mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
512 lines
22 KiB
Ruby
512 lines
22 KiB
Ruby
module OptionTypes
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WILD_POKE = 0
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TRAINER_POKE = 1
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end
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class RandomizerOptionsScene < PokemonOption_Scene
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def initialize
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super
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@openTrainerOptions = false
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@openWildOptions = false
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@openGymOptions = false
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@openItemOptions = false
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$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
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end
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def getDefaultDescription
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return _INTL("Set the randomizer settings")
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end
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def pbStartScene(inloadscreen = false)
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super
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@changedColor = true
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = getDefaultDescription
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Pokémon"), [_INTL("On"), _INTL("Off")],
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proc {
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$game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
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},
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proc { |value|
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if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
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@openWildOptions = true
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openWildPokemonOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_WILD] = value == 0
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}, "Select the randomizer options for Pokémon"
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),
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EnumOption.new(_INTL("NPC Trainers"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_TRAINERS] ? 0 : 1 },
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proc { |value|
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if !$game_switches[SWITCH_RANDOM_TRAINERS] && value == 0
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@openTrainerOptions = true
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openTrainerOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
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}, "Select the randomizer options for trainers"
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),
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EnumOption.new(_INTL("Gym trainers"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] ? 0 : 1 },
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proc { |value|
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if !$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] && value == 0
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@openGymOptions = true
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openGymOptionsMenu()
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end
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$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] = value == 0
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}, "Limit gym trainers to a single type"
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),
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EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_ITEMS_GENERAL] ? 0 : 1 },
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proc { |value|
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if !$game_switches[SWITCH_RANDOM_ITEMS_GENERAL] && value == 0
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@openItemOptions = true
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openItemOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_ITEMS_GENERAL] = value == 0
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}, "Select the randomizer options for items"
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),
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]
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return options
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end
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def openGymOptionsMenu()
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return if !@openGymOptions
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pbFadeOutIn {
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scene = RandomizerGymOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@openGymOptions = false
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end
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def openItemOptionsMenu()
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return if !@openItemOptions
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pbFadeOutIn {
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scene = RandomizerItemOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@openItemOptions = false
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end
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def openTrainerOptionsMenu()
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return if !@openTrainerOptions
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pbFadeOutIn {
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scene = RandomizerTrainerOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@openTrainerOptions = false
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end
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def openWildPokemonOptionsMenu()
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return if !@openWildOptions
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pbFadeOutIn {
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scene = RandomizerWildPokemonOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@openWildOptions = false
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end
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end
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class RandomizerTrainerOptionsScene < PokemonOption_Scene
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RANDOM_TEAMS_CUSTOM_SPRITES = 600
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RANDOM_GYM_TYPES = 921
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def initialize
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@changedColor = false
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end
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def pbStartScene(inloadscreen = false)
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super
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@sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
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@sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
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@changedColor = true
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Trainers"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for trainers")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbFadeInAndShow(sprites, visiblesprites = nil)
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return if !@changedColor
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super
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end
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def pbGetOptions(inloadscreen = false)
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options = []
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if !$game_switches[SWITCH_DURING_INTRO]
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options << SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
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proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
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proc { |value|
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$game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
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})
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end
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options << EnumOption.new(_INTL("Custom Sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] = value == 0
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},
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"Use only Pokémon that have custom sprites in trainer teams"
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)
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# options << EnumOption.new(_INTL("Allow legendaries"), [_INTL("On"), _INTL("Off")],
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# proc { $game_switches[SWITCH_RANDOM_TRAINER_LEGENDARIES] ? 0 : 1 },
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# proc { |value|
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# $game_switches[SWITCH_RANDOM_TRAINER_LEGENDARIES] = value == 0
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# }, "Regular Pokémon can also be randomized into legendaries"
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# )
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return options
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end
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end
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class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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RANDOM_WILD_AREA = 777
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RANDOM_WILD_GLOBAL = 956
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RANDOM_STATIC = 955
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REGULAR_TO_FUSIONS = 953
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GIFT_POKEMON = 780
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def initialize
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@changedColor = false
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end
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def pbStartScene(inloadscreen = false)
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super
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@sprites["option"].nameBaseColor = Color.new(70, 170, 40)
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@sprites["option"].nameShadowColor = Color.new(40, 100, 20)
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@changedColor = true
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Pokémon"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for wild Pokémon")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbFadeInAndShow(sprites, visiblesprites = nil)
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return if !@changedColor
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super
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end
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def pbGetOptions(inloadscreen = false)
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options = []
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if !$game_switches[SWITCH_DURING_INTRO]
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options << SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
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proc { $game_variables[VAR_RANDOMIZER_WILD_POKE_BST] },
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proc { |value|
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$game_variables[VAR_RANDOMIZER_WILD_POKE_BST] = value
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})
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end
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options << EnumOption.new(_INTL("Type"), [_INTL("Global"), _INTL("Area")],
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proc {
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if $game_switches[RANDOM_WILD_AREA]
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1
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else
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0
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end
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},
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proc { |value|
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if value == 0
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$game_switches[RANDOM_WILD_GLOBAL] = true
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$game_switches[RANDOM_WILD_AREA] = false
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else
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value == 1
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$game_switches[RANDOM_WILD_GLOBAL] = false
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$game_switches[RANDOM_WILD_AREA] = true
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end
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},
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[
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"Randomizes Pokémon using a one-to-one mapping of the Pokedex",
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"Randomizes the encounters in each route individually"
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]
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)
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options << EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
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}, "['Fuse everything' & starters] Include only Pokémon with a custom sprite."
