mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
530 lines
16 KiB
Ruby
530 lines
16 KiB
Ruby
class PictureOrigin
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TOP_LEFT = 0
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CENTER = 1
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TOP_RIGHT = 2
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BOTTOM_LEFT = 3
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LOWER_LEFT = 3
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BOTTOM_RIGHT = 4
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LOWER_RIGHT = 4
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TOP = 5
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BOTTOM = 6
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LEFT = 7
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RIGHT = 8
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end
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class Processes
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XY = 0
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DELTA_XY = 1
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Z = 2
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CURVE = 3
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ZOOM = 4
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ANGLE = 5
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TONE = 6
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COLOR = 7
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HUE = 8
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OPACITY = 9
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VISIBLE = 10
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BLEND_TYPE = 11
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SE = 12
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NAME = 13
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ORIGIN = 14
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SRC = 15
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SRC_SIZE = 16
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CROP_BOTTOM = 17
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end
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def getCubicPoint2(src, t)
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x0 = src[0]
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y0 = src[1]
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cx0 = src[2]
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cy0 = src[3]
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cx1 = src[4]
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cy1 = src[5]
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x1 = src[6]
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y1 = src[7]
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x1 = cx1 + ((x1 - cx1) * t)
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x0 = x0 + ((cx0 - x0) * t)
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cx0 = cx0 + ((cx1 - cx0) * t)
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cx1 = cx0 + ((x1 - cx0) * t)
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cx0 = x0 + ((cx0 - x0) * t)
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cx = cx0 + ((cx1 - cx0) * t)
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# a = x1 - 3 * cx1 + 3 * cx0 - x0
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# b = 3 * (cx1 - 2 * cx0 + x0)
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# c = 3 * (cx0 - x0)
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# d = x0
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# cx = a*t*t*t + b*t*t + c*t + d
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y1 = cy1 + ((y1 - cy1) * t)
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y0 = y0 + ((cy0 - y0) * t)
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cy0 = cy0 + ((cy1 - cy0) * t)
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cy1 = cy0 + ((y1 - cy0) * t)
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cy0 = y0 + ((cy0 - y0) * t)
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cy = cy0 + ((cy1 - cy0) * t)
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# a = y1 - 3 * cy1 + 3 * cy0 - y0
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# b = 3 * (cy1 - 2 * cy0 + y0)
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# c = 3 * (cy0 - y0)
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# d = y0
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# cy = a*t*t*t + b*t*t + c*t + d
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return [cx, cy]
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end
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#===============================================================================
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# PictureEx
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#===============================================================================
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class PictureEx
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attr_accessor :x # x-coordinate
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attr_accessor :y # y-coordinate
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attr_accessor :z # z value
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attr_accessor :zoom_x # x directional zoom rate
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attr_accessor :zoom_y # y directional zoom rate
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attr_accessor :angle # rotation angle
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attr_accessor :tone # tone
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attr_accessor :color # color
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attr_accessor :hue # filename hue
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attr_accessor :opacity # opacity level
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attr_accessor :visible # visibility boolean
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attr_accessor :blend_type # blend method
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attr_accessor :name # file name
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attr_accessor :origin # starting point
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attr_reader :src_rect # source rect
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attr_reader :cropBottom # crops sprite to above this y-coordinate
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attr_reader :frameUpdates # Array of processes updated in a frame
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def initialize(z)
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# process: [type, delay, total_duration, frame_counter, cb, etc.]
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@processes = []
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@x = 0.0
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@y = 0.0
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@z = z
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@zoom_x = 100.0
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@zoom_y = 100.0
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@angle = 0
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@rotate_speed = 0
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@tone = Tone.new(0, 0, 0, 0)
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@tone_duration = 0
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@color = Color.new(0, 0, 0, 0)
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@hue = 0
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@opacity = 255.0
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@visible = true
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@blend_type = 0
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@name = ""
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@origin = PictureOrigin::TOP_LEFT
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@src_rect = Rect.new(0, 0, -1, -1)
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@cropBottom = -1
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@frameUpdates = []
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end
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def callback(cb)
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case cb
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when Proc
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cb.call(self)
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when Array
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cb[0].method(cb[1]).call(self, *cb[2])
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when Method
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cb.call(self)
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end
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end
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def setCallback(delay, cb = nil)
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delay = ensureDelayAndDuration(delay)
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@processes.push([nil, delay, 0, 0, cb])
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end
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def running?
