Files
infinitefusion-e18/Data/Scripts/015_Trainers and player/005_Player_Pokedex.rb
infinitefusion 540adf4760 Pokedex UI fix
2022-04-16 22:31:49 -04:00

420 lines
12 KiB
Ruby

class Player < Trainer
# Represents the player's Pokédex.
class Pokedex
# @return [Array<Integer>] an array of accessible Dexes
# @see #refresh_accessible_dexes
attr_reader :accessible_dexes
def inspect
str = super.chop
str << format(' seen: %d, owned: %d>', self.seen_count, self.owned_count)
return str
end
# Creates an empty Pokédex.
def initialize
@unlocked_dexes = []
0.upto(pbLoadRegionalDexes.length) do |i|
@unlocked_dexes[i] = (i == 0)
end
self.clear
end
# Clears the Pokédex.
def clear
@seen = {} #deprecated
@owned = {} #deprecated
@seen_standard = initStandardDexArray()
@seen_fusion = initFusionDexArray()
@seen_triple = {}
@owned_standard = initStandardDexArray()
@owned_fusion = initFusionDexArray()
@owned_triple = {}
@seen_forms = {}
@last_seen_forms = {}
@owned_shadow = {}
self.refresh_accessible_dexes
end
def initStandardDexArray()
dex_array = []
(0..NB_POKEMON).each { |poke|
if poke == 0
dex_array << nil
end
dex_array << false
}
return dex_array
end
def initFusionDexArray()
head_array = []
(0..NB_POKEMON).each { |head|
body_array = []
if head == 0
head_array << nil
end
(0..NB_POKEMON).each { |body|
if body == 0
body_array << nil
end
body_array << false
}
head_array << body_array
}
return head_array
end
def isTripleFusion(num)
return num >= Settings::ZAPMOLCUNO_NB
end
def isFusion(num)
return num > Settings::NB_POKEMON && !isTripleFusion(num)
end
def set_seen_fusion(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
@seen_fusion[headId][bodyId] = true
end
def set_seen_normalDex(species)
dex_num = getDexNumberForSpecies(species)
@seen_standard[dex_num] = true
end
def set_seen_triple(species)
species_id = GameData::Species.try_get(species)&.species
return if species_id.nil?
@seen_triple[species_id] = true
end
def set_seen(species, should_refresh_dexes = true)
dexNum = getDexNumberForSpecies(species)
if isTripleFusion(dexNum)
set_seen_triple(species)
elsif isFusion(dexNum)
set_seen_fusion(species)
else
set_seen_normalDex(species)
end
self.refresh_accessible_dexes if should_refresh_dexes
end
# @param species [Symbol, GameData::Species] species to check
# @return [Boolean] whether the species is seen
def seen_fusion?(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
return @seen_fusion[headId][bodyId]
end
# def seen_normalDex?(species)
# species_id = GameData::Species.try_get(species)&.species
# return false if species_id.nil?
# return @seen[species_id] == true
# end
def seen_normalDex?(species)
return @seen_standard[getDexNumberForSpecies(species)]
end
def seen_triple?(species)
species_id = GameData::Species.try_get(species)&.species
return false if species_id.nil?
return @seen_triple[species_id]
end
def seen?(species)
num = getDexNumberForSpecies(species)
if isTripleFusion(num)
return seen_triple?(species)
elsif isFusion(num)
return seen_fusion?(species)
else
return seen_normalDex?(species)
end
end
def seen_form?(species, gender, form)
return false
# species_id = GameData::Species.try_get(species)&.species
# return false if species_id.nil?
# @seen_forms[species_id] ||= [[], []]
# return @seen_forms[species_id][gender][form] == true
end
# Returns the amount of seen Pokémon.
# If a region ID is given, returns the amount of seen Pokémon
# in that region.
# @param dex [Integer] region ID
def seen_count(dex = -1)
if dex_sync_needed?()
resync_pokedex()
end
return count_dex(@seen_standard, @seen_fusion) + @owned_triple.size
end
# Returns whether there are any seen Pokémon.
# If a region is given, returns whether there are seen Pokémon
# in that region.
# @param region [Integer] region ID
# @return [Boolean] whether there are any seen Pokémon
def seen_any?(dex = -1)
return seen_count >= 1
end
# Returns the amount of seen forms for the given species.
# @param species [Symbol, GameData::Species] Pokémon species
# @return [Integer] amount of seen forms
def seen_forms_count(species)
return 0
end
# @param species [Symbol, GameData::Species] Pokémon species
def last_form_seen(species)
@last_seen_forms[species] ||= []
return @last_seen_forms[species][0] || 0, @last_seen_forms[species][1] || 0
end
# @param species [Symbol, GameData::Species] Pokémon species
# @param gender [Integer] gender (0=male, 1=female, 2=genderless)
# @param form [Integer] form number
def set_last_form_seen(species, gender = 0, form = 0)
@last_seen_forms[species] = [gender, form]
end
#===========================================================================
# Sets the given species as owned in the Pokédex.
# @param species [Symbol, GameData::Species] species to set as owned
# @param should_refresh_dexes [Boolean] whether Dex accessibility should be recalculated
def set_owned_fusion(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
@owned_fusion[headId][bodyId] = true
end
def set_owned_triple(species)
species_id = GameData::Species.try_get(species)&.species
return if species_id.nil?
