShuffleSE(i)
#
# #if a match, add to hash, remove from array, and cycle to next poke in dex
# if (baseStat_temp == baseStat_target)
# psuedoBSTHash[i]=pokeArrayRand[j]
# pokeArrayRand.delete(pokeArrayRand[j])
# if i % 2 == 0 && type == 1
# n = (i.to_f/NB_POKEMON)*100
# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
# end
# break
# end
# end
# end
# psuedoBSTHash[NB_POKEMON] = NB_POKEMON
# #add hashes to global data
# $PokemonGlobal.psuedoHash = psuedoHash
# $PokemonGlobal.psuedoBSTHash = psuedoBSTHash
# end
def getStatsTotal(baseStats)
bst = 0
for k in 0...baseStats.length
bst += baseStats[k]
end
return bst
end
def isPartArceus(poke, type = 0)
return true if poke == NB_POKEMON
if type == 1
return true if getBasePokemonID(poke, true) == NB_POKEMON
return true if getBasePokemonID(poke, false) == NB_POKEMON
end
return false
end
#ajoute x happiness a tous les party member
def Kernel.raisePartyHappiness(increment)
return
# for poke in $Trainer.party
# next if poke.isEgg?
# poke.happiness += increment
# end
end
#Randomizer code is shit. Too lazy to redo it.
# Here is a cheap workaround lol
def getBaseStatsFormattedForRandomizer(dex_num)
statsArray = []
stats = GameData::Species.get(dex_num).base_stats
statsArray << stats[:HP]
statsArray << stats[:ATTACK]
statsArray << stats[:DEFENSE]
statsArray << stats[:SPECIAL_ATTACK]
statsArray << stats[:SPECIAL_DEFENSE]
statsArray << stats[:SPEED]
return statsArray
end
# def Kernel.pbShuffleDexTrainers()
# # create hash
# psuedoHash = Hash.new
# psuedoBSTHash = Hash.new
#
# #Create array of all pokemon dex numbers
# pokeArray = []
# for i in 1..PBSpecies.maxValue
# pokeArray.push(i)
# end
# #randomize hash
# pokeArrayRand = pokeArray.dup
# pokeArrayRand.shuffle!
# pokeArray.insert(0,nil)
# # fill random hash
# #random hash will have to be accessed by number, not internal name
# for i in 1...pokeArrayRand.length
# psuedoHash[i]=pokeArrayRand[i]
# end
#
# #use pokeArrayRand to fill in the BST hash also
# #loop through the actual dex, and use the first mon in pokeArrayRand with
# #BST in the same 100 range
# for i in 1..PBSpecies.maxValue
# if i % 20 == 0
# n = (i.to_f/PBSpecies.maxValue)*100
# #Kernel.pbMessage(_INTL("\\ts[]Shuffling...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
# end
#
# baseStats=calcBaseStats(i)
# baseStat_target = 0
# for k in 0...baseStats.length
# baseStat_target+=baseStats[k]
# end
# baseStat_target = (baseStat_target/50).floor
# for j in 1...pokeArrayRand.length
# baseStats=calcBaseStats([pokeArrayRand[j]])
# baseStat_temp = 0
# for l in 0...baseStats.length
# baseStat_temp+=baseStats[l]
# end
# baseStat_temp = (baseStat_temp/50).floor
# #if a match, add to hash, remove from array, and cycle to next poke in dex
# if baseStat_temp == baseStat_target
# psuedoBSTHash[i]=pokeArrayRand[j]
# pokeArrayRand.delete(pokeArrayRand[j])
# break
# end
# end
# end
#
# #add hashes to global data0
# #$PokemonGlobal.psuedoHash = psuedoHash
# $PokemonGlobal.pseudoBSTHashTrainers = psuedoBSTHash
# end
def getRandomizedTo(species)
return species if !$PokemonGlobal.psuedoBSTHash
return $PokemonGlobal.psuedoBSTHash[dexNum(species)]
# code here
end
def tryRandomizeGiftPokemon(pokemon, dontRandomize = false)
if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !dontRandomize
oldSpecies = dexNum(pokemon.species)
pokemon.species = getSpecies($PokemonGlobal.psuedoBSTHash[oldSpecies])
end
end