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return @processes.length > 0
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end
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def totalDuration
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ret = 0
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@processes.each do |process|
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dur = process[1] + process[2]
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ret = dur if dur > ret
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end
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ret *= 20.0 / Graphics.frame_rate
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return ret.to_i
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end
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def ensureDelayAndDuration(delay, duration = nil)
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delay = self.totalDuration if delay < 0
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delay *= Graphics.frame_rate / 20.0
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if !duration.nil?
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duration *= Graphics.frame_rate / 20.0
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return delay.to_i, duration.to_i
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end
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return delay.to_i
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end
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def ensureDelay(delay)
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return ensureDelayAndDuration(delay)
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end
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# speed is the angle to change by in 1/20 of a second. @rotate_speed is the
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# angle to change by per frame.
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# NOTE: This is not compatible with manually changing the angle at a certain
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# point. If you make a sprite auto-rotate, you should not try to alter
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# the angle another way too.
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def rotate(speed)
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@rotate_speed = speed * 20.0 / Graphics.frame_rate
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while @rotate_speed < 0
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@rotate_speed += 360
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end
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@rotate_speed %= 360
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end
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def erase
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self.name = ""
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end
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def clearProcesses
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@processes = []
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end
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def adjustPosition(xOffset, yOffset)
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@processes.each do |process|
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next if process[0] != Processes::XY
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process[5] += xOffset
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process[6] += yOffset
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process[7] += xOffset
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process[8] += yOffset
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end
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end
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def move(delay, duration, origin, x, y, zoom_x = 100.0, zoom_y = 100.0, opacity = 255)
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setOrigin(delay, duration, origin)
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moveXY(delay, duration, x, y)
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moveZoomXY(delay, duration, zoom_x, zoom_y)
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moveOpacity(delay, duration, opacity)
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end
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def moveXY(delay, duration, x, y, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::XY, delay, duration, 0, cb, @x, @y, x, y])
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end
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def setXY(delay, x, y, cb = nil)
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moveXY(delay, 0, x, y, cb)
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end
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def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::CURVE, delay, duration, 0, cb, [@x, @y, x1, y1, x2, y2, x3, y3]])
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end
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def moveDelta(delay, duration, x, y, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::DELTA_XY, delay, duration, 0, cb, @x, @y, x, y])
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end
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def setDelta(delay, x, y, cb = nil)
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moveDelta(delay, 0, x, y, cb)
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end
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def moveZ(delay, duration, z, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::Z, delay, duration, 0, cb, @z, z])
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end
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def setZ(delay, z, cb = nil)
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moveZ(delay, 0, z, cb)
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end
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def moveZoomXY(delay, duration, zoom_x, zoom_y, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::ZOOM, delay, duration, 0, cb, @zoom_x, @zoom_y, zoom_x, zoom_y])
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end
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def setZoomXY(delay, zoom_x, zoom_y, cb = nil)
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moveZoomXY(delay, 0, zoom_x, zoom_y, cb)
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end
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def moveZoom(delay, duration, zoom, cb = nil)
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moveZoomXY(delay, duration, zoom, zoom, cb)
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end
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def setZoom(delay, zoom, cb = nil)
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moveZoomXY(delay, 0, zoom, zoom, cb)
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end
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def moveAngle(delay, duration, angle, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::ANGLE, delay, duration, 0, cb, @angle, angle])
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end
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def setAngle(delay, angle, cb = nil)
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moveAngle(delay, 0, angle, cb)
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end
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def moveTone(delay, duration, tone, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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target = (tone) ? tone.clone : Tone.new(0, 0, 0, 0)
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@processes.push([Processes::TONE, delay, duration, 0, cb, @tone.clone, target])
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end
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def setTone(delay, tone, cb = nil)
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moveTone(delay, 0, tone, cb)
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end
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def moveColor(delay, duration, color, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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target = (color) ? color.clone : Color.new(0, 0, 0, 0)
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@processes.push([Processes::COLOR, delay, duration, 0, cb, @color.clone, target])
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end
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def setColor(delay, color, cb = nil)
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moveColor(delay, 0, color, cb)
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end
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# Hue changes don't actually work.
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def moveHue(delay, duration, hue, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::HUE, delay, duration, 0, cb, @hue, hue])
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end
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# Hue changes don't actually work.