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)
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options << EnumOption.new(_INTL("Allow legendaries"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_WILD_LEGENDARIES] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_WILD_LEGENDARIES] = value == 0
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}, ["Regular wild Pokémon can also be randomized into legendaries.",
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"Only legendaries can be randomized into legendaries"]
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)
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options << EnumOption.new(_INTL("Starters"), [_INTL("1st Stage"), _INTL("Any"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 2 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_STARTERS] = (value == 0 || value == 1)
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if value == 0
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$game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE] = true
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end
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}, ["The starters will always be a first evolution Pokémon",
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"The starters can be any Pokémon",
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"The starters are not randomized"]
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)
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options << EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_STATIC] = value == 0
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},
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"Randomize Pokémon that appear in the overworld (including legendaries)"
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)
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options << EnumOption.new(_INTL("Gift Pokémon"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[GIFT_POKEMON] ? 0 : 1 },
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proc { |value|
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$game_switches[GIFT_POKEMON] = value == 0
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}, "Randomize Pokémon that are gifted to the player"
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)
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options << EnumOption.new(_INTL("Fuse everything"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[REGULAR_TO_FUSIONS] ? 0 : 1 },
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proc { |value|
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$game_switches[REGULAR_TO_FUSIONS] = value == 0
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}, "Include fused Pokémon in the randomize pool for wild Pokémon"
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)
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return options
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end
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end
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class RandomizerGymOptionsScene < PokemonOption_Scene
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RANDOM_GYM_TYPES = 921
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def initialize
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@changedColor = false
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end
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def pbStartScene(inloadscreen = false)
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super
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@sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
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@sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
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@changedColor = true
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Gyms"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for gyms")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbFadeInAndShow(sprites, visiblesprites = nil)
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return if !@changedColor
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super
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end
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def pbGetOptions(inloadscreen = false)
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options = []
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if !$game_switches[SWITCH_DURING_INTRO]
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options << SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
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proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
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proc { |value|
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$game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
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})
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end
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options << EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_GYM_CUSTOMS] = value == 0
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}, "Use only Pokémon that have custom sprites in gym trainers or gym leader teams"
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)
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options << EnumOption.new(_INTL("Gym types"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_GYM_TYPES] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_GYM_TYPES] = value == 0
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}, "Shuffle the gym types"
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)
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# options << EnumOption.new(_INTL("Allow legendaries"), [_INTL("On"), _INTL("Off")],
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# proc { $game_switches[SWITCH_RANDOM_GYM_LEGENDARIES] ? 0 : 1 },
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# proc { |value|
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# $game_switches[SWITCH_RANDOM_GYM_LEGENDARIES] = value == 0
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# }, "Regular Pokémon can also be randomized into legendaries"
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# )
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options << EnumOption.new(_INTL("Rerandomize each battle"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = value == 0
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$game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] = !$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE]
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}, "Gym trainers and leaders have a new team each try instead of keeping the same one"
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)
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return options
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end
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end