@owned_triple[species_id] = true
end
def set_owned_normalDex(species)
@owned_standard[getDexNumberForSpecies(species)] = true
end
def set_owned(species, should_refresh_dexes = true)
dexNum = getDexNumberForSpecies(species)
if isTripleFusion(dexNum)
set_owned_triple(species)
elsif isFusion(dexNum)
set_owned_fusion(species)
else
set_owned_normalDex(species)
end
self.refresh_accessible_dexes if should_refresh_dexes
end
# Sets the given species as owned in the Pokédex.
# @param species [Symbol, GameData::Species] species to set as owned
def set_shadow_pokemon_owned(species)
return
end
# @param species [Symbol, GameData::Species] species to check
# @return [Boolean] whether the species is owned
def owned_fusion?(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
return @owned_fusion[headId][bodyId] == true
end
def owned_triple?(species)
species_id = GameData::Species.try_get(species)&.species
return false if species_id.nil?
return @owned_triple[species_id]
end
def owned?(species)
num = getDexNumberForSpecies(species)
if isTripleFusion(num)
return owned_triple?(species)
elsif isFusion(num)
return owned_fusion?(species)
else
return owned_normalDex?(species)
end
end
def owned_normalDex?(species)
return @owned_standard[getDexNumberForSpecies(species)]
end
# @param species [Symbol, GameData::Species] species to check
# @return [Boolean] whether a Shadow Pokémon of the species is owned
def owned_shadow_pokemon?(species)
return
end
# Returns the amount of owned Pokémon.
# If a region ID is given, returns the amount of owned Pokémon
# in that region.
# @param region [Integer] region ID
def owned_count(dex = -1)
if dex_sync_needed?()
resync_pokedex()
end
return count_dex(@owned_standard, @owned_fusion) + @owned_triple.size
end
def count_dex(standardList, fusedList)
owned_standard = count_true(standardList)
owned_fused = 0
fusedList.each { |head_poke_list|
if head_poke_list != nil
owned_fused += count_true(head_poke_list)
end
}
return owned_standard + owned_fused
end
def count_true(list)
count = 0
list.each { |owned|
if owned
count += 1
end
}
return count
end
def dex_sync_needed?()
return @owned_standard == nil || @owned_fusion == nil || @owned_triple == nil
end
#todo:
# loop on @owned and @seen and add the pokemon in @owned_standard/fusion @seen_standard/fusion
# then clear @owned and @seen
def resync_pokedex()
init_new_pokedex_if_needed()
@seen.each { |pokemon|
set_seen(pokemon[0])
}
@owned.each { |pokemon|
set_owned(pokemon[0])
}
self.refresh_accessible_dexes
@seen = {} #deprecated
@owned = {} #deprecated
#self.clear
end
def resync_boxes_to_pokedex
$PokemonStorage.boxes.each { |box|
box.pokemon.each { |pokemon|
if pokemon != nil
if !pokemon.egg?
set_owned(pokemon.species)
set_seen(pokemon.species)
end
end
}
}
end
def init_new_pokedex_if_needed()
@seen_standard = initStandardDexArray() if @seen_standard == nil
@seen_fusion = initFusionDexArray() if @seen_fusion == nil
@seen_triple = {} if @seen_triple == nil
@owned_standard = initStandardDexArray() if @owned_standard == nil
@owned_fusion = initFusionDexArray() if @owned_fusion == nil
@owned_triple = {} if @owned_triple == nil
end
#===========================================================================
# @param pkmn [Pokemon, Symbol, GameData::Species] Pokemon to register as seen
# @param gender [Integer] gender to register (0=male, 1=female, 2=genderless)
# @param form [Integer] form to register
def register(species, gender = 0, form = 0, should_refresh_dexes = true)
set_seen(species, should_refresh_dexes)
end
# @param pkmn [Pokemon] Pokemon to register as most recently seen
def register_last_seen(pkmn)
return
# validate pkmn => Pokemon
# species_data = pkmn.species_data
# form = species_data.pokedex_form
# form = 0 if species_data.form_name.nil? || species_data.form_name.empty?
# @last_seen_forms[pkmn.species] = [pkmn.gender, form]
end
#===========================================================================
# Unlocks the given Dex, -1 being the National Dex.
# @param dex [Integer] Dex ID (-1 is the National Dex)
def unlock(dex)
validate dex => Integer
dex = @unlocked_dexes.length - 1 if dex < 0 || dex > @unlocked_dexes.length - 1
@unlocked_dexes[dex] = true
self.refresh_accessible_dexes
end
# Locks the given Dex, -1 being the National Dex.
# @param dex [Integer] Dex ID (-1 is the National Dex)
def lock(dex)
validate dex => Integer
dex = @unlocked_dexes.length - 1 if dex < 0 || dex > @unlocked_dexes.length - 1
@unlocked_dexes[dex] = false
self.refresh_accessible_dexes
end
# @param dex [Integer] Dex ID (-1 is the National Dex)
# @return [Boolean] whether the given Dex is unlocked
def unlocked?(dex)
return dex == -1
# validate dex => Integer
# dex = @unlocked_dexes.length - 1 if dex == -1
# return @unlocked_dexes[dex] == true
end
# @return [Integer] the number of defined Dexes (including the National Dex)
def dexes_count
return @unlocked_dexes.length
end
# Decides which Dex lists are able to be viewed (i.e. they are unlocked and
# have at least 1 seen species in them), and saves all accessible Dex region
# numbers into {#accessible_dexes}. National Dex comes after all regional
# Dexes.
# If the Dex list shown depends on the player's location, this just decides
# if a species in the current region has been seen - doesn't look at other
# regions.
def refresh_accessible_dexes
if self.unlocked?(0) && self.seen_any?
@accessible_dexes.push(-1)
end
end
#===========================================================================
private
# @param hash [Hash]
# @param region [Integer]
# @return [Integer]
def count_species(hash, region = -1)
return hash.size()
end
end
end