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def setHue(delay, hue, cb = nil)
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moveHue(delay, 0, hue, cb)
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end
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def moveOpacity(delay, duration, opacity, cb = nil)
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delay, duration = ensureDelayAndDuration(delay, duration)
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@processes.push([Processes::OPACITY, delay, duration, 0, cb, @opacity, opacity])
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end
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def setOpacity(delay, opacity, cb = nil)
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moveOpacity(delay, 0, opacity, cb)
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end
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def setVisible(delay, visible, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::VISIBLE, delay, 0, 0, cb, visible])
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end
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# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
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def setBlendType(delay, blend, cb = nil)
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delay = ensureDelayAndDuration(delay)
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@processes.push([Processes::BLEND_TYPE, delay, 0, 0, cb, blend])
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end
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def setSE(delay, seFile, volume = nil, pitch = nil, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::SE, delay, 0, 0, cb, seFile, volume, pitch])
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end
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def setName(delay, name, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::NAME, delay, 0, 0, cb, name])
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end
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def setOrigin(delay, origin, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::ORIGIN, delay, 0, 0, cb, origin])
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end
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def setSrc(delay, srcX, srcY, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::SRC, delay, 0, 0, cb, srcX, srcY])
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end
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def setSrcSize(delay, srcWidth, srcHeight, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::SRC_SIZE, delay, 0, 0, cb, srcWidth, srcHeight])
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end
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# Used to cut Pokémon sprites off when they faint and sink into the ground.
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def setCropBottom(delay, y, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::CROP_BOTTOM, delay, 0, 0, cb, y])
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end
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def update
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procEnded = false
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@frameUpdates.clear
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@processes.each_with_index do |process, i|
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# Decrease delay of processes that are scheduled to start later
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if process[1] >= 0
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# Set initial values if the process will start this frame
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if process[1] == 0
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case process[0]
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when Processes::XY
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process[5] = @x
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process[6] = @y
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when Processes::DELTA_XY
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process[5] = @x
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process[6] = @y
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process[7] += @x
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process[8] += @y
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when Processes::CURVE
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process[5][0] = @x
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process[5][1] = @y
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when Processes::Z
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process[5] = @z
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when Processes::ZOOM
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process[5] = @zoom_x
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process[6] = @zoom_y
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when Processes::ANGLE
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process[5] = @angle
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when Processes::TONE
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process[5] = @tone.clone
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when Processes::COLOR
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process[5] = @color.clone
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when Processes::HUE
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process[5] = @hue
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when Processes::OPACITY
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process[5] = @opacity
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end
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end
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# Decrease delay counter
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process[1] -= 1
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# Process hasn't started yet, skip to the next one
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next if process[1] >= 0
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end
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# Update process
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@frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0])
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fra = (process[2] == 0) ? 1 : process[3] # Frame counter
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dur = (process[2] == 0) ? 1 : process[2] # Total duration of process
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case process[0]
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when Processes::XY, Processes::DELTA_XY
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@x = process[5] + (fra * (process[7] - process[5]) / dur)
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@y = process[6] + (fra * (process[8] - process[6]) / dur)
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when Processes::CURVE
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@x, @y = getCubicPoint2(process[5], fra.to_f / dur)
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when Processes::Z
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@z = process[5] + (fra * (process[6] - process[5]) / dur)
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when Processes::ZOOM
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@zoom_x = process[5] + (fra * (process[7] - process[5]) / dur)
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@zoom_y = process[6] + (fra * (process[8] - process[6]) / dur)
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when Processes::ANGLE
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@angle = process[5] + (fra * (process[6] - process[5]) / dur)
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when Processes::TONE
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@tone.red = process[5].red + (fra * (process[6].red - process[5].red) / dur)
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@tone.green = process[5].green + (fra * (process[6].green - process[5].green) / dur)