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class RandomizerItemOptionsScene < PokemonOption_Scene
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RANDOM_HELD_ITEMS = 843
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def initialize
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@changedColor = false
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end
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def pbStartScene(inloadscreen = false)
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super
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@sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
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@sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
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@changedColor = true
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Items"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for items")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbFadeInAndShow(sprites, visiblesprites = nil)
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return if !@changedColor
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super
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end
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Found items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_FOUND_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_FOUND_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
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}, "Randomize the items picked up on the ground"
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),
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EnumOption.new(_INTL("Found TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_FOUND_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_FOUND_TMS] = value == 0
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$game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
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}, "Randomize the TMs picked up on the ground"
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),
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EnumOption.new(_INTL("Given items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_GIVEN_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
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}, "Randomize the items given by NPCs (may make some quests impossible to complete)"
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),
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EnumOption.new(_INTL("Given TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GIVEN_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_GIVEN_TMS] = value == 0
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$game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
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}, "Randomize the TMs given by NPCs"
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),
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EnumOption.new(_INTL("Shop items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_SHOP_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_SHOP_ITEMS] = value == 0
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}, "Randomizes the items available in shops (always mapped)"
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),
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EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_HELD_ITEMS] = value == 0
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}, "Give random held items to all trainers"
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)
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]
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return options
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end
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end
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class RandomizerItemOptionsScene < PokemonOption_Scene
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RANDOM_HELD_ITEMS = 843
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def initialize
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@changedColor = false
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end
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def pbStartScene(inloadscreen = false)
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super
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@sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
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@sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
|
|
@changedColor = true
|
|
for i in 0...@PokemonOptions.length
|
|
@sprites["option"][i] = (@PokemonOptions[i].get || 0)
|
|
end
|
|
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
|
|
_INTL("Randomizer settings: Items"), 0, 0, Graphics.width, 64, @viewport)
|
|
@sprites["textbox"].text = _INTL("Set the randomizer settings for items")
|
|
|
|
pbFadeInAndShow(@sprites) { pbUpdate }
|
|
end
|
|
|
|
def pbFadeInAndShow(sprites, visiblesprites = nil)
|
|
return if !@changedColor
|
|
super
|
|
end
|
|
|
|
def pbGetOptions(inloadscreen = false)
|
|
options = [
|
|
EnumOption.new(_INTL("Found items"), [_INTL("On"), _INTL("Off")],
|
|
proc { $game_switches[SWITCH_RANDOM_FOUND_ITEMS] ? 0 : 1 },
|
|
proc { |value|
|
|
$game_switches[SWITCH_RANDOM_FOUND_ITEMS] = value == 0
|
|
$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
|
|
$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
|
|
}, "Randomize the items picked up on the ground"
|
|
),
|
|
EnumOption.new(_INTL("Found TMs"), [_INTL("On"), _INTL("Off")],
|
|
proc { $game_switches[SWITCH_RANDOM_FOUND_TMS] ? 0 : 1 },
|
|
proc { |value|
|
|
$game_switches[SWITCH_RANDOM_FOUND_TMS] = value == 0
|
|
$game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
|
|
}, "Randomize the TMs picked up on the ground"
|
|
),
|
|
EnumOption.new(_INTL("Given items"), [_INTL("On"), _INTL("Off")],
|
|
proc { $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] ? 0 : 1 },
|
|
proc { |value|
|
|
$game_switches[SWITCH_RANDOM_GIVEN_ITEMS] = value == 0
|
|
$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
|
|
}, "Randomize the items given by NPCs (may make some quests impossible to complete)"
|
|
),
|
|
EnumOption.new(_INTL("Given TMs"), [_INTL("On"), _INTL("Off")],
|
|
proc { $game_switches[SWITCH_RANDOM_GIVEN_TMS] ? 0 : 1 },
|
|
proc { |value|
|
|
$game_switches[SWITCH_RANDOM_GIVEN_TMS] = value == 0
|
|
$game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
|
|
}, "Randomize the TMs given by NPCs"
|
|
),
|
|
|
|
EnumOption.new(_INTL("Shop items"), [_INTL("On"), _INTL("Off")],
|
|
proc { $game_switches[SWITCH_RANDOM_SHOP_ITEMS] ? 0 : 1 },
|
|
proc { |value|
|
|
$game_switches[SWITCH_RANDOM_SHOP_ITEMS] = value == 0
|
|
}, "Randomizes the items available in shops (always mapped)"
|
|
),
|
|
|
|
EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
|
|
proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
|
|
proc { |value|
|
|
$game_switches[RANDOM_HELD_ITEMS] = value == 0
|
|
}, "Give random held items to all trainers"
|
|
)
|
|
]
|
|
return options
|
|
end
|
|
end |