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@tone.blue = process[5].blue + (fra * (process[6].blue - process[5].blue) / dur)
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@tone.gray = process[5].gray + (fra * (process[6].gray - process[5].gray) / dur)
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when Processes::COLOR
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@color.red = process[5].red + (fra * (process[6].red - process[5].red) / dur)
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@color.green = process[5].green + (fra * (process[6].green - process[5].green) / dur)
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@color.blue = process[5].blue + (fra * (process[6].blue - process[5].blue) / dur)
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@color.alpha = process[5].alpha + (fra * (process[6].alpha - process[5].alpha) / dur)
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when Processes::HUE
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@hue = (process[6] - process[5]).to_f / dur
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when Processes::OPACITY
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@opacity = process[5] + (fra * (process[6] - process[5]) / dur)
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when Processes::VISIBLE
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@visible = process[5]
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when Processes::BLEND_TYPE
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@blend_type = process[5]
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when Processes::SE
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pbSEPlay(process[5], process[6], process[7])
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when Processes::NAME
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@name = process[5]
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when Processes::ORIGIN
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@origin = process[5]
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when Processes::SRC
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@src_rect.x = process[5]
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@src_rect.y = process[6]
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when Processes::SRC_SIZE
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@src_rect.width = process[5]
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@src_rect.height = process[6]
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when Processes::CROP_BOTTOM
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@cropBottom = process[5]
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end
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# Increase frame counter
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process[3] += 1
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next if process[3] <= process[2]
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# Process has ended, erase it
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callback(process[4]) if process[4]
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@processes[i] = nil
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procEnded = true
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end
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# Clear out empty spaces in @processes array caused by finished processes
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@processes.compact! if procEnded
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# Add the constant rotation speed
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if @rotate_speed != 0
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@frameUpdates.push(Processes::ANGLE) if !@frameUpdates.include?(Processes::ANGLE)
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@angle += @rotate_speed
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while @angle < 0
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@angle += 360
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end
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@angle %= 360
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def setPictureSprite(sprite, picture, iconSprite = false)
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return if picture.frameUpdates.length == 0
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picture.frameUpdates.each do |type|
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case type
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when Processes::XY, Processes::DELTA_XY
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sprite.x = picture.x.round
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sprite.y = picture.y.round
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when Processes::Z
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sprite.z = picture.z
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when Processes::ZOOM
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sprite.zoom_x = picture.zoom_x / 100.0
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sprite.zoom_y = picture.zoom_y / 100.0
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when Processes::ANGLE
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sprite.angle = picture.angle
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when Processes::TONE
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sprite.tone = picture.tone
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when Processes::COLOR
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sprite.color = picture.color
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when Processes::HUE
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# This doesn't do anything.
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when Processes::BLEND_TYPE
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sprite.blend_type = picture.blend_type
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when Processes::OPACITY
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sprite.opacity = picture.opacity
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when Processes::VISIBLE
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sprite.visible = picture.visible
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when Processes::NAME
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sprite.name = picture.name if iconSprite && sprite.name != picture.name
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when Processes::ORIGIN
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case picture.origin
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when PictureOrigin::TOP_LEFT, PictureOrigin::LEFT, PictureOrigin::BOTTOM_LEFT
|
|
sprite.ox = 0
|
|
when PictureOrigin::TOP, PictureOrigin::CENTER, PictureOrigin::BOTTOM
|
|
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width / 2 : 0
|
|
when PictureOrigin::TOP_RIGHT, PictureOrigin::RIGHT, PictureOrigin::BOTTOM_RIGHT
|
|
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width : 0
|
|
end
|
|
case picture.origin
|
|
when PictureOrigin::TOP_LEFT, PictureOrigin::TOP, PictureOrigin::TOP_RIGHT
|
|
sprite.oy = 0
|
|
when PictureOrigin::LEFT, PictureOrigin::CENTER, PictureOrigin::RIGHT
|
|
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height / 2 : 0
|
|
when PictureOrigin::BOTTOM_LEFT, PictureOrigin::BOTTOM, PictureOrigin::BOTTOM_RIGHT
|
|
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height : 0
|
|
end
|
|
when Processes::SRC
|
|
next unless iconSprite && sprite.src_rect
|
|
sprite.src_rect.x = picture.src_rect.x
|
|
sprite.src_rect.y = picture.src_rect.y
|
|
when Processes::SRC_SIZE
|
|
next unless iconSprite && sprite.src_rect
|
|
sprite.src_rect.width = picture.src_rect.width
|
|
sprite.src_rect.height = picture.src_rect.height
|
|
end
|
|
end
|
|
if iconSprite && sprite.src_rect && picture.cropBottom >= 0
|
|
spriteBottom = sprite.y - sprite.oy + sprite.src_rect.height
|
|
if spriteBottom > picture.cropBottom
|
|
sprite.src_rect.height = [picture.cropBottom - sprite.y + sprite.oy, 0].max
|
|
end
|
|
end
|
|
end
|
|
|
|
def setPictureIconSprite(sprite, picture)
|
|
setPictureSprite(sprite, picture, true)
|
|
